修复在线问题

This commit is contained in:
咕谷酱
2025-08-22 10:17:37 +08:00
parent 9293fe2eb0
commit eedc23fa7f
7 changed files with 290 additions and 51 deletions

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@@ -0,0 +1,74 @@
"""
在线状态维护服务
此模块提供在游玩状态下维护用户在线状态的功能,
解决游玩时显示离线的问题。
"""
from __future__ import annotations
import asyncio
from datetime import datetime, timedelta
from app.dependencies.database import get_redis
from app.log import logger
from app.router.v2.stats import REDIS_PLAYING_USERS_KEY, _redis_exec, get_redis_message
async def maintain_playing_users_online_status():
"""
维护正在游玩用户的在线状态
定期刷新正在游玩用户的metadata在线标记
确保他们在游玩过程中显示为在线状态。
"""
redis_sync = get_redis_message()
redis_async = get_redis()
try:
# 获取所有正在游玩的用户
playing_users = await _redis_exec(redis_sync.smembers, REDIS_PLAYING_USERS_KEY)
if not playing_users:
return
logger.debug(f"Maintaining online status for {len(playing_users)} playing users")
# 为每个游玩用户刷新metadata在线标记
for user_id in playing_users:
user_id_str = user_id.decode() if isinstance(user_id, bytes) else str(user_id)
metadata_key = f"metadata:online:{user_id_str}"
# 设置或刷新metadata在线标记过期时间为1小时
await redis_async.set(metadata_key, "playing", ex=3600)
logger.debug(f"Updated metadata online status for {len(playing_users)} playing users")
except Exception as e:
logger.error(f"Error maintaining playing users online status: {e}")
async def start_online_status_maintenance_task():
"""
启动在线状态维护任务
每5分钟运行一次维护任务确保游玩用户保持在线状态
"""
logger.info("Starting online status maintenance task")
while True:
try:
await maintain_playing_users_online_status()
# 每5分钟运行一次
await asyncio.sleep(300)
except Exception as e:
logger.error(f"Error in online status maintenance task: {e}")
# 出错后等待30秒再重试
await asyncio.sleep(30)
def schedule_online_status_maintenance():
"""
调度在线状态维护任务
"""
task = asyncio.create_task(start_online_status_maintenance_task())
return task

