🚀 imrpove algorithm
This commit is contained in:
@@ -11,7 +11,6 @@ export const generateContributionSnake = async (userName: string) => {
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const grid0 = userContributionToGrid(cells);
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const snake0 = createSnakeFromCells([
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{ x: 4, y: -1 },
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{ x: 3, y: -1 },
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{ x: 2, y: -1 },
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{ x: 1, y: -1 },
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@@ -1,34 +1,40 @@
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import { getBestRoute } from "../getBestRoute";
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import { snake3 } from "@snk/types/__fixtures__/snake";
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import { snake3, snake4 } from "@snk/types/__fixtures__/snake";
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import {
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getHeadX,
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getHeadY,
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getSnakeLength,
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Snake,
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snakeWillSelfCollide,
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} from "@snk/types/snake";
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import { createFromSeed } from "@snk/types/__fixtures__/createFromSeed";
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const n = 1000;
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const width = 5;
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const height = 5;
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it(`should find solution for ${n} ${width}x${height} generated grids`, () => {
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const results = Array.from({ length: n }, (_, seed) => {
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const grid = createFromSeed(seed, width, height);
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try {
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const chain = getBestRoute(grid, snake3);
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for (const { width, height, snake } of [
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{ width: 5, height: 5, snake: snake3 },
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{ width: 5, height: 5, snake: snake4 },
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])
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it(`should find solution for ${n} ${width}x${height} generated grids for ${getSnakeLength(
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snake
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)} length snake`, () => {
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const results = Array.from({ length: n }, (_, seed) => {
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const grid = createFromSeed(seed, width, height);
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assertValidPath(chain);
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try {
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const chain = getBestRoute(grid, snake);
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return { seed };
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} catch (error) {
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return { seed, error };
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}
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assertValidPath(chain);
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return { seed };
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} catch (error) {
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return { seed, error };
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}
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});
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expect(results.filter((x) => x.error)).toEqual([]);
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});
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expect(results.filter((x) => x.error)).toEqual([]);
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});
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const assertValidPath = (chain: Snake[]) => {
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for (let i = 0; i < chain.length - 1; i++) {
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const dx = getHeadX(chain[i + 1]) - getHeadX(chain[i]);
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@@ -1,147 +0,0 @@
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import { Color, getColor, isEmpty, setColorEmpty } from "@snk/types/grid";
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import {
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getHeadX,
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getHeadY,
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getSnakeLength,
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nextSnake,
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} from "@snk/types/snake";
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import type { Snake } from "@snk/types/snake";
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import type { Grid } from "@snk/types/grid";
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import type { Point } from "@snk/types/point";
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import { getBestTunnel, trimTunnelEnd, trimTunnelStart } from "./getBestTunnel";
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import { getPathTo } from "./getPathTo";
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import { getTunnels } from "./getTunnels";
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/**
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* eat all the cell for which the color is smaller or equals to color and are reachable without going though cells with color+1 or higher
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* attempt to eat the smaller color first
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*/
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export const cleanColoredLayer = (grid: Grid, snake0: Snake, color: Color) => {
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const chain: Snake[] = [snake0];
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const snakeN = getSnakeLength(snake0);
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const tunnels = getTunnels(grid, getSnakeLength(snake0), color)
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.map((tunnel) => ({ tunnel, f: tunnelScore(grid, color, tunnel) }))
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.sort((a, b) => a.f - b.f);
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while (tunnels.length) {
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// get the best candidates
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const candidates = tunnels.filter((a, _, [a0]) => a.f === a0.f);
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// get the closest one
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{
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const x = getHeadX(chain[0]);
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const y = getHeadY(chain[0]);
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candidates.sort(
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({ tunnel: [a] }, { tunnel: [b] }) =>
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distanceSq(x, y, a.x, a.y) - distanceSq(x, y, b.x, b.y)
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);
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}
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// pick tunnel and recompute it
