Files
g0v0-server/app/database/beatmap.py

268 lines
9.6 KiB
Python

from datetime import datetime
import hashlib
from typing import TYPE_CHECKING
from app.calculator import get_calculator
from app.config import settings
from app.database.beatmap_tags import BeatmapTagVote
from app.database.failtime import FailTime, FailTimeResp
from app.models.beatmap import BeatmapRankStatus
from app.models.mods import APIMod
from app.models.performance import DifficultyAttributesUnion
from app.models.score import GameMode
from .beatmap_playcounts import BeatmapPlaycounts
from .beatmapset import Beatmapset, BeatmapsetResp
from pydantic import BaseModel, TypeAdapter
from redis.asyncio import Redis
from sqlalchemy import Column, DateTime
from sqlmodel import VARCHAR, Field, Relationship, SQLModel, col, exists, func, select
from sqlmodel.ext.asyncio.session import AsyncSession
if TYPE_CHECKING:
from app.fetcher import Fetcher
from .user import User
class BeatmapOwner(SQLModel):
id: int
username: str
class BeatmapBase(SQLModel):
# Beatmap
url: str
mode: GameMode
beatmapset_id: int = Field(foreign_key="beatmapsets.id", index=True)
difficulty_rating: float = Field(default=0.0, index=True)
total_length: int
user_id: int = Field(index=True)
version: str = Field(index=True)
# optional
checksum: str = Field(sa_column=Column(VARCHAR(32), index=True))
current_user_playcount: int = Field(default=0)
max_combo: int | None = Field(default=0)
# TODO: failtimes, owners
# BeatmapExtended
ar: float = Field(default=0.0)
cs: float = Field(default=0.0)
drain: float = Field(default=0.0) # hp
accuracy: float = Field(default=0.0) # od
bpm: float = Field(default=0.0)
count_circles: int = Field(default=0)
count_sliders: int = Field(default=0)
count_spinners: int = Field(default=0)
deleted_at: datetime | None = Field(default=None, sa_column=Column(DateTime))
hit_length: int = Field(default=0)
last_updated: datetime = Field(sa_column=Column(DateTime, index=True))
class Beatmap(BeatmapBase, table=True):
__tablename__: str = "beatmaps"
id: int = Field(primary_key=True, index=True)
beatmapset_id: int = Field(foreign_key="beatmapsets.id", index=True)
beatmap_status: BeatmapRankStatus = Field(index=True)
# optional
beatmapset: Beatmapset = Relationship(back_populates="beatmaps", sa_relationship_kwargs={"lazy": "joined"})
failtimes: FailTime | None = Relationship(back_populates="beatmap", sa_relationship_kwargs={"lazy": "joined"})
@classmethod
async def from_resp_no_save(cls, _session: AsyncSession, resp: "BeatmapResp") -> "Beatmap":
d = resp.model_dump()
del d["beatmapset"]
beatmap = cls.model_validate(
{
**d,
"beatmapset_id": resp.beatmapset_id,
"id": resp.id,
"beatmap_status": BeatmapRankStatus(resp.ranked),
}
)
return beatmap
@classmethod
async def from_resp(cls, session: AsyncSession, resp: "BeatmapResp") -> "Beatmap":
beatmap = await cls.from_resp_no_save(session, resp)
if not (await session.exec(select(exists()).where(Beatmap.id == resp.id))).first():
session.add(beatmap)
await session.commit()
return (await session.exec(select(Beatmap).where(Beatmap.id == resp.id))).one()
@classmethod
async def from_resp_batch(cls, session: AsyncSession, inp: list["BeatmapResp"], from_: int = 0) -> list["Beatmap"]:
beatmaps = []
for resp in inp:
if resp.id == from_:
continue
d = resp.model_dump()
del d["beatmapset"]
beatmap = Beatmap.model_validate(
{
**d,
"beatmapset_id": resp.beatmapset_id,
"id": resp.id,
"beatmap_status": BeatmapRankStatus(resp.ranked),
}
)
if not (await session.exec(select(exists()).where(Beatmap.id == resp.id))).first():
session.add(beatmap)
beatmaps.append(beatmap)
await session.commit()
return beatmaps
@classmethod
async def get_or_fetch(
cls,
session: AsyncSession,
fetcher: "Fetcher",
bid: int | None = None,
md5: str | None = None,
) -> "Beatmap":
stmt = select(Beatmap)
if bid is not None:
stmt = stmt.where(Beatmap.id == bid)
elif md5 is not None:
stmt = stmt.where(Beatmap.checksum == md5)
else:
raise ValueError("Either bid or md5 must be provided")
