853 lines
30 KiB
Python
853 lines
30 KiB
Python
from collections.abc import Sequence
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from datetime import date, datetime
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import json
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import math
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import sys
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from typing import TYPE_CHECKING, Any
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from app.calculator import (
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calculate_pp_weight,
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calculate_score_to_level,
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calculate_weighted_acc,
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calculate_weighted_pp,
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clamp,
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)
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from app.database.team import TeamMember
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from app.dependencies.database import get_redis
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from app.models.model import (
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CurrentUserAttributes,
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PinAttributes,
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RespWithCursor,
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UTCBaseModel,
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)
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from app.models.mods import APIMod, get_speed_rate, mod_to_save, mods_can_get_pp
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from app.models.score import (
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GameMode,
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HitResult,
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LeaderboardType,
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Rank,
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ScoreStatistics,
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SoloScoreSubmissionInfo,
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)
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from app.utils import utcnow
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from .beatmap import Beatmap, BeatmapResp
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from .beatmap_playcounts import process_beatmap_playcount
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from .beatmapset import BeatmapsetResp
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from .best_score import BestScore
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from .counts import MonthlyPlaycounts
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from .lazer_user import User, UserResp
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from .pp_best_score import PPBestScore
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from .relationship import (
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Relationship as DBRelationship,
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RelationshipType,
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)
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from .score_token import ScoreToken
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from pydantic import field_serializer, field_validator
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from redis.asyncio import Redis
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from sqlalchemy import Boolean, Column, DateTime, TextClause
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from sqlalchemy.ext.asyncio import AsyncAttrs
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from sqlalchemy.orm import Mapped
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from sqlalchemy.sql.elements import ColumnElement
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from sqlmodel import (
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JSON,
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BigInteger,
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Field,
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ForeignKey,
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Relationship,
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SQLModel,
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col,
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func,
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select,
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text,
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true,
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)
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from sqlmodel.ext.asyncio.session import AsyncSession
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if TYPE_CHECKING:
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from app.fetcher import Fetcher
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class ScoreBase(AsyncAttrs, SQLModel, UTCBaseModel):
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# 基本字段
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accuracy: float
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map_md5: str = Field(max_length=32, index=True)
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build_id: int | None = Field(default=None)
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classic_total_score: int | None = Field(default=0, sa_column=Column(BigInteger)) # solo_score
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ended_at: datetime = Field(sa_column=Column(DateTime))
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has_replay: bool = Field(sa_column=Column(Boolean))
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max_combo: int
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mods: list[APIMod] = Field(sa_column=Column(JSON))
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passed: bool = Field(sa_column=Column(Boolean))
