feat(multiplayer): support countdown
This commit is contained in:
@@ -1,11 +1,11 @@
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from __future__ import annotations
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from enum import IntEnum
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from typing import Annotated, ClassVar, Literal
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from typing import ClassVar, Literal
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from app.models.signalr import SignalRMeta, SignalRUnionMessage, UserState
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from app.models.signalr import SignalRUnionMessage, UserState
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from pydantic import BaseModel, Field
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from pydantic import BaseModel
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class _UserActivity(SignalRUnionMessage): ...
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@@ -100,12 +100,9 @@ UserActivity = (
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class UserPresence(BaseModel):
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activity: Annotated[
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UserActivity | None, Field(default=None), SignalRMeta(use_upper_case=True)
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]
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status: Annotated[
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OnlineStatus | None, Field(default=None), SignalRMeta(use_upper_case=True)
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]
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activity: UserActivity | None = None
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status: OnlineStatus | None = None
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@property
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def pushable(self) -> bool:
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@@ -53,10 +53,14 @@ class MultiplayerRoomSettings(BaseModel):
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auto_start_duration: timedelta = timedelta(seconds=0)
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auto_skip: bool = False
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@property
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def auto_start_enabled(self) -> bool:
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return self.auto_start_duration != timedelta(seconds=0)
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class BeatmapAvailability(BaseModel):
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state: DownloadState = DownloadState.UNKNOWN
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progress: float | None = None
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download_progress: float | None = None
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class _MatchUserState(SignalRUnionMessage): ...
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@@ -283,10 +287,12 @@ class PlaylistItem(BaseModel):
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return copy
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class _MultiplayerCountdown(BaseModel):
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class _MultiplayerCountdown(SignalRUnionMessage):
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id: int = 0
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remaining: timedelta
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is_exclusive: bool = False
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time_remaining: timedelta
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is_exclusive: Annotated[
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bool, Field(default=True), SignalRMeta(member_ignore=True)
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] = True
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class MatchStartCountdown(_MultiplayerCountdown):
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@@ -310,7 +316,7 @@ class MultiplayerRoomUser(BaseModel):
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user_id: int
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state: MultiplayerUserState = MultiplayerUserState.IDLE
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availability: BeatmapAvailability = BeatmapAvailability(
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state=DownloadState.UNKNOWN, progress=None
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state=DownloadState.UNKNOWN, download_progress=None
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)
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mods: list[APIMod] = Field(default_factory=list)
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match_state: MatchUserState | None = None
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@@ -602,8 +608,8 @@ class CountdownInfo:
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def __init__(self, countdown: MultiplayerCountdown):
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self.countdown = countdown
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self.duration = (
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countdown.remaining
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if countdown.remaining > timedelta(seconds=0)
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countdown.time_remaining
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if countdown.time_remaining > timedelta(seconds=0)
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else timedelta(seconds=0)
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)
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@@ -776,13 +782,12 @@ class ServerMultiplayerRoom:
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):
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async def _countdown_task(self: "ServerMultiplayerRoom"):
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await asyncio.sleep(info.duration.total_seconds())
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await self.stop_countdown(countdown)
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if on_complete is not None:
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await on_complete(self)
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await self.stop_countdown(countdown)
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if countdown.is_exclusive:
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await self.stop_all_countdowns()
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countdown.id = await self.get_next_countdown_id()
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info = CountdownInfo(countdown)
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self.room.active_countdowns.append(info.countdown)
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@@ -793,21 +798,14 @@ class ServerMultiplayerRoom:
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info.task = asyncio.create_task(_countdown_task(self))
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async def stop_countdown(self, countdown: MultiplayerCountdown):
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info = next(
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(
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info
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for info in self._tracked_countdown.values()
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if info.countdown.id == countdown.id
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),
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None,
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)
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info = self._tracked_countdown.get(countdown.id)
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if info is None:
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return
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if info.task is not None and not info.task.done():
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info.task.cancel()
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del self._tracked_countdown[countdown.id]
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self.room.active_countdowns.remove(countdown)
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await self.hub.send_match_event(self, CountdownStoppedEvent(id=countdown.id))
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if info.task is not None and not info.task.done():
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info.task.cancel()
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async def stop_all_countdowns(self):
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for countdown in list(self._tracked_countdown.values()):
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@@ -817,19 +815,19 @@ class ServerMultiplayerRoom:
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self.room.active_countdowns.clear()
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class _MatchServerEvent(BaseModel): ...
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class _MatchServerEvent(SignalRUnionMessage): ...
