chore(linter): make ruff happy
This commit is contained in:
@@ -1,4 +1,5 @@
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"""V1 API 用户相关模型"""
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from __future__ import annotations
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from pydantic import BaseModel, Field
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@@ -6,15 +7,17 @@ from pydantic import BaseModel, Field
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class PlayerStatsHistory(BaseModel):
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"""玩家 PP 历史数据"""
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pp: list[float] = Field(default_factory=list)
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class PlayerModeStats(BaseModel):
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"""单个模式的玩家统计数据"""
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id: int
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mode: int
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tscore: int # total_score
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rscore: int # ranked_score
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rscore: int # ranked_score
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pp: float
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plays: int # play_count
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playtime: int # play_time
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@@ -23,10 +26,10 @@ class PlayerModeStats(BaseModel):
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total_hits: int
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replay_views: int # replays_watched_by_others
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xh_count: int # grade_ssh
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x_count: int # grade_ss
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x_count: int # grade_ss
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sh_count: int # grade_sh
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s_count: int # grade_s
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a_count: int # grade_a
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s_count: int # grade_s
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a_count: int # grade_a
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level: int
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level_progress: int
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rank: int
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@@ -36,11 +39,13 @@ class PlayerModeStats(BaseModel):
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class PlayerStatsResponse(BaseModel):
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"""玩家统计信息响应 - 包含所有模式"""
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stats: dict[str, PlayerModeStats] = Field(default_factory=dict)
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class PlayerEventItem(BaseModel):
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"""玩家事件项目"""
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userId: int
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name: str
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mapId: int | None = None
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@@ -57,11 +62,13 @@ class PlayerEventItem(BaseModel):
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class PlayerEventsResponse(BaseModel):
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"""玩家事件响应"""
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events: list[PlayerEventItem] = Field(default_factory=list)
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class PlayerInfo(BaseModel):
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"""玩家基本信息"""
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id: int
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name: str
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safe_name: str
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@@ -93,11 +100,13 @@ class PlayerInfo(BaseModel):
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class PlayerInfoResponse(BaseModel):
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"""玩家信息响应"""
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info: PlayerInfo
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class PlayerAllResponse(BaseModel):
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"""玩家完整信息响应 - 包含所有数据"""
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info: PlayerInfo
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stats: dict[str, PlayerModeStats] = Field(default_factory=dict)
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events: list[PlayerEventItem] = Field(default_factory=list)
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@@ -105,17 +114,20 @@ class PlayerAllResponse(BaseModel):
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class GetPlayerInfoResponse(BaseModel):
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"""get_player_info 接口响应"""
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status: str = "success"
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player: PlayerStatsResponse | PlayerEventsResponse | PlayerInfoResponse | PlayerAllResponse
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class PlayerCountData(BaseModel):
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"""玩家数量数据"""
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online: int
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total: int
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class GetPlayerCountResponse(BaseModel):
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"""get_player_count 接口响应"""
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status: str = "success"
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counts: PlayerCountData
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@@ -1,7 +1,7 @@
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from __future__ import annotations
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from . import beatmap, replay, score, user, public_user # noqa: F401
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from .router import router as api_v1_router
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from . import beatmap, public_user, replay, score, user # noqa: F401
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from .public_router import public_router as api_v1_public_router
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from .router import router as api_v1_router
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__all__ = ["api_v1_router", "api_v1_public_router"]
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__all__ = ["api_v1_public_router", "api_v1_router"]
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@@ -5,36 +5,37 @@ from typing import Literal
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from app.database.lazer_user import User