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// it might not be relevant since the grid changes
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// in some edge case, it could lead to the snake reaching the first cell from the initial exit side
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// causing it to self collide when on it's way through the tunnel
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const { tunnel: tunnelCandidate } = candidates[0];
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const tunnel = getBestTunnel(
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grid,
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tunnelCandidate[0].x,
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tunnelCandidate[0].y,
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color,
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snakeN
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)!;
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// move to the start of the tunnel
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chain.unshift(...getPathTo(grid, chain[0], tunnel[0].x, tunnel[0].y)!);
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// move into the tunnel
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chain.unshift(...getTunnelPath(chain[0], tunnel));
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// update grid
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for (const { x, y } of tunnel) setColorEmpty(grid, x, y);
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// update other tunnels
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// eventually remove the ones made empty
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for (let i = tunnels.length; i--; ) {
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updateTunnel(grid, tunnels[i].tunnel, tunnel);
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if (tunnels[i].tunnel.length === 0) tunnels.splice(i, 1);
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else tunnels[i].f = tunnelScore(grid, color, tunnels[i].tunnel);
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}
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tunnels.sort((a, b) => a.f - b.f);
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}
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return chain.slice(0, -1);
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};
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/**
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* get the score of the tunnel
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* prioritize tunnel with maximum color smaller than <color> and with minimum <color>
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* with some tweaks
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*/
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const tunnelScore = (grid: Grid, color: Color, tunnel: Point[]) => {
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let nColor = 0;
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let nLess = 0;
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let nLessLead = -1;
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for (const { x, y } of tunnel) {
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const c = getColor(grid, x, y);
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if (!isEmpty(c)) {
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if (c === color) {
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nColor++;
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if (nLessLead === -1) nLessLead = nLess;
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} else nLess += color - c;
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}
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}
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if (nLess === 0) return 999999;
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return -nLessLead * 100 + (1 - nLess / nColor);
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};
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const distanceSq = (ax: number, ay: number, bx: number, by: number) =>
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(ax - bx) ** 2 + (ay - by) ** 2;
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/**
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* get the sequence of snake to cross the tunnel
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*/
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const getTunnelPath = (snake0: Snake, tunnel: Point[]) => {
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const chain: Snake[] = [];
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let snake = snake0;
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for (let i = 1; i < tunnel.length; i++) {
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const dx = tunnel[i].x - getHeadX(snake);
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const dy = tunnel[i].y - getHeadY(snake);
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snake = nextSnake(snake, dx, dy);
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chain.unshift(snake);
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}
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return chain;
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};
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/**
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* assuming the grid change and the colors got deleted, update the tunnel
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*/
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const updateTunnel = (grid: Grid, tunnel: Point[], toDelete: Point[]) => {
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trimTunnelStart(grid, tunnel);
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trimTunnelEnd(grid, tunnel);
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while (tunnel.length) {
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const { x, y } = tunnel[0];
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if (toDelete.some((p) => p.x === x && p.y === y)) {
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tunnel.shift();
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trimTunnelStart(grid, tunnel);
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} else break;
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}
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while (tunnel.length) {
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const { x, y } = tunnel[tunnel.length - 1];
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if (toDelete.some((p) => p.x === x && p.y === y)) {
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tunnel.pop();
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trimTunnelEnd(grid, tunnel);
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} else break;
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}
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};
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130
packages/compute/clearCleanColoredLayer.ts
Normal file
130
packages/compute/clearCleanColoredLayer.ts
Normal file
@@ -0,0 +1,130 @@
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import {
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getColor,
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isEmpty,
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isInside,
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isInsideLarge,
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setColorEmpty,
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} from "@snk/types/grid";
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import {
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getHeadX,
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getHeadY,
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getSnakeLength,
