🚀 draw world

This commit is contained in:
platane
2020-07-18 17:02:35 +02:00
parent e9654e7e66
commit a149bab26a
16 changed files with 472 additions and 13 deletions

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@@ -0,0 +1,26 @@
import { generateEmptyGrid } from "../generateGrid";
import { setColor, getColor, isInside } from "../grid";
it("should set / get cell", () => {
const grid = generateEmptyGrid(2, 3);
expect(getColor(grid, 0, 1)).toBe(null);
setColor(grid, 0, 1, 1);
expect(getColor(grid, 0, 1)).toBe(1);
});
test.each([
[0, 1, true],
[1, 2, true],
[-1, 1, false],
[0, -1, false],
[2, 1, false],
[0, 3, false],
])("isInside", (x, y, output) => {
const grid = generateEmptyGrid(2, 3);
expect(isInside(grid, x, y)).toBe(output);
});

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@@ -0,0 +1,24 @@
import { snakeSelfCollide } from "../snake";
test.each([
[[{ x: 0, y: 0 }], false],
[
[
{ x: 0, y: 0 },
{ x: 0, y: 0 },
],
true,
],
[
[
{ x: 1, y: 7 },
{ x: 0, y: 6 },
{ x: 2, y: 8 },
{ x: 1, y: 7 },
{ x: 3, y: 9 },
],
true,
],
])("should report snake collision", (snake, collide) => {
expect(snakeSelfCollide(snake)).toBe(collide);
});

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@@ -0,0 +1,94 @@
import { step } from "../step";
import { generateEmptyGrid } from "../generateGrid";
import { around4 } from "../point";
import { setColor, getColor } from "../grid";
it("should move snake", () => {
const grid = generateEmptyGrid(4, 3);
const snake = [{ x: 1, y: 1 }];
const direction = around4[0];
const stack: number[] = [];
const options = { maxSnakeLength: 5 };
step(grid, snake, stack, direction, options);
expect(snake).toEqual([
{ x: 2, y: 1 },
{ x: 1, y: 1 },
]);
step(grid, snake, stack, direction, options);
expect(snake).toEqual([
{ x: 3, y: 1 },
{ x: 2, y: 1 },
{ x: 1, y: 1 },
]);
step(grid, snake, stack, direction, options);
expect(snake).toEqual([
{ x: 4, y: 1 },
{ x: 3, y: 1 },
{ x: 2, y: 1 },
{ x: 1, y: 1 },
]);
});
it("should move short snake", () => {
const grid = generateEmptyGrid(8, 3);
const snake = [{ x: 1, y: 1 }];
const direction = around4[0];
const stack: number[] = [];
const options = { maxSnakeLength: 3 };
step(grid, snake, stack, direction, options);
expect(snake).toEqual([
{ x: 2, y: 1 },
{ x: 1, y: 1 },
]);
step(grid, snake, stack, direction, options);
expect(snake).toEqual([
{ x: 3, y: 1 },
{ x: 2, y: 1 },
{ x: 1, y: 1 },
]);
step(grid, snake, stack, direction, options);
expect(snake).toEqual([
{ x: 4, y: 1 },
{ x: 3, y: 1 },
{ x: 2, y: 1 },
]);
step(grid, snake, stack, direction, options);
expect(snake).toEqual([
{ x: 5, y: 1 },
{ x: 4, y: 1 },
{ x: 3, y: 1 },
]);
});
it("should pick up fruit", () => {
const grid = generateEmptyGrid(4, 3);
const snake = [{ x: 1, y: 1 }];
const direction = around4[0];
const stack: number[] = [];
const options = { maxSnakeLength: 2 };
setColor(grid, 3, 1, 9);
step(grid, snake, stack, direction, options);
expect(getColor(grid, 3, 1)).toBe(9);
expect(stack).toEqual([]);
step(grid, snake, stack, direction, options);
expect(getColor(grid, 3, 1)).toBe(null);
expect(stack).toEqual([9]);
});

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@@ -2,6 +2,9 @@ import { Grid, Color } from "./grid";
const rand = (a: number, b: number) => Math.floor(Math.random() * (b - a)) + a;
export const generateEmptyGrid = (width: number, height: number) =>
generateGrid(width, height, { colors: [], emptyP: 1 });
export const generateGrid = (
width: number,
height: number,

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@@ -12,9 +12,14 @@ export const getIndex = (grid: Grid, x: number, y: number) =>
export const isInside = (grid: Grid, x: number, y: number) =>
x >= 0 && y >= 0 && x < grid.width && y < grid.height;
export const isInsideLarge = (grid: Grid, m: number, x: number, y: number) =>
x >= -m && y >= -m && x < grid.width + m && y < grid.height + m;
export const getColor = (grid: Grid, x: number, y: number) =>
grid.data[getIndex(grid, x, y)];
export const copyGrid = (grid: Grid) => ({ ...grid, data: grid.data.slice() });
export const setColor = (
grid: Grid,
x: number,

