🚀 smarter snake
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@@ -37,7 +37,10 @@ export const generateContributionSnake = async (userName: string) => {
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colorSnake: "purple",
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};
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const gameOptions = { maxSnakeLength: 5 };
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const gameOptions = {
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maxSnakeLength: 5,
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colors: Array.from({ length: colorScheme.length - 1 }, (_, i) => i + 1),
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};
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const gifOptions = { delay: 10 };
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@@ -1,44 +1,167 @@
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import { Grid, Color, copyGrid, isInsideLarge } from "./grid";
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import { Grid, Color, copyGrid, isInsideLarge, getColor } from "./grid";
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import { Point, around4 } from "./point";
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import { stepSnake, step } from "./step";
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import { copySnake, snakeSelfCollide } from "./snake";
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import { step } from "./step";
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import { copySnake, snakeSelfCollide, Snake } from "./snake";
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const isGridEmpty = (grid: Grid) => grid.data.every((x) => x === null);
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export const computeBestRun = (
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grid: Grid,
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snake: Point[],
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options: { maxSnakeLength: number }
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const createComputeHeuristic = (
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grid0: Grid,
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_snake0: Snake,
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colors: Color[]
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) => {
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const g = copyGrid(grid);
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const s = copySnake(snake);
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const q: Color[] = [];
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const commands: Point[] = [];
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let u = 500;
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while (!isGridEmpty(g) && u-- > 0) {
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let direction;
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for (let k = 10; k--; ) {
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direction = around4[Math.floor(Math.random() * around4.length)];
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const sn = copySnake(s);
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stepSnake(sn, direction, options);
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if (isInsideLarge(g, 1, sn[0].x, sn[0].y) && !snakeSelfCollide(sn)) {
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break;
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} else {
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direction = undefined;
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}
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const colorCount: Record<Color, number> = {};
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for (let x = grid0.width; x--; )
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for (let y = grid0.height; y--; ) {
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const c = getColor(grid0, x, y);
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if (c !== null) colorCount[c] = 1 + (colorCount[c] || 0);
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}
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if (direction !== undefined) {
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step(g, s, q, direction, options);
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commands.push(direction);
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const values = colors
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.map((k) => Array.from({ length: colorCount[k] }, () => k))
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.flat();
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return (_grid: Grid, _snake: Snake, stack: Color[]) => {
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let score = 0;
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for (let i = 0; i < stack.length; i++) {
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const k = Math.abs(stack[i] - values[i]);
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score += k === 0 ? 100 : -100 * k;
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}
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return score;
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};
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};
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const computeKey = (grid: Grid, snake: Snake, stack: Color[]) =>
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grid.data.map((x) => x || 0).join("") +
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"|" +
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snake.map((p) => p.x + "." + p.y).join(",") +
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"|" +
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stack.join("");
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const createCell = (
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key: string,
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grid: Grid,
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snake: Snake,
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stack: Color[],
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direction: Point | null,
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parent: any | null,
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heuristic: number
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) => ({
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key,
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parent,
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direction,
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grid,
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snake,
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stack,
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weight: 1 + (parent?.weight || 0),
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f: heuristic - 0 * (1 + (parent?.weight || 0)),
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});
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const unwrap = (c: ReturnType<typeof createCell> | null): Point[] =>
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c && c.direction ? [...unwrap(c.parent), c.direction] : [];
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// c && c.parent
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// ? [
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// ...unwrap(c.parent),
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// { x: c.snake[1].x - c.snake[0].x, y: c.snake[1].y - c.snake[0].y },
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// ]
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// : [];
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export const computeBestRun = (
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grid0: Grid,
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snake0: Snake,
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options: { maxSnakeLength: number; colors: Color[] }
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) => {
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// const grid = copyGrid(grid0);
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// const snake = copySnake(snake0);
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// const stack: Color[] = [];
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const computeHeuristic = createComputeHeuristic(
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grid0,
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snake0,
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options.colors
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);
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const closeList: any = {};