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nextSnake,
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snakeEquals,
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snakeWillSelfCollide,
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} from "@snk/types/snake";
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import { around4, Point } from "@snk/types/point";
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import { getBestTunnel } from "./getBestTunnel";
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import { fillOutside } from "./outside";
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import type { Outside } from "./outside";
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import type { Snake } from "@snk/types/snake";
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import type { Color, Empty, Grid } from "@snk/types/grid";
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export const clearCleanColoredLayer = (
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grid: Grid,
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outside: Outside,
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snake0: Snake,
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color: Color
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) => {
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const snakeN = getSnakeLength(snake0);
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const points = getTunnellablePoints(grid, outside, snakeN, color);
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const chain: Snake[] = [snake0];
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while (points.length) {
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const path = getPathToNextPoint(grid, chain[0], color, points)!;
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path.pop();
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for (const snake of path)
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setEmptySafe(grid, getHeadX(snake), getHeadY(snake));
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chain.unshift(...path);
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}
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fillOutside(outside, grid);
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chain.pop();
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return chain;
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};
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type M = { snake: Snake; parent: M | null };
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const unwrap = (m: M | null): Snake[] =>
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!m ? [] : [m.snake, ...unwrap(m.parent)];
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const getPathToNextPoint = (
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grid: Grid,
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snake0: Snake,
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color: Color,
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points: Point[]
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) => {
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const closeList: Snake[] = [];
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const openList: M[] = [{ snake: snake0 } as any];
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while (openList.length) {
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const o = openList.shift()!;
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const x = getHeadX(o.snake);
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const y = getHeadY(o.snake);
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const i = points.findIndex((p) => p.x === x && p.y === y);
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if (i >= 0) {
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points.splice(i, 1);
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return unwrap(o);
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}
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for (const { x: dx, y: dy } of around4) {
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if (
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isInsideLarge(grid, 2, x + dx, y + dy) &&
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!snakeWillSelfCollide(o.snake, dx, dy) &&
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getColorSafe(grid, x + dx, y + dy) <= color
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) {
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const snake = nextSnake(o.snake, dx, dy);
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if (!closeList.some((s0) => snakeEquals(s0, snake))) {
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closeList.push(snake);
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openList.push({ snake, parent: o });
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}
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}
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}
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}
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};
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/**
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* get all cells that are tunnellable
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*/
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export const getTunnellablePoints = (
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grid: Grid,
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outside: Outside,
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snakeN: number,
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color: Color
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) => {
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const points: Point[] = [];
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for (let x = grid.width; x--; )
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for (let y = grid.height; y--; ) {
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const c = getColor(grid, x, y);
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if (
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!isEmpty(c) &&
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c <= color &&
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!points.some((p) => p.x === x && p.y === y)
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) {
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const tunnel = getBestTunnel(grid, outside, x, y, color, snakeN);
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if (tunnel)
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for (const p of tunnel)
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if (!isEmptySafe(grid, p.x, p.y)) points.push(p);
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}
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}
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return points;
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};
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const getColorSafe = (grid: Grid, x: number, y: number) =>
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isInside(grid, x, y) ? getColor(grid, x, y) : (0 as Empty);
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const setEmptySafe = (grid: Grid, x: number, y: number) => {
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if (isInside(grid, x, y)) setColorEmpty(grid, x, y);
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};
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const isEmptySafe = (grid: Grid, x: number, y: number) =>
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!isInside(grid, x, y) && isEmpty(getColor(grid, x, y));
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152
packages/compute/clearResidualColoredLayer.ts
Normal file
152
packages/compute/clearResidualColoredLayer.ts
