- 新增 APIUser 模型用于表示房间内的用户 - 扩展 MultiplayerRoom 模型以支持更多房间相关功能 - 添加用户加入房间的路由和相关逻辑 - 优化 Room 模型,增加从 MultiplayerRoom 转换的方法
236 lines
6.5 KiB
Python
236 lines
6.5 KiB
Python
from __future__ import annotations
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from datetime import datetime, timedelta
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from enum import Enum
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from typing import Any
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from app.database.beatmap import Beatmap
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from app.models.mods import APIMod
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from app.models.user import APIUser
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from pydantic import BaseModel
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class RoomCategory(str, Enum):
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NORMAL = "normal"
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SPOTLIGHT = "spotlight"
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FEATURED_ARTIST = "featured_artist"
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DAILY_CHALLENGE = "daily_challenge"
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class MatchType(str, Enum):
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PLAYLISTS = "playlists"
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HEAD_TO_HEAD = "head_to_head"
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TEAM_VERSUS = "team_versus"
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class QueueMode(str, Enum):
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HOST_ONLY = "host_only"
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ALL_PLAYERS = "all_players"
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ALL_PLAYERS_ROUND_ROBIN = "all_players_round_robin"
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class RoomAvailability(str, Enum):
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PUBLIC = "public"
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FRIENDS_ONLY = "friends_only"
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INVITE_ONLY = "invite_only"
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class RoomStatus(str, Enum):
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IDLE = "idle"
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PLAYING = "playing"
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class MultiplayerRoomState(str, Enum):
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OPEN = "open"
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WAITING_FOR_LOAD = "waiting_for_load"
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PLAYING = "playing"
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CLOSED = "closed"
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class MultiplayerUserState(str, Enum):
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IDLE = "idle"
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READY = "ready"
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WAITING_FOR_LOAD = "waiting_for_load"
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LOADED = "loaded"
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READY_FOR_GAMEPLAY = "ready_for_gameplay"
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PLAYING = "playing"
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FINISHED_PLAY = "finished_play"
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RESULTS = "results"
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SPECTATING = "spectating"
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class DownloadState(str, Enum):
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UNKONWN = "unkown"
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NOT_DOWNLOADED = "not_downloaded"
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DOWNLOADING = "downloading"
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IMPORTING = "importing"
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LOCALLY_AVAILABLE = "locally_available"
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class BeatmapAvailability(BaseModel):
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state: DownloadState
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downloadProgress: float | None
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class MultiplayerPlaylistItem(BaseModel):
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id: int = 0
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ownerId: int = 0
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beatmapId: int = 0
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beatmapChecksum: str = ""
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rulesetId: int = 0
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requiredMods: list[APIMod] = []
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allowedMods: list[APIMod] = []
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expired: bool = False
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playlistOrder: int = 0
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playedAt: datetime | None
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starRating: float = 0.0
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freestyle: bool = False
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class MultiplayerRoomSettings(BaseModel):
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name: str = "Unnamed room"
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playlistItemId: int = 0
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password: str = ""
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matchType: MatchType = MatchType.HEAD_TO_HEAD
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queueMode: QueueMode = QueueMode.HOST_ONLY
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autoStartDuration: timedelta = timedelta(0)
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autoSkip: bool = False
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class MultiplayerRoomUser(BaseModel):
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id: int
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state: MultiplayerUserState = MultiplayerUserState.IDLE
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beatmapAvailability: BeatmapAvailability = BeatmapAvailability(
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state=DownloadState.UNKONWN, downloadProgress=None
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)
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mods: list[APIMod] = []
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matchState: dict[str, Any] | None
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rulesetId: int | None
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beatmapId: int | None
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class PlaylistItem(BaseModel):
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id: int | None
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owner_id: int
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ruleset_id: int
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expired: bool
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playlist_order: int | None
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played_at: datetime | None
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allowed_mods: list[APIMod] = []
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required_mods: list[APIMod] = []
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beatmap_id: int
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beatmap: Beatmap | None
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freestyle: bool
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class RoomPlaylistItemStats(BaseModel):
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count_active: int