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playlist_item_id: int | None = Field(default=None) # multiplayer
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pp: float = Field(default=0.0)
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preserve: bool = Field(default=True, sa_column=Column(Boolean))
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rank: Rank
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room_id: int | None = Field(default=None) # multiplayer
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started_at: datetime = Field(sa_column=Column(DateTime))
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total_score: int = Field(default=0, sa_column=Column(BigInteger))
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total_score_without_mods: int = Field(default=0, sa_column=Column(BigInteger), exclude=True)
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type: str
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beatmap_id: int = Field(index=True, foreign_key="beatmaps.id")
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maximum_statistics: ScoreStatistics = Field(sa_column=Column(JSON), default_factory=dict)
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processed: bool = False # solo_score
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@field_validator("maximum_statistics", mode="before")
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@classmethod
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def validate_maximum_statistics(cls, v):
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"""处理 maximum_statistics 字段中的字符串键,转换为 HitResult 枚举"""
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if isinstance(v, dict):
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converted = {}
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for key, value in v.items():
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if isinstance(key, str):
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try:
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# 尝试将字符串转换为 HitResult 枚举
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enum_key = HitResult(key)
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converted[enum_key] = value
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except ValueError:
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# 如果转换失败,跳过这个键值对
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continue
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else:
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converted[key] = value
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return converted
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return v
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@field_serializer("maximum_statistics", when_used="json")
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def serialize_maximum_statistics(self, v):
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"""序列化 maximum_statistics 字段,确保枚举值正确转换为字符串"""
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if isinstance(v, dict):
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serialized = {}
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for key, value in v.items():
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if hasattr(key, "value"):
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# 如果是枚举,使用其值
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serialized[key.value] = value
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else:
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# 否则直接使用键
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serialized[str(key)] = value
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return serialized
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return v
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@field_serializer("rank", when_used="json")
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def serialize_rank(self, v):
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"""序列化等级,确保枚举值正确转换为字符串"""
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if hasattr(v, "value"):
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return v.value
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return str(v)
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# optional
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# TODO: current_user_attributes
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class Score(ScoreBase, table=True):
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__tablename__: str = "scores"
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id: int = Field(default=None, sa_column=Column(BigInteger, autoincrement=True, primary_key=True))
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user_id: int = Field(
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default=None,
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sa_column=Column(
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BigInteger,
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ForeignKey("lazer_users.id"),
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index=True,
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),
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)
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# ScoreStatistics
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n300: int = Field(exclude=True)
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n100: int = Field(exclude=True)
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n50: int = Field(exclude=True)
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nmiss: int = Field(exclude=True)
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ngeki: int = Field(exclude=True)
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nkatu: int = Field(exclude=True)
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nlarge_tick_miss: int | None = Field(default=None, exclude=True)
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nlarge_tick_hit: int | None = Field(default=None, exclude=True)