Normal file
@@ -0,0 +1,152 @@
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import {
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Empty,
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getColor,
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isEmpty,
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isInside,
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setColorEmpty,
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} from "@snk/types/grid";
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import { getHeadX, getHeadY, getSnakeLength } from "@snk/types/snake";
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import { getBestTunnel } from "./getBestTunnel";
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import { fillOutside, Outside } from "./outside";
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import { getTunnelPath } from "./tunnel";
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import { getPathTo } from "./getPathTo";
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import type { Snake } from "@snk/types/snake";
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import type { Color, Grid } from "@snk/types/grid";
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import type { Point } from "@snk/types/point";
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type T = Point & { tunnel: Point[]; priority: number };
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export const clearResidualColoredLayer = (
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grid: Grid,
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outside: Outside,
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snake0: Snake,
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color: Color
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) => {
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const snakeN = getSnakeLength(snake0);
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const tunnels = getTunnellablePoints(grid, outside, snakeN, color);
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// sort
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tunnels.sort((a, b) => a.priority - b.priority);
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const chain: Snake[] = [snake0];
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while (tunnels.length) {
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// get the best next tunnel
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let t = getNextTunnel(tunnels, chain[0]);
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// goes to the start of the tunnel
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chain.unshift(...getPathTo(grid, chain[0], t[0].x, t[0].y)!);
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// goes to the end of the tunnel
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chain.unshift(...getTunnelPath(chain[0], t));
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// update grid
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for (const { x, y } of t) setEmptySafe(grid, x, y);
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// update outside
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fillOutside(outside, grid);
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// update tunnels
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for (let i = tunnels.length; i--; )
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if (isEmpty(getColor(grid, tunnels[i].x, tunnels[i].y)))
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tunnels.splice(i, 1);
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else {
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const t = tunnels[i];
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const tunnel = getBestTunnel(grid, outside, t.x, t.y, color, snakeN);
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if (!tunnel) tunnels.splice(i, 1);
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else {
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t.tunnel = tunnel;
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t.priority = getPriority(grid, color, tunnel);
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}
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}
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// re-sort
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tunnels.sort((a, b) => a.priority - b.priority);
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}
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chain.pop();
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return chain;
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};
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const getNextTunnel = (ts: T[], snake: Snake) => {
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let minDistance = Infinity;
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let closestTunnel: Point[] | null = null;
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const x = getHeadX(snake);
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const y = getHeadY(snake);
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const priority = ts[0].priority;
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for (let i = 0; ts[i] && ts[i].priority <= priority; i++) {
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const t = ts[i].tunnel;
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const d = distanceSq(t[0].x, t[0].y, x, y);
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if (d < minDistance) {
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minDistance = d;
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closestTunnel = t;
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}
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}
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return closestTunnel!;
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};
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/**
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* get all the tunnels for all the cells accessible
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*/
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export const getTunnellablePoints = (
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grid: Grid,
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outside: Outside,
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snakeN: number,
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color: Color
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) => {
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const points: T[] = [];
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for (let x = grid.width; x--; )
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for (let y = grid.height; y--; ) {
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const c = getColor(grid, x, y);
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if (!isEmpty(c) && c < color) {
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const tunnel = getBestTunnel(grid, outside, x, y, color, snakeN);
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if (tunnel) {
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const priority = getPriority(grid, color, tunnel);
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points.push({ x, y, priority, tunnel });
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}
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}
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}
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return points;
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};
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/**
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* get the score of the tunnel
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* prioritize tunnel with maximum color smaller than <color> and with minimum <color>
