🚀 improve algorithm for enclaved cell
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@@ -36,7 +36,7 @@ export const getAvailableRoutes = (
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const ny = cy + dy;
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if (
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isInsideLarge(grid, 1, nx, ny) &&
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isInsideLarge(grid, 2, nx, ny) &&
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!snakeWillSelfCollide(snake, dx, dy)
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) {
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const nsnake = nextSnake(snake, dx, dy);
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@@ -4,19 +4,25 @@ import { sortPush } from "./utils/sortPush";
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import type { Color, Grid } from "@snk/types/grid";
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import type { Point } from "@snk/types/point";
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type M = Point & { parent: M | null; h: number };
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type M = Point & { parent: M | null; h: number; w: number };
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const unwrap = (grid: Grid, m: M | null): Point[] =>
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m ? [...unwrap(grid, m.parent), m] : [];
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const contains = (arr: Point[], x: number, y: number, limit: number) => {
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for (let i = Math.max(0, arr.length - limit); i--; )
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if (arr[i].x === x && arr[i].y === y) return true;
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return false;
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};
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const getEscapePath = (
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grid: Grid,
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x: number,
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y: number,
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color: Color,
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forbidden: Point[] = []
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previousSnake: Point[] = []
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) => {
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const openList: M[] = [{ x, y, h: 0, parent: null }];
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const openList: M[] = [{ x, y, h: 0, w: 0, parent: null }];
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const closeList: Point[] = [];
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while (openList.length) {
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@@ -28,7 +34,7 @@ const getEscapePath = (
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const x = c.x + a.x;
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const y = c.y + a.y;
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if (!forbidden.some((cl) => cl.x === x && cl.y === y)) {
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if (!contains(previousSnake, x, y, c.w)) {
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if (!isInside(grid, x, y))
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return unwrap(grid, { x, y, parent: c } as any);
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@@ -39,7 +45,7 @@ const getEscapePath = (
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!closeList.some((cl) => cl.x === x && cl.y === y)
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) {
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const h = Math.abs(grid.height / 2 - y);
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const o = { x, y, parent: c, h };
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const o = { x, y, parent: c, h, w: c.w + 1 };
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sortPush(openList, o, (a, b) => a.h - b.h);
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closeList.push(o);
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@@ -1,62 +1,85 @@
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import { createCanvas } from "./canvas";
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import { snakeToCells } from "@snk/types/snake";
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import { GUI } from "dat.gui";
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import { getHeadX, getHeadY, snakeToCells } from "@snk/types/snake";
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import { grid, snake } from "./sample";
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import { getColor } from "@snk/types/grid";
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import { getAvailableRoutes } from "@snk/compute/getAvailableRoutes";
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import type { Point } from "@snk/types/point";
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import type { Snake } from "@snk/types/snake";
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import type { Color, Empty } from "@snk/types/grid";
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//
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// compute
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const routes: Snake[][] = [];
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const solutions: {
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x: number;
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y: number;
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chain: Snake[];
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color: Color | Empty;
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}[] = [];
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getAvailableRoutes(grid, snake, (chain) => {
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routes.push(chain);
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return routes.length > 10;
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const x = getHeadX(chain[0]);
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const y = getHeadY(chain[0]);
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if (!solutions.some((s) => x === s.x && y === s.y))
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solutions.push({
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x,
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y,
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chain: [snake, ...chain.slice().reverse()],
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color: getColor(grid, x, y),
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});
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return false;
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});
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const config = { routeN: 0, routeK: 0 };
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//
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// draw
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solutions.sort((a, b) => a.color - b.color);
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const { canvas, ctx, draw } = createCanvas(grid);
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document.body.appendChild(canvas);
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draw(grid, snake, []);
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let cancel: number;
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const mod = (x: number, m: number) => ((x % m) + m) % m;
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let k = 0;
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let i = solutions[k].chain.length - 1;
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const onChange = () => {
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const t = Math.floor(Date.now() / 300);
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const { chain } = solutions[k];
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cancelAnimationFrame(cancel);
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cancel = requestAnimationFrame(onChange);
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ctx.clearRect(0, 0, 9999, 9999);
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const chain = routes[config.routeN] || [snake];
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draw(grid, chain[mod(-t, chain.length)], []);
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const cells: Point[] = [];
