35a7bc19da4d9768b07d07f0253f0129cf6bea9c
Improved error handling in the multiplayer room creation endpoint by restoring try/except blocks for JSON decoding and general exceptions. Updated user removal logic to fetch the full Room object instead of selected columns, simplifying access to room attributes.
g0v0-server
简体中文 | English
This is an osu! API server implemented with FastAPI + MySQL + Redis, supporting most features of osu! API v1, v2, and osu!lazer.
Features
- OAuth 2.0 Authentication: Supports password and refresh token flows.
- User Data Management: Complete user information, statistics, achievements, etc.
- Multi-game Mode Support: osu! (RX, AP), taiko (RX), catch (RX), mania.
- Database Persistence: MySQL for storing user data.
- Cache Support: Redis for caching tokens and session information.
- Multiple Storage Backends: Supports local storage, Cloudflare R2, and AWS S3.
- Containerized Deployment: Docker and Docker Compose support.
Quick Start
Using Docker Compose (Recommended)
-
Clone the project
git clone https://github.com/GooGuTeam/g0v0-server.git cd g0v0-server -
Create a
.envfilePlease see wiki to modify the .env file.
cp .env.example .env -
Start the service
# Standard server docker-compose -f docker-compose.yml up -d # Enable osu!RX and osu!AP statistics (ppy-sb pp algorithm) docker-compose -f docker-compose-osurx.yml up -d -
Connect to the server from the game
Use a custom osu!lazer client, or use LazerAuthlibInjection, and change the server settings to the server's address.
Updating the Database
Refer to the Database Migration Guide
License
MIT License
Contributing
The project is currently in a state of rapid iteration. Issues and Pull Requests are welcome!
See Contributing Guide for more information.
Discussion
- Discord: https://discord.gg/AhzJXXWYfF
- QQ Group:
1059561526
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