feat(statistics): store ranked_score & total_score under classic scoring mode (#68)

* Initial plan

* feat(calculator): add classic score simulator and scoring mode support

- Add ScoringMode enum with STANDARDISED and CLASSIC modes
- Add scoring_mode configuration to game settings
- Implement GetDisplayScore function in calculator.py
- Add get_display_score method to Score model
- Update score statistics to use display scores based on scoring mode

Co-authored-by: MingxuanGame <68982190+MingxuanGame@users.noreply.github.com>

* fix(calculator): apply scoring mode to TotalScoreBestScore delete method

- Update delete method to use display score for consistency
- Ensures all UserStatistics modifications use configured scoring mode

Co-authored-by: MingxuanGame <68982190+MingxuanGame@users.noreply.github.com>

* refactor(calculator): address code review feedback

- Move MAX_SCORE constant to app/const.py
- Implement is_basic() as method in HitResult enum
- Move imports to top of file in Score model
- Revert TotalScoreBestScore storage to use standardised score
- Apply display score calculation in tools/recalculate.py
- Keep display score usage in UserStatistics modifications

Co-authored-by: MingxuanGame <68982190+MingxuanGame@users.noreply.github.com>

* chore(linter): auto fix by pre-commit hooks

* Don't use forward-ref for `ScoringMode`

* chore(linter): auto fix by pre-commit hooks

* fix(calculator): update HitResult usage in get_display_score and adjust ruleset value in PerformanceServerPerformanceCalculator

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: MingxuanGame <MingxuanGame@outlook.com>
This commit is contained in:
Copilot
2025-11-08 20:56:29 +08:00
committed by GitHub
parent ef3a900de0
commit d9d26d0523
9 changed files with 144 additions and 9 deletions

View File

@@ -6,8 +6,10 @@ from typing import TYPE_CHECKING
from app.calculators.performance import PerformanceCalculator
from app.config import settings
from app.const import MAX_SCORE
from app.log import log
from app.models.score import GameMode
from app.models.score import GameMode, HitResult, ScoreStatistics
from app.models.scoring_mode import ScoringMode
from osupyparser import HitObject, OsuFile
from osupyparser.osu.objects import Slider
@@ -52,6 +54,57 @@ def clamp[T: int | float](n: T, min_value: T, max_value: T) -> T:
return n
def get_display_score(ruleset_id: int, total_score: int, mode: ScoringMode, maximum_statistics: ScoreStatistics) -> int:
"""
Calculate the display score based on the scoring mode.
Based on: https://github.com/ppy/osu/blob/master/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs
Args:
ruleset_id: The ruleset ID (0=osu!, 1=taiko, 2=catch, 3=mania)
total_score: The standardised total score
mode: The scoring mode (standardised or classic)
maximum_statistics: Dictionary of maximum statistics for the score
Returns:
The display score in the requested scoring mode
"""
if mode == ScoringMode.STANDARDISED:
return total_score
# Calculate max basic judgements
max_basic_judgements = sum(
count for hit_result, count in maximum_statistics.items() if HitResult(hit_result).is_basic()
)
return _convert_standardised_to_classic(ruleset_id, total_score, max_basic_judgements)
def _convert_standardised_to_classic(ruleset_id: int, standardised_total_score: int, object_count: int) -> int:
"""
Convert a standardised score to classic score.
The coefficients were determined by a least-squares fit to minimise relative error
of maximum possible base score across all beatmaps.
Args:
ruleset_id: The ruleset ID (0=osu!, 1=taiko, 2=catch, 3=mania)
standardised_total_score: The standardised total score
object_count: The number of basic hit objects
Returns:
The classic score
"""
if ruleset_id == 0: # osu!
return round((object_count**2 * 32.57 + 100000) * standardised_total_score / MAX_SCORE)
elif ruleset_id == 1: # taiko
return round((object_count * 1109 + 100000) * standardised_total_score / MAX_SCORE)
elif ruleset_id == 2: # catch
return round((standardised_total_score / MAX_SCORE * object_count) ** 2 * 21.62 + standardised_total_score / 10)
else: # mania (ruleset_id == 3) or default
return standardised_total_score
def calculate_pp_for_no_calculator(score: "Score", star_rating: float) -> float:
# TODO: Improve this algorithm
# https://www.desmos.com/calculator/i2aa7qm3o6

View File

@@ -106,7 +106,7 @@ class PerformanceServerPerformanceCalculator(BasePerformanceCalculator):
"small_tick_hit": score.nsmall_tick_hit or 0,
"slider_tail_hit": score.nslider_tail_hit or 0,
},
"ruleset": score.gamemode.value,
"ruleset": score.gamemode.to_base_ruleset().value,
},
)
if resp.status_code != 200:

View File

@@ -1,6 +1,8 @@
from enum import Enum
from typing import Annotated, Any, Literal
from app.models.scoring_mode import ScoringMode
from pydantic import (
AliasChoices,
Field,
@@ -521,6 +523,14 @@ CALCULATOR_CONFIG='{
),
"游戏设置",
]
scoring_mode: Annotated[
ScoringMode,
Field(
default=ScoringMode.STANDARDISED,
description="分数计算模式standardised标准化或 classic经典",
),
"游戏设置",
]
# 表现计算设置
calculator: Annotated[