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chain.forEach((s) => cells.push(...snakeToCells(s)));
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draw(grid, chain[i], []);
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ctx.fillStyle = "orange";
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ctx.fillRect(0, 0, 1, 1);
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cells
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.filter((x, i, arr) => i === arr.indexOf(x))
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.forEach((c) => {
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chain
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.map(snakeToCells)
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.flat()
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.forEach(({ x, y }) => {
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ctx.beginPath();
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ctx.fillRect((1 + c.x + 0.5) * 16 - 2, (2 + c.y + 0.5) * 16 - 2, 4, 4);
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ctx.fillRect((1 + x + 0.5) * 16 - 2, (2 + y + 0.5) * 16 - 2, 4, 4);
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});
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};
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//
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// ui
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const gui = new GUI();
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gui.add(config, "routeN", 0, routes.length - 1, 1).onChange(onChange);
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onChange();
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const inputK = document.createElement("input") as any;
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inputK.type = "range";
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inputK.value = 0;
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inputK.step = 1;
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inputK.min = 0;
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inputK.max = solutions.length - 1;
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inputK.style.width = "90%";
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inputK.style.padding = "20px 0";
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inputK.addEventListener("input", () => {
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k = +inputK.value;
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i = inputI.value = inputI.max = solutions[k].chain.length - 1;
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onChange();
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});
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document.body.append(inputK);
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const inputI = document.createElement("input") as any;
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inputI.type = "range";
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inputI.value = inputI.max = solutions[k].chain.length - 1;
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inputI.step = 1;
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inputI.min = 0;
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inputI.style.width = "90%";
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inputI.style.padding = "20px 0";
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inputI.addEventListener("input", () => {
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i = +inputI.value;
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onChange();
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});
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document.body.append(inputI);
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@@ -19,7 +19,6 @@ setColor(corner, 4, 0, 1 as Color);
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setColor(corner, 4, 4, 1 as Color);
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setColor(corner, 0, 0, 1 as Color);
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// enclaved color
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export const enclave = createEmptyGrid(7, 7);
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setColor(enclave, 3, 4, 2 as Color);
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setColor(enclave, 2, 3, 2 as Color);
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@@ -29,13 +28,42 @@ setColor(enclave, 4, 3, 2 as Color);
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setColor(enclave, 3, 3, 1 as Color);
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setColor(enclave, 5, 5, 1 as Color);
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// enclaved color
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export const enclaveBorder = createEmptyGrid(7, 7);
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setColor(enclaveBorder, 1, 0, 3 as Color);
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setColor(enclaveBorder, 2, 1, 3 as Color);
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setColor(enclaveBorder, 3, 0, 3 as Color);
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setColor(enclaveBorder, 2, 0, 1 as Color);
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export const enclaveM = createEmptyGrid(7, 7);
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setColor(enclaveM, 1, 0, 3 as Color);
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setColor(enclaveM, 2, 0, 3 as Color);
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setColor(enclaveM, 3, 0, 3 as Color);
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setColor(enclaveM, 1, 4, 3 as Color);
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setColor(enclaveM, 3, 4, 3 as Color);
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setColor(enclaveM, 4, 1, 3 as Color);
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setColor(enclaveM, 4, 2, 3 as Color);
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setColor(enclaveM, 4, 3, 3 as Color);
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setColor(enclaveM, 0, 1, 3 as Color);
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setColor(enclaveM, 0, 2, 3 as Color);
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setColor(enclaveM, 0, 3, 3 as Color);
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setColor(enclaveM, 2, 2, 1 as Color);
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export const enclaveK = createEmptyGrid(7, 7);
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setColor(enclaveK, 1, 1, 3 as Color);
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setColor(enclaveK, 2, 1, 3 as Color);
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setColor(enclaveK, 3, 1, 3 as Color);
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setColor(enclaveK, 0, 1, 3 as Color);
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setColor(enclaveK, 0, 2, 3 as Color);
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setColor(enclaveK, 0, 3, 3 as Color);
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setColor(enclaveK, 3, 1, 3 as Color);
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setColor(enclaveK, 3, 2, 3 as Color);
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setColor(enclaveK, 3, 3, 3 as Color);
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setColor(enclaveK, 1, 4, 3 as Color);
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setColor(enclaveK, 3, 4, 3 as Color);
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setColor(enclaveK, 3, 5, 3 as Color);
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setColor(enclaveK, 1, 5, 3 as Color);
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setColor(enclaveK, 2, 2, 1 as Color);
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const create = (width: number, height: number, emptyP: number) => {
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const grid = createEmptyGrid(width, height);
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const random = new ParkMiller(10);
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@@ -5,5 +5,6 @@ const create = (length: number) =>
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export const snake1 = create(1);
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export const snake3 = create(3);
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export const snake4 = create(4);
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export const snake5 = create(5);
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export const snake9 = create(9);
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