580 lines
21 KiB
Python
580 lines
21 KiB
Python
"""
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用户排行榜缓存服务
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用于缓存用户排行榜数据,减轻数据库压力
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"""
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from __future__ import annotations
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import asyncio
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from datetime import UTC, datetime
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import json
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from typing import TYPE_CHECKING, Literal
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from app.config import settings
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from app.database.statistics import UserStatistics, UserStatisticsResp
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from app.log import logger
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from app.models.score import GameMode
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from redis.asyncio import Redis
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from sqlmodel import col, select
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from sqlmodel.ext.asyncio.session import AsyncSession
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if TYPE_CHECKING:
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pass
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class DateTimeEncoder(json.JSONEncoder):
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"""自定义 JSON 编码器,支持 datetime 序列化"""
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def default(self, obj):
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if isinstance(obj, datetime):
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return obj.isoformat()
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return super().default(obj)
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def safe_json_dumps(data) -> str:
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"""安全的 JSON 序列化,支持 datetime 对象"""
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return json.dumps(data, cls=DateTimeEncoder, ensure_ascii=False, separators=(",", ":"))
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class RankingCacheService:
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"""用户排行榜缓存服务"""
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def __init__(self, redis: Redis):
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self.redis = redis
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self._refreshing = False
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self._background_tasks: set = set()
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def _get_cache_key(
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self,
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ruleset: GameMode,
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type: Literal["performance", "score"],
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country: str | None = None,
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page: int = 1,
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) -> str:
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"""生成缓存键"""
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country_part = f":{country.upper()}" if country else ""
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return f"ranking:{ruleset}:{type}{country_part}:page:{page}"
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def _get_stats_cache_key(
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self,
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ruleset: GameMode,
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type: Literal["performance", "score"],
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country: str | None = None,
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) -> str:
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"""生成统计信息缓存键"""
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country_part = f":{country.upper()}" if country else ""
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return f"ranking:stats:{ruleset}:{type}{country_part}"
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def _get_country_cache_key(self, ruleset: GameMode, page: int = 1) -> str:
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"""生成地区排行榜缓存键"""
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return f"country_ranking:{ruleset}:page:{page}"
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def _get_country_stats_cache_key(self, ruleset: GameMode) -> str:
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"""生成地区排行榜统计信息缓存键"""
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return f"country_ranking:stats:{ruleset}"
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async def get_cached_ranking(
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self,
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ruleset: GameMode,
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type: Literal["performance", "score"],
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country: str | None = None,
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page: int = 1,
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) -> list[dict] | None:
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"""获取缓存的排行榜数据"""
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try:
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cache_key = self._get_cache_key(ruleset, type, country, page)
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cached_data = await self.redis.get(cache_key)
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if cached_data:
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return json.loads(cached_data)
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return None
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except Exception as e:
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logger.error(f"Error getting cached ranking: {e}")
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return None
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async def cache_ranking(
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self,
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ruleset: GameMode,
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type: Literal["performance", "score"],
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ranking_data: list[dict],
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country: str | None = None,
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page: int = 1,
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ttl: int | None = None, # 允许为None以使用配置文件的默认值
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) -> None:
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"""缓存排行榜数据"""
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try:
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cache_key = self._get_cache_key(ruleset, type, country, page)
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# 使用配置文件的TTL设置
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if ttl is None:
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ttl = settings.ranking_cache_expire_minutes * 60
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await self.redis.set(cache_key, safe_json_dumps(ranking_data), ex=ttl)
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logger.debug(f"Cached ranking data for {cache_key}")
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except Exception as e:
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logger.error(f"Error caching ranking: {e}")
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async def get_cached_stats(
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self,
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ruleset: GameMode,
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type: Literal["performance", "score"],
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country: str | None = None,
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) -> dict | None:
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"""获取缓存的统计信息"""
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try:
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cache_key = self._get_stats_cache_key(ruleset, type, country)
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cached_data = await self.redis.get(cache_key)
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if cached_data:
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return json.loads(cached_data)
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return None
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except Exception as e:
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logger.error(f"Error getting cached stats: {e}")
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return None
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async def cache_stats(
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self,
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ruleset: GameMode,
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type: Literal["performance", "score"],