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* with some tweaks
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*/
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export const getPriority = (grid: Grid, color: Color, tunnel: Point[]) => {
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let nColor = 0;
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let nLess = 0;
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for (let i = 0; i < tunnel.length; i++) {
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const { x, y } = tunnel[i];
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const c = getColorSafe(grid, x, y);
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if (!isEmpty(c) && i === tunnel.findIndex((p) => p.x === x && p.y === y)) {
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if (c === color) nColor += 1;
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else nLess += color - c;
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}
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}
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if (nColor === 0) return 99999;
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return nLess / nColor;
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};
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const distanceSq = (ax: number, ay: number, bx: number, by: number) =>
|
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(ax - bx) ** 2 + (ay - by) ** 2;
|
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|
||||
const getColorSafe = (grid: Grid, x: number, y: number) =>
|
||||
isInside(grid, x, y) ? getColor(grid, x, y) : (0 as Empty);
|
||||
|
||||
const setEmptySafe = (grid: Grid, x: number, y: number) => {
|
||||
if (isInside(grid, x, y)) setColorEmpty(grid, x, y);
|
||||
};
|
||||
@@ -1,14 +1,22 @@
|
||||
import { Color, copyGrid } from "@snk/types/grid";
|
||||
import type { Grid } from "@snk/types/grid";
|
||||
import { cleanColoredLayer } from "./cleanColoredLayer";
|
||||
import { copyGrid } from "@snk/types/grid";
|
||||
import { createOutside } from "./outside";
|
||||
import { clearResidualColoredLayer } from "./clearResidualColoredLayer";
|
||||
import { clearCleanColoredLayer } from "./clearCleanColoredLayer";
|
||||
import type { Color, Grid } from "@snk/types/grid";
|
||||
import type { Snake } from "@snk/types/snake";
|
||||
|
||||
export const getBestRoute = (grid0: Grid, snake0: Snake) => {
|
||||
const grid = copyGrid(grid0);
|
||||
const outside = createOutside(grid);
|
||||
const chain: Snake[] = [snake0];
|
||||
|
||||
for (const color of extractColors(grid))
|
||||
chain.unshift(...cleanColoredLayer(grid, chain[0], color));
|
||||
for (const color of extractColors(grid)) {
|
||||
if (color > 1)
|
||||
chain.unshift(
|
||||
...clearResidualColoredLayer(grid, outside, chain[0], color)
|
||||
);
|
||||
chain.unshift(...clearCleanColoredLayer(grid, outside, chain[0], color));
|
||||
}
|
||||
|
||||
return chain.reverse();
|
||||
};
|
||||
|
||||
@@ -1,10 +1,4 @@
|
||||
import {
|
||||
copyGrid,
|
||||
getColor,
|
||||
isEmpty,
|
||||
isInside,
|
||||
setColorEmpty,
|
||||
} from "@snk/types/grid";
|
||||
import { copyGrid, getColor, isInside, setColorEmpty } from "@snk/types/grid";
|
||||
import { around4 } from "@snk/types/point";
|
||||
import { sortPush } from "./utils/sortPush";
|
||||
import {
|
||||
@@ -15,75 +9,57 @@ import {
|
||||
snakeEquals,
|
||||
snakeWillSelfCollide,
|
||||
} from "@snk/types/snake";
|
||||
import { isOutside } from "./outside";
|
||||
import { trimTunnelEnd, trimTunnelStart } from "./tunnel";
|
||||
import type { Outside } from "./outside";
|
||||
import type { Snake } from "@snk/types/snake";
|
||||
import type { Color, Grid } from "@snk/types/grid";
|
||||
import type { Empty, Color, Grid } from "@snk/types/grid";
|
||||
import type { Point } from "@snk/types/point";
|
||||
|
||||
type M = {
|
||||
snake: Snake;
|
||||
grid: Grid;
|
||||
parent: M | null;
|
||||
w: number;
|
||||
h: number;
|
||||
f: number;
|
||||
const getColorSafe = (grid: Grid, x: number, y: number) =>
|
||||
isInside(grid, x, y) ? getColor(grid, x, y) : (0 as Empty);
|
||||
|
||||
const setEmptySafe = (grid: Grid, x: number, y: number) => {
|
||||
if (isInside(grid, x, y)) setColorEmpty(grid, x, y);
|
||||
};
|
||||
|
||||
type M = { snake: Snake; parent: M | null; w: number };
|
||||
|
||||
const unwrap = (m: M | null): Point[] =>
|
||||
!m
|
||||
? []
|
||||
: [...unwrap(m.parent), { x: getHeadX(m.snake), y: getHeadY(m.snake) }];
|
||||
|
||||
/**
|
||||
* returns the path to reach the outside which contains the least color cell
|
||||
*/
|
||||
const getSnakeEscapePath = (grid0: Grid, snake0: Snake, color: Color) => {
|
||||
const openList: M[] = [
|
||||
{ snake: snake0, grid: grid0, w: 0, h: 0, f: 0, parent: null },
|
||||
];
|
||||
const getSnakeEscapePath = (
|
||||
grid: Grid,
|
||||
outside: Outside,
|
||||
snake0: Snake,
|
||||
color: Color
|
||||
) => {
|
||||
const openList: M[] = [{ snake: snake0, w: 0 } as any];
|
||||
const closeList: Snake[] = [];
|
||||
|
||||
while (openList.length) {
|
||||
while (openList[0]) {
|
||||
const o = openList.shift()!;
|
||||
|
||||
const x = getHeadX(o.snake);
|
||||
const y = getHeadY(o.snake);
|
||||
|
||||
if (isOutside(outside, x, y)) return unwrap(o);
|
||||
|
||||
for (const a of around4) {
|
||||
if (!snakeWillSelfCollide(o.snake, a.x, a.y)) {
|
||||
const y = getHeadY(o.snake) + a.y;
|
||||
const x = getHeadX(o.snake) + a.x;
|
||||
const c = getColorSafe(grid, x + a.x, y + a.y);
|
||||
|
||||
if (!isInside(grid0, x, y)) {
|
||||
// unwrap and return
|
||||
const points: Point[] = [];
|
||||
if (c <= color && !snakeWillSelfCollide(o.snake, a.x, a.y)) {
|
||||
const snake = nextSnake(o.snake, a.x, a.y);
|
||||
|
||||
points.push({ x, y });
|
||||
let e: M["parent"] = o;
|
||||
while (e) {
|
||||
points.unshift({
|
||||
x: getHeadX(e.snake),
|
||||
y: getHeadY(e.snake),
|
||||
});
|
||||
e = e.parent;
|
||||
}
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
const u = getColor(grid0, x, y);
|
||||
|
||||
if (isEmpty(u) || u <= color) {
|
||||
const snake = nextSnake(o.snake, a.x, a.y);
|
||||
|
||||
if (!closeList.some((s0) => snakeEquals(s0, snake))) {
|
||||
let grid = o.grid;
|
||||
if (!isEmpty(u)) {
|
||||
grid = copyGrid(grid);
|
||||
setColorEmpty(grid, x, y);
|
||||
}
|
||||
|
||||
const h = Math.abs(grid.height / 2 - y);
|
||||
const w = o.w + (u === color ? 1 : 0);
|
||||
const f = w * 1000 - h;
|
||||
sortPush(
|
||||
openList,
|
||||
{ snake, grid, parent: o, h, w, f },
|
||||
(a, b) => a.f - b.f
|
||||
);
|
||||
closeList.push(snake);
|
||||
}
|
||||
if (!closeList.some((s0) => snakeEquals(s0, snake))) {
|
||||
const w = o.w + 1 + +(c === color) * 1000;
|
||||
sortPush(openList, { snake, w, parent: o }, (a, b) => a.w - b.w);
|
||||
closeList.push(snake);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -99,15 +75,16 @@ const getSnakeEscapePath = (grid0: Grid, snake0: Snake, color: Color) => {
|
||||
*/
|
||||
export const getBestTunnel = (
|
||||
grid: Grid,
|
||||
outside: Outside,
|
||||
x: number,
|
||||
y: number,
|
||||
color: Color,
|
||||
snakeN: number
|
||||
) => {
|
||||
const c = { x, y };
|
||||
const snake = createSnakeFromCells(Array.from({ length: snakeN }, () => c));
|
||||
const snake0 = createSnakeFromCells(Array.from({ length: snakeN }, () => c));
|
||||
|
||||
const one = getSnakeEscapePath(grid, snake, color);
|
||||
const one = getSnakeEscapePath(grid, outside, snake0, color);
|
||||
|
||||
if (!one) return null;
|
||||
|
||||
@@ -119,46 +96,18 @@ export const getBestTunnel = (
|
||||
|
||||
// remove from the grid the colors that one eat
|
||||
const gridI = copyGrid(grid);
|
||||
for (const { x, y } of one)
|
||||
if (isInside(grid, x, y)) setColorEmpty(gridI, x, y);
|
||||
for (const { x, y } of one) setEmptySafe(gridI, x, y);
|
||||
|
||||