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from app.database.statistics import UserStatistics
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from app.dependencies.database import Database, get_redis
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from app.models.v1_user import (
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GetPlayerInfoResponse,
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PlayerStatsResponse,
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PlayerEventsResponse,
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PlayerInfoResponse,
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PlayerAllResponse,
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PlayerStatsHistory,
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GetPlayerCountResponse,
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PlayerCountData
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)
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from app.models.score import GameMode
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from app.log import logger
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from app.router.v1.public_router import public_router, AllStrModel
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from app.models.score import GameMode
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from app.models.v1_user import (
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GetPlayerCountResponse,
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GetPlayerInfoResponse,
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PlayerAllResponse,
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PlayerCountData,
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PlayerEventsResponse,
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PlayerInfoResponse,
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PlayerStatsHistory,
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PlayerStatsResponse,
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)
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from app.router.v1.public_router import public_router
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from fastapi import HTTPException, Query
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from fastapi.responses import JSONResponse
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from sqlmodel import select
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async def _create_player_mode_stats(session: Database, user: User, mode: GameMode, user_statistics: list[UserStatistics]):
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async def _create_player_mode_stats(
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session: Database, user: User, mode: GameMode, user_statistics: list[UserStatistics]
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):
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"""创建指定模式的玩家统计数据"""
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from app.models.v1_user import PlayerModeStats
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# 查找对应模式的统计数据
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statistics = None
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for stats in user_statistics:
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if stats.mode == mode:
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statistics = stats
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break
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if not statistics:
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# 如果没有统计数据,返回默认值
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return PlayerModeStats(
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@@ -58,9 +59,9 @@ async def _create_player_mode_stats(session: Database, user: User, mode: GameMod
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level_progress=0,
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rank=0,
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country_rank=0,
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history=PlayerStatsHistory()
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history=PlayerStatsHistory(),
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)
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return PlayerModeStats(
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id=user.id,
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mode=int(mode),
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@@ -80,16 +81,16 @@ async def _create_player_mode_stats(session: Database, user: User, mode: GameMod
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a_count=statistics.grade_a if statistics.grade_a else 0,
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level=int(statistics.level_current) if statistics.level_current else 1,
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level_progress=0, # TODO: 计算等级进度
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rank=0, # global_rank需要从RankHistory获取
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rank=0, # global_rank需要从RankHistory获取
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country_rank=0, # country_rank需要从其他地方获取
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history=PlayerStatsHistory() # TODO: 获取PP历史数据
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history=PlayerStatsHistory(), # TODO: 获取PP历史数据
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)
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async def _create_player_info(user: User):
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"""创建玩家基本信息"""
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from app.models.v1_user import PlayerInfo
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return PlayerInfo(
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id=user.id,
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name=user.username,
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@@ -117,7 +118,7 @@ async def _create_player_info(user: User):
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social_twitch=None,
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social_github=None,
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social_osu=None,
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username_history=user.previous_usernames if user.previous_usernames else []
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username_history=user.previous_usernames if user.previous_usernames else [],
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)
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@@ -139,38 +140,34 @@ async def _count_online_users_optimized(redis):
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count = await redis.scard(online_set_key)
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logger.debug(f"Using online users set, count: {count}")
