feat(multiplayer): support multiplayer events
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@@ -98,7 +98,7 @@ class RoomResp(RoomBase):
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difficulty_range.max = max(
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difficulty_range.max, playlist.beatmap.difficulty_rating
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)
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resp.playlist.append(await PlaylistResp.from_db(playlist))
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resp.playlist.append(await PlaylistResp.from_db(playlist, ["beatmap"]))
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stats.ruleset_ids = list(rulesets)
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resp.playlist_item_stats = stats
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resp.difficulty_range = difficulty_range
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