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[O] Use Iterable<T>.mapApply()
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@@ -2,6 +2,7 @@ package icu.samnyan.aqua.sega.maimai2.handler
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import ext.int
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import ext.logger
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import ext.mapApply
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import icu.samnyan.aqua.net.games.mai2.Maimai2
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import icu.samnyan.aqua.sega.general.BaseHandler
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import icu.samnyan.aqua.sega.general.dao.CardRepository
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@@ -31,7 +32,7 @@ class GetUserCharacterHandler(
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charaIds.associateWith { Mai2UserCharacter().apply { characterId = it; level = 1 } } +
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it.associateBy { it.characterId }
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).values }
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.let { if (gameOptions?.mai2UnlockCharaMaxLevel != true) it else it.map { it.apply { level = 9999 } } }
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.let { if (gameOptions?.mai2UnlockCharaMaxLevel != true) it else it.mapApply { level = 9999 } }
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return mapOf(
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"userId" to userId,
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