View File

@@ -3,3 +3,7 @@ BANCHOBOT_ID = 2
BACKUP_CODE_LENGTH = 10
SUPPORT_TOTP_VERIFICATION_VER = 20250913
# Maximum score in standardised scoring mode
# https://github.com/ppy/osu/blob/master/osu.Game/Rulesets/Scoring/ScoreProcessor.cs
MAX_SCORE = 1000000

View File

@@ -11,6 +11,7 @@ from app.calculator import (
calculate_weighted_acc,
calculate_weighted_pp,
clamp,
get_display_score,
pre_fetch_and_calculate_pp,
)
from app.config import settings
@@ -34,6 +35,7 @@ from app.models.score import (
ScoreStatistics,
SoloScoreSubmissionInfo,
)
from app.models.scoring_mode import ScoringMode
from app.storage import StorageService
from app.utils import utcnow
@@ -223,6 +225,26 @@ class Score(ScoreBase, table=True):
def replay_filename(self) -> str:
return f"replays/{self.id}_{self.beatmap_id}_{self.user_id}_lazer_replay.osr"
def get_display_score(self, mode: ScoringMode | None = None) -> int:
"""
Get the display score for this score based on the scoring mode.
Args:
mode: The scoring mode to use. If None, uses the global setting.
Returns:
The display score in the requested scoring mode
"""
if mode is None:
mode = settings.scoring_mode
return get_display_score(
ruleset_id=int(self.gamemode),
total_score=self.total_score,
mode=mode,
maximum_statistics=self.maximum_statistics,
)
async def to_resp(self, session: AsyncSession, api_version: int) -> "ScoreResp | LegacyScoreResp":
if api_version >= 20220705:
return await ScoreResp.from_db(session, self)
@@ -1108,12 +1130,17 @@ async def _process_statistics(
raise ValueError(f"User {user.id} does not have statistics for mode {score.gamemode.value}")
# pc, pt, tth, tts
statistics.total_score += score.total_score
difference = score.total_score - previous_score_best.total_score if previous_score_best else score.total_score
# Get display scores based on configured scoring mode
current_display_score = score.get_display_score()
previous_display_score = previous_score_best.score.get_display_score() if previous_score_best else 0
statistics.total_score += current_display_score
difference = current_display_score - previous_display_score
logger.debug(
"Score delta computed for {score_id}: {difference}",
"Score delta computed for {score_id}: {difference} (display score in {mode} mode)",
score_id=score.id,
difference=difference,
mode=settings.scoring_mode,
)
if difference > 0 and score.passed and ranked:
match score.rank:

View File

@@ -56,8 +56,10 @@ class TotalScoreBestScore(SQLModel, table=True):
)
statistics = statistics.first()
if statistics:
statistics.total_score -= self.total_score
statistics.ranked_score -= self.total_score
# Use display score from the referenced score for consistency with current scoring mode
display_score = self.score.get_display_score()
statistics.total_score -= display_score
statistics.ranked_score -= display_score
statistics.level_current = calculate_score_to_level(statistics.total_score)
match self.rank:
case Rank.X:

View File

@@ -251,6 +251,28 @@ class HitResult(str, Enum):
HitResult.IGNORE_MISS,
)
def is_basic(self) -> bool:
"""
Check if a HitResult is a basic (non-tick, non-bonus) result.
Based on: https://github.com/ppy/osu/blob/master/osu.Game/Rulesets/Scoring/HitResult.cs
"""
if self in {HitResult.LEGACY_COMBO_INCREASE, HitResult.COMBO_BREAK}:
return False
# Check if it's scorable and not a tick or bonus
is_tick = self in {
HitResult.LARGE_TICK_HIT,
HitResult.LARGE_TICK_MISS,
HitResult.SMALL_TICK_HIT,
HitResult.SMALL_TICK_MISS,
HitResult.SLIDER_TAIL_HIT,
}
is_bonus = self in {HitResult.SMALL_BONUS, HitResult.LARGE_BONUS}
return self.is_scorable() and not is_tick and not is_bonus
class LeaderboardType(Enum):
GLOBAL = "global"

View File

@@ -0,0 +1,13 @@
from enum import Enum
class ScoringMode(str, Enum):
"""
Scoring mode for calculating scores.
STANDARDISED: Modern scoring mode used in current osu!lazer
CLASSIC: Legacy scoring mode for backward compatibility
"""
STANDARDISED = "standardised"
CLASSIC = "classic"

View File

@@ -374,7 +374,9 @@ async def _recalculate_statistics(
continue
statistics.play_count += 1
statistics.total_score += score.total_score
# Use display score based on configured scoring mode
display_score = score.get_display_score()
statistics.total_score += display_score
playtime, is_valid = calculate_playtime(score, beatmap.hit_length)
if is_valid:
@@ -390,7 +392,9 @@ async def _recalculate_statistics(
if ranked and score.passed:
statistics.maximum_combo = max(statistics.maximum_combo, score.max_combo)
previous = cached_best.get(score.beatmap_id)
difference = score.total_score - (previous.total_score if previous else 0)
# Calculate difference using display scores
previous_display = previous.get_display_score() if previous else 0
difference = display_score - previous_display
if difference > 0:
cached_best[score.beatmap_id] = score
statistics.ranked_score += difference