const two = getSnakeEscapePath(gridI, snakeI, color);
|
||||
const two = getSnakeEscapePath(gridI, outside, snakeI, color);
|
||||
|
||||
if (!two) return null;
|
||||
|
||||
one.shift();
|
||||
one.reverse();
|
||||
one.push(...two);
|
||||
|
||||
trimTunnelStart(grid, one);
|
||||
trimTunnelEnd(grid, one);
|
||||
|
||||
return one;
|
||||
};
|
||||
|
||||
/**
|
||||
* remove empty cell from start
|
||||
*/
|
||||
export const trimTunnelStart = (grid: Grid, tunnel: Point[]) => {
|
||||
while (tunnel.length) {
|
||||
const { x, y } = tunnel[0];
|
||||
if (!isInside(grid, x, y) || isEmpty(getColor(grid, x, y))) tunnel.shift();
|
||||
else break;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* remove empty cell from end
|
||||
*/
|
||||
export const trimTunnelEnd = (grid: Grid, tunnel: Point[]) => {
|
||||
while (tunnel.length) {
|
||||
const i = tunnel.length - 1;
|
||||
const { x, y } = tunnel[i];
|
||||
if (
|
||||
!isInside(grid, x, y) ||
|
||||
isEmpty(getColor(grid, x, y)) ||
|
||||
tunnel.findIndex((p) => p.x === x && p.y === y) < i
|
||||
)
|
||||
tunnel.pop();
|
||||
else break;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
import { Color, getColor, isEmpty } from "@snk/types/grid";
|
||||
import type { Grid } from "@snk/types/grid";
|
||||
import type { Point } from "@snk/types/point";
|
||||
import { getBestTunnel } from "./getBestTunnel";
|
||||
|
||||
/**
|
||||
* get all the tunnels for all the cells accessible
|
||||
*/
|
||||
export const getTunnels = (grid: Grid, snakeN: number, color: Color) => {
|
||||
const tunnels: Point[][] = [];
|
||||
for (let x = grid.width; x--; )
|
||||
for (let y = grid.height; y--; ) {
|
||||
const c = getColor(grid, x, y);
|
||||
if (!isEmpty(c) && c <= color) {
|
||||
const tunnel = getBestTunnel(grid, x, y, color, snakeN);
|
||||
if (tunnel) tunnels.push(tunnel);
|
||||
}
|
||||
}
|
||||
|
||||
return tunnels;
|
||||
};
|
||||
48
packages/compute/outside.ts
Normal file
48
packages/compute/outside.ts
Normal file
@@ -0,0 +1,48 @@
|
||||
import {
|
||||
createEmptyGrid,
|
||||
getColor,
|
||||
isEmpty,
|
||||
isInside,
|
||||
setColor,
|
||||
setColorEmpty,
|
||||
} from "@snk/types/grid";
|
||||
import { around4 } from "@snk/types/point";
|
||||
import type { Color, Grid } from "@snk/types/grid";
|
||||
|
||||
export type Outside = Grid & { __outside: true };
|
||||
|
||||
export const createOutside = (grid: Grid, color: Color = 0 as Color) => {
|
||||
const outside = createEmptyGrid(grid.width, grid.height) as Outside;
|
||||
for (let x = outside.width; x--; )
|
||||
for (let y = outside.height; y--; ) setColor(outside, x, y, 1 as Color);
|
||||
|
||||
fillOutside(outside, grid, color);
|
||||
|
||||
return outside;
|
||||
};
|
||||
|
||||
export const fillOutside = (
|
||||
outside: Outside,
|
||||
grid: Grid,
|
||||
color: Color = 0 as Color
|
||||
) => {
|
||||
let changed = true;
|
||||
while (changed) {
|
||||
changed = false;
|
||||
for (let x = outside.width; x--; )
|
||||
for (let y = outside.height; y--; )
|
||||
if (
|
||||
getColor(grid, x, y) <= color &&
|
||||
!isOutside(outside, x, y) &&
|
||||
around4.some((a) => isOutside(outside, x + a.x, y + a.y))
|
||||
) {
|
||||
changed = true;
|
||||
setColorEmpty(outside, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
return outside;
|
||||
};
|
||||
|
||||
export const isOutside = (outside: Outside, x: number, y: number) =>
|
||||
!isInside(outside, x, y) || isEmpty(getColor(outside, x, y));
|
||||
81
packages/compute/tunnel.ts
Normal file
81
packages/compute/tunnel.ts
Normal file
@@ -0,0 +1,81 @@
|
||||
import { getColor, isEmpty, isInside } from "@snk/types/grid";
|
||||
import { getHeadX, getHeadY, nextSnake } from "@snk/types/snake";
|
||||
import type { Snake } from "@snk/types/snake";
|
||||
import type { Grid } from "@snk/types/grid";
|
||||
import type { Point } from "@snk/types/point";
|
||||
|
||||
/**
|
||||
* get the sequence of snake to cross the tunnel
|
||||
*/
|
||||
export const getTunnelPath = (snake0: Snake, tunnel: Point[]) => {
|
||||
const chain: Snake[] = [];
|
||||
let snake = snake0;
|
||||
|
||||
for (let i = 1; i < tunnel.length; i++) {
|
||||
const dx = tunnel[i].x - getHeadX(snake);
|
||||
const dy = tunnel[i].y - getHeadY(snake);
|
||||
snake = nextSnake(snake, dx, dy);
|
||||
chain.unshift(snake);
|
||||
}
|
||||
|
||||
return chain;
|
||||
};
|
||||
|
||||
/**
|
||||
* assuming the grid change and the colors got deleted, update the tunnel
|
||||
*/
|
||||
export const updateTunnel = (
|
||||
grid: Grid,
|
||||
tunnel: Point[],
|
||||
toDelete: Point[]
|
||||
) => {
|
||||
while (tunnel.length) {
|
||||
const { x, y } = tunnel[0];
|
||||
if (
|
||||
isEmptySafe(grid, x, y) ||
|
||||
toDelete.some((p) => p.x === x && p.y === y)
|
||||
) {
|
||||
tunnel.shift();
|
||||
} else break;
|
||||
}
|
||||
|
||||
while (tunnel.length) {
|
||||
const { x, y } = tunnel[tunnel.length - 1];
|
||||
if (
|
||||
isEmptySafe(grid, x, y) ||
|
||||
toDelete.some((p) => p.x === x && p.y === y)
|
||||
) {
|
||||
tunnel.pop();
|
||||
} else break;
|
||||
}
|
||||
};
|
||||
|
||||
const isEmptySafe = (grid: Grid, x: number, y: number) =>
|
||||
!isInside(grid, x, y) || isEmpty(getColor(grid, x, y));
|
||||
|
||||
/**
|
||||
* remove empty cell from start
|
||||
*/
|
||||
export const trimTunnelStart = (grid: Grid, tunnel: Point[]) => {
|
||||
while (tunnel.length) {
|
||||
const { x, y } = tunnel[0];
|
||||
if (isEmptySafe(grid, x, y)) tunnel.shift();
|
||||
else break;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* remove empty cell from end
|
||||
*/
|
||||
export const trimTunnelEnd = (grid: Grid, tunnel: Point[]) => {
|
||||
while (tunnel.length) {
|
||||
const i = tunnel.length - 1;
|
||||
const { x, y } = tunnel[i];
|
||||
if (
|
||||
isEmptySafe(grid, x, y) ||
|
||||
tunnel.findIndex((p) => p.x === x && p.y === y) < i
|
||||
)
|
||||
tunnel.pop();
|
||||
else break;
|
||||
}
|
||||
};
|
||||
@@ -18,6 +18,18 @@ export const drawOptions = {
|
||||
colorSnake: "purple",
|
||||
};
|
||||
|
||||
const getPointedCell = (canvas: HTMLCanvasElement) => ({
|
||||
pageX,
|
||||
pageY,
|
||||
}: MouseEvent) => {
|
||||
const { left, top } = canvas.getBoundingClientRect();
|
||||
|
||||
const x = Math.floor((pageX - left) / drawOptions.sizeCell) - 1;
|
||||
const y = Math.floor((pageY - top) / drawOptions.sizeCell) - 2;
|
||||
|
||||
return { x, y };
|
||||
};
|
||||
|
||||
export const createCanvas = ({
|
||||
width,
|
||||
height,
|
||||
@@ -34,9 +46,19 @@ export const createCanvas = ({
|
||||
canvas.style.width = w + "px";
|
||||
canvas.style.height = h + "px";
|
||||
canvas.style.display = "block";
|
||||
canvas.style.pointerEvents = "none";
|
||||
// canvas.style.pointerEvents = "none";
|
||||
|
||||
const cellInfo = document.createElement("div");
|
||||
cellInfo.style.height = "20px";
|
||||
|
||||
document.body.appendChild(cellInfo);
|
||||
document.body.appendChild(canvas);
|
||||
canvas.addEventListener("mousemove", (e) => {
|
||||
const { x, y } = getPointedCell(canvas)(e);
|
||||
cellInfo.innerText = [x, y]
|
||||
.map((u) => u.toString().padStart(2, " "))
|
||||
.join(" / ");
|
||||
});
|
||||
|
||||
const ctx = canvas.getContext("2d")!;
|
||||
ctx.scale(upscale, upscale);
|
||||
@@ -63,5 +85,12 @@ export const createCanvas = ({
|
||||
ctx.fillRect((1 + x + 0.5) * 16 - 2, (2 + y + 0.5) * 16 - 2, 4, 4);
|
||||
};
|
||||
|
||||
return { draw, drawLerp, highlightCell, canvas, ctx };
|
||||
return {
|
||||
draw,
|
||||
drawLerp,
|
||||
highlightCell,
|
||||
canvas,
|
||||
getPointedCell: getPointedCell(canvas),
|
||||
ctx,
|
||||
};
|
||||
};
|
||||
|
||||
@@ -4,6 +4,7 @@ import { getSnakeLength } from "@snk/types/snake";
|
||||
import { grid, snake } from "./sample";
|
||||
import { getColor } from "@snk/types/grid";
|
||||
import { getBestTunnel } from "@snk/compute/getBestTunnel";
|
||||
import { createOutside } from "@snk/compute/outside";
|
||||
import type { Color } from "@snk/types/grid";
|
||||
