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更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用) 旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们 Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default) Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
74 lines
2.6 KiB
C#
74 lines
2.6 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using AquaMai.Config.Attributes;
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using AquaMai.Core.Helpers;
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using HarmonyLib;
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using Monitor;
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using Process;
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using UnityEngine;
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using UnityEngine.UI;
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namespace AquaMai.Mods.Fancy;
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[ConfigSection(
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en: "Replace the \"SEGA\" and \"ALL.Net\" logos with custom ones.",
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zh: "用自定义的图片替换「SEGA」和「ALL.Net」的标志")]
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public class CustomLogo
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{
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[ConfigEntry(
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en: "Replace the \"SEGA\" logo with a random PNG image from this directory.",
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zh: "从此目录中随机选择一张 PNG 图片用于「SEGA」标志")]
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private static readonly string segaLogoDir = "LocalAssets/SegaLogo";
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[ConfigEntry(
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en: "Replace the \"ALL.Net\" logo with a random PNG image from this directory.",
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zh: "从此目录中随机选择一张 PNG 图片用于「ALL.Net」标志")]
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private static readonly string allNetLogoDir = "LocalAssets/AllNetLogo";
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private readonly static List<Sprite> segaLogo = [];
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private readonly static List<Sprite> allNetLogo = [];
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public static void OnBeforePatch()
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{
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EnumSprite(segaLogo, FileSystem.ResolvePath(segaLogoDir));
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EnumSprite(allNetLogo, FileSystem.ResolvePath(allNetLogoDir));
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}
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private static void EnumSprite(List<Sprite> collection, string path)
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{
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if (!Directory.Exists(path)) return;
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foreach (var file in Directory.EnumerateFiles(path, "*.png"))
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{
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var data = File.ReadAllBytes(file);
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var texture2D = new Texture2D(1, 1, TextureFormat.RGBA32, false);
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if (texture2D.LoadImage(data))
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{
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collection.Add(Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f)));
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}
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}
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}
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[HarmonyPatch(typeof(AdvertiseProcess), "OnStart")]
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[HarmonyPostfix]
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private static void AdvProcessPostFix(AdvertiseMonitor[] ____monitors)
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{
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if (segaLogo.Count > 0)
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{
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var logo = segaLogo[UnityEngine.Random.Range(0, segaLogo.Count)];
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foreach (var monitor in ____monitors)
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{
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monitor.transform.Find("Canvas/Main/SegaAllNet_LOGO/NUL_ADT_SegaAllNet_LOGO/SegaLogo").GetComponent<Image>().sprite = logo;
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}
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}
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if (allNetLogo.Count > 0)
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{
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var logo = allNetLogo[UnityEngine.Random.Range(0, allNetLogo.Count)];
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foreach (var monitor in ____monitors)
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{
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monitor.transform.Find("Canvas/Main/SegaAllNet_LOGO/NUL_ADT_SegaAllNet_LOGO/AllNetLogo").GetComponent<Image>().sprite = logo;
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}
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}
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}
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}
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