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@@ -0,0 +1,136 @@
"""
在线状态管理服务
此模块负责统一管理用户的在线状态确保用户在连接WebSocket后立即显示为在线。
"""
from __future__ import annotations
import asyncio
from datetime import datetime
from app.dependencies.database import get_redis
from app.log import logger
from app.router.v2.stats import add_online_user
class OnlineStatusManager:
"""在线状态管理器"""
@staticmethod
async def set_user_online(user_id: int, hub_type: str = "general") -> None:
"""
设置用户为在线状态
Args:
user_id: 用户ID
hub_type: Hub类型 (metadata, spectator, multiplayer等)
"""
try:
redis = get_redis()
# 1. 添加到在线用户集合
await add_online_user(user_id)
# 2. 设置metadata在线标记这是is_online检查的关键
metadata_key = f"metadata:online:{user_id}"
await redis.set(metadata_key, hub_type, ex=7200) # 2小时过期
# 3. 设置最后活跃时间戳
last_seen_key = f"user:last_seen:{user_id}"
await redis.set(last_seen_key, int(datetime.utcnow().timestamp()), ex=7200)
logger.debug(f"[OnlineStatusManager] User {user_id} set online via {hub_type}")
except Exception as e:
logger.error(f"[OnlineStatusManager] Error setting user {user_id} online: {e}")
@staticmethod
async def refresh_user_online_status(user_id: int, hub_type: str = "active") -> None:
"""
刷新用户的在线状态
Args:
user_id: 用户ID
hub_type: 当前活动类型
"""
try:
redis = get_redis()
# 刷新metadata在线标记
metadata_key = f"metadata:online:{user_id}"
await redis.set(metadata_key, hub_type, ex=7200)
# 刷新最后活跃时间
last_seen_key = f"user:last_seen:{user_id}"
await redis.set(last_seen_key, int(datetime.utcnow().timestamp()), ex=7200)
logger.debug(f"[OnlineStatusManager] Refreshed online status for user {user_id}")
except Exception as e:
logger.error(f"[OnlineStatusManager] Error refreshing user {user_id} status: {e}")
@staticmethod
async def set_user_offline(user_id: int) -> None:
"""
设置用户为离线状态
Args:
user_id: 用户ID
"""
try:
redis = get_redis()
# 删除metadata在线标记
metadata_key = f"metadata:online:{user_id}"
await redis.delete(metadata_key)
# 从在线用户集合中移除
from app.router.v2.stats import remove_online_user
await remove_online_user(user_id)
logger.debug(f"[OnlineStatusManager] User {user_id} set offline")
except Exception as e:
logger.error(f"[OnlineStatusManager] Error setting user {user_id} offline: {e}")
@staticmethod
async def is_user_online(user_id: int) -> bool:
"""
检查用户是否在线
Args:
user_id: 用户ID
Returns:
bool: 用户是否在线
"""
try:
redis = get_redis()
metadata_key = f"metadata:online:{user_id}"
is_online = await redis.exists(metadata_key)
return bool(is_online)
except Exception as e:
logger.error(f"[OnlineStatusManager] Error checking user {user_id} online status: {e}")
return False
@staticmethod
async def get_online_users_count() -> int:
"""
获取在线用户数量
Returns:
int: 在线用户数量
"""
try:
from app.router.v2.stats import _get_online_users_count
from app.dependencies.database import get_redis
redis = get_redis()
return await _get_online_users_count(redis)
except Exception as e:
logger.error(f"[OnlineStatusManager] Error getting online users count: {e}")
return 0
# 单例实例
online_status_manager = OnlineStatusManager()

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@@ -48,17 +48,19 @@ async def cleanup_stale_online_users() -> tuple[int, int]:
online_cleaned = len(stale_online_users)
logger.info(f"Cleaned {online_cleaned} stale online users")
# 对于游玩用户,我们也检查对应的spectator状态
# 对于游玩用户,我们使用更保守的清理策略
# 只有当用户明确不在任何hub连接中时才移除
stale_playing_users = []
for user_id in playing_users:
user_id_str = (
user_id.decode() if isinstance(user_id, bytes) else str(user_id)
)
# 如果用户不在在线用户列表中,说明已经离线,也应该从游玩列表中移除
if user_id_str in stale_online_users or user_id_str not in [
u.decode() if isinstance(u, bytes) else str(u) for u in online_users
]:
metadata_key = f"metadata:online:{user_id_str}"
# 只有当metadata在线标记完全不存在且用户也不在在线列表中时
# 才认为用户真正离线
if (not await redis_async.exists(metadata_key) and
user_id_str not in [u.decode() if isinstance(u, bytes) else str(u) for u in online_users]):
stale_playing_users.append(user_id_str)
# 清理过期的游玩用户

