feat(multiplayer): supoort manage user (kick, transfer host, leave)

This commit is contained in:
MingxuanGame
2025-08-03 13:50:59 +00:00
parent 2600fa499f
commit c2579e86eb

View File

@@ -1,7 +1,7 @@
from __future__ import annotations
import asyncio
from datetime import timedelta
from datetime import UTC, datetime, timedelta
from typing import override
from app.database import Room
@@ -33,7 +33,8 @@ from app.models.score import GameMode
from .hub import Client, Hub
from sqlmodel import select
from sqlalchemy import update
from sqlmodel import col, select
from sqlmodel.ext.asyncio.session import AsyncSession
GAMEPLAY_LOAD_TIMEOUT = 30
@@ -627,3 +628,114 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
"MatchEvent",
event,
)
async def make_user_leave(
self,
client: Client,
room: ServerMultiplayerRoom,
user: MultiplayerRoomUser,
kicked: bool = False,
):
self.remove_from_group(client, self.group_id(room.room.room_id))
room.room.users.remove(user)
if len(room.room.users) == 0:
await self.end_room(room)
await self.update_room_state(room)
if room.room.host and room.room.host.user_id == user.user_id:
next_host = room.room.users[0]
await self.set_host(room, next_host)
if kicked:
await self.call_noblock(client, "UserKicked", user)
await self.broadcast_group_call(
self.group_id(room.room.room_id), "UserKicked", user
)
else:
await self.broadcast_group_call(
self.group_id(room.room.room_id), "UserLeft", user
)
target_store = self.state.get(user.user_id)
if target_store:
target_store.room_id = 0
async def end_room(self, room: ServerMultiplayerRoom):
assert room.room.host
async with AsyncSession(engine) as session:
await session.execute(
update(Room)
.where(col(Room.id) == room.room.room_id)
.values(
name=room.room.settings.name,
ended_at=datetime.now(UTC),
type=room.room.settings.match_type,
queue_mode=room.room.settings.queue_mode,
auto_skip=room.room.settings.auto_skip,
auto_start_duration=int(
room.room.settings.auto_start_duration.total_seconds()
),
host_id=room.room.host.user_id,
)
)
del self.rooms[room.room.room_id]
async def LeaveRoom(self, client: Client):
store = self.get_or_create_state(client)
if store.room_id == 0:
return
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
room = server_room.room
user = next((u for u in room.users if u.user_id == client.user_id), None)
if user is None:
raise InvokeException("You are not in this room")
await self.make_user_leave(client, server_room, user)
async def KickUser(self, client: Client, user_id: int):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
room = server_room.room
if room.host is None or room.host.user_id != client.user_id:
raise InvokeException("You are not the host of this room")
user = next((u for u in room.users if u.user_id == user_id), None)
if user is None:
raise InvokeException("User not found in this room")
target_client = self.get_client_by_id(str(user.user_id))
if target_client is None:
return
await self.make_user_leave(target_client, server_room, user, kicked=True)
async def set_host(self, room: ServerMultiplayerRoom, user: MultiplayerRoomUser):
room.room.host = user
await self.broadcast_group_call(
self.group_id(room.room.room_id),
"HostChanged",
user.user_id,
)
async def TransferHost(self, client: Client, user_id: int):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
room = server_room.room
if room.host is None or room.host.user_id != client.user_id:
raise InvokeException("You are not the host of this room")
new_host = next((u for u in room.users if u.user_id == user_id), None)
if new_host is None:
raise InvokeException("User not found in this room")
await self.set_host(server_room, new_host)