fix(user): rank lost event uses the owner of the displaced score's username

This commit is contained in:
MingxuanGame
2025-08-26 15:53:32 +00:00
parent 60745c1269
commit bc12182770
2 changed files with 47 additions and 64 deletions

View File

@@ -12,8 +12,6 @@ from app.calculator import (
calculate_weighted_pp,
clamp,
)
from app.config import settings
from app.database.events import Event, EventType
from app.database.team import TeamMember
from app.dependencies.database import get_redis
from app.models.model import (
@@ -484,7 +482,10 @@ async def get_score_position_by_user(
rownum = (
func.row_number()
.over(
partition_by=col(BestScore.beatmap_id),
partition_by=(
col(BestScore.beatmap_id),
col(BestScore.gamemode),
),
order_by=col(BestScore.total_score).desc(),
)
.label("row_number")
@@ -511,7 +512,10 @@ async def get_score_position_by_id(
rownum = (
func.row_number()
.over(
partition_by=col(BestScore.beatmap_id),
partition_by=(
col(BestScore.beatmap_id),
col(BestScore.gamemode),
),
order_by=col(BestScore.total_score).desc(),
)
.label("row_number")
@@ -710,50 +714,6 @@ async def process_user(
statistics.ranked_score += difference
statistics.level_current = calculate_score_to_level(statistics.total_score)
statistics.maximum_combo = max(statistics.maximum_combo, score.max_combo)
new_score_position = await get_score_position_by_user(session, score.beatmap_id, user, score.gamemode)
total_users = await session.exec(select(func.count()).select_from(User))
score_range = min(50, math.ceil(float(total_users.one()) * 0.01))
if new_score_position <= score_range and new_score_position > 0:
# Get the scores that might be displaced
displaced_scores_query = (
select(BestScore)
.where(
BestScore.beatmap_id == score.beatmap_id,
BestScore.gamemode == score.gamemode,
BestScore.user_id != user.id, # Not the current user
)
.order_by(col(BestScore.total_score).desc())
.limit(score_range)
)
displaced_scores = (await session.exec(displaced_scores_query)).all()
# Check if any scores were pushed out of the top positions
for i, displaced_score in enumerate(displaced_scores):
# Get the position of this displaced score
displaced_position = await get_score_position_by_id(
session, score.beatmap_id, displaced_score.score_id, score.gamemode
)
# If this score was previously in top positions but now pushed out
if i < score_range and displaced_position > score_range and displaced_position is not None:
# Create rank lost event for the displaced user
rank_lost_event = Event(
created_at=utcnow(),
type=EventType.RANK_LOST,
user_id=displaced_score.user_id,
)
rank_lost_event.event_payload = {
"mode": str(score.gamemode),
"beatmap": {
"title": score.beatmap.version,
"url": score.beatmap.url,
},
"user": {
"username": user.username,
"url": settings.web_url + "users/" + str(user.id),
},
}
session.add(rank_lost_event)
if score.passed and has_leaderboard:
# 情况1: 没有最佳分数记录,直接添加
# 情况2: 有最佳分数记录但没有该mod组合的记录添加新记录

View File

@@ -17,6 +17,7 @@ from app.database import (
User,
)
from app.database.achievement import process_achievements
from app.database.best_score import BestScore
from app.database.counts import ReplayWatchedCount
from app.database.daily_challenge import process_daily_challenge_score
from app.database.events import Event, EventType
@@ -34,7 +35,7 @@ from app.database.score import (
process_score,
process_user,
)
from app.dependencies.database import Database, get_redis
from app.dependencies.database import Database, get_redis, with_db
from app.dependencies.fetcher import get_fetcher
from app.dependencies.storage import get_storage_service
from app.dependencies.user import get_client_user, get_current_user
@@ -163,7 +164,8 @@ async def submit_score(
)
score = (await db.exec(select(Score).options(joinedload(Score.user)).where(Score.id == score_id))).one()
resp = await ScoreResp.from_db(db, score)
resp: ScoreResp = await ScoreResp.from_db(db, score)
score_gamemode = score.gamemode
total_users = (await db.exec(select(func.count()).select_from(User))).one()
if resp.rank_global is not None and resp.rank_global <= min(math.ceil(float(total_users) * 0.01), 50):
rank_event = Event(
@@ -175,7 +177,7 @@ async def submit_score(
rank_event.event_payload = {
"scorerank": score.rank.value,
"rank": resp.rank_global,
"mode": resp.beatmap.mode.readable(), # pyright: ignore[reportOptionalMemberAccess]
"mode": score.gamemode.readable(),
"beatmap": {
"title": f"{resp.beatmap.beatmapset.artist} - {resp.beatmap.beatmapset.title} [{resp.beatmap.version}]", # pyright: ignore[reportOptionalMemberAccess]
"url": resp.beatmap.url, # pyright: ignore[reportOptionalMemberAccess]
@@ -186,13 +188,41 @@ async def submit_score(
},
}
db.add(rank_event)
await db.commit()
if resp.rank_global is not None and resp.rank_global == 1:
displaced_score = (
await db.exec(
select(BestScore)
.where(
BestScore.beatmap_id == score.beatmap_id,
BestScore.gamemode == score.gamemode,
)
.order_by(col(BestScore.total_score).desc())
.limit(1)
.offset(1)
)
).first()
if displaced_score and displaced_score.user_id != resp.user_id:
username = (await db.exec(select(User.username).where(User.id == displaced_score.user_id))).one()
# 成绩提交后刷新用户缓存 - 移至后台任务避免阻塞主流程
# 确保score对象已刷新避免在后台任务中触发延迟加载
await db.refresh(score)
score_gamemode = score.gamemode
rank_lost_event = Event(
created_at=utcnow(),
type=EventType.RANK_LOST,
user_id=displaced_score.user_id,
)
rank_lost_event.event_payload = {
"mode": score.gamemode.readable(),
"beatmap": {
"title": score.beatmap.version,
"url": score.beatmap.url,
},
"user": {
"username": username,
"url": settings.web_url + "users/" + str(displaced_score.user.id),
},
}
db.add(rank_lost_event)
await db.commit()
if user_id is not None:
background_task.add_task(_refresh_user_cache_background, redis, user_id, score_gamemode)
background_task.add_task(process_user_achievement, resp.id)
@@ -202,17 +232,10 @@ async def submit_score(
async def _refresh_user_cache_background(redis: Redis, user_id: int, mode: GameMode):
"""后台任务:刷新用户缓存"""
try:
from app.dependencies.database import engine
from sqlmodel.ext.asyncio.session import AsyncSession
user_cache_service = get_user_cache_service(redis)
# 创建独立的数据库会话
session = AsyncSession(engine)
try:
async with with_db() as session:
await user_cache_service.refresh_user_cache_on_score_submit(session, user_id, mode)
finally:
await session.close()
except Exception as e:
logger.error(f"Failed to refresh user cache after score submit: {e}")