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@@ -14,6 +14,7 @@ from app.database.playlists import Playlist
from app.database.room import Room
from app.database.score import Score
from app.dependencies.database import get_redis, with_db
from app.log import logger
from app.models.metadata_hub import (
TOTAL_SCORE_DISTRIBUTION_BINS,
DailyChallengeInfo,
@@ -93,16 +94,13 @@ class MetadataHub(Hub[MetadataClientState]):
async def _clean_state(self, state: MetadataClientState) -> None:
user_id = int(state.connection_id)
# Remove from online user tracking
from app.router.v2.stats import remove_online_user
asyncio.create_task(remove_online_user(user_id))
# Use centralized offline status management
from app.service.online_status_manager import online_status_manager
await online_status_manager.set_user_offline(user_id)
if state.pushable:
await asyncio.gather(*self.broadcast_tasks(user_id, None))
redis = get_redis()
if await redis.exists(f"metadata:online:{state.connection_id}"):
await redis.delete(f"metadata:online:{state.connection_id}")
async with with_db() as session:
async with session.begin():
user = (
@@ -122,12 +120,16 @@ class MetadataHub(Hub[MetadataClientState]):
async def on_client_connect(self, client: Client) -> None:
user_id = int(client.connection_id)
self.get_or_create_state(client)
store = self.get_or_create_state(client)
# Track online user
from app.router.v2.stats import add_online_user
# Use centralized online status management
from app.service.online_status_manager import online_status_manager
await online_status_manager.set_user_online(user_id, "metadata")
asyncio.create_task(add_online_user(user_id))
# CRITICAL FIX: Set online status IMMEDIATELY upon connection
# This matches the C# official implementation behavior
store.status = OnlineStatus.ONLINE
logger.info(f"[MetadataHub] Set user {user_id} status to ONLINE upon connection")
async with with_db() as session:
async with session.begin():
@@ -175,8 +177,23 @@ class MetadataHub(Hub[MetadataClientState]):
room_id=daily_challenge_room.id,
),
)
redis = get_redis()
await redis.set(f"metadata:online:{user_id}", "")
# CRITICAL FIX: Immediately broadcast the user's online status to all watchers
# This ensures the user appears as "currently online" right after connection
# Similar to the C# implementation's immediate broadcast logic
online_presence_tasks = self.broadcast_tasks(user_id, store)
if online_presence_tasks:
await asyncio.gather(*online_presence_tasks)
logger.info(f"[MetadataHub] Broadcasted online status for user {user_id} to watchers")
# Also send the user's own presence update to confirm online status
await self.call_noblock(
client,
"UserPresenceUpdated",
user_id,
store.for_push,
)
logger.info(f"[MetadataHub] User {user_id} is now ONLINE and visible to other clients")
async def UpdateStatus(self, client: Client, status: int) -> None:
status_ = OnlineStatus(status)
@@ -214,19 +231,22 @@ class MetadataHub(Hub[MetadataClientState]):
await asyncio.gather(*tasks)
async def BeginWatchingUserPresence(self, client: Client) -> None:
# Critical fix: Send all currently online users to the new watcher
# Must use for_push to get the correct UserPresence format
await asyncio.gather(
*[
self.call_noblock(
client,
"UserPresenceUpdated",
user_id,
store,
store.for_push, # Fixed: use for_push instead of store
)
for user_id, store in self.state.items()
if store.pushable
]
)
self.add_to_group(client, self.online_presence_watchers_group())
logger.info(f"[MetadataHub] Client {client.connection_id} now watching user presence, sent {len([s for s in self.state.values() if s.pushable])} online users")
async def EndWatchingUserPresence(self, client: Client) -> None:
self.remove_from_group(client, self.online_presence_watchers_group())

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@@ -164,10 +164,9 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
async def _clean_state(self, state: MultiplayerClientState):
user_id = int(state.connection_id)
# Remove from online user tracking
from app.router.v2.stats import remove_online_user
asyncio.create_task(remove_online_user(user_id))
# Use centralized offline status management
from app.service.online_status_manager import online_status_manager
await online_status_manager.set_user_offline(user_id)
if state.room_id != 0 and state.room_id in self.rooms:
server_room = self.rooms[state.room_id]
@@ -182,10 +181,9 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
"""Track online users when connecting to multiplayer hub"""
logger.info(f"[MultiplayerHub] Client {client.user_id} connected")
# Track online user
from app.router.v2.stats import add_online_user
asyncio.create_task(add_online_user(client.user_id))
# Use centralized online status management
from app.service.online_status_manager import online_status_manager
await online_status_manager.set_user_online(client.user_id, "multiplayer")
def _ensure_in_room(self, client: Client) -> ServerMultiplayerRoom:
store = self.get_or_create_state(client)