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nslider_tail_hit: int | None = Field(default=None, exclude=True)
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nsmall_tick_hit: int | None = Field(default=None, exclude=True)
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gamemode: GameMode = Field(index=True)
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pinned_order: int = Field(default=0, exclude=True)
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@field_validator("gamemode", mode="before")
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@classmethod
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def validate_gamemode(cls, v):
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"""将字符串转换为 GameMode 枚举"""
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if isinstance(v, str):
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try:
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return GameMode(v)
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except ValueError:
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# 如果转换失败,返回默认值
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return GameMode.OSU
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return v
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@field_serializer("gamemode", when_used="json")
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def serialize_gamemode(self, v):
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"""序列化游戏模式,确保枚举值正确转换为字符串"""
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if hasattr(v, "value"):
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return v.value
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return str(v)
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# optional
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beatmap: Mapped[Beatmap] = Relationship()
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user: Mapped[User] = Relationship(sa_relationship_kwargs={"lazy": "joined"})
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@property
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def is_perfect_combo(self) -> bool:
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return self.max_combo == self.beatmap.max_combo
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class ScoreResp(ScoreBase):
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id: int
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user_id: int
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is_perfect_combo: bool = False
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legacy_perfect: bool = False
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legacy_total_score: int = 0 # FIXME
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weight: float = 0.0
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best_id: int | None = None
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ruleset_id: int | None = None
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beatmap: BeatmapResp | None = None
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beatmapset: BeatmapsetResp | None = None
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user: UserResp | None = None
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statistics: ScoreStatistics | None = None
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maximum_statistics: ScoreStatistics | None = None
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rank_global: int | None = None
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rank_country: int | None = None
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position: int | None = None
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scores_around: "ScoreAround | None" = None
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ranked: bool = False
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current_user_attributes: CurrentUserAttributes | None = None
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@field_validator(
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"has_replay",
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"passed",
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"preserve",
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"is_perfect_combo",
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"legacy_perfect",
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"processed",
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"ranked",
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mode="before",
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)
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@classmethod
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def validate_bool_fields(cls, v):
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"""将整数 0/1 转换为布尔值,处理数据库中的布尔字段"""
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if isinstance(v, int):
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return bool(v)
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return v
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@field_validator("statistics", "maximum_statistics", mode="before")
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@classmethod
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def validate_statistics_fields(cls, v):
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"""处理统计字段中的字符串键,转换为 HitResult 枚举"""
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if isinstance(v, dict):
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converted = {}
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for key, value in v.items():
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if isinstance(key, str):
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try:
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# 尝试将字符串转换为 HitResult 枚举
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enum_key = HitResult(key)
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converted[enum_key] = value
