🚀 draw world

This commit is contained in:
platane
2020-07-18 17:02:35 +02:00
parent e9654e7e66
commit a149bab26a
16 changed files with 472 additions and 13 deletions

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@@ -0,0 +1,26 @@
import { generateEmptyGrid } from "../generateGrid";
import { setColor, getColor, isInside } from "../grid";
it("should set / get cell", () => {
const grid = generateEmptyGrid(2, 3);
expect(getColor(grid, 0, 1)).toBe(null);
setColor(grid, 0, 1, 1);
expect(getColor(grid, 0, 1)).toBe(1);
});
test.each([
[0, 1, true],
[1, 2, true],
[-1, 1, false],
[0, -1, false],
[2, 1, false],
[0, 3, false],
])("isInside", (x, y, output) => {
const grid = generateEmptyGrid(2, 3);
expect(isInside(grid, x, y)).toBe(output);
});

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@@ -0,0 +1,24 @@
import { snakeSelfCollide } from "../snake";
test.each([
[[{ x: 0, y: 0 }], false],
[
[
{ x: 0, y: 0 },
{ x: 0, y: 0 },
],
true,
],
[
[
{ x: 1, y: 7 },
{ x: 0, y: 6 },
{ x: 2, y: 8 },
{ x: 1, y: 7 },
{ x: 3, y: 9 },
],
true,
],
])("should report snake collision", (snake, collide) => {
expect(snakeSelfCollide(snake)).toBe(collide);
});

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import { step } from "../step";
import { generateEmptyGrid } from "../generateGrid";
import { around4 } from "../point";
import { setColor, getColor } from "../grid";
it("should move snake", () => {
const grid = generateEmptyGrid(4, 3);
const snake = [{ x: 1, y: 1 }];
const direction = around4[0];
const stack: number[] = [];
const options = { maxSnakeLength: 5 };
step(grid, snake, stack, direction, options);
expect(snake).toEqual([
{ x: 2, y: 1 },
{ x: 1, y: 1 },
]);
step(grid, snake, stack, direction, options);
expect(snake).toEqual([
{ x: 3, y: 1 },
{ x: 2, y: 1 },
{ x: 1, y: 1 },
]);
step(grid, snake, stack, direction, options);
expect(snake).toEqual([
{ x: 4, y: 1 },
{ x: 3, y: 1 },
{ x: 2, y: 1 },
{ x: 1, y: 1 },
]);
});
it("should move short snake", () => {
const grid = generateEmptyGrid(8, 3);
const snake = [{ x: 1, y: 1 }];
const direction = around4[0];
const stack: number[] = [];
const options = { maxSnakeLength: 3 };
step(grid, snake, stack, direction, options);
expect(snake).toEqual([
{ x: 2, y: 1 },
{ x: 1, y: 1 },
]);
step(grid, snake, stack, direction, options);
expect(snake).toEqual([
{ x: 3, y: 1 },
{ x: 2, y: 1 },
{ x: 1, y: 1 },
]);
step(grid, snake, stack, direction, options);
expect(snake).toEqual([
{ x: 4, y: 1 },
{ x: 3, y: 1 },
{ x: 2, y: 1 },
]);
step(grid, snake, stack, direction, options);
expect(snake).toEqual([
{ x: 5, y: 1 },
{ x: 4, y: 1 },
{ x: 3, y: 1 },
]);
});
it("should pick up fruit", () => {
const grid = generateEmptyGrid(4, 3);
const snake = [{ x: 1, y: 1 }];
const direction = around4[0];
const stack: number[] = [];
const options = { maxSnakeLength: 2 };
setColor(grid, 3, 1, 9);
step(grid, snake, stack, direction, options);
expect(getColor(grid, 3, 1)).toBe(9);
expect(stack).toEqual([]);
step(grid, snake, stack, direction, options);
expect(getColor(grid, 3, 1)).toBe(null);
expect(stack).toEqual([9]);
});

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@@ -2,6 +2,9 @@ import { Grid, Color } from "./grid";
const rand = (a: number, b: number) => Math.floor(Math.random() * (b - a)) + a;
export const generateEmptyGrid = (width: number, height: number) =>
generateGrid(width, height, { colors: [], emptyP: 1 });
export const generateGrid = (
width: number,
height: number,