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count_total: int
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ruleset_ids: list[int] = []
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class RoomDifficultyRange(BaseModel):
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min: float
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max: float
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class ItemAttemptsCount(BaseModel):
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id: int
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attempts: int
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passed: bool
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class PlaylistAggregateScore(BaseModel):
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playlist_item_attempts: list[ItemAttemptsCount]
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class MultiplayerCountdown(BaseModel):
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id: int
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timeRemaining: timedelta
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class Room(BaseModel):
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id: int | None
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name: str = ""
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password: str | None
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has_password: bool = False
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host: APIUser
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category: RoomCategory = RoomCategory.NORMAL
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duration: int | None
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starts_at: datetime | None
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ends_at: datetime | None
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participant_count: int = 0
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recent_participants: list[APIUser] = []
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max_attempts: int | None
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playlist: list[PlaylistItem] = []
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playlist_item_stats: RoomPlaylistItemStats | None
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difficulty_range: RoomDifficultyRange | None
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type: MatchType = MatchType.PLAYLISTS
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queue_mode: QueueMode = QueueMode.HOST_ONLY
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auto_skip: bool = False
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auto_start_duration: int = 0
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current_user_score: PlaylistAggregateScore | None
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current_playlist_item: PlaylistItem | None
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channel_id: int = 0
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status: RoomStatus = RoomStatus.IDLE
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# availability 字段在当前序列化中未包含,但可能在某些场景下需要
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availability: RoomAvailability | None
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@classmethod
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def from_MultiplayerRoom(cls, room: MultiplayerRoom):
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r = cls.model_validate(room.model_dump())
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r.id = room.roomId
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r.name = room.settings.name
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r.password = room.settings.password
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r.has_password = bool(room.settings.password)
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if room.host:
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r.host.id = room.host.id
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r.type = room.settings.matchType
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r.queue_mode = room.settings.queueMode
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r.auto_start_duration = room.settings.autoStartDuration.seconds
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r.auto_skip = room.settings.autoSkip
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r.channel_id = room.channelId
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if room.state == MultiplayerRoomState.OPEN:
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r.status = RoomStatus.IDLE
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elif (
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room.state == MultiplayerRoomState.WAITING_FOR_LOAD
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or room.state == MultiplayerRoomState.PLAYING
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):
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r.status = RoomStatus.PLAYING
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elif room.state == MultiplayerRoomState.CLOSED:
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r.status = RoomStatus.IDLE
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r.ends_at = datetime.utcnow()
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playlist_items = []
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for multiplayer_item in room.playlist:
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playlist_item = PlaylistItem(
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id=multiplayer_item.id,
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owner_id=multiplayer_item.ownerId,
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ruleset_id=multiplayer_item.rulesetId,
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expired=multiplayer_item.expired,
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playlist_order=multiplayer_item.playlistOrder,
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played_at=multiplayer_item.playedAt,
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freestyle=multiplayer_item.freestyle,
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beatmap_id=multiplayer_item.beatmapId,
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beatmap=None,
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)
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playlist_items.append(playlist_item)
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r.playlist = playlist_items
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r.participant_count = len(playlist_items)
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return r
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class MultiplayerRoom(BaseModel):
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roomId: int
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state: MultiplayerRoomState = MultiplayerRoomState.OPEN
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settings: MultiplayerRoomSettings = MultiplayerRoomSettings()
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users: list[MultiplayerRoomUser] = []
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host: MultiplayerRoomUser | None
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matchState: dict[str, Any] | None
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playlist: list[MultiplayerPlaylistItem] = []
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activeCountdowns: list[MultiplayerCountdown] = []
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channelId: int = 0
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def __init__(self, roomId: int, **data):
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super().__init__(roomId=roomId, **data)
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