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except ValueError:
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# 如果转换失败,跳过这个键值对
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continue
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else:
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converted[key] = value
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return converted
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return v
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@field_serializer("statistics", when_used="json")
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def serialize_statistics_fields(self, v):
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"""序列化统计字段,确保枚举值正确转换为字符串"""
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if isinstance(v, dict):
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serialized = {}
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for key, value in v.items():
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if hasattr(key, "value"):
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# 如果是枚举,使用其值
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serialized[key.value] = value
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else:
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# 否则直接使用键
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serialized[str(key)] = value
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return serialized
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return v
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@classmethod
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async def from_db(cls, session: AsyncSession, score: Score) -> "ScoreResp":
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# 确保 score 对象完全加载,避免懒加载问题
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await session.refresh(score)
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s = cls.model_validate(score.model_dump())
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await score.awaitable_attrs.beatmap
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s.beatmap = await BeatmapResp.from_db(score.beatmap)
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s.beatmapset = await BeatmapsetResp.from_db(score.beatmap.beatmapset, session=session, user=score.user)
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s.is_perfect_combo = s.max_combo == s.beatmap.max_combo
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s.legacy_perfect = s.max_combo == s.beatmap.max_combo
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s.ruleset_id = int(score.gamemode)
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best_id = await get_best_id(session, score.id)
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if best_id:
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s.best_id = best_id
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s.weight = calculate_pp_weight(best_id - 1)
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s.statistics = {
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HitResult.MISS: score.nmiss,
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HitResult.MEH: score.n50,
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HitResult.OK: score.n100,
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HitResult.GREAT: score.n300,
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HitResult.PERFECT: score.ngeki,
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HitResult.GOOD: score.nkatu,
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}
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if score.nlarge_tick_miss is not None:
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s.statistics[HitResult.LARGE_TICK_MISS] = score.nlarge_tick_miss
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if score.nslider_tail_hit is not None:
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s.statistics[HitResult.SLIDER_TAIL_HIT] = score.nslider_tail_hit
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if score.nsmall_tick_hit is not None:
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s.statistics[HitResult.SMALL_TICK_HIT] = score.nsmall_tick_hit
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if score.nlarge_tick_hit is not None:
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s.statistics[HitResult.LARGE_TICK_HIT] = score.nlarge_tick_hit
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s.user = await UserResp.from_db(
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score.user,
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session,
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include=["statistics", "team", "daily_challenge_user_stats"],
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ruleset=score.gamemode,
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)
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s.rank_global = (
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await get_score_position_by_id(
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session,
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score.beatmap_id,
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score.id,
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mode=score.gamemode,
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user=score.user,
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)
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or None
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)
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s.rank_country = (
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await get_score_position_by_id(
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session,
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score.beatmap_id,
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score.id,
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score.gamemode,
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score.user,
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type=LeaderboardType.COUNTRY,
