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[F] Fix total achievement overflowing int32 max
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@@ -43,4 +43,4 @@ fun findTrend(log: List<TrendLog>): List<TrendOut> {
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return trend
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}
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fun List<IGenericGamePlaylog>.acc() = if (isEmpty()) 0.0 else sumOf { it.achievement }.toDouble() / size / 10000.0
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fun List<IGenericGamePlaylog>.acc() = if (isEmpty()) 0.0 else sumOf { it.achievement / 10000.0 } / size
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