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return count
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except Exception as e:
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logger.debug(f"Online users set not available: {e}")
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# 方案2: 回退到优化的SCAN操作
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online_count = 0
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cursor = 0
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scan_iterations = 0
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max_iterations = 50 # 进一步减少最大迭代次数
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batch_size = 10000 # 增加批次大小
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try:
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while cursor != 0 or scan_iterations == 0:
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if scan_iterations >= max_iterations:
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logger.warning(f"Redis SCAN reached max iterations ({max_iterations}), breaking")
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break
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cursor, keys = await redis.scan(
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cursor,
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match="metadata:online:*",
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count=batch_size
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)
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cursor, keys = await redis.scan(cursor, match="metadata:online:*", count=batch_size)
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online_count += len(keys)
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scan_iterations += 1
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# 如果连续几次没有找到键,可能已经扫描完成
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if len(keys) == 0 and scan_iterations > 2:
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break
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logger.debug(f"Found {online_count} online users after {scan_iterations} scan iterations")
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return online_count
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except Exception as e:
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logger.error(f"Error counting online users: {e}")
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# 如果SCAN失败,返回0而不是让整个API失败
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@@ -190,7 +187,7 @@ async def api_get_player_info(
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):
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"""
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获取指定玩家的信息
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Args:
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scope: 信息范围 - stats(统计), events(事件), info(基本信息), all(全部)
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id: 用户 ID (可选)
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@@ -199,87 +196,67 @@ async def api_get_player_info(
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# 验证参数
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if not id and not name:
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raise HTTPException(400, "Must provide either id or name")
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# 查询用户
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if id:
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user = await session.get(User, id)
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else:
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user = (await session.exec(select(User).where(User.username == name))).first()
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if not user:
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from fastapi.responses import JSONResponse
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return JSONResponse(
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status_code=200,
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content={"status": "Player not found."}
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)
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return JSONResponse(status_code=200, content={"status": "Player not found."})
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try:
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if scope == "stats":
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# 获取所有模式的统计数据
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user_statistics = list((
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await session.exec(
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select(UserStatistics).where(UserStatistics.user_id == user.id)
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)
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).all())
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user_statistics = list(
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(await session.exec(select(UserStatistics).where(UserStatistics.user_id == user.id))).all()
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)
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stats_dict = {}
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# 获取所有游戏模式的统计数据
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all_modes = [GameMode.OSU, GameMode.TAIKO, GameMode.FRUITS, GameMode.MANIA,
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GameMode.OSURX, GameMode.OSUAP]
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all_modes = [GameMode.OSU, GameMode.TAIKO, GameMode.FRUITS, GameMode.MANIA, GameMode.OSURX, GameMode.OSUAP]
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for mode in all_modes:
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mode_stats = await _create_player_mode_stats(session, user, mode, user_statistics)
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stats_dict[str(int(mode))] = mode_stats
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return GetPlayerInfoResponse(
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player=PlayerStatsResponse(stats=stats_dict)
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)
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return GetPlayerInfoResponse(player=PlayerStatsResponse(stats=stats_dict))
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elif scope == "events":
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# 获取事件数据
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events = await _get_player_events(session, user.id)
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return GetPlayerInfoResponse(
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player=PlayerEventsResponse(events=events)
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)
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return GetPlayerInfoResponse(player=PlayerEventsResponse(events=events))