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)
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or None
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)
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s.current_user_attributes = CurrentUserAttributes(
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pin=PinAttributes(is_pinned=bool(score.pinned_order), score_id=score.id)
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)
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s.ranked = s.pp > 0
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return s
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class MultiplayerScores(RespWithCursor):
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scores: list[ScoreResp] = Field(default_factory=list)
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params: dict[str, Any] = Field(default_factory=dict)
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class ScoreAround(SQLModel):
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higher: MultiplayerScores | None = None
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lower: MultiplayerScores | None = None
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async def get_best_id(session: AsyncSession, score_id: int) -> int | None:
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rownum = (
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func.row_number()
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.over(partition_by=(col(PPBestScore.user_id), col(PPBestScore.gamemode)), order_by=col(PPBestScore.pp).desc())
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.label("rn")
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)
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subq = select(PPBestScore, rownum).subquery()
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stmt = select(subq.c.rn).where(subq.c.score_id == score_id)
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result = await session.exec(stmt)
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return result.one_or_none()
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async def _score_where(
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type: LeaderboardType,
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beatmap: int,
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mode: GameMode,
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mods: list[str] | None = None,
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user: User | None = None,
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) -> list[ColumnElement[bool] | TextClause] | None:
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wheres: list[ColumnElement[bool] | TextClause] = [
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col(BestScore.beatmap_id) == beatmap,
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col(BestScore.gamemode) == mode,
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]
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if type == LeaderboardType.FRIENDS:
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if user and user.is_supporter:
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subq = (
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select(DBRelationship.target_id)
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.where(
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DBRelationship.type == RelationshipType.FOLLOW,
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DBRelationship.user_id == user.id,
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)
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.subquery()
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)
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wheres.append(col(BestScore.user_id).in_(select(subq.c.target_id)))
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else:
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return None
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elif type == LeaderboardType.COUNTRY:
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if user and user.is_supporter:
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wheres.append(col(BestScore.user).has(col(User.country_code) == user.country_code))
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else:
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return None
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elif type == LeaderboardType.TEAM:
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if user:
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team_membership = await user.awaitable_attrs.team_membership
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if team_membership:
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team_id = team_membership.team_id
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wheres.append(col(BestScore.user).has(col(User.team_membership).has(TeamMember.team_id == team_id)))
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if mods:
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if user and user.is_supporter:
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wheres.append(
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text(
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"JSON_CONTAINS(total_score_best_scores.mods, :w)"
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" AND JSON_CONTAINS(:w, total_score_best_scores.mods)"
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).params(w=json.dumps(mods))
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)
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else:
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return None
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return wheres
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async def get_leaderboard(
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session: AsyncSession,
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beatmap: int,
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mode: GameMode,