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@@ -1,13 +1,44 @@
import { Grid, Color } from "./grid";
import { Grid, Color, copyGrid, isInsideLarge } from "./grid";
import { Point, around4 } from "./point";
import { stepSnake, step } from "./step";
import { copySnake, snakeSelfCollide } from "./snake";
type Point = { x: number; y: number };
const isGridEmpty = (grid: Grid) => grid.data.every((x) => x === null);
export const computeBestRun = (
pattern: Color[],
grid: Grid,
originalPosition: Point
snake: Point[],
options: { maxSnakeLength: number }
) => {
console.log(pattern, grid, originalPosition);
const g = copyGrid(grid);
const s = copySnake(snake);
const q: Color[] = [];
return [];
const commands: Point[] = [];
let u = 100;
while (!isGridEmpty(g) && u-- > 0) {
let direction;
for (let k = 10; k--; ) {
direction = around4[Math.floor(Math.random() * around4.length)];
const sn = copySnake(s);
stepSnake(sn, direction, options);
if (isInsideLarge(g, 1, sn[0].x, sn[0].y) && !snakeSelfCollide(sn)) {
break;
} else {
direction = undefined;
}
}
if (direction !== undefined) {
step(g, s, q, direction, options);
commands.push(direction);
}
}
return commands;
};

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@@ -0,0 +1,8 @@
export type Point = { x: number; y: number };
export const around4 = [
{ x: 1, y: 0 },
{ x: 0, y: -1 },
{ x: -1, y: 0 },
{ x: 0, y: 1 },
];

24
packages/compute/snake.ts Normal file
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import { Point } from "./point";
export const snakeSelfCollideNext = (
snake: Point[],
direction: Point,
options: { maxSnakeLength: number }
) => {
const hx = snake[0].x + direction.x;
const hy = snake[0].y + direction.y;
for (let i = 0; i < Math.min(options.maxSnakeLength, snake.length); i++)
if (snake[i].x === hx && snake[i].y === hy) return true;
return false;
};
export const snakeSelfCollide = (snake: Point[]) => {
for (let i = 1; i < snake.length; i++)
if (snake[i].x === snake[0].x && snake[i].y === snake[0].y) return true;
return false;
};
export const copySnake = (x: Point[]) => x.map((p) => ({ ...p }));

48
packages/compute/step.ts Normal file
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import { Grid, Color, getColor, isInside, setColor } from "./grid";
import { Point } from "./point";
const moveSnake = (snake: Point[], headx: number, heady: number) => {
for (let k = snake.length - 1; k > 0; k--) {
snake[k].x = snake[k - 1].x;
snake[k].y = snake[k - 1].y;
}
snake[0].x = headx;
snake[0].y = heady;
};
export const stepSnake = (
snake: Point[],
direction: Point,
options: { maxSnakeLength: number }
) => {
const headx = snake[0].x + direction.x;
const heady = snake[0].y + direction.y;
if (snake.length === options.maxSnakeLength) {
moveSnake(snake, headx, heady);
} else {
snake.unshift({ x: headx, y: heady });
}
};
export const stepPicking = (grid: Grid, snake: Point[], stack: Color[]) => {
if (isInside(grid, snake[0].x, snake[0].y)) {
const c = getColor(grid, snake[0].x, snake[0].y);
if (c) {
setColor(grid, snake[0].x, snake[0].y, null);
stack.push(c);
}
}
};
export const step = (
grid: Grid,
snake: Point[],
stack: Color[],
direction: Point,
options: { maxSnakeLength: number }
) => {
stepSnake(snake, direction, options);
stepPicking(grid, snake, stack);
};

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@@ -1,13 +1,82 @@
// import { generateGrid } from "@snk/compute/generateGrid";
import { generateGrid } from "@snk/compute/generateGrid";
import { Color, copyGrid } from "@snk/compute/grid";
import { computeBestRun } from "@snk/compute";
import { step } from "@snk/compute/step";
import { drawWorld } from "@snk/draw/drawWorld";
import { Point } from "@snk/compute/point";
console.log("hello world");
const copySnake = (x: Point[]) => x.map((p) => ({ ...p }));
export const run = async (a: number) => {
generateGrid(100, 100);
export const run = async () => {
const options = {
sizeBorderRadius: 2,
sizeCell: 16,
sizeDot: 12,
colorBorder: "#1b1f230a",
colorDots: { 1: "#9be9a8", 2: "#40c463", 3: "#30a14e", 4: "#216e39" },
colorEmpty: "#ebedf0",
colorSnake: "purple",
};
console.log(a, generateGrid(100, 100));
const gameOptions = { maxSnakeLength: 5 };
const grid = generateGrid(14, 7, { colors: [1, 2, 3, 4], emptyP: 3 });
const canvas = document.createElement("canvas");
canvas.width = options.sizeCell * (grid.width + 4);
canvas.height = options.sizeCell * (grid.height + 4) + 100;
const ctx = canvas.getContext("2d")!;
document.body.appendChild(canvas);
const snake = [
{ x: 4, y: -1 },
{ x: 3, y: -1 },
{ x: 2, y: -1 },
{ x: 1, y: -1 },
{ x: 0, y: -1 },
];
const stack: Color[] = [];
const chain = computeBestRun(grid, snake, gameOptions);
const update = (x: number) => {
const s = copySnake(snake);
const q = stack.slice();
const g = copyGrid(grid);
for (let i = 0; i < x; i++) step(g, s, q, chain[i], gameOptions);
ctx.clearRect(0, 0, 9999, 9999);
drawWorld(ctx, g, s, q, options);
};
const input: any = document.createElement("input");
input.type = "range";
input.style.width = "100%";
input.min = 0;
input.max = chain.length;
input.step = 1;
input.value = 0;
input.addEventListener("input", () => update(+input.value));
document.addEventListener("click", () => input.focus());
document.body.appendChild(input);
update(+input.value);
// while (chain.length) {
// await wait(100);
// step(grid, snake, stack, chain.shift()!, gameOptions);
// ctx.clearRect(0, 0, 9999, 9999);
// drawWorld(ctx, grid, snake, stack, options);
// }
// const wait = (delay = 0) => new Promise((r) => setTimeout(r, delay));
};
run(1);
run();