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stats: dict,
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country: str | None = None,
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ttl: int | None = None, # 允许为None以使用配置文件的默认值
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) -> None:
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"""缓存统计信息"""
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try:
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cache_key = self._get_stats_cache_key(ruleset, type, country)
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# 使用配置文件的TTL设置,统计信息缓存时间更长
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if ttl is None:
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ttl = settings.ranking_cache_expire_minutes * 60 * 6 # 6倍时间
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await self.redis.set(cache_key, safe_json_dumps(stats), ex=ttl)
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logger.debug(f"Cached stats for {cache_key}")
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except Exception as e:
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logger.error(f"Error caching stats: {e}")
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async def get_cached_country_ranking(
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self,
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ruleset: GameMode,
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page: int = 1,
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) -> list[dict] | None:
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"""获取缓存的地区排行榜数据"""
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try:
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cache_key = self._get_country_cache_key(ruleset, page)
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cached_data = await self.redis.get(cache_key)
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if cached_data:
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return json.loads(cached_data)
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return None
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except Exception as e:
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logger.error(f"Error getting cached country ranking: {e}")
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return None
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async def cache_country_ranking(
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self,
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ruleset: GameMode,
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ranking_data: list[dict],
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page: int = 1,
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ttl: int | None = None,
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) -> None:
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"""缓存地区排行榜数据"""
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try:
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cache_key = self._get_country_cache_key(ruleset, page)
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if ttl is None:
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ttl = settings.ranking_cache_expire_minutes * 60
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await self.redis.set(cache_key, safe_json_dumps(ranking_data), ex=ttl)
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logger.debug(f"Cached country ranking data for {cache_key}")
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except Exception as e:
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logger.error(f"Error caching country ranking: {e}")
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async def get_cached_country_stats(self, ruleset: GameMode) -> dict | None:
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"""获取缓存的地区排行榜统计信息"""
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try:
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cache_key = self._get_country_stats_cache_key(ruleset)
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cached_data = await self.redis.get(cache_key)
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if cached_data:
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return json.loads(cached_data)
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return None
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except Exception as e:
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logger.error(f"Error getting cached country stats: {e}")
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return None
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async def cache_country_stats(
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self,
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ruleset: GameMode,
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stats: dict,
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ttl: int | None = None,
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) -> None:
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"""缓存地区排行榜统计信息"""
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try:
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cache_key = self._get_country_stats_cache_key(ruleset)
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if ttl is None:
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ttl = settings.ranking_cache_expire_minutes * 60 * 6 # 6倍时间
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await self.redis.set(cache_key, safe_json_dumps(stats), ex=ttl)
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logger.debug(f"Cached country stats for {cache_key}")
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except Exception as e:
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logger.error(f"Error caching country stats: {e}")
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async def refresh_ranking_cache(
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self,
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session: AsyncSession,
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ruleset: GameMode,
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type: Literal["performance", "score"],
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country: str | None = None,
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max_pages: int | None = None, # 允许为None以使用配置文件的默认值
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) -> None:
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"""刷新排行榜缓存"""
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if self._refreshing:
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logger.debug(f"Ranking cache refresh already in progress for {ruleset}:{type}")
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return
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# 使用配置文件的设置
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if max_pages is None:
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max_pages = settings.ranking_cache_max_pages
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self._refreshing = True
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try:
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logger.info(f"Starting ranking cache refresh for {ruleset}:{type}")
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# 构建查询条件
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wheres = [
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col(UserStatistics.mode) == ruleset,
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col(UserStatistics.pp) > 0,
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col(UserStatistics.is_ranked).is_(True),
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]
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include = ["user"]
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if type == "performance":
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order_by = col(UserStatistics.pp).desc()
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include.append("rank_change_since_30_days")
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else:
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order_by = col(UserStatistics.ranked_score).desc()
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if country:
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wheres.append(col(UserStatistics.user).has(country_code=country.upper()))
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# 获取总用户数用于统计
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total_users_query = select(UserStatistics).where(*wheres)
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total_users = len((await session.exec(total_users_query)).all())
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# 计算统计信息
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stats = {
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"total_users": total_users,
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"last_updated": datetime.now(UTC).isoformat(),
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"type": type,
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"ruleset": ruleset,