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type: LeaderboardType = LeaderboardType.GLOBAL,
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mods: list[str] | None = None,
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user: User | None = None,
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limit: int = 50,
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) -> tuple[list[Score], Score | None, int]:
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mods = mods or []
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mode = mode.to_special_mode(mods)
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wheres = await _score_where(type, beatmap, mode, mods, user)
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if wheres is None:
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return [], None, 0
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count = (await session.exec(select(func.count()).where(*wheres))).one()
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scores: dict[int, Score] = {}
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max_score = sys.maxsize
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while limit > 0:
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query = (
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select(BestScore)
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.where(*wheres, BestScore.total_score < max_score)
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.limit(limit)
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.order_by(col(BestScore.total_score).desc())
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)
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extra_need = 0
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for s in await session.exec(query):
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if s.user_id in scores:
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extra_need += 1
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count -= 1
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if s.total_score > scores[s.user_id].total_score:
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scores[s.user_id] = s.score
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else:
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scores[s.user_id] = s.score
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if max_score > s.total_score:
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max_score = s.total_score
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limit = extra_need
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result_scores = sorted(scores.values(), key=lambda u: u.total_score, reverse=True)
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user_score = None
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if user:
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self_query = (
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select(BestScore)
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.where(BestScore.user_id == user.id)
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.where(
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col(BestScore.beatmap_id) == beatmap,
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col(BestScore.gamemode) == mode,
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)
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.order_by(col(BestScore.total_score).desc())
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.limit(1)
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)
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if mods:
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self_query = self_query.where(
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text(
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"JSON_CONTAINS(total_score_best_scores.mods, :w)"
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" AND JSON_CONTAINS(:w, total_score_best_scores.mods)"
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)
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).params(w=json.dumps(mods))
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user_bs = (await session.exec(self_query)).first()
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if user_bs:
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user_score = user_bs.score
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if user_score and user_score not in result_scores:
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result_scores.append(user_score)
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return result_scores, user_score, count
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async def get_score_position_by_user(
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session: AsyncSession,
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beatmap: int,
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user: User,
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mode: GameMode,
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type: LeaderboardType = LeaderboardType.GLOBAL,
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mods: list[str] | None = None,
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) -> int:
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wheres = await _score_where(type, beatmap, mode, mods, user=user)
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if wheres is None:
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return 0
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rownum = (
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func.row_number()
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.over(
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partition_by=(
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col(BestScore.beatmap_id),
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col(BestScore.gamemode),
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),
|
||
order_by=col(BestScore.total_score).desc(),
|
||
)