beatmap = (await session.exec(stmt)).first()
if not beatmap:
resp = await fetcher.get_beatmap(bid, md5)
r = await session.exec(select(Beatmapset.id).where(Beatmapset.id == resp.beatmapset_id))
if not r.first():
set_resp = await fetcher.get_beatmapset(resp.beatmapset_id)
await Beatmapset.from_resp(session, set_resp, from_=resp.id)
return await Beatmap.from_resp(session, resp)
return beatmap
class APIBeatmapTag(BaseModel):
tag_id: int
count: int
class BeatmapResp(BeatmapBase):
id: int
beatmapset_id: int
beatmapset: BeatmapsetResp | None = None
convert: bool = False
is_scoreable: bool
status: str
mode_int: int
ranked: int
url: str = ""
playcount: int = 0
passcount: int = 0
failtimes: FailTimeResp | None = None
top_tag_ids: list[APIBeatmapTag] | None = None
current_user_tag_ids: list[int] | None = None
is_deleted: bool = False
@classmethod
async def from_db(
cls,
beatmap: Beatmap,
query_mode: GameMode | None = None,
from_set: bool = False,
session: AsyncSession | None = None,
user: "User | None" = None,
) -> "BeatmapResp":
from .score import Score
beatmap_ = beatmap.model_dump()
beatmap_status = beatmap.beatmap_status
if query_mode is not None and beatmap.mode != query_mode:
beatmap_["convert"] = True
beatmap_["is_scoreable"] = beatmap_status.has_leaderboard()
if settings.enable_all_beatmap_leaderboard and not beatmap_status.has_leaderboard():
beatmap_["ranked"] = BeatmapRankStatus.APPROVED.value
beatmap_["status"] = BeatmapRankStatus.APPROVED.name.lower()
else:
beatmap_["status"] = beatmap_status.name.lower()
beatmap_["ranked"] = beatmap_status.value
beatmap_["mode_int"] = int(beatmap.mode)
beatmap_["is_deleted"] = beatmap.deleted_at is not None
if not from_set:
beatmap_["beatmapset"] = await BeatmapsetResp.from_db(beatmap.beatmapset, session=session, user=user)
if beatmap.failtimes is not None:
beatmap_["failtimes"] = FailTimeResp.from_db(beatmap.failtimes)
else:
beatmap_["failtimes"] = FailTimeResp()
if session:
beatmap_["playcount"] = (
await session.exec(
select(func.sum(BeatmapPlaycounts.playcount)).where(BeatmapPlaycounts.beatmap_id == beatmap.id)
)
).first() or 0
beatmap_["passcount"] = (
await session.exec(
select(func.count())
.select_from(Score)
.where(
Score.beatmap_id == beatmap.id,
col(Score.passed).is_(True),
)
)
).one()
all_votes = (
await session.exec(
select(BeatmapTagVote.tag_id, func.count().label("vote_count"))
.where(BeatmapTagVote.beatmap_id == beatmap.id)
.group_by(col(BeatmapTagVote.tag_id))
.having(func.count() > settings.beatmap_tag_top_count)
)
).all()
top_tag_ids: list[dict[str, int]] = []
for id, votes in all_votes:
top_tag_ids.append({"tag_id": id, "count": votes})
top_tag_ids.sort(key=lambda x: x["count"], reverse=True)
beatmap_["top_tag_ids"] = top_tag_ids
if user is not None:
beatmap_["current_user_tag_ids"] = (
await session.exec(
select(BeatmapTagVote.tag_id)
.where(BeatmapTagVote.beatmap_id == beatmap.id)
.where(BeatmapTagVote.user_id == user.id)
)
).all()
else:
beatmap_["current_user_tag_ids"] = []
return cls.model_validate(beatmap_)
class BannedBeatmaps(SQLModel, table=True):
__tablename__: str = "banned_beatmaps"
id: int | None = Field(primary_key=True, index=True, default=None)
beatmap_id: int = Field(index=True)
async def calculate_beatmap_attributes(
beatmap_id: int,
ruleset: GameMode,
mods_: list[APIMod],
redis: Redis,
fetcher: "Fetcher",
) -> DifficultyAttributesUnion:
key = f"beatmap:{beatmap_id}:{ruleset}:{hashlib.sha256(str(mods_).encode()).hexdigest()}:attributes"
if await redis.exists(key):
return TypeAdapter(DifficultyAttributesUnion).validate_json(await redis.get(key))
resp = await fetcher.get_or_fetch_beatmap_raw(redis, beatmap_id)
attr = await get_calculator().calculate_difficulty(resp, mods_, ruleset)
await redis.set(key, attr.model_dump_json())
return attr
async def clear_cached_beatmap_raws(redis: Redis, beatmaps: list[int] = []):
if beatmaps:
keys = [f"beatmap:{bid}:raw" for bid in beatmaps]
await redis.delete(*keys)
return
await redis.delete("beatmap:*:raw")