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"country": country,
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}
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# 缓存统计信息
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await self.cache_stats(ruleset, type, stats, country)
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# 分页缓存数据
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for page in range(1, max_pages + 1):
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try:
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statistics_list = await session.exec(
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select(UserStatistics).where(*wheres).order_by(order_by).limit(50).offset(50 * (page - 1))
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)
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statistics_data = statistics_list.all()
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if not statistics_data:
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break # 没有更多数据
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# 转换为响应格式并确保正确序列化
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ranking_data = []
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for statistics in statistics_data:
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user_stats_resp = await UserStatisticsResp.from_db(statistics, session, None, include)
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# 将 UserStatisticsResp 转换为字典,处理所有序列化问题
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user_dict = json.loads(user_stats_resp.model_dump_json())
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ranking_data.append(user_dict)
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# 缓存这一页的数据
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await self.cache_ranking(ruleset, type, ranking_data, country, page)
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# 添加延迟避免数据库过载
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if page < max_pages:
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await asyncio.sleep(0.1)
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except Exception as e:
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logger.error(f"Error caching page {page} for {ruleset}:{type}: {e}")
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logger.debug(f"Completed ranking cache refresh for {ruleset}:{type}")
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except Exception as e:
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logger.error(f"Ranking cache refresh failed for {ruleset}:{type}: {e}")
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finally:
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self._refreshing = False
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async def refresh_country_ranking_cache(
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self,
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session: AsyncSession,
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ruleset: GameMode,
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max_pages: int | None = None,
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) -> None:
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"""刷新地区排行榜缓存"""
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if self._refreshing:
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logger.debug(f"Country ranking cache refresh already in progress for {ruleset}")
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return
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if max_pages is None:
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max_pages = settings.ranking_cache_max_pages
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self._refreshing = True
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try:
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logger.info(f"Starting country ranking cache refresh for {ruleset}")
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# 获取所有国家
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from app.database import User
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countries = (await session.exec(select(User.country_code).distinct())).all()
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# 计算每个国家的统计数据
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country_stats_list = []
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for country in countries:
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if not country: # 跳过空的国家代码
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continue
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statistics = (
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await session.exec(
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select(UserStatistics).where(
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UserStatistics.mode == ruleset,
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UserStatistics.pp > 0,
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col(UserStatistics.user).has(country_code=country),
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col(UserStatistics.user).has(is_active=True),
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)
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)
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).all()
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if not statistics: # 跳过没有数据的国家
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continue
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pp = 0
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country_stats = {
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"code": country,
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"active_users": 0,
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"play_count": 0,
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"ranked_score": 0,
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"performance": 0,
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}
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for stat in statistics:
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country_stats["active_users"] += 1
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country_stats["play_count"] += stat.play_count
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country_stats["ranked_score"] += stat.ranked_score
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pp += stat.pp
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country_stats["performance"] = round(pp)
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country_stats_list.append(country_stats)
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# 按表现分排序
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country_stats_list.sort(key=lambda x: x["performance"], reverse=True)
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# 计算统计信息
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stats = {
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"total_countries": len(country_stats_list),
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"last_updated": datetime.now(UTC).isoformat(),
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"ruleset": ruleset,
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}
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# 缓存统计信息
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await self.cache_country_stats(ruleset, stats)
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# 分页缓存数据(每页50个国家)
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page_size = 50
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for page in range(1, max_pages + 1):
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start_idx = (page - 1) * page_size
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end_idx = start_idx + page_size
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page_data = country_stats_list[start_idx:end_idx]
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if not page_data:
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break # 没有更多数据
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# 缓存这一页的数据
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await self.cache_country_ranking(ruleset, page_data, page)
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# 添加延迟避免Redis过载
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if page < max_pages and page_data:
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await asyncio.sleep(0.1)
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logger.info(f"Completed country ranking cache refresh for {ruleset}")
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except Exception as e:
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logger.error(f"Country ranking cache refresh failed for {ruleset}: {e}")
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finally:
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self._refreshing = False
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async def refresh_all_rankings(self, session: AsyncSession) -> None:
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"""刷新所有排行榜缓存"""