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@@ -38,6 +38,10 @@ const config: Configuration = {
],
devtool: false,
stats: "errors-only",
// @ts-ignore
devServer: {},
};
export default config;

42
packages/draw/drawGrid.ts Normal file
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import { Grid, getColor, Color } from "@snk/compute/grid";
import { pathRoundedRect } from "./pathRoundedRect";
type Options = {
colorDots: Record<Color, string>;
colorEmpty: string;
colorBorder: string;
sizeCell: number;
sizeDot: number;
sizeBorderRadius: number;
};
export const drawGrid = (
ctx: CanvasRenderingContext2D,
grid: Grid,
o: Options
) => {
for (let x = grid.width; x--; )
for (let y = grid.height; y--; ) {
const c = getColor(grid, x, y);
// @ts-ignore
const color = c === null ? o.colorEmpty : o.colorDots[c];
ctx.save();
ctx.translate(
x * o.sizeCell + (o.sizeCell - o.sizeDot) / 2,
y * o.sizeCell + (o.sizeCell - o.sizeDot) / 2
);
ctx.fillStyle = color;
ctx.strokeStyle = o.colorBorder;
ctx.lineWidth = 1;
ctx.beginPath();
pathRoundedRect(ctx, o.sizeDot, o.sizeDot, o.sizeBorderRadius);
ctx.fill();
ctx.stroke();
ctx.closePath();
ctx.restore();
}
};

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@@ -0,0 +1,63 @@
import { Grid, Color } from "@snk/compute/grid";
import { pathRoundedRect } from "./pathRoundedRect";
import { Point } from "@snk/compute/point";
import { drawGrid } from "./drawGrid";
type Options = {
colorDots: Record<Color, string>;
colorEmpty: string;
colorBorder: string;
colorSnake: string;
sizeCell: number;
sizeDot: number;
sizeBorderRadius: number;
};
export const drawSnake = (
ctx: CanvasRenderingContext2D,
snake: Point[],
o: Options
) => {
for (let i = 0; i < snake.length; i++) {
const u = (i + 1) * 0.6;
ctx.save();
ctx.fillStyle = o.colorSnake;
ctx.translate(snake[i].x * o.sizeCell + u, snake[i].y * o.sizeCell + u);
ctx.beginPath();
pathRoundedRect(
ctx,
o.sizeCell - u * 2,
o.sizeCell - u * 2,
(o.sizeCell - u * 2) * 0.25
);
ctx.fill();
ctx.restore();
}
};
export const drawWorld = (
ctx: CanvasRenderingContext2D,
grid: Grid,
snake: Point[],
stack: Color[],
o: Options
) => {
ctx.save();
ctx.translate(2 * o.sizeCell, 2 * o.sizeCell);
drawGrid(ctx, grid, o);
drawSnake(ctx, snake, o);
ctx.restore();
const m = 5;
ctx.save();
ctx.translate(o.sizeCell, (grid.height + 4) * o.sizeCell);
for (let i = 0; i < stack.length; i++) {
ctx.fillStyle = o.colorDots[stack[i]];
ctx.fillRect(i * m, 0, m, 10);
}
ctx.restore();
};

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@@ -0,0 +1,7 @@
{
"name": "@snk/draw",
"version": "1.0.0",
"dependencies": {
"@snk/compute": "1.0.0"
}
}

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@@ -0,0 +1,12 @@
export const pathRoundedRect = (
ctx: CanvasRenderingContext2D,
width: number,
height: number,
borderRadius: number
) => {
ctx.moveTo(borderRadius, 0);
ctx.arcTo(width, 0, width, height, borderRadius);
ctx.arcTo(width, height, 0, height, borderRadius);
ctx.arcTo(0, height, 0, 0, borderRadius);
ctx.arcTo(0, 0, width, 0, borderRadius);
};

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@@ -6,8 +6,7 @@
"skipLibCheck": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"forceConsistentCasingInFileNames": true,
"isolatedModules": true
"forceConsistentCasingInFileNames": true
},
"exclude": ["node_modules"]
}