92 lines
2.3 KiB
TypeScript
92 lines
2.3 KiB
TypeScript
import { generateRandomGrid } from "@snk/compute/generateGrid";
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import { Color, copyGrid } from "@snk/compute/grid";
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import { computeBestRun } from "@snk/compute";
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import { step } from "@snk/compute/step";
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import { drawWorld } from "@snk/draw/drawWorld";
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import { copySnake } from "@snk/compute/snake";
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const drawOptions = {
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sizeBorderRadius: 2,
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sizeCell: 16,
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sizeDot: 12,
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colorBorder: "#1b1f230a",
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colorDots: { 1: "#9be9a8", 2: "#40c463", 3: "#30a14e", 4: "#216e39" },
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colorEmpty: "#ebedf0",
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colorSnake: "purple",
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};
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const gameOptions = { colors: [1, 2, 3, 4], maxSnakeLength: 5 };
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const grid0 = generateRandomGrid(42, 7, { ...gameOptions, emptyP: 3 });
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const snake0 = [
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{ x: 4, y: -1 },
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{ x: 3, y: -1 },
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{ x: 2, y: -1 },
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{ x: 1, y: -1 },
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{ x: 0, y: -1 },
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];
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const stack0: Color[] = [];
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const chain = computeBestRun(grid0, snake0, gameOptions);
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//
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// draw
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const canvas = document.createElement("canvas");
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canvas.width = drawOptions.sizeCell * (grid0.width + 4);
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canvas.height = drawOptions.sizeCell * (grid0.height + 4) + 100;
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document.body.appendChild(canvas);
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const ctx = canvas.getContext("2d")!;
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const update = (n: number) => {
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const snake = copySnake(snake0);
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const stack = stack0.slice();
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const grid = copyGrid(grid0);
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for (let i = 0; i < n; i++) step(grid, snake, stack, chain[i], gameOptions);
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ctx.clearRect(0, 0, 9999, 9999);
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drawWorld(ctx, grid, snake, stack, drawOptions);
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};
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//
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// controls
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const input: any = document.createElement("input");
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input.type = "range";
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input.style.width = "100%";
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input.min = 0;
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input.max = chain.length;
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input.step = 1;
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input.value = 0;
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input.addEventListener("input", () => {
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setAutoPlay(false);
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update(+input.value);
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});
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document.addEventListener("click", () => input.focus());
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document.body.appendChild(input);
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const autoplayButton = document.createElement("button");
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let cancel: any;
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const loop = () => {
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input.value = (+input.value + 1) % +input.max;
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update(+input.value);
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cancelAnimationFrame(cancel);
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cancel = requestAnimationFrame(loop);
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};
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const setAutoPlay = (a: boolean) => {
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autoplayButton.innerHTML = a ? "pause" : "play";
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if (a) loop();
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else cancelAnimationFrame(cancel);
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};
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autoplayButton.addEventListener("click", () => {
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debugger;
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setAutoPlay(autoplayButton.innerHTML === "play");
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});
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document.body.appendChild(autoplayButton);
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setAutoPlay(true);
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update(+input.value);
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