fix(multiplayer): fix Room is not ready for gameplay when gameplay started (sentry-4)
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@@ -815,6 +815,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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raise InvokeException("Room is not ready for gameplay")
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raise InvokeException("Room is not ready for gameplay")
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if room.queue.current_item.expired:
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if room.queue.current_item.expired:
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raise InvokeException("Current playlist item is expired")
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raise InvokeException("Current playlist item is expired")
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await room.stop_all_countdowns(ForceGameplayStartCountdown)
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playing = False
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playing = False
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played_user = 0
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played_user = 0
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for user in room.room.users:
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for user in room.room.users:
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