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const openList = [
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createCell(
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computeKey(grid0, snake0, []),
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grid0,
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snake0,
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[],
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null,
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null,
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computeHeuristic(grid0, snake0, [])
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),
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];
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let u = 7000;
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let best = openList[0];
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while (openList.length && u-- > 0) {
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openList.sort((a, b) => b.f - a.f);
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const c = openList.shift()!;
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closeList[c.key] = true;
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if (isGridEmpty(c.grid)) return unwrap(c);
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if (c.f > best.f) best = c;
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for (const direction of around4) {
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const snake = copySnake(c.snake);
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const stack = c.stack.slice();
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const grid = copyGrid(c.grid);
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step(grid, snake, stack, direction, options);
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const key = computeKey(grid, snake, stack);
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if (
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!closeList[key] &&
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isInsideLarge(grid, 1, snake[0].x, snake[0].y) &&
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!snakeSelfCollide(snake)
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) {
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openList.push(
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createCell(
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key,
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grid,
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snake,
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stack,
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direction,
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c,
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computeHeuristic(grid, snake, stack)
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)
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);
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}
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}
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}
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return commands;
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return unwrap(best);
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// while (!isGridEmpty(g) && u-- > 0) {
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// let direction;
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// for (let k = 10; k--; ) {
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// direction = around4[Math.floor(Math.random() * around4.length)];
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// const sn = copySnake(s);
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// stepSnake(sn, direction, options);
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// if (isInsideLarge(g, 1, sn[0].x, sn[0].y) && !snakeSelfCollide(sn)) {
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// break;
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// } else {
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// direction = undefined;
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// }
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// }
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// if (direction !== undefined) {
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// step(g, s, q, direction, options);
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// commands.push(direction);
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// }
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// }
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// return commands;
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};
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@@ -15,9 +15,9 @@ const drawOptions = {
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colorSnake: "purple",
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};
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const gameOptions = { maxSnakeLength: 5 };
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const gameOptions = { colors: [1, 2, 3, 4], maxSnakeLength: 5 };
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const grid0 = generateRandomGrid(42, 7, { colors: [1, 2, 3, 4], emptyP: 3 });
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const grid0 = generateRandomGrid(42, 7, { ...gameOptions, emptyP: 3 });
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const snake0 = [
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{ x: 4, y: -1 },
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@@ -71,8 +71,6 @@ document.body.appendChild(input);
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const autoplayButton = document.createElement("button");
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let cancel: any;
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const loop = () => {
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debugger;
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input.value = (+input.value + 1) % +input.max;
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update(+input.value);
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cancelAnimationFrame(cancel);
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@@ -45,7 +45,7 @@ export const drawWorld = (
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) => {
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ctx.save();
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ctx.translate(2 * o.sizeCell, 2 * o.sizeCell);
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ctx.translate(1 * o.sizeCell, 2 * o.sizeCell);
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drawGrid(ctx, grid, o);
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drawSnake(ctx, snake, o);
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@@ -12,12 +12,12 @@ const drawOptions = {
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colorSnake: "purple",
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};
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const gameOptions = { maxSnakeLength: 5 };
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const gameOptions = { maxSnakeLength: 5, colors: [1, 2, 3, 4] };
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const gifOptions = { delay: 200 };
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it("should generate gif", async () => {
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const grid = generateRandomGrid(14, 7, { colors: [1, 2, 3, 4], emptyP: 3 });
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const grid = generateRandomGrid(14, 7, { ...gameOptions, emptyP: 3 });
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const snake = [
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{ x: 4, y: -1 },
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@@ -12,11 +12,11 @@ const drawOptions = {
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colorSnake: "purple",
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};
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const gameOptions = { maxSnakeLength: 5 };
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const gameOptions = { maxSnakeLength: 5, colors: [1, 2, 3, 4] };
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const gifOptions = { delay: 20 };
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const grid = generateRandomGrid(42, 7, { colors: [1, 2, 3, 4], emptyP: 3 });
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const grid = generateRandomGrid(42, 7, { ...gameOptions, emptyP: 3 });
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const snake = [
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{ x: 4, y: -1 },
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