import type { Point } from "@snk/types/point";
|
||||
|
||||
@@ -16,39 +17,64 @@ for (let x = 0; x < grid.width; x++)
|
||||
for (let y = 0; y < grid.height; y++)
|
||||
if (getColor(grid, x, y) === 1) ones.push({ x, y });
|
||||
|
||||
const points = getBestTunnel(
|
||||
grid,
|
||||
ones[0].x,
|
||||
ones[0].y,
|
||||
3 as Color,
|
||||
getSnakeLength(snake)
|
||||
);
|
||||
|
||||
let k = 0;
|
||||
const tunnels = ones.map(({ x, y }) => ({
|
||||
x,
|
||||
y,
|
||||
tunnel: getBestTunnel(
|
||||
grid,
|
||||
createOutside(grid),
|
||||
x,
|
||||
y,
|
||||
3 as Color,
|
||||
getSnakeLength(snake)
|
||||
),
|
||||
}));
|
||||
|
||||
const onChange = () => {
|
||||
const k = +inputK.value;
|
||||
const i = +inputI.value;
|
||||
|
||||
ctx.clearRect(0, 0, 9999, 9999);
|
||||
|
||||
draw(grid, [] as any, []);
|
||||
if (!tunnels[k]) return;
|
||||
|
||||
if (points) {
|
||||
points.forEach(({ x, y }) => highlightCell(x, y));
|
||||
highlightCell(points[k].x, points[k].y, "blue");
|
||||
const { x, y, tunnel } = tunnels[k]!;
|
||||
|
||||
draw(grid, snake, []);
|
||||
|
||||
highlightCell(x, y, "red");
|
||||
|
||||
if (tunnel) {
|
||||
tunnel.forEach(({ x, y }) => highlightCell(x, y));
|
||||
highlightCell(x, y, "red");
|
||||
highlightCell(tunnel[i].x, tunnel[i].y, "blue");
|
||||
}
|
||||
};
|
||||
|
||||
onChange();
|
||||
|
||||
const inputK = document.createElement("input") as any;
|
||||
inputK.type = "range";
|
||||
inputK.value = 0;
|
||||
inputK.step = 1;
|
||||
inputK.min = 0;
|
||||
inputK.max = points ? points.length - 1 : 0;
|
||||
inputK.max = tunnels ? tunnels.length - 1 : 0;
|
||||
inputK.style.width = "90%";
|
||||
inputK.style.padding = "20px 0";
|
||||
inputK.addEventListener("input", () => {
|
||||
k = +inputK.value;
|
||||
inputI.value = 0;
|
||||
inputI.max = (tunnels[+inputK.value]?.tunnel?.length || 1) - 1;
|
||||
onChange();
|
||||
});
|
||||
document.body.append(inputK);
|
||||
|
||||
const inputI = document.createElement("input") as any;
|
||||
inputI.type = "range";
|
||||
inputI.value = 0;
|
||||
inputI.step = 1;
|
||||
inputI.min = 0;
|
||||
inputI.max = (tunnels[+inputK.value]?.tunnel?.length || 1) - 1;
|
||||
inputI.style.width = "90%";
|
||||
inputI.style.padding = "20px 0";
|
||||
inputI.addEventListener("input", onChange);
|
||||
document.body.append(inputI);
|
||||
|
||||
onChange();
|
||||
|
||||
@@ -1,64 +1,53 @@
|
||||
import "./menu";
|
||||
import { createCanvas } from "./canvas";
|
||||
import { snakeToCells } from "@snk/types/snake";
|
||||
import { grid, snake } from "./sample";
|
||||
import { getColor } from "@snk/types/grid";
|
||||
import { copySnake, snakeToCells } from "@snk/types/snake";
|
||||
import { grid, snake as snake0 } from "./sample";
|
||||
import { getPathTo } from "@snk/compute/getPathTo";
|
||||
import type { Point } from "@snk/types/point";
|
||||
|
||||
const { canvas, ctx, draw, highlightCell } = createCanvas(grid);
|
||||
document.body.appendChild(canvas);
|
||||
const { canvas, ctx, draw, getPointedCell, highlightCell } = createCanvas(grid);
|
||||
canvas.style.pointerEvents = "auto";
|
||||
|
||||
const ones: Point[] = [];
|
||||
let snake = copySnake(snake0);
|
||||
let chain = [snake];
|
||||
|
||||
for (let x = 0; x < grid.width; x++)
|
||||
for (let y = 0; y < grid.height; y++)
|
||||
if (getColor(grid, x, y) === 1) ones.push({ x, y });
|
||||
canvas.addEventListener("mousemove", (e) => {
|
||||
const { x, y } = getPointedCell(e);
|
||||
|
||||
const chains = ones.map((p) => {
|
||||
const chain = getPathTo(grid, snake, p.x, p.y);
|
||||
return chain && [...chain, snake];
|
||||
chain = [...(getPathTo(grid, snake, x, y) || []), snake].reverse();
|
||||
|
||||
inputI.max = chain.length - 1;
|
||||
i = inputI.value = chain.length - 1;
|
||||
|
||||
onChange();
|
||||
});
|
||||
|
||||
let k = 0;
|
||||
let i = 0;
|
||||
canvas.addEventListener("click", () => {
|
||||
snake = chain.slice(-1)[0];
|
||||
|
||||
chain = [snake];
|
||||
inputI.max = chain.length - 1;
|
||||
i = inputI.value = chain.length - 1;
|
||||
|
||||
onChange();
|
||||
});
|
||||
|
||||
let i = 0;
|
||||
const onChange = () => {
|
||||
ctx.clearRect(0, 0, 9999, 9999);
|
||||
|
||||
const chain = chains[k];
|
||||
|
||||
if (chain) {
|
||||
draw(grid, chain[i], []);
|
||||
chain
|
||||
.map(snakeToCells)
|
||||
.flat()
|
||||
.forEach(({ x, y }) => highlightCell(x, y));
|
||||
} else draw(grid, snake, []);
|
||||
draw(grid, chain[i], []);
|
||||
chain
|
||||
.map(snakeToCells)
|
||||
.flat()
|
||||
.forEach(({ x, y }) => highlightCell(x, y));
|
||||
};
|
||||
|
||||
onChange();
|
||||
|
||||
const inputK = document.createElement("input") as any;
|
||||
inputK.type = "range";
|
||||
inputK.value = k;
|
||||
inputK.step = 1;
|
||||
inputK.min = 0;
|
||||
inputK.max = chains.length - 1;
|
||||
inputK.style.width = "90%";
|
||||
inputK.style.padding = "20px 0";
|
||||
inputK.addEventListener("input", () => {
|
||||
k = +inputK.value;
|
||||
i = inputI.value = 0;
|
||||
inputI.max = chains[k] ? chains[k]!.length - 1 : 0;
|
||||
onChange();
|
||||
});
|
||||
document.body.append(inputK);
|
||||
|
||||
const inputI = document.createElement("input") as any;
|
||||
inputI.type = "range";
|
||||
inputI.value = 0;
|
||||
inputI.max = chains[k] ? chains[k]!.length - 1 : 0;
|
||||
inputI.max = chain ? chain.length - 1 : 0;
|
||||
inputI.step = 1;
|
||||
inputI.min = 0;
|
||||
inputI.style.width = "90%";
|
||||
@@ -68,8 +57,3 @@ inputI.addEventListener("input", () => {
|
||||
onChange();
|
||||
});
|
||||
document.body.append(inputI);
|
||||
|
||||
window.addEventListener("click", (e) => {
|
||||
if (e.target === document.body || e.target === document.body.parentElement)
|
||||
inputK.focus();
|
||||
});
|
||||
|
||||
@@ -10,7 +10,7 @@ import {
|
||||
Options,
|
||||
} from "@snk/draw/drawWorld";
|
||||
import { userContributionToGrid } from "../action/userContributionToGrid";
|
||||
import { snake3 } from "@snk/types/__fixtures__/snake";
|
||||
import { snake4 as snake } from "@snk/types/__fixtures__/snake";
|
||||
|
||||
const createForm = ({
|
||||
onSubmit,
|
||||
@@ -204,7 +204,6 @@ const onSubmit = async (userName: string) => {
|
||||
cells,
|
||||
};
|
||||
|
||||
const snake = snake3;
|
||||
const grid = userContributionToGrid(cells);
|
||||
const chain = getBestRoute(grid, snake)!;
|
||||
dispose();
|
||||
|
||||
@@ -1 +1 @@
|
||||
["interactive", "getBestTunnel", "getBestRoute", "getPathTo"]
|
||||
["interactive", "getBestTunnel", "getBestRoute", "outside", "getPathTo"]
|
||||
|
||||
42
packages/demo/demo.outside.ts
Normal file
42
packages/demo/demo.outside.ts
Normal file
@@ -0,0 +1,42 @@
|
||||
import "./menu";
|
||||
import { createCanvas } from "./canvas";
|
||||
import { grid } from "./sample";
|
||||
import type { Color } from "@snk/types/grid";
|
||||
import { createOutside, isOutside } from "@snk/compute/outside";
|
||||
|
||||
const { canvas, ctx, draw, highlightCell } = createCanvas(grid);
|
||||
document.body.appendChild(canvas);
|
||||
|
||||
let k = 0;
|
||||
|
||||
const onChange = () => {
|
||||
ctx.clearRect(0, 0, 9999, 9999);
|
||||
|
||||
draw(grid, [] as any, []);
|
||||
|
||||
const outside = createOutside(grid, k as Color);
|
||||
|
||||
for (let x = outside.width; x--; )
|
||||
for (let y = outside.height; y--; )
|
||||
if (isOutside(outside, x, y)) highlightCell(x, y);
|
||||
};
|
||||
|
||||
onChange();
|
||||
|
||||
const inputK = document.createElement("input") as any;
|
||||
inputK.type = "range";
|
||||
inputK.value = 0;
|
||||
inputK.step = 1;
|
||||
inputK.min = 0;
|
||||
inputK.max = 4;
|
||||
inputK.style.width = "90%";
|
||||
inputK.style.padding = "20px 0";
|
||||
inputK.addEventListener("input", () => {
|
||||
k = +inputK.value;
|
||||
onChange();
|
||||
});
|
||||
document.body.append(inputK);
|
||||
window.addEventListener("click", (e) => {
|
||||
if (e.target === document.body || e.target === document.body.parentElement)
|
||||
inputK.focus();
|
||||
});
|
||||