|
||
.label("row_number")
|
||
)
|
||
subq = select(BestScore, rownum).join(Beatmap).where(*wheres).subquery()
|
||
stmt = select(subq.c.row_number).where(subq.c.user_id == user.id)
|
||
result = await session.exec(stmt)
|
||
s = result.first()
|
||
return s if s else 0
|
||
|
||
|
||
async def get_score_position_by_id(
|
||
session: AsyncSession,
|
||
beatmap: int,
|
||
score_id: int,
|
||
mode: GameMode,
|
||
user: User | None = None,
|
||
type: LeaderboardType = LeaderboardType.GLOBAL,
|
||
mods: list[str] | None = None,
|
||
) -> int:
|
||
wheres = await _score_where(type, beatmap, mode, mods, user=user)
|
||
if wheres is None:
|
||
return 0
|
||
rownum = (
|
||
func.row_number()
|
||
.over(
|
||
partition_by=(
|
||
col(BestScore.beatmap_id),
|
||
col(BestScore.gamemode),
|
||
),
|
||
order_by=col(BestScore.total_score).desc(),
|
||
)
|
||
.label("row_number")
|
||
)
|
||
subq = select(BestScore, rownum).join(Beatmap).where(*wheres).subquery()
|
||
stmt = select(subq.c.row_number).where(subq.c.score_id == score_id)
|
||
result = await session.exec(stmt)
|
||
s = result.one_or_none()
|
||
return s if s else 0
|
||
|
||
|
||
async def get_user_best_score_in_beatmap(
|
||
session: AsyncSession,
|
||
beatmap: int,
|
||
user: int,
|
||
mode: GameMode | None = None,
|
||
) -> BestScore | None:
|
||
return (
|
||
await session.exec(
|
||
select(BestScore)
|
||
.where(
|
||
BestScore.gamemode == mode if mode is not None else true(),
|
||
BestScore.beatmap_id == beatmap,
|
||
BestScore.user_id == user,
|
||
)
|
||
.order_by(col(BestScore.total_score).desc())
|
||
)
|
||
).first()
|
||
|
||
|
||
async def get_user_best_score_with_mod_in_beatmap(
|
||
session: AsyncSession,
|
||
beatmap: int,
|
||
user: int,
|
||
mod: list[str],
|
||
mode: GameMode | None = None,
|
||
) -> BestScore | None:
|
||
return (
|
||
await session.exec(
|
||
select(BestScore)
|
||
.where(
|
||
BestScore.gamemode == mode if mode is not None else True,
|
||
BestScore.beatmap_id == beatmap,
|
||
BestScore.user_id == user,
|
||
text(
|
||
"JSON_CONTAINS(total_score_best_scores.mods, :w)"
|
||
" AND JSON_CONTAINS(:w, total_score_best_scores.mods)"
|
||
).params(w=json.dumps(mod)),
|
||
)
|
||
.order_by(col(BestScore.total_score).desc())
|
||
)
|
||
).first()
|
||
|
||
|
||
async def get_user_best_pp_in_beatmap(
|
||
session: AsyncSession,
|
||
beatmap: int,
|
||
user: int,
|
||
mode: GameMode,
|
||
) -> PPBestScore | None:
|
||
return (
|
||
await session.exec(
|
||
select(PPBestScore).where(
|
||
PPBestScore.beatmap_id == beatmap,
|
||
PPBestScore.user_id == user,
|
||
PPBestScore.gamemode == mode,
|
||
)
|
||
)
|
||
).first()
|
||
|
||
|
||
async def calculate_user_pp(session: AsyncSession, user_id: int, mode: GameMode) -> tuple[float, float]:
|
||
pp_sum = 0
|
||
acc_sum = 0
|
||
bps = await get_user_best_pp(session, user_id, mode)
|
||
for i, s in enumerate(bps):
|
||
pp_sum += calculate_weighted_pp(s.pp, i)
|
||
acc_sum += calculate_weighted_acc(s.acc, i)
|
||
if len(bps):
|
||
# https://github.com/ppy/osu-queue-score-statistics/blob/c538ae/osu.Server.Queues.ScoreStatisticsProcessor/Helpers/UserTotalPerformanceAggregateHelper.cs#L41-L45
|
||
acc_sum *= 100 / (20 * (1 - math.pow(0.95, len(bps))))
|
||
acc_sum = clamp(acc_sum, 0.0, 100.0)
|
||
return pp_sum, acc_sum
|
||
|
||
|
||
async def get_user_best_pp(
|
||
session: AsyncSession,
|
||
user: int,
|
||
mode: GameMode,
|
||
limit: int = 1000,
|
||
) -> Sequence[PPBestScore]:
|
||
return (
|
||
await session.exec(
|
||
select(PPBestScore)
|
||
.where(PPBestScore.user_id == user, PPBestScore.gamemode == mode)
|
||
.order_by(col(PPBestScore.pp).desc())
|
||
.limit(limit)
|
||
)
|
||
).all()
|
||
|
||
|
||
# https://github.com/ppy/osu-queue-score-statistics/blob/master/osu.Server.Queues.ScoreStatisticsProcessor/Helpers/PlayValidityHelper.cs
|
||
def get_play_length(score: Score, beatmap_length: int):
|
||
speed_rate = get_speed_rate(score.mods)
|
||
length = beatmap_length / speed_rate
|
||
return int(min(length, (score.ended_at - score.started_at).total_seconds()))
|
||
|
||
|
||
def calculate_playtime(score: Score, beatmap_length: int) -> tuple[int, bool]:
|
||
total_length = get_play_length(score, beatmap_length)
|
||
total_obj_hited = (
|
||
score.n300
|
||
+ score.n100
|
||
+ score.n50
|
||
+ score.ngeki
|
||
+ score.nkatu
|
||
+ (score.nlarge_tick_hit or 0)
|
||
+ (score.nlarge_tick_miss or 0)
|
||
+ (score.nslider_tail_hit or 0)
|
||
+ (score.nsmall_tick_hit or 0)
|
||
)
|
||
total_obj = 0
|
||
for statistics, count in score.maximum_statistics.items() if score.maximum_statistics else {}:
|
||
if not isinstance(statistics, HitResult):
|
||
statistics = HitResult(statistics)
|
||
if statistics.is_scorable():
|
||
total_obj += count
|
||
|
||
return total_length, score.passed or (
|
||
total_length > 8 and score.total_score >= 5000 and total_obj_hited >= min(0.1 * total_obj, 20)
|
||
)
|
||
|
||
|
||
async def process_user(
|
||
session: AsyncSession,
|
||
user: User,
|
||
score: Score,
|
||
score_token: int,
|
||
beatmap_length: int,
|
||
ranked: bool = False,
|
||
has_leaderboard: bool = False,
|
||
):
|
||
mod_for_save = mod_to_save(score.mods)
|
||
previous_score_best = await get_user_best_score_in_beatmap(session, score.beatmap_id, user.id, score.gamemode)
|
||
previous_score_best_mod = await get_user_best_score_with_mod_in_beatmap(
|
||
session, score.beatmap_id, user.id, mod_for_save, score.gamemode
|
||
)
|
||
add_to_db = False
|
||
mouthly_playcount = (
|
||
await session.exec(
|
||
select(MonthlyPlaycounts).where(
|
||
MonthlyPlaycounts.user_id == user.id,
|
||
MonthlyPlaycounts.year == date.today().year,
|
||
MonthlyPlaycounts.month == date.today().month,
|
||
)
|
||
)
|
||
).first()
|
||
if mouthly_playcount is None:
|
||
mouthly_playcount = MonthlyPlaycounts(user_id=user.id, year=date.today().year, month=date.today().month)
|
||
add_to_db = True
|
||
statistics = None
|
||
for i in await user.awaitable_attrs.statistics:
|
||
if i.mode == score.gamemode.value:
|
||
statistics = i
|
||
break
|
||
if statistics is None:
|
||
