fix(multiplayer): remove current item when failing to start gameplay to avoid error of removing item

This commit is contained in:
MingxuanGame
2025-08-12 13:37:13 +00:00
parent 52df05648c
commit ff414d4939

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@@ -848,6 +848,8 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
played_user,
ex=3600,
)
else:
await room.queue.finish_current_item()
async def send_match_event(
self, room: ServerMultiplayerRoom, event: MatchServerEvent