12
packages/demo/demo.svg.ts
Normal file
12
packages/demo/demo.svg.ts
Normal file
@@ -0,0 +1,12 @@
|
||||
import "./menu";
|
||||
import { getBestRoute } from "@snk/compute/getBestRoute";
|
||||
import { createSvg } from "../svg-creator";
|
||||
import { grid, snake } from "./sample";
|
||||
import { drawOptions } from "./canvas";
|
||||
|
||||
const chain = getBestRoute(grid, snake);
|
||||
const svg = createSvg(grid, chain, drawOptions, { frameDuration: 200 });
|
||||
|
||||
const container = document.createElement("div");
|
||||
container.innerHTML = svg;
|
||||
document.body.appendChild(container);
|
||||
@@ -15,8 +15,8 @@ const config = {
|
||||
demo: demos[0],
|
||||
};
|
||||
{
|
||||
const d = window.location.pathname.match(/(\w+)\.html/)?.[1];
|
||||
if (d && demos.includes(d)) config.demo = d;
|
||||
const d = window.location.pathname.match(/(\w+)\.html/);
|
||||
if (d && demos.includes(d[1])) config.demo = d[1];
|
||||
}
|
||||
|
||||
const onChange = () => {
|
||||
|
||||
@@ -25,7 +25,7 @@ const config: Configuration = {
|
||||
transpileOnly: true,
|
||||
compilerOptions: {
|
||||
lib: ["dom", "es2020"],
|
||||
target: "es5",
|
||||
target: "es2019",
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
@@ -4,7 +4,7 @@ import { realistic as grid } from "@snk/types/__fixtures__/grid";
|
||||
import { createGif } from "..";
|
||||
|
||||
let snake = createSnakeFromCells(
|
||||
Array.from({ length: 6 }, (_, i) => ({ x: i, y: -1 }))
|
||||
Array.from({ length: 4 }, (_, i) => ({ x: i, y: -1 }))
|
||||
);
|
||||
|
||||
const chain = [snake];
|
||||
|
||||
@@ -33,7 +33,6 @@ for (const key of [
|
||||
"corner",
|
||||
"small",
|
||||
"smallPacked",
|
||||
"enclave",
|
||||
] as const)
|
||||
it(`should generate ${key} gif`, async () => {
|
||||
const grid = grids[key];
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import ParkMiller from "park-miller";
|
||||
import { Color, createEmptyGrid, setColor } from "../grid";
|
||||
import { randomlyFillGrid } from "../randomlyFillGrid";
|
||||
import { createFromAscii } from "./createFromAscii";
|
||||
|
||||
const colors = [1, 2, 3] as Color[];
|
||||
|
||||
@@ -18,106 +19,65 @@ setColor(corner, 4, 0, 1 as Color);
|
||||
setColor(corner, 4, 4, 1 as Color);
|
||||
setColor(corner, 0, 0, 1 as Color);
|
||||
|
||||
export const enclave = createEmptyGrid(7, 7);
|
||||
setColor(enclave, 3, 4, 2 as Color);
|
||||
setColor(enclave, 2, 3, 2 as Color);
|
||||
setColor(enclave, 2, 4, 2 as Color);
|
||||
setColor(enclave, 4, 4, 2 as Color);
|
||||
setColor(enclave, 4, 3, 2 as Color);
|
||||
setColor(enclave, 3, 3, 1 as Color);
|
||||
setColor(enclave, 5, 5, 1 as Color);
|
||||
export const enclaveN = createFromAscii(`
|
||||
|
||||
export const enclaveBorder = createEmptyGrid(7, 7);
|
||||
setColor(enclaveBorder, 1, 0, 3 as Color);
|
||||
setColor(enclaveBorder, 2, 1, 3 as Color);
|
||||
setColor(enclaveBorder, 3, 0, 3 as Color);
|
||||
setColor(enclaveBorder, 2, 0, 1 as Color);
|
||||
#.#
|
||||
#
|
||||
|
||||
export const enclaveM = createEmptyGrid(7, 7);
|
||||
setColor(enclaveM, 1, 0, 3 as Color);
|
||||
setColor(enclaveM, 2, 0, 3 as Color);
|
||||
setColor(enclaveM, 3, 0, 3 as Color);
|
||||
setColor(enclaveM, 1, 4, 3 as Color);
|
||||
setColor(enclaveM, 3, 4, 3 as Color);
|
||||
setColor(enclaveM, 4, 1, 3 as Color);
|
||||
setColor(enclaveM, 4, 2, 3 as Color);
|
||||
setColor(enclaveM, 4, 3, 3 as Color);
|
||||
setColor(enclaveM, 0, 1, 3 as Color);
|
||||
setColor(enclaveM, 0, 2, 3 as Color);
|
||||
setColor(enclaveM, 0, 3, 3 as Color);
|
||||
setColor(enclaveM, 2, 2, 1 as Color);
|
||||
`);
|
||||
export const enclaveBorder = createFromAscii(`
|
||||
#.#
|
||||
#
|
||||
|
||||
export const enclaveK = createEmptyGrid(7, 7);
|
||||
setColor(enclaveK, 1, 1, 3 as Color);
|
||||
setColor(enclaveK, 2, 1, 3 as Color);
|
||||
setColor(enclaveK, 3, 1, 3 as Color);
|
||||
setColor(enclaveK, 0, 1, 3 as Color);
|
||||
setColor(enclaveK, 0, 2, 3 as Color);
|
||||
setColor(enclaveK, 0, 3, 3 as Color);
|
||||
setColor(enclaveK, 3, 1, 3 as Color);
|
||||
setColor(enclaveK, 3, 2, 3 as Color);
|
||||
setColor(enclaveK, 3, 3, 3 as Color);
|
||||
setColor(enclaveK, 1, 4, 3 as Color);
|
||||
setColor(enclaveK, 3, 4, 3 as Color);
|
||||
setColor(enclaveK, 3, 5, 3 as Color);
|
||||
setColor(enclaveK, 1, 5, 3 as Color);
|
||||
setColor(enclaveK, 2, 2, 1 as Color);
|
||||
`);
|
||||
export const enclaveM = createFromAscii(`
|
||||
|
||||
export const enclaveU = createEmptyGrid(17, 9);
|
||||
setColor(enclaveU, 1, 1, 3 as Color);
|
||||
setColor(enclaveU, 2, 1, 3 as Color);
|
||||
setColor(enclaveU, 3, 1, 3 as Color);
|
||||
setColor(enclaveU, 0, 1, 3 as Color);
|
||||
setColor(enclaveU, 0, 2, 3 as Color);
|
||||
setColor(enclaveU, 0, 3, 3 as Color);
|
||||
setColor(enclaveU, 3, 1, 3 as Color);
|
||||
setColor(enclaveU, 3, 2, 3 as Color);
|
||||
setColor(enclaveU, 3, 3, 3 as Color);
|
||||
setColor(enclaveU, 1, 4, 3 as Color);
|
||||
setColor(enclaveU, 3, 4, 3 as Color);
|
||||
setColor(enclaveU, 3, 5, 3 as Color);
|
||||
setColor(enclaveU, 1, 5, 3 as Color);
|
||||
setColor(enclaveU, 2, 2, 1 as Color);
|
||||
setColor(enclaveU, 1, 2, 1 as Color);
|
||||
setColor(enclaveU, 2, 3, 1 as Color);
|
||||
setColor(enclaveU, 1, 3, 1 as Color);
|
||||
setColor(enclaveU, 2, 4, 1 as Color);
|
||||
setColor(enclaveU, 16, 8, 1 as Color);
|
||||
###
|
||||
# #
|
||||
# . #
|
||||
# #
|
||||
# #
|
||||
`);
|
||||
|
||||
export const closed = createEmptyGrid(16, 16);
|
||||
setColor(closed, 1 + 5, 1 + 5, 3 as Color);
|
||||
setColor(closed, 2 + 5, 4 + 5, 3 as Color);
|
||||
setColor(closed, 2 + 5, 1 + 5, 3 as Color);
|
||||
setColor(closed, 0 + 5, 2 + 5, 3 as Color);
|
||||
setColor(closed, 0 + 5, 3 + 5, 3 as Color);
|
||||
setColor(closed, 1 + 5, 4 + 5, 3 as Color);
|
||||
setColor(closed, 3 + 5, 1 + 5, 3 as Color);
|
||||
setColor(closed, 3 + 5, 2 + 5, 3 as Color);
|
||||
setColor(closed, 3 + 5, 3 + 5, 3 as Color);
|
||||
setColor(closed, 1 + 5, 2 + 5, 3 as Color);
|
||||
setColor(closed, 1 + 5, 3 + 5, 3 as Color);
|
||||
setColor(closed, 2 + 5, 2 + 5, 1 as Color);
|
||||
export const enclaveK = createFromAscii(`
|
||||
|
||||
export const closedU = createEmptyGrid(20, 20);
|
||||
setColor(closedU, 1 + 10, 1 + 10, 3 as Color);
|
||||
setColor(closedU, 2 + 10, 1 + 10, 3 as Color);
|
||||
setColor(closedU, 3 + 10, 1 + 10, 3 as Color);
|
||||
setColor(closedU, 0 + 10, 1 + 10, 3 as Color);
|
||||
setColor(closedU, 0 + 10, 2 + 10, 3 as Color);
|
||||
setColor(closedU, 0 + 10, 3 + 10, 3 as Color);
|
||||
setColor(closedU, 3 + 10, 1 + 10, 3 as Color);
|
||||
setColor(closedU, 3 + 10, 2 + 10, 3 as Color);
|
||||
setColor(closedU, 3 + 10, 3 + 10, 3 as Color);
|
||||
setColor(closedU, 1 + 10, 4 + 10, 3 as Color);
|
||||
setColor(closedU, 3 + 10, 4 + 10, 3 as Color);
|
||||
setColor(closedU, 3 + 10, 5 + 10, 3 as Color);
|
||||
setColor(closedU, 1 + 10, 5 + 10, 3 as Color);
|
||||
setColor(closedU, 2 + 10, 5 + 10, 3 as Color);
|
||||
setColor(closedU, 2 + 10, 2 + 10, 1 as Color);
|
||||
setColor(closedU, 1 + 10, 2 + 10, 1 as Color);
|
||||
setColor(closedU, 2 + 10, 3 + 10, 1 as Color);
|
||||
setColor(closedU, 1 + 10, 3 + 10, 1 as Color);
|
||||
setColor(closedU, 2 + 10, 4 + 10, 1 as Color);
|
||||
####
|
||||
# .#
|
||||
# #
|
||||
# #
|
||||
# #
|
||||
`);
|
||||
export const enclaveU = createFromAscii(`
|
||||
|
||||
####
|
||||
#..#
|
||||
#..#
|
||||
#.#
|
||||
# # .
|
||||
`);
|
||||
export const closedP = createFromAscii(`
|
||||
|
||||
###
|
||||
##.#
|
||||
## #
|
||||
##
|
||||
`);
|
||||
export const closedU = createFromAscii(`
|
||||
|
||||
####
|
||||
#..#
|
||||
#..#
|
||||
#.#
|
||||
###
|
||||
`);
|
||||
export const closedO = createFromAscii(`
|
||||
|
||||
#######
|
||||
# #
|
||||
# . #
|
||||
# #
|
||||
#######
|
||||
`);
|
||||
|
||||
const createRandom = (width: number, height: number, emptyP: number) => {
|
||||
const grid = createEmptyGrid(width, height);
|
||||
|
||||
Reference in New Issue
Block a user