Files
AquaDX/AquaMai/AquaMai.Mods/Utils/DisplayFrameRate.cs
Menci 37044dae01 [RF] AquaMai configuration refactor (#82)
更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用)
旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们

Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default)
Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
2024-11-25 01:25:19 +08:00

54 lines
1.3 KiB
C#

using AquaMai.Config.Attributes;
using AquaMai.Core.Helpers;
using HarmonyLib;
using Main;
using UnityEngine;
namespace AquaMai.Mods.Utils;
[ConfigSection(
en: "Display framerate.",
zh: "显示帧率")]
public class DisplayFrameRate
{
[HarmonyPatch(typeof(GameMainObject), "Awake")]
[HarmonyPostfix]
public static void ShowUi(GameMainObject __instance)
{
__instance.gameObject.AddComponent<Ui>();
}
private class Ui : MonoBehaviour
{
private static float sampleTime = 1f;
private static int frame;
private static float time;
private static float fps;
public void OnGUI()
{
var labelStyle = GUI.skin.GetStyle("label");
labelStyle.fontSize = GuiSizes.FontSize;
labelStyle.alignment = TextAnchor.MiddleCenter;
const float x = 10f;
const float y = 10f;
var width = GuiSizes.FontSize * 7f;
var height = GuiSizes.LabelHeight * 1.5f;
frame += 1;
time += Time.deltaTime;
if (time >= sampleTime)
{
fps = frame / time;
frame = 0;
time = 0;
}
GUI.Box(new Rect(x, y, width, height), "");
GUI.Label(new Rect(x, y, width, height), $"{fps:0.0} FPS");
}
}
}