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@@ -171,10 +171,9 @@ class SpectatorHub(Hub[StoreClientState]):
"""
user_id = int(state.connection_id)
# Remove from online and playing tracking
from app.router.v2.stats import remove_online_user
asyncio.create_task(remove_online_user(user_id))
# Use centralized offline status management
from app.service.online_status_manager import online_status_manager
await online_status_manager.set_user_offline(user_id)
if state.state:
await self._end_session(user_id, state.state, state)
@@ -197,10 +196,9 @@ class SpectatorHub(Hub[StoreClientState]):
"""
logger.info(f"[SpectatorHub] Client {client.user_id} connected")
# Track online user
from app.router.v2.stats import add_online_user
asyncio.create_task(add_online_user(client.user_id))
# Use centralized online status management
from app.service.online_status_manager import online_status_manager
await online_status_manager.set_user_online(client.user_id, "spectator")
# Send all current player states to the new client
# This matches the official OnConnectedAsync behavior
@@ -269,7 +267,7 @@ class SpectatorHub(Hub[StoreClientState]):
# Critical addition: Notify about finished players in multiplayer games
elif (
room_user.state == MultiplayerUserState.RESULTS
hasattr(room_user.state, 'name') and room_user.state.name == 'RESULTS'
and room_user.user_id not in self.state
):
try:
@@ -340,10 +338,15 @@ class SpectatorHub(Hub[StoreClientState]):
)
logger.info(f"[SpectatorHub] {client.user_id} began playing {state.beatmap_id}")
# Track playing user
# Track playing user and maintain online status
from app.router.v2.stats import add_playing_user
from app.service.online_status_manager import online_status_manager
asyncio.create_task(add_playing_user(user_id))
# Critical fix: Maintain metadata online presence during gameplay
# This ensures the user appears online while playing
await online_status_manager.refresh_user_online_status(user_id, "playing")
# # 预缓存beatmap文件以加速后续PP计算
# await self._preload_beatmap_for_pp_calculation(state.beatmap_id)
@@ -357,21 +360,25 @@ class SpectatorHub(Hub[StoreClientState]):
async def SendFrameData(self, client: Client, frame_data: FrameDataBundle) -> None:
user_id = int(client.connection_id)
state = self.get_or_create_state(client)
if not state.score:
store = self.get_or_create_state(client)
if store.state is None or store.score is None:
return
state.score.score_info.accuracy = frame_data.header.accuracy
state.score.score_info.combo = frame_data.header.combo
state.score.score_info.max_combo = frame_data.header.max_combo
state.score.score_info.statistics = frame_data.header.statistics
state.score.score_info.total_score = frame_data.header.total_score
state.score.score_info.mods = frame_data.header.mods
state.score.replay_frames.extend(frame_data.frames)
# Critical fix: Refresh online status during active gameplay
# This prevents users from appearing offline while playing
from app.service.online_status_manager import online_status_manager
await online_status_manager.refresh_user_online_status(user_id, "playing_active")
header = frame_data.header
score_info = store.score.score_info
score_info.accuracy = header.accuracy
score_info.combo = header.combo
score_info.max_combo = header.max_combo
score_info.statistics = header.statistics
store.score.replay_frames.extend(frame_data.frames)
await self.broadcast_group_call(
self.group_id(user_id),
"UserSentFrames",
user_id,
frame_data,
self.group_id(user_id), "UserSentFrames", user_id, frame_data
)
async def EndPlaySession(self, client: Client, state: SpectatorState) -> None:

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@@ -36,6 +36,7 @@ from app.service.osu_rx_statistics import create_rx_statistics
from app.service.recalculate import recalculate
from app.service.redis_message_system import redis_message_system
from app.service.stats_scheduler import start_stats_scheduler, stop_stats_scheduler
from app.service.online_status_maintenance import schedule_online_status_maintenance
# 检查 New Relic 配置文件是否存在,如果存在则初始化 New Relic
newrelic_config_path = os.path.join(os.path.dirname(__file__), "newrelic.ini")
@@ -85,6 +86,7 @@ async def lifespan(app: FastAPI):
await start_database_cleanup_scheduler() # 启动数据库清理调度器
redis_message_system.start() # 启动 Redis 消息系统
start_stats_scheduler() # 启动统计调度器
schedule_online_status_maintenance() # 启动在线状态维护任务
load_achievements()
# on shutdown
yield