Files
g0v0-server/app/signalr/hub/multiplayer.py
2025-08-01 11:08:59 +00:00

104 lines
3.9 KiB
Python

from __future__ import annotations
from typing import override
from app.database import Room
from app.database.playlists import Playlist
from app.dependencies.database import engine
from app.log import logger
from app.models.multiplayer_hub import (
MultiplayerClientState,
MultiplayerRoom,
MultiplayerRoomUser,
ServerMultiplayerRoom,
)
from app.models.room import RoomCategory, RoomStatus
from app.models.signalr import serialize_to_list
from app.signalr.exception import InvokeException
from .hub import Client, Hub
from sqlmodel.ext.asyncio.session import AsyncSession
class MultiplayerHub(Hub[MultiplayerClientState]):
@override
def __init__(self):
super().__init__()
self.rooms: dict[int, ServerMultiplayerRoom] = {}
@staticmethod
def group_id(room: int) -> str:
return f"room:{room}"
@override
def create_state(self, client: Client) -> MultiplayerClientState:
return MultiplayerClientState(
connection_id=client.connection_id,
connection_token=client.connection_token,
)
async def CreateRoom(self, client: Client, room: MultiplayerRoom):
logger.info(f"[MultiplayerHub] {client.user_id} creating room")
async with AsyncSession(engine) as session:
async with session:
db_room = Room(
name=room.settings.name,
category=RoomCategory.NORMAL,
type=room.settings.match_type,
queue_mode=room.settings.queue_mode,
auto_skip=room.settings.auto_skip,
auto_start_duration=room.settings.auto_start_duration,
host_id=client.user_id,
status=RoomStatus.IDLE,
)
session.add(db_room)
await session.commit()
await session.refresh(db_room)
playitem = room.playlist[0]
playitem.owner_id = client.user_id
playitem.order = 1
db_playlist = await Playlist.from_hub(playitem, db_room.id)
session.add(db_playlist)
room.room_id = db_room.id
starts_at = db_room.starts_at
await session.commit()
await session.refresh(db_playlist)
# room.playlist.append()
server_room = ServerMultiplayerRoom(
room=room,
category=RoomCategory.NORMAL,
status=RoomStatus.IDLE,
start_at=starts_at,
)
self.rooms[room.room_id] = server_room
return await self.JoinRoomWithPassword(
client, room.room_id, room.settings.password
)
async def JoinRoomWithPassword(self, client: Client, room_id: int, password: str):
logger.info(f"[MultiplayerHub] {client.user_id} joining room {room_id}")
store = self.get_or_create_state(client)
if store.room_id != 0:
raise InvokeException("You are already in a room")
user = MultiplayerRoomUser(user_id=client.user_id)
if room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[room_id]
room = server_room.room
for u in room.users:
if u.user_id == client.user_id:
raise InvokeException("You are already in this room")
if room.settings.password != password:
raise InvokeException("Incorrect password")
if room.host is None:
# from CreateRoom
room.host = user
store.room_id = room_id
await self.broadcast_group_call(
self.group_id(room_id), "UserJoined", serialize_to_list(user)
)
room.users.append(user)
self.add_to_group(client, self.group_id(room_id))
return serialize_to_list(room)