Technical Details: https://blog.mxgame.top/2025/11/22/An-On-Demand-Design-Within-SQLModel/
248 lines
8.4 KiB
Python
248 lines
8.4 KiB
Python
import asyncio
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from collections.abc import Awaitable, Callable
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from math import ceil
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import random
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import shlex
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from typing import TYPE_CHECKING
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from app.calculator import calculate_weighted_pp
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from app.const import BANCHOBOT_ID
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if TYPE_CHECKING:
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pass
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from app.database.chat import ChannelType, ChatChannel, ChatMessage, ChatMessageModel, MessageType
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from app.database.score import Score, get_best_id
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from app.database.statistics import UserStatistics, get_rank
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from app.database.user import User
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from app.models.mods import mod_to_save
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from app.models.score import GameMode
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from .server import server
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from sqlalchemy.orm import joinedload
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from sqlmodel import col, func, select
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from sqlmodel.ext.asyncio.session import AsyncSession
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HandlerResult = str | None | Awaitable[str | None]
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Handler = Callable[[User, list[str], AsyncSession, ChatChannel], HandlerResult]
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class Bot:
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def __init__(self, bot_user_id: int = BANCHOBOT_ID) -> None:
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self._handlers: dict[str, Handler] = {}
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self.bot_user_id = bot_user_id
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# decorator: @bot.command("ping")
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def command(self, name: str) -> Callable[[Handler], Handler]:
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def _decorator(func: Handler) -> Handler:
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self._handlers[name.lower()] = func
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return func
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return _decorator
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def parse(self, content: str) -> tuple[str, list[str]] | None:
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if not content or not content.startswith("!"):
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return None
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try:
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parts = shlex.split(content[1:])
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except ValueError:
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parts = content[1:].split()
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if not parts:
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return None
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cmd = parts[0].lower()
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args = parts[1:]
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return cmd, args
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async def try_handle(
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self,
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user: User,
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channel: ChatChannel,
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content: str,
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session: AsyncSession,
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) -> None:
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parsed = self.parse(content)
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if not parsed:
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return
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cmd, args = parsed
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handler = self._handlers.get(cmd)
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reply: str | None = None
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if handler is None:
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return
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else:
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try:
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res = handler(user, args, session, channel)
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if asyncio.iscoroutine(res):
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res = await res
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reply = res # type: ignore[assignment]
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except Exception:
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reply = "Unknown error occured."
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if reply:
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await self._send_reply(user, channel, reply, session)
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async def _send_message(self, channel: ChatChannel, content: str, session: AsyncSession) -> None:
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bot = await session.get(User, self.bot_user_id)
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if bot is None:
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return
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channel_id = channel.channel_id
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if channel_id is None:
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return
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msg = ChatMessage(
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channel_id=channel_id,
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content=content,
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sender_id=bot.id,
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type=MessageType.PLAIN,
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)
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session.add(msg)
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await session.commit()
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await session.refresh(msg)
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await session.refresh(bot)
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resp = await ChatMessageModel.transform(msg, includes=["sender"])
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await server.send_message_to_channel(resp)
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async def _ensure_pm_channel(self, user: User, session: AsyncSession) -> ChatChannel | None:
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user_id = user.id
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if user_id is None:
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return None
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bot = await session.get(User, self.bot_user_id)
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if bot is None or bot.id is None:
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return None
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channel = await ChatChannel.get_pm_channel(user_id, bot.id, session)
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if channel is None:
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channel = ChatChannel(
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name=f"pm_{user_id}_{bot.id}",
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description="Private message channel",
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type=ChannelType.PM,
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)
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session.add(channel)
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await session.commit()
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await session.refresh(channel)
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await session.refresh(user)
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await session.refresh(bot)
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await server.batch_join_channel([user, bot], channel)
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return channel
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async def _send_reply(
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self,
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user: User,
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src_channel: ChatChannel,
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content: str,
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session: AsyncSession,
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) -> None:
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target_channel = src_channel
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if src_channel.type == ChannelType.PUBLIC:
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pm = await self._ensure_pm_channel(user, session)
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if pm is not None:
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target_channel = pm
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await self._send_message(target_channel, content, session)
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bot = Bot()
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@bot.command("help")
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async def _help(user: User, args: list[str], _session: AsyncSession, channel: ChatChannel) -> str:
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cmds = sorted(bot._handlers.keys())
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if args:
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target = args[0].lower()
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if target in bot._handlers:
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return f"Usage: !{target} [args]"
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return f"No such command: {target}"
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if not cmds:
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return "No available commands"
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return "Available: " + ", ".join(f"!{c}" for c in cmds)
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@bot.command("roll")
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def _roll(user: User, args: list[str], _session: AsyncSession, channel: ChatChannel) -> str:
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r = random.randint(1, int(args[0])) if len(args) > 0 and args[0].isdigit() else random.randint(1, 100)
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return f"{user.username} rolls {r} point(s)"
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@bot.command("stats")
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async def _stats(user: User, args: list[str], session: AsyncSession, channel: ChatChannel) -> str:
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if len(args) >= 1:
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target_user = (await session.exec(select(User).where(User.username == args[0]))).first()
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if not target_user:
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return f"User '{args[0]}' not found."