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class CountdownStartedEvent(_MatchServerEvent):
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countdown: MultiplayerCountdown
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type: Literal[0] = Field(default=0, exclude=True)
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union_type: ClassVar[Literal[0]] = 0
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class CountdownStoppedEvent(_MatchServerEvent):
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id: int
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type: Literal[1] = Field(default=1, exclude=True)
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union_type: ClassVar[Literal[1]] = 1
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MatchServerEvent = CountdownStartedEvent | CountdownStoppedEvent
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@@ -13,7 +13,6 @@ from pydantic import (
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class SignalRMeta:
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member_ignore: bool = False # implement of IgnoreMember (msgpack) attribute
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json_ignore: bool = False # implement of JsonIgnore (json) attribute
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use_upper_case: bool = False # use upper CamelCase for field names
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use_abbr: bool = True
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@@ -19,12 +19,14 @@ from app.models.multiplayer_hub import (
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GameplayAbortReason,
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MatchRequest,
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MatchServerEvent,
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MatchStartCountdown,
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MultiplayerClientState,
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MultiplayerRoom,
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MultiplayerRoomSettings,
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MultiplayerRoomUser,
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PlaylistItem,
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ServerMultiplayerRoom,
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ServerShuttingDownCountdown,
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StartMatchCountdownRequest,
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StopCountdownRequest,
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)
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@@ -160,7 +162,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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availability = user.availability
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if (
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availability.state == beatmap_availability.state
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and availability.progress == beatmap_availability.progress
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and availability.download_progress == beatmap_availability.download_progress
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):
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return
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user.availability = beatmap_availability
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@@ -512,6 +514,25 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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async def update_room_state(self, room: ServerMultiplayerRoom):
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match room.room.state:
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case MultiplayerRoomState.OPEN:
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if room.room.settings.auto_start_enabled:
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if (
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not room.queue.current_item.expired
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and any(
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u.state == MultiplayerUserState.READY
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for u in room.room.users
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)
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and not any(
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isinstance(countdown, MatchStartCountdown)
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for countdown in room.room.active_countdowns
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)
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):
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await room.start_countdown(
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MatchStartCountdown(
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time_remaining=room.room.settings.auto_start_duration
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),
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self.start_match,
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)
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case MultiplayerRoomState.WAITING_FOR_LOAD:
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played_count = len(
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[True for user in room.room.users if user.state.is_playing]
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@@ -610,7 +631,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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)
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await room.start_countdown(
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ForceGameplayStartCountdown(
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remaining=timedelta(seconds=GAMEPLAY_LOAD_TIMEOUT)
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time_remaining=timedelta(seconds=GAMEPLAY_LOAD_TIMEOUT)
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),
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self.start_gameplay,
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)
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@@ -885,15 +906,34 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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raise InvokeException("You are not in this room")
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if isinstance(request, StartMatchCountdownRequest):
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# TODO: countdown
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...
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if room.host and room.host.user_id != user.user_id:
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raise InvokeException("You are not the host of this room")
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if room.state != MultiplayerRoomState.OPEN:
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raise InvokeException("Cannot start a countdown during ongoing play")
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await server_room.start_countdown(
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MatchStartCountdown(time_remaining=request.duration),
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self.start_match,
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)
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elif isinstance(request, StopCountdownRequest):
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...
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countdown = next(
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(c for c in room.active_countdowns if c.id == request.id),
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None,
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)
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if countdown is None:
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return
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if (
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isinstance(countdown, MatchStartCountdown)
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and room.settings.auto_start_enabled
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) or isinstance(
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countdown, (ForceGameplayStartCountdown | ServerShuttingDownCountdown)
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):
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raise InvokeException("Cannot stop the requested countdown")
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await server_room.stop_countdown(countdown)
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else:
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await server_room.match_type_handler.handle_request(user, request)
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async def InvitePlayer(self, client: Client, user_id: int):
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print(f"Inviting player... {client.user_id} {user_id}")
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store = self.get_or_create_state(client)
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if store.room_id == 0:
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raise InvokeException("You are not in a room")
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@@ -15,7 +15,7 @@ from typing import (
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)
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from app.models.signalr import SignalRMeta, SignalRUnionMessage
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from app.utils import camel_to_snake, snake_to_camel
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from app.utils import camel_to_snake, snake_to_camel, snake_to_pascal
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import msgpack_lazer_api as m
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from pydantic import BaseModel
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@@ -98,7 +98,7 @@ class MsgpackProtocol:
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elif issubclass(typ, datetime.datetime):
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return [v, 0]
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elif issubclass(typ, datetime.timedelta):
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return int(v.total_seconds())
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return int(v.total_seconds() * 10_000_000)
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elif isinstance(v, dict):
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return {