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elif scope == "info":
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# 获取基本信息
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info = await _create_player_info(user)
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return GetPlayerInfoResponse(
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player=PlayerInfoResponse(info=info)
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)
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return GetPlayerInfoResponse(player=PlayerInfoResponse(info=info))
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elif scope == "all":
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# 获取所有信息
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# 统计数据
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user_statistics = list((
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await session.exec(
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select(UserStatistics).where(UserStatistics.user_id == user.id)
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)
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).all())
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user_statistics = list(
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(await session.exec(select(UserStatistics).where(UserStatistics.user_id == user.id))).all()
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)
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stats_dict = {}
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all_modes = [GameMode.OSU, GameMode.TAIKO, GameMode.FRUITS, GameMode.MANIA,
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GameMode.OSURX, GameMode.OSUAP]
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all_modes = [GameMode.OSU, GameMode.TAIKO, GameMode.FRUITS, GameMode.MANIA, GameMode.OSURX, GameMode.OSUAP]
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for mode in all_modes:
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mode_stats = await _create_player_mode_stats(session, user, mode, user_statistics)
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stats_dict[str(int(mode))] = mode_stats
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# 基本信息
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info = await _create_player_info(user)
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# 事件
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events = await _get_player_events(session, user.id)
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return GetPlayerInfoResponse(
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player=PlayerAllResponse(
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info=info,
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stats=stats_dict,
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events=events
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)
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)
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return GetPlayerInfoResponse(player=PlayerAllResponse(info=info, stats=stats_dict, events=events))
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except Exception as e:
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logger.error(f"Error processing get_player_info for user {user.id}: {e}")
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raise HTTPException(500, "Internal server error")
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@@ -296,50 +273,49 @@ async def api_get_player_count(
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):
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"""
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获取玩家数量统计
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Returns:
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包含在线用户数和总用户数的响应
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"""
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try:
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redis = get_redis()
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online_cache_key = "stats:online_users_count"
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cached_online = await redis.get(online_cache_key)
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if cached_online is not None:
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online_count = int(cached_online)
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logger.debug(f"Using cached online user count: {online_count}")
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else:
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logger.debug("Cache miss, scanning Redis for online users")
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online_count = await _count_online_users_optimized(redis)
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await redis.setex(online_cache_key, 30, str(online_count))
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logger.debug(f"Cached online user count: {online_count} for 30 seconds")
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cache_key = "stats:total_users"
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cached_total = await redis.get(cache_key)
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if cached_total is not None:
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total_count = int(cached_total)
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logger.debug(f"Using cached total user count: {total_count}")
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else:
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logger.debug("Cache miss, querying database for total user count")
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from sqlmodel import func, select
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total_count_result = await session.exec(
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select(func.count()).select_from(User)
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)
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total_count_result = await session.exec(select(func.count()).select_from(User))
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total_count = total_count_result.one()
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await redis.setex(cache_key, 3600, str(total_count))
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logger.debug(f"Cached total user count: {total_count} for 1 hour")
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return GetPlayerCountResponse(
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counts=PlayerCountData(
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online=online_count,
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total=max(0, total_count - 1) # 减去1个机器人账户,确保不为负数
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total=max(0, total_count - 1), # 减去1个机器人账户,确保不为负数
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)
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)