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game_modes = [GameMode.OSU, GameMode.TAIKO, GameMode.FRUITS, GameMode.MANIA]
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ranking_types: list[Literal["performance", "score"]] = ["performance", "score"]
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# 获取需要缓存的国家列表(活跃用户数量前20的国家)
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from app.database import User
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from sqlmodel import func
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countries_query = (
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await session.exec(
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select(User.country_code, func.count().label("user_count"))
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.where(col(User.is_active).is_(True))
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.group_by(User.country_code)
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.order_by(func.count().desc())
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.limit(settings.ranking_cache_top_countries)
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)
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).all()
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top_countries = [country for country, _ in countries_query]
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refresh_tasks = []
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# 全球排行榜
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for mode in game_modes:
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for ranking_type in ranking_types:
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task = self.refresh_ranking_cache(session, mode, ranking_type)
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refresh_tasks.append(task)
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# 国家排行榜(仅前20个国家)
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for country in top_countries:
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for mode in game_modes:
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for ranking_type in ranking_types:
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task = self.refresh_ranking_cache(session, mode, ranking_type, country)
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refresh_tasks.append(task)
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# 地区排行榜
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for mode in game_modes:
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task = self.refresh_country_ranking_cache(session, mode)
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refresh_tasks.append(task)
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# 并发执行刷新任务,但限制并发数
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semaphore = asyncio.Semaphore(5) # 最多同时5个任务
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async def bounded_refresh(task):
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async with semaphore:
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await task
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bounded_tasks = [bounded_refresh(task) for task in refresh_tasks]
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try:
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await asyncio.gather(*bounded_tasks, return_exceptions=True)
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logger.info("All ranking cache refresh completed")
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except Exception as e:
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logger.error(f"Error in batch ranking cache refresh: {e}")
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|
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async def invalidate_cache(
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self,
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ruleset: GameMode | None = None,
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type: Literal["performance", "score"] | None = None,
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country: str | None = None,
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include_country_ranking: bool = True,
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) -> None:
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"""使缓存失效"""
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try:
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deleted_keys = 0
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if ruleset and type:
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# 删除特定的用户排行榜缓存
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country_part = f":{country.upper()}" if country else ""
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pattern = f"ranking:{ruleset}:{type}{country_part}:page:*"
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keys = await self.redis.keys(pattern)
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if keys:
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await self.redis.delete(*keys)
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deleted_keys += len(keys)
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logger.info(f"Invalidated {len(keys)} cache keys for {ruleset}:{type}")
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elif ruleset:
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# 删除特定游戏模式的所有缓存
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patterns = [
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f"ranking:{ruleset}:*",
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f"country_ranking:{ruleset}:*" if include_country_ranking else None,
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]
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for pattern in patterns:
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if pattern:
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keys = await self.redis.keys(pattern)
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if keys:
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await self.redis.delete(*keys)
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deleted_keys += len(keys)
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else:
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# 删除所有排行榜缓存
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patterns = ["ranking:*"]
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if include_country_ranking:
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patterns.append("country_ranking:*")
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for pattern in patterns:
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keys = await self.redis.keys(pattern)
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if keys:
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await self.redis.delete(*keys)
|
||
deleted_keys += len(keys)
|
||
|
||
logger.info(f"Invalidated all {deleted_keys} ranking cache keys")
|
||
|
||
except Exception as e:
|
||
logger.error(f"Error invalidating cache: {e}")
|
||
|
||
async def invalidate_country_cache(self, ruleset: GameMode | None = None) -> None:
|
||
"""使地区排行榜缓存失效"""
|
||
try:
|
||
if ruleset:
|
||
pattern = f"country_ranking:{ruleset}:*"
|
||
else:
|
||
pattern = "country_ranking:*"
|
||
|
||
keys = await self.redis.keys(pattern)
|
||
if keys:
|
||
await self.redis.delete(*keys)
|
||
logger.info(f"Invalidated {len(keys)} country ranking cache keys")
|
||
except Exception as e:
|
||
logger.error(f"Error invalidating country cache: {e}")
|
||
|
||
async def get_cache_stats(self) -> dict:
|
||
"""获取缓存统计信息"""
|
||
try:
|
||
# 获取用户排行榜缓存
|
||
ranking_keys = await self.redis.keys("ranking:*")
|
||
# 获取地区排行榜缓存
|
||
country_keys = await self.redis.keys("country_ranking:*")
|
||
|
||
total_keys = ranking_keys + country_keys
|
||
total_size = 0
|
||
|
||
for key in total_keys[:100]: # 限制检查数量以避免性能问题
|
||
try:
|
||
size = await self.redis.memory_usage(key)
|
||
if size:
|
||
total_size += size
|
||
except Exception:
|
||
continue
|
||
|
||
return {
|
||
"cached_user_rankings": len(ranking_keys),
|
||
"cached_country_rankings": len(country_keys),
|
||
"total_cached_rankings": len(total_keys),
|
||
"estimated_total_size_mb": (round(total_size / 1024 / 1024, 2) if total_size > 0 else 0),
|
||
"refreshing": self._refreshing,
|
||
}
|
||
except Exception as e:
|
||
logger.error(f"Error getting cache stats: {e}")
|
||
return {"error": str(e)}
|
||
|
||
|
||
# 全局缓存服务实例
|
||
_ranking_cache_service: RankingCacheService | None = None
|
||
|
||
|
||
def get_ranking_cache_service(redis: Redis) -> RankingCacheService:
|
||
"""获取排行榜缓存服务实例"""
|
||
global _ranking_cache_service
|
||
if _ranking_cache_service is None:
|
||
_ranking_cache_service = RankingCacheService(redis)
|
||
return _ranking_cache_service
|
||
|
||
|
||
async def schedule_ranking_refresh_task(session: AsyncSession, redis: Redis):
|
||
"""定时排行榜刷新任务"""
|
||
# 默认启用排行榜缓存,除非明确禁用
|
||
enable_ranking_cache = getattr(settings, "enable_ranking_cache", True)
|
||
if not enable_ranking_cache:
|
||
return
|
||
|
||
cache_service = get_ranking_cache_service(redis)
|
||
try:
|
||
await cache_service.refresh_all_rankings(session)
|
||
except Exception as e:
|
||
logger.error(f"Scheduled ranking refresh task failed: {e}")
|