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cls.serialize_msgpack(k): cls.serialize_msgpack(value)
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@@ -216,8 +216,8 @@ class MsgpackProtocol:
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elif inspect.isclass(typ) and issubclass(typ, datetime.datetime):
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return v[0]
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elif inspect.isclass(typ) and issubclass(typ, datetime.timedelta):
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return datetime.timedelta(seconds=int(v))
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elif isinstance(v, list):
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return datetime.timedelta(seconds=int(v / 10_000_000))
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elif get_origin(typ) is list:
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return [cls.validate_object(item, get_args(typ)[0]) for item in v]
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elif inspect.isclass(typ) and issubclass(typ, Enum):
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list_ = list(typ)
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@@ -300,10 +300,10 @@ class MsgpackProtocol:
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class JSONProtocol:
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@classmethod
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def serialize_to_json(cls, v: Any, dict_key: bool = False):
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def serialize_to_json(cls, v: Any, dict_key: bool = False, in_union: bool = False):
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typ = v.__class__
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if issubclass(typ, BaseModel):
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return cls.serialize_model(v)
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return cls.serialize_model(v, in_union)
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elif isinstance(v, dict):
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return {
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cls.serialize_to_json(k, True): cls.serialize_to_json(value)
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@@ -327,22 +327,28 @@ class JSONProtocol:
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return v
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@classmethod
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def serialize_model(cls, v: BaseModel) -> dict[str, Any]:
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def serialize_model(cls, v: BaseModel, in_union: bool = False) -> dict[str, Any]:
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d = {}
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is_union = issubclass(v.__class__, SignalRUnionMessage)
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for field, info in v.__class__.model_fields.items():
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metadata = next(
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(m for m in info.metadata if isinstance(m, SignalRMeta)), None
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)
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if metadata and metadata.json_ignore:
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continue
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d[
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name = (
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snake_to_camel(
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field,
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metadata.use_upper_case if metadata else False,
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metadata.use_abbr if metadata else True,
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)
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] = cls.serialize_to_json(getattr(v, field))
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if issubclass(v.__class__, SignalRUnionMessage):
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if not is_union
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else snake_to_pascal(
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field,
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metadata.use_abbr if metadata else True,
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)
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)
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d[name] = cls.serialize_to_json(getattr(v, field), in_union=is_union)
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if is_union and not in_union:
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return {
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"$dtype": v.__class__.__name__,
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"$value": d,
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@@ -360,11 +366,12 @@ class JSONProtocol:
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)
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if metadata and metadata.json_ignore:
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continue
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value = v.get(
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snake_to_camel(
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field, not from_union, metadata.use_abbr if metadata else True
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)
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name = (
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snake_to_camel(field, metadata.use_abbr if metadata else True)
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if not from_union
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else snake_to_pascal(field, metadata.use_abbr if metadata else True)
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)
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value = v.get(name)
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anno = typ.model_fields[field].annotation
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if anno is None:
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d[field] = value
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@@ -433,7 +440,7 @@ class JSONProtocol:
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return datetime.timedelta(minutes=int(parts[0]), seconds=int(parts[1]))
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elif len(parts) == 1:
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return datetime.timedelta(seconds=int(parts[0]))
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elif isinstance(v, list):
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elif get_origin(typ) is list:
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return [cls.validate_object(item, get_args(typ)[0]) for item in v]
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elif inspect.isclass(typ) and issubclass(typ, Enum):
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list_ = list(typ)
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38
app/utils.py
38
app/utils.py
@@ -21,7 +21,7 @@ def camel_to_snake(name: str) -> str:
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return "".join(result)
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def snake_to_camel(name: str, lower_case: bool = True, use_abbr: bool = True) -> str:
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def snake_to_camel(name: str, use_abbr: bool = True) -> str:
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"""Convert a snake_case string to camelCase."""
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if not name:
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return name
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@@ -50,9 +50,43 @@ def snake_to_camel(name: str, lower_case: bool = True, use_abbr: bool = True) ->
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if part.lower() in abbreviations and use_abbr:
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result.append(part.upper())
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else:
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if result or not lower_case:
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if result:
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result.append(part.capitalize())
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else:
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result.append(part.lower())
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return "".join(result)
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def snake_to_pascal(name: str, use_abbr: bool = True) -> str:
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"""Convert a snake_case string to PascalCase."""
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if not name:
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return name
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parts = name.split("_")
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if not parts:
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return name
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# 常见缩写词列表
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abbreviations = {
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"id",
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"url",
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"api",
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"http",
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"https",
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"xml",
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"json",
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"css",
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"html",
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"sql",
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"db",
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}
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result = []
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for part in parts:
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if part.lower() in abbreviations and use_abbr:
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result.append(part.upper())
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else:
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result.append(part.capitalize())
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return "".join(result)
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