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except Exception as e:
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logger.error(f"Error getting player count: {e}")
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raise HTTPException(500, "Internal server error")
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@@ -3,31 +3,23 @@ from __future__ import annotations
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from datetime import datetime
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from typing import Literal
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from app.database.events import Event, EventType
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from app.database.lazer_user import User
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from app.database.rank_history import RankHistory, RankHistoryResp
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from app.database.statistics import UserStatistics, UserStatisticsResp
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from app.dependencies.database import Database, get_redis
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from app.log import logger
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from app.models.score import GameMode
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from app.models.v1_user import (
|
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GetPlayerInfoResponse,
|
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PlayerAllResponse,
|
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PlayerEventItem,
|
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PlayerEventsResponse,
|
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PlayerInfo,
|
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PlayerInfoResponse,
|
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PlayerModeStats,
|
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PlayerStatsHistory,
|
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PlayerStatsResponse,
|
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)
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from app.service.user_cache_service import get_user_cache_service
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|
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from .router import AllStrModel, router
|
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|
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from fastapi import BackgroundTasks, HTTPException, Query
|
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from pydantic import BaseModel, Field
|
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from sqlmodel import col, select
|
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from sqlmodel import select
|
||||
|
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|
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class V1User(AllStrModel):
|
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@@ -171,19 +163,17 @@ async def get_user(
|
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|
||||
# 以下为 get_player_info 接口相关的实现函数
|
||||
|
||||
|
||||
async def _get_pp_history_for_mode(session: Database, user_id: int, mode: GameMode, days: int = 30) -> list[float]:
|
||||
"""获取指定模式的 PP 历史数据"""
|
||||
try:
|
||||
# 获取最近 30 天的排名历史(由于没有 PP 历史,我们使用当前的 PP 填充)
|
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stats = (
|
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await session.exec(
|
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select(UserStatistics).where(
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||||
UserStatistics.user_id == user_id,
|
||||
UserStatistics.mode == mode
|
||||
)
|
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select(UserStatistics).where(UserStatistics.user_id == user_id, UserStatistics.mode == mode)
|
||||
)
|
||||
).first()
|
||||
|
||||
|
||||
current_pp = stats.pp if stats else 0.0
|
||||
# 创建 30 天的 PP 历史(使用当前 PP 值填充)
|
||||
return [current_pp] * days
|
||||
@@ -193,10 +183,7 @@ async def _get_pp_history_for_mode(session: Database, user_id: int, mode: GameMo
|
||||
|
||||
|
||||
async def _create_player_mode_stats(
|
||||
session: Database,
|
||||
user: User,
|
||||
mode: GameMode,
|
||||
user_statistics: list[UserStatistics]
|
||||
session: Database, user: User, mode: GameMode, user_statistics: list[UserStatistics]
|
||||
) -> PlayerModeStats:
|
||||
"""创建单个模式的玩家统计数据"""
|
||||
# 查找对应模式的统计数据
|
||||
@@ -205,7 +192,7 @@ async def _create_player_mode_stats(
|
||||
if stat.mode == mode:
|
||||
stats = stat
|
||||
break
|
||||
|
||||
|
||||
if not stats:
|
||||
# 如果没有统计数据,创建默认数据
|
||||
pp_history = [0.0] * 30
|
||||
@@ -230,26 +217,27 @@ async def _create_player_mode_stats(
|
||||
level_progress=0,
|
||||
rank=0,
|
||||
country_rank=0,
|
||||
history=PlayerStatsHistory(pp=pp_history)
|
||||
history=PlayerStatsHistory(pp=pp_history),
|
||||
)
|
||||
|
||||
|
||||
# 获取排名信息
|
||||
try:
|
||||
from app.database.statistics import get_rank
|
||||
|
||||
global_rank = await get_rank(session, stats) or 0
|
||||
country_rank = await get_rank(session, stats, user.country_code) or 0
|
||||
except Exception as e:
|
||||
logger.error(f"Error getting rank for user {user.id}: {e}")
|
||||
global_rank = 0
|
||||
country_rank = 0
|
||||
|
||||
|
||||
# 获取 PP 历史
|
||||
pp_history = await _get_pp_history_for_mode(session, user.id, mode)
|
||||
|
||||
|
||||
# 计算等级进度
|
||||
level_current = int(stats.level_current)
|
||||
level_progress = int((stats.level_current - level_current) * 100)
|
||||
|
||||
|
||||
return PlayerModeStats(
|
||||
id=user.id,
|
||||
mode=int(mode),
|
||||
@@ -271,7 +259,7 @@ async def _create_player_mode_stats(
|
||||
level_progress=level_progress,
|
||||
rank=global_rank,
|
||||
country_rank=country_rank,
|
||||
history=PlayerStatsHistory(pp=pp_history)
|
||||
history=PlayerStatsHistory(pp=pp_history),
|
||||
)
|
||||
|
||||
|
||||
@@ -310,10 +298,10 @@ async def _create_player_info(user: User) -> PlayerInfo:
|
||||
userpage_content=user.page.get("html", "") if user.page else "",
|
||||
recentFailed=0,
|
||||
social_discord=user.discord,
|
||||
social_youtube=None,
|
||||
social_youtube=None,
|
||||
social_twitter=user.twitter,
|
||||
social_twitch=None,
|
||||
social_github=None,
|
||||
social_osu=None,
|
||||
username_history=user.previous_usernames or []
|
||||
username_history=user.previous_usernames or [],
|
||||
)
|
||||
|
||||
2
main.py
2
main.py
@@ -19,8 +19,8 @@ from app.router import (
|
||||
private_router,
|
||||
redirect_api_router,
|
||||
)
|
||||
from app.router.v1 import api_v1_public_router
|
||||
from app.router.redirect import redirect_router
|
||||
from app.router.v1 import api_v1_public_router
|
||||
from app.scheduler.cache_scheduler import start_cache_scheduler, stop_cache_scheduler
|
||||
from app.scheduler.database_cleanup_scheduler import (
|
||||
start_database_cleanup_scheduler,
|
||||
|
||||
Reference in New Issue
Block a user