mirror of
https://github.com/MewoLab/AquaDX.git
synced 2026-02-08 10:17:27 +08:00
更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用) 旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们 Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default) Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
79 lines
2.9 KiB
C#
79 lines
2.9 KiB
C#
using System.Collections.Generic;
|
|
using AquaMai.Config.Attributes;
|
|
using HarmonyLib;
|
|
using Monitor;
|
|
using UI;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace AquaMai.Mods.Fancy;
|
|
|
|
[ConfigSection(
|
|
en: """
|
|
Custom track start difficulty image (not really custom difficulty).
|
|
Requires CustomSkins to be enabled.
|
|
Will load four image resources through custom skins: musicBase, musicTab, musicLvBase, musicLvText.
|
|
""",
|
|
zh: """
|
|
自定义在歌曲开始界面上显示的难度贴图 (并不是真的自定义难度)
|
|
需要启用自定义皮肤功能
|
|
会通过自定义皮肤加载四个图片资源: musicBase, musicTab, musicLvBase, musicLvText
|
|
""")]
|
|
public class CustomTrackStartDiff
|
|
{
|
|
// 自定义在歌曲开始界面上显示的难度 (并不是真的自定义难度)
|
|
// 需要启用自定义皮肤功能
|
|
// 会加载四个图片资源: musicBase, musicTab, musicLvBase, musicLvText
|
|
|
|
[HarmonyPostfix]
|
|
[HarmonyPatch(typeof(TrackStartMonitor), "SetTrackStart")]
|
|
private static void DisableTabs(
|
|
MultipleImage ____musicBaseImage,
|
|
MultipleImage ____musicTabImage,
|
|
SpriteCounter ____difficultySingle,
|
|
SpriteCounter ____difficultyDouble,
|
|
Image ____levelTextImage,
|
|
List<ResultMonitor.SpriteSheet> ____musicLevelSpriteSheets,
|
|
TimelineRoot ____musicDetail
|
|
)
|
|
{
|
|
var texture = CustomSkins.CustomTrackStart[0];
|
|
if (texture != null)
|
|
{
|
|
____musicBaseImage.MultiSprites[6] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f), 100f);
|
|
____musicBaseImage.ChangeSprite(6);
|
|
}
|
|
|
|
texture = CustomSkins.CustomTrackStart[1];
|
|
if (texture != null)
|
|
{
|
|
____musicTabImage.MultiSprites[6] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f), 100f);
|
|
____musicTabImage.ChangeSprite(6);
|
|
}
|
|
|
|
texture = CustomSkins.CustomTrackStart[2];
|
|
if (texture != null)
|
|
{
|
|
var lvBase = Traverse.Create(____musicDetail).Field<MultipleImage>("_lv_Base").Value;
|
|
lvBase.MultiSprites[6] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f), 100f);
|
|
lvBase.ChangeSprite(6);
|
|
}
|
|
|
|
texture = CustomSkins.CustomTrackStart[3];
|
|
if (texture != null)
|
|
{
|
|
var original = ____musicLevelSpriteSheets[0].Sheet;
|
|
var sheet = new Sprite[original.Length];
|
|
for (var i = 0; i < original.Length; i++)
|
|
{
|
|
var sprite = original[i];
|
|
sheet[i] = Sprite.Create(texture, sprite.textureRect, new Vector2(0.5f, 0.5f), 100f);
|
|
}
|
|
|
|
____difficultySingle.SetSpriteSheet(sheet);
|
|
____difficultyDouble.SetSpriteSheet(sheet);
|
|
____levelTextImage.sprite = sheet[14];
|
|
}
|
|
}
|
|
}
|