🚀 imrpove algorithm
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@@ -4,6 +4,7 @@ import { getSnakeLength } from "@snk/types/snake";
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import { grid, snake } from "./sample";
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import { getColor } from "@snk/types/grid";
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import { getBestTunnel } from "@snk/compute/getBestTunnel";
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import { createOutside } from "@snk/compute/outside";
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import type { Color } from "@snk/types/grid";
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import type { Point } from "@snk/types/point";
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@@ -16,39 +17,64 @@ for (let x = 0; x < grid.width; x++)
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for (let y = 0; y < grid.height; y++)
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if (getColor(grid, x, y) === 1) ones.push({ x, y });
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const points = getBestTunnel(
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grid,
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ones[0].x,
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ones[0].y,
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3 as Color,
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getSnakeLength(snake)
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);
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let k = 0;
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const tunnels = ones.map(({ x, y }) => ({
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x,
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y,
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tunnel: getBestTunnel(
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grid,
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createOutside(grid),
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x,
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y,
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3 as Color,
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getSnakeLength(snake)
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),
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}));
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const onChange = () => {
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const k = +inputK.value;
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const i = +inputI.value;
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ctx.clearRect(0, 0, 9999, 9999);
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draw(grid, [] as any, []);
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if (!tunnels[k]) return;
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if (points) {
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points.forEach(({ x, y }) => highlightCell(x, y));
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highlightCell(points[k].x, points[k].y, "blue");
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const { x, y, tunnel } = tunnels[k]!;
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draw(grid, snake, []);
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highlightCell(x, y, "red");
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if (tunnel) {
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tunnel.forEach(({ x, y }) => highlightCell(x, y));
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highlightCell(x, y, "red");
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highlightCell(tunnel[i].x, tunnel[i].y, "blue");
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}
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};
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onChange();
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const inputK = document.createElement("input") as any;
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inputK.type = "range";
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inputK.value = 0;
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inputK.step = 1;
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inputK.min = 0;
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inputK.max = points ? points.length - 1 : 0;
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inputK.max = tunnels ? tunnels.length - 1 : 0;
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inputK.style.width = "90%";
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inputK.style.padding = "20px 0";
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inputK.addEventListener("input", () => {
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k = +inputK.value;
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inputI.value = 0;
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inputI.max = (tunnels[+inputK.value]?.tunnel?.length || 1) - 1;
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onChange();
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});
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document.body.append(inputK);
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const inputI = document.createElement("input") as any;
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inputI.type = "range";
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inputI.value = 0;
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inputI.step = 1;
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inputI.min = 0;
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inputI.max = (tunnels[+inputK.value]?.tunnel?.length || 1) - 1;
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inputI.style.width = "90%";
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inputI.style.padding = "20px 0";
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inputI.addEventListener("input", onChange);
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document.body.append(inputI);
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onChange();
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