raise ValueError(f"User {user.id} does not have statistics for mode {score.gamemode.value}")
|
||
|
||
# pc, pt, tth, tts
|
||
statistics.total_score += score.total_score
|
||
difference = score.total_score - previous_score_best.total_score if previous_score_best else score.total_score
|
||
if difference > 0 and score.passed and ranked:
|
||
match score.rank:
|
||
case Rank.X:
|
||
statistics.grade_ss += 1
|
||
case Rank.XH:
|
||
statistics.grade_ssh += 1
|
||
case Rank.S:
|
||
statistics.grade_s += 1
|
||
case Rank.SH:
|
||
statistics.grade_sh += 1
|
||
case Rank.A:
|
||
statistics.grade_a += 1
|
||
if previous_score_best is not None:
|
||
match previous_score_best.rank:
|
||
case Rank.X:
|
||
statistics.grade_ss -= 1
|
||
case Rank.XH:
|
||
statistics.grade_ssh -= 1
|
||
case Rank.S:
|
||
statistics.grade_s -= 1
|
||
case Rank.SH:
|
||
statistics.grade_sh -= 1
|
||
case Rank.A:
|
||
statistics.grade_a -= 1
|
||
statistics.ranked_score += difference
|
||
statistics.level_current = calculate_score_to_level(statistics.total_score)
|
||
statistics.maximum_combo = max(statistics.maximum_combo, score.max_combo)
|
||
if score.passed and has_leaderboard:
|
||
# 情况1: 没有最佳分数记录,直接添加
|
||
# 情况2: 有最佳分数记录但没有该mod组合的记录,添加新记录
|
||
if previous_score_best is None or previous_score_best_mod is None:
|
||
session.add(
|
||
BestScore(
|
||
user_id=user.id,
|
||
beatmap_id=score.beatmap_id,
|
||
gamemode=score.gamemode,
|
||
score_id=score.id,
|
||
total_score=score.total_score,
|
||
rank=score.rank,
|
||
mods=mod_for_save,
|
||
)
|
||
)
|
||
|
||
# 情况3: 有最佳分数记录和该mod组合的记录,且是同一个记录,更新得分更高的情况
|
||
elif previous_score_best.score_id == previous_score_best_mod.score_id and difference > 0:
|
||
previous_score_best.total_score = score.total_score
|
||
previous_score_best.rank = score.rank
|
||
previous_score_best.score_id = score.id
|
||
|
||
# 情况4: 有最佳分数记录和该mod组合的记录,但不是同一个记录
|
||
elif previous_score_best.score_id != previous_score_best_mod.score_id:
|
||
# 更新全局最佳记录(如果新分数更高)
|
||
if difference > 0:
|
||
# 下方的 if 一定会触发。将高分设置为此分数,删除自己防止重复的 score_id
|
||
await session.delete(previous_score_best)
|
||
|
||
# 更新mod特定最佳记录(如果新分数更高)
|
||
mod_diff = score.total_score - previous_score_best_mod.total_score
|
||
if mod_diff > 0:
|
||
previous_score_best_mod.total_score = score.total_score
|
||
previous_score_best_mod.rank = score.rank
|
||
previous_score_best_mod.score_id = score.id
|
||
|
||
statistics.play_count += 1
|
||
mouthly_playcount.count += 1
|
||
playtime, is_valid = calculate_playtime(score, beatmap_length)
|
||
if is_valid:
|
||
redis = get_redis()
|
||
await redis.xadd(f"score:existed_time:{score_token}", {"time": playtime})
|
||
statistics.play_time += playtime
|
||
statistics.count_100 += score.n100 + score.nkatu
|
||
statistics.count_300 += score.n300 + score.ngeki
|
||
statistics.count_50 += score.n50
|
||
statistics.count_miss += score.nmiss
|
||
statistics.total_hits += score.n300 + score.n100 + score.n50 + score.ngeki + score.nkatu
|
||
|
||
if score.passed and ranked:
|
||
with session.no_autoflush:
|
||
statistics.pp, statistics.hit_accuracy = await calculate_user_pp(
|
||
session, statistics.user_id, score.gamemode
|
||
)
|
||
if add_to_db:
|
||
session.add(mouthly_playcount)
|
||
with session.no_autoflush:
|
||
await process_beatmap_playcount(session, user.id, score.beatmap_id)
|
||
await session.commit()
|
||
await session.refresh(user)
|
||
|
||
|
||
async def process_score(
|
||
user: User,
|
||
beatmap_id: int,
|
||
ranked: bool,
|
||
score_token: ScoreToken,
|
||
info: SoloScoreSubmissionInfo,
|
||
fetcher: "Fetcher",
|
||
session: AsyncSession,
|
||
redis: Redis,
|
||
item_id: int | None = None,
|
||
room_id: int | None = None,
|
||
) -> Score:
|
||
can_get_pp = info.passed and ranked and mods_can_get_pp(info.ruleset_id, info.mods)
|
||
gamemode = GameMode.from_int(info.ruleset_id).to_special_mode(info.mods)
|
||
score = Score(
|
||
accuracy=info.accuracy,
|
||
max_combo=info.max_combo,
|
||
mods=info.mods,
|
||
passed=info.passed,
|
||
rank=info.rank,
|
||
total_score=info.total_score,
|
||
total_score_without_mods=info.total_score_without_mods,
|
||
beatmap_id=beatmap_id,
|
||
ended_at=utcnow(),
|
||
gamemode=gamemode,
|
||
started_at=score_token.created_at,
|
||
user_id=user.id,
|
||
preserve=info.passed,
|
||
map_md5=score_token.beatmap.checksum,
|
||
has_replay=False,
|
||
type="solo",
|
||
n300=info.statistics.get(HitResult.GREAT, 0),
|
||
n100=info.statistics.get(HitResult.OK, 0),
|
||
n50=info.statistics.get(HitResult.MEH, 0),
|
||
nmiss=info.statistics.get(HitResult.MISS, 0),
|
||
ngeki=info.statistics.get(HitResult.PERFECT, 0),
|
||
nkatu=info.statistics.get(HitResult.GOOD, 0),
|
||
nlarge_tick_miss=info.statistics.get(HitResult.LARGE_TICK_MISS, 0),
|
||
nsmall_tick_hit=info.statistics.get(HitResult.SMALL_TICK_HIT, 0),
|
||
nlarge_tick_hit=info.statistics.get(HitResult.LARGE_TICK_HIT, 0),
|
||
nslider_tail_hit=info.statistics.get(HitResult.SLIDER_TAIL_HIT, 0),
|
||
playlist_item_id=item_id,
|
||
room_id=room_id,
|
||
maximum_statistics=info.maximum_statistics,
|
||
processed=True,
|
||
)
|
||
if can_get_pp:
|
||
from app.calculator import pre_fetch_and_calculate_pp
|
||
|
||
pp = await pre_fetch_and_calculate_pp(score, beatmap_id, session, redis, fetcher)
|
||
score.pp = pp
|
||
session.add(score)
|
||
user_id = user.id
|
||
await session.commit()
|
||
await session.refresh(score)
|
||
if can_get_pp and score.pp != 0:
|
||
previous_pp_best = await get_user_best_pp_in_beatmap(session, beatmap_id, user_id, score.gamemode)
|
||
if previous_pp_best is None or score.pp > previous_pp_best.pp:
|
||
best_score = PPBestScore(
|
||
user_id=user_id,
|
||
score_id=score.id,
|
||
beatmap_id=beatmap_id,
|
||
gamemode=score.gamemode,
|
||
pp=score.pp,
|
||
acc=score.accuracy,
|
||
)
|
||
session.add(best_score)
|
||
await session.delete(previous_pp_best) if previous_pp_best else None
|
||
await session.commit()
|
||
await session.refresh(score)
|
||
await session.refresh(score_token)
|
||
await session.refresh(user)
|
||
await redis.publish("osu-channel:score:processed", f'{{"ScoreId": {score.id}}}')
|
||
return score
|