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更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用) 旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们 Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default) Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using AquaMai.Config.Attributes;
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using AquaMai.Core.Helpers;
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using HarmonyLib;
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using Main;
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using UnityEngine;
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namespace AquaMai.Mods.Utils;
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[ConfigSection(
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en: "Display framerate.",
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zh: "显示帧率")]
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public class DisplayFrameRate
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{
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[HarmonyPatch(typeof(GameMainObject), "Awake")]
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[HarmonyPostfix]
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public static void ShowUi(GameMainObject __instance)
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{
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__instance.gameObject.AddComponent<Ui>();
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}
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private class Ui : MonoBehaviour
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{
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private static float sampleTime = 1f;
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private static int frame;
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private static float time;
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private static float fps;
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public void OnGUI()
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{
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var labelStyle = GUI.skin.GetStyle("label");
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labelStyle.fontSize = GuiSizes.FontSize;
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labelStyle.alignment = TextAnchor.MiddleCenter;
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const float x = 10f;
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const float y = 10f;
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var width = GuiSizes.FontSize * 7f;
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var height = GuiSizes.LabelHeight * 1.5f;
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frame += 1;
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time += Time.deltaTime;
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if (time >= sampleTime)
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{
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fps = frame / time;
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frame = 0;
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time = 0;
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}
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GUI.Box(new Rect(x, y, width, height), "");
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GUI.Label(new Rect(x, y, width, height), $"{fps:0.0} FPS");
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}
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}
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}
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