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else:
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target_user = user
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gamemode = None
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if len(args) >= 2:
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gamemode = GameMode.parse(args[1].upper())
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if gamemode is None:
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subquery = select(func.max(Score.id)).where(Score.user_id == target_user.id).scalar_subquery()
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last_score = (await session.exec(select(Score).where(Score.id == subquery))).first()
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gamemode = last_score.gamemode if last_score is not None else target_user.playmode
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statistics = (
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await session.exec(
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select(UserStatistics).where(
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UserStatistics.user_id == target_user.id,
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UserStatistics.mode == gamemode,
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)
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)
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).first()
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if not statistics:
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return f"User '{args[0]}' has no statistics."
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return f"""Stats for {target_user.username} ({gamemode.name.lower()}):
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Score: {statistics.total_score} (#{await get_rank(session, statistics)})
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Plays: {statistics.play_count} (lv{ceil(statistics.level_current)})
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Accuracy: {statistics.hit_accuracy:.2%}
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PP: {statistics.pp:.2f}
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"""
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async def _score(
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user_id: int,
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session: AsyncSession,
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include_fail: bool = False,
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gamemode: GameMode | None = None,
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) -> str:
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q = select(Score).where(Score.user_id == user_id).order_by(col(Score.id).desc()).options(joinedload(Score.beatmap))
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if not include_fail:
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q = q.where(col(Score.passed).is_(True))
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if gamemode is not None:
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q = q.where(Score.gamemode == gamemode)
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score = (await session.exec(q)).first()
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if score is None:
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return "You have no scores."
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best_id = await get_best_id(session, score.id)
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bp_pp = ""
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if best_id:
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bp_pp = f"(b{best_id} -> {calculate_weighted_pp(score.pp, best_id - 1):.2f}pp)"
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result = f"""{score.beatmap.beatmapset.title} [{score.beatmap.version}] ({score.gamemode.name.lower()})
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Played at {score.started_at}
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{score.pp:.2f}pp {bp_pp} {score.accuracy:.2%} {",".join(mod_to_save(score.mods))} {score.rank.name.upper()}
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Great: {score.n300}, Good: {score.n100}, Meh: {score.n50}, Miss: {score.nmiss}"""
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if score.gamemode == GameMode.MANIA:
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keys = next((mod["acronym"] for mod in score.mods if mod["acronym"].endswith("K")), None)
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if keys is None:
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keys = f"{int(score.beatmap.cs)}K"
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p_d_g = f"{score.ngeki / score.n300:.2f}:1" if score.n300 > 0 else "inf:1"
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result += f"\nKeys: {keys}, Perfect: {score.ngeki}, Ok: {score.nkatu}, P/G: {p_d_g}"
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return result
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@bot.command("re")
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async def _re(user: User, args: list[str], session: AsyncSession, channel: ChatChannel):
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gamemode = None
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if len(args) >= 1:
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gamemode = GameMode.parse(args[0])
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return await _score(user.id, session, include_fail=True, gamemode=gamemode)
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@bot.command("pr")
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async def _pr(user: User, args: list[str], session: AsyncSession, channel: ChatChannel):
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gamemode = None
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if len(args) >= 1:
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gamemode = GameMode.parse(args[0])
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return await _score(user.id, session, include_fail=False, gamemode=gamemode)
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