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https://github.com/MewoLab/AquaDX.git
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[O] enforce type for SetEntryValue and some comment and type chore
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@@ -6,7 +6,7 @@ public interface IConfig
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{
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public interface IEntryState
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{
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public bool IsDefault { get; set; }
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public bool IsDefault { get; }
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public object DefaultValue { get; }
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public object Value { get; set; }
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}
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@@ -55,6 +55,7 @@ public class Config : IConfig
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{
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throw new InvalidOperationException($"Null default value for entry {entry.Path} is not allowed.");
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}
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entries.Add(entry.Path, new EntryState()
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{
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IsDefault = true,
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@@ -75,6 +76,7 @@ public class Config : IConfig
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{
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throw new ArgumentException($"Type {type.FullName} is not a config section.");
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}
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return sections[section.Path];
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}
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@@ -91,8 +93,13 @@ public class Config : IConfig
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public void SetEntryValue(IReflectionManager.IEntry entry, object value)
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{
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if (value.GetType() != entry.Field.FieldType)
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{
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throw new ArgumentException($"Value type {value.GetType().FullName} does not match entry type {entry.Field.FieldType.FullName}.");
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}
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entry.Field.SetValue(null, value);
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entries[entry.Path].IsDefault = false;
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entries[entry.Path].Value = value;
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}
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}
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}
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@@ -24,7 +24,7 @@ public class JudgeAdjust
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[ConfigEntry(
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en: "Increase touch delay.",
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zh: "增加触摸延迟")]
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private static readonly int touchDelay = 0;
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private static readonly uint touchDelay = 0;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UserOption), "GetAdjustMSec")]
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@@ -45,6 +45,6 @@ public class JudgeAdjust
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public static void NewTouchPanelRecv()
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{
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if (touchDelay <= 0) return;
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Thread.Sleep(touchDelay);
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Thread.Sleep((int)touchDelay);
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}
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}
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@@ -14,7 +14,7 @@ namespace AquaMai.Mods.GameSystem;
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Not recommand to enable when SinglePlayer is off.
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""",
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zh: """
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去除游戏中的倒计时(隐藏并设为 65535 秒)
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去除并隐藏游戏中的倒计时
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没有开启单人模式时,不建议启用
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""")]
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public class DisableTimeout
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