Technical Details: https://blog.mxgame.top/2025/11/22/An-On-Demand-Design-Within-SQLModel/
178 lines
6.5 KiB
Python
178 lines
6.5 KiB
Python
from datetime import datetime
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from typing import Annotated, Literal
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from app.database.statistics import UserStatistics, UserStatisticsModel
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from app.database.user import User
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from app.dependencies.database import Database, get_redis
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from app.log import logger
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from app.models.score import GameMode
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from app.service.user_cache_service import get_user_cache_service
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from .router import AllStrModel, router
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from fastapi import BackgroundTasks, HTTPException, Query
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from sqlmodel import col, select
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class V1User(AllStrModel):
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user_id: int
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username: str
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join_date: datetime
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count300: int
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count100: int
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count50: int
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playcount: int
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ranked_score: int
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total_score: int
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pp_rank: int
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level: float
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pp_raw: float
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accuracy: float
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count_rank_ss: int
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count_rank_ssh: int
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count_rank_s: int
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count_rank_sh: int
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count_rank_a: int
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country: str
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total_seconds_played: int
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pp_country_rank: int
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events: list[dict]
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@classmethod
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def _get_cache_key(cls, user_id: int, ruleset: GameMode | None = None) -> str:
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"""生成 V1 用户缓存键"""
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if ruleset:
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return f"v1_user:{user_id}:ruleset:{ruleset}"
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return f"v1_user:{user_id}"
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@classmethod
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async def from_db(cls, db_user: User, ruleset: GameMode | None = None) -> "V1User":
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ruleset = ruleset or db_user.playmode
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current_statistics: UserStatistics | None = None
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for i in await db_user.awaitable_attrs.statistics:
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if i.mode == ruleset:
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current_statistics = i
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break
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if current_statistics:
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statistics = await UserStatisticsModel.transform(
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current_statistics, country_code=db_user.country_code, includes=["country_rank"]
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)
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else:
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statistics = None
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return cls(
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user_id=db_user.id,
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username=db_user.username,
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join_date=db_user.join_date,
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count300=current_statistics.count_300 if current_statistics else 0,
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count100=current_statistics.count_100 if current_statistics else 0,
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count50=current_statistics.count_50 if current_statistics else 0,
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playcount=current_statistics.play_count if current_statistics else 0,
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ranked_score=current_statistics.ranked_score if current_statistics else 0,
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total_score=current_statistics.total_score if current_statistics else 0,
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pp_rank=statistics.get("global_rank") or 0 if statistics else 0,
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level=current_statistics.level_current if current_statistics else 0,
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pp_raw=current_statistics.pp if current_statistics else 0.0,
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accuracy=current_statistics.hit_accuracy if current_statistics else 0,
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count_rank_ss=current_statistics.grade_ss if current_statistics else 0,
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count_rank_ssh=current_statistics.grade_ssh if current_statistics else 0,
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count_rank_s=current_statistics.grade_s if current_statistics else 0,
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count_rank_sh=current_statistics.grade_sh if current_statistics else 0,
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count_rank_a=current_statistics.grade_a if current_statistics else 0,
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country=db_user.country_code,
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total_seconds_played=current_statistics.play_time if current_statistics else 0,
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pp_country_rank=statistics.get("country_rank") or 0 if statistics else 0,
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events=[], # TODO
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)
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@router.get(
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"/get_user",
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response_model=list[V1User],
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name="获取用户信息",
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description="获取指定用户的信息。",
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)
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async def get_user(
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session: Database,
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background_tasks: BackgroundTasks,
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user: Annotated[str, Query(..., alias="u", description="用户")],
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ruleset_id: Annotated[int | None, Query(alias="m", description="Ruleset ID", ge=0)] = None,
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type: Annotated[Literal["string", "id"] | None, Query(description="用户类型:string 用户名称 / id 用户 ID")] = None,
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event_days: Annotated[int, Query(ge=1, le=31, description="从现在起所有事件的最大天数")] = 1,
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):
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redis = get_redis()
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cache_service = get_user_cache_service(redis)
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# 确定查询方式和用户ID
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is_id_query = type == "id" or user.isdigit()
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# 解析 ruleset
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ruleset = GameMode.from_int_extra(ruleset_id) if ruleset_id else None
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# 如果是 ID 查询,先尝试从缓存获取
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cached_v1_user = None
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user_id_for_cache = None
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if is_id_query:
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try:
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user_id_for_cache = int(user)
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cached_v1_user = await cache_service.get_v1_user_from_cache(user_id_for_cache, ruleset)
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if cached_v1_user:
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return [V1User(**cached_v1_user)]
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except (ValueError, TypeError):
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pass # 不是有效的用户ID,继续数据库查询
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# 从数据库查询用户
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db_user = (
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await session.exec(
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select(User).where(
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User.id == user if is_id_query else User.username == user,
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~User.is_restricted_query(col(User.id)),
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)
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)
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).first()
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if not db_user:
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return []
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try:
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# 生成用户数据
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v1_user = await V1User.from_db(db_user, ruleset)
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# 异步缓存结果(如果有用户ID)
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if db_user.id is not None:
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user_data = v1_user.model_dump()
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background_tasks.add_task(cache_service.cache_v1_user, user_data, db_user.id, ruleset)
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return [v1_user]
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except KeyError:
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raise HTTPException(400, "Invalid request")
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except ValueError as e:
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logger.error(f"Error processing V1 user data: {e}")
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raise HTTPException(500, "Internal server error")
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# 以下为 get_player_info 接口相关的实现函数
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async def _get_pp_history_for_mode(session: Database, user_id: int, mode: GameMode, days: int = 30) -> list[float]:
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"""获取指定模式的 PP 历史数据"""
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try:
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# 获取最近 30 天的排名历史(由于没有 PP 历史,我们使用当前的 PP 填充)
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stats = (
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await session.exec(
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select(UserStatistics).where(
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UserStatistics.user_id == user_id,
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UserStatistics.mode == mode,
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~User.is_restricted_query(col(UserStatistics.user_id)),
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)
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)
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).first()
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current_pp = stats.pp if stats else 0.0
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# 创建 30 天的 PP 历史(使用当前 PP 值填充)
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return [current_pp] * days
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except Exception as e:
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logger.error(f"Error getting PP history for user {user_id}, mode {mode}: {e}")
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return [0.0] * days
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