fix(multiplayer): remove current item when failing to start gameplay to avoid error of removing item
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@@ -848,6 +848,8 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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played_user,
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played_user,
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ex=3600,
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ex=3600,
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)
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)
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else:
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await room.queue.finish_current_item()
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async def send_match_event(
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async def send_match_event(
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self, room: ServerMultiplayerRoom, event: MatchServerEvent
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self, room: ServerMultiplayerRoom, event: MatchServerEvent
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