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@@ -12,9 +12,14 @@ export const getIndex = (grid: Grid, x: number, y: number) =>
export const isInside = (grid: Grid, x: number, y: number) =>
x >= 0 && y >= 0 && x < grid.width && y < grid.height;
export const isInsideLarge = (grid: Grid, m: number, x: number, y: number) =>
x >= -m && y >= -m && x < grid.width + m && y < grid.height + m;
export const getColor = (grid: Grid, x: number, y: number) =>
grid.data[getIndex(grid, x, y)];
export const copyGrid = (grid: Grid) => ({ ...grid, data: grid.data.slice() });
export const setColor = (
grid: Grid,
x: number,

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@@ -1,13 +1,44 @@
import { Grid, Color } from "./grid";
import { Grid, Color, copyGrid, isInsideLarge } from "./grid";
import { Point, around4 } from "./point";
import { stepSnake, step } from "./step";
import { copySnake, snakeSelfCollide } from "./snake";
type Point = { x: number; y: number };
const isGridEmpty = (grid: Grid) => grid.data.every((x) => x === null);
export const computeBestRun = (
pattern: Color[],
grid: Grid,
originalPosition: Point
snake: Point[],
options: { maxSnakeLength: number }
) => {
console.log(pattern, grid, originalPosition);
const g = copyGrid(grid);
const s = copySnake(snake);
const q: Color[] = [];
return [];
const commands: Point[] = [];
let u = 100;
while (!isGridEmpty(g) && u-- > 0) {
let direction;
for (let k = 10; k--; ) {
direction = around4[Math.floor(Math.random() * around4.length)];
const sn = copySnake(s);
stepSnake(sn, direction, options);
if (isInsideLarge(g, 1, sn[0].x, sn[0].y) && !snakeSelfCollide(sn)) {
break;
} else {
direction = undefined;
}
}
if (direction !== undefined) {
step(g, s, q, direction, options);
commands.push(direction);
}
}
return commands;
};

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@@ -0,0 +1,8 @@
export type Point = { x: number; y: number };
export const around4 = [
{ x: 1, y: 0 },
{ x: 0, y: -1 },
{ x: -1, y: 0 },
{ x: 0, y: 1 },
];

24
packages/compute/snake.ts Normal file
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import { Point } from "./point";
export const snakeSelfCollideNext = (
snake: Point[],
direction: Point,
options: { maxSnakeLength: number }
) => {
const hx = snake[0].x + direction.x;
const hy = snake[0].y + direction.y;
for (let i = 0; i < Math.min(options.maxSnakeLength, snake.length); i++)
if (snake[i].x === hx && snake[i].y === hy) return true;
return false;
};
export const snakeSelfCollide = (snake: Point[]) => {
for (let i = 1; i < snake.length; i++)
if (snake[i].x === snake[0].x && snake[i].y === snake[0].y) return true;
return false;
};
export const copySnake = (x: Point[]) => x.map((p) => ({ ...p }));

48
packages/compute/step.ts Normal file
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import { Grid, Color, getColor, isInside, setColor } from "./grid";
import { Point } from "./point";
const moveSnake = (snake: Point[], headx: number, heady: number) => {
for (let k = snake.length - 1; k > 0; k--) {
snake[k].x = snake[k - 1].x;
snake[k].y = snake[k - 1].y;
}
snake[0].x = headx;
snake[0].y = heady;
};
export const stepSnake = (
snake: Point[],
direction: Point,
options: { maxSnakeLength: number }
) => {
const headx = snake[0].x + direction.x;
const heady = snake[0].y + direction.y;
if (snake.length === options.maxSnakeLength) {
moveSnake(snake, headx, heady);
} else {
snake.unshift({ x: headx, y: heady });
}
};
export const stepPicking = (grid: Grid, snake: Point[], stack: Color[]) => {
if (isInside(grid, snake[0].x, snake[0].y)) {
const c = getColor(grid, snake[0].x, snake[0].y);
if (c) {
setColor(grid, snake[0].x, snake[0].y, null);
stack.push(c);
}
}
};
export const step = (
grid: Grid,
snake: Point[],
stack: Color[],
direction: Point,
options: { maxSnakeLength: number }
) => {
stepSnake(snake, direction, options);
stepPicking(grid, snake, stack);
};