21 Commits

Author SHA1 Message Date
Lost-MSth
5de274fdf5 Update to v2.8.1 2022-02-20 23:36:44 +08:00
Lost-MSth
b60457c38b Ready to update to v2.8.1
Wait for chart constants and character values.
2022-02-17 21:16:57 +08:00
Lost-MSth
35b954e549 Fix two bugs
- Fix a bug when downloading a beyond chart which has another audio file.

- Fix a safety problem when downloading.
2022-02-14 16:35:36 +08:00
Lost-MSth
ceebba4664 Fix a bug
Fix a bug that the high version of ios client cannot log in.
2022-01-27 19:26:13 +08:00
Lost-MSth
5bc9b9a3dc Fix a bug
Fix a bug about link play not getting the right address.
If you use reverse proxy, this may be helpful.
2022-01-24 22:38:43 +08:00
Lost-MSth
d9a543bc5a Change something about constant table and aggregate 2022-01-24 21:44:37 +08:00
Lost-MSth
4666c9c153 Merge pull request #35 from Young-Lord/master
加入aggregate
2022-01-24 21:28:44 +08:00
Lost-MSth
32bcbb0ccd Change something about aggregate 2022-01-24 21:22:38 +08:00
Young-Lord
34497d0638 Remove requests from requirements 2022-01-22 10:42:42 +08:00
Young-Lord
23bf3c020f Change the implement of experimental agreegate API 2022-01-22 10:40:06 +08:00
Young-Lord
e1fc1bbcd1 Minor fix 2022-01-22 07:35:57 +08:00
Young-Lord
355ec3557f Add experimental aggregate API 2022-01-21 22:55:23 +08:00
Young-Lord
cc4ac192e7 Update .gitignore 2022-01-21 22:53:22 +08:00
Lost-MSth
5068c7215c Merge pull request #34 from Lost-MSth/test
Update to v2.8
2022-01-20 16:43:31 +08:00
Lost-MSth
99f05cabb7 Update README.md 2022-01-20 16:42:33 +08:00
Lost-MSth
1a097bc4d0 Update to v2.8 2022-01-20 16:39:57 +08:00
Lost-MSth
849f4f7260 Add Link Play 2022-01-19 17:52:32 +08:00
Lost-MSth
add81ee639 Update README.md 2022-01-18 15:39:27 +08:00
Lost-MSth
b927ad23f8 Update to v2.7.2 without release
- Unlock the character **marija**
- Update the song database
2021-12-26 21:29:12 +08:00
Lost-MSth
8bc74b36c7 Update to v2.7.1 without release
- Unlock the character **shirahime**
- Fix the values of two characters
- Update the song database

> It will take more time for me to make the Link Play system. I am not sure how much time it will take, because it is a new challenge for me.
2021-12-13 00:26:01 +08:00
Lost-MSth
7dc8bfea9a Fix a bug
#32
Fix a bug about register
2021-11-21 13:57:09 +08:00
31 changed files with 2784 additions and 1312 deletions

4
.gitignore vendored
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@@ -1 +1,5 @@
*.log *.log
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class

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@@ -21,6 +21,7 @@ This procedure is mainly used for study and research, and shall not be used for
- PTT - PTT
- 世界排名 Global rank - 世界排名 Global rank
- 排名 Rank - 排名 Rank
- Link Play
- 好友系统 Friends - 好友系统 Friends
- 数据同步 Data synchronization - 数据同步 Data synchronization
- 爬梯 Climbing steps - 爬梯 Climbing steps
@@ -64,30 +65,30 @@ It is just so interesting. What it can do is under exploration.
> >
> Tips: When updating, please keep the original database in case of data loss. > Tips: When updating, please keep the original database in case of data loss.
### Version 2.7.0
- 适用于Arcaea 3.9.0版本 For Arcaea 3.9.0 ### Version 2.8.1
- 适用于Arcaea 3.12.0版本 For Arcaea 3.12.0
- 更新了歌曲数据库 Update the song database. - 更新了歌曲数据库 Update the song database.
- 新搭档 **爱丽丝 & 坦尼尔(小步舞曲)** 已解锁 Unlock the new character **Alice & Tenniel (Minuet)**. - 新搭档**维塔**已解锁 Unlock the character **Vita**.
-搭档 **对立(挽歌)** 已解锁 Unlock the new character **Tairitsu (Elegy)**. -增对**维塔**的技能支持 Add support for the skill of **Vita**.
- 搭档 **爱托** 已觉醒 Uncap the character **Eto**. - 修正世界模式进度计算方式 Revise the algorithm of world mode progress.
- 搭档 **露娜** 已觉醒 Uncap the character **Luna**. - 修复世界模式下 **对立(风暴)** 数值计算错误的问题 Fix the wrong value of **Tairitsu(Tempest)** in the World Mode.
- 新增爱托和露娜的觉醒技能(可能有问题) Add the uncapped skills of Eto and Luna (There may be bugs.).
- 新增是否同步角色表的设置选项 Add the setting option of whether updating the character table.
- 以下是累积更新 The following are cumulative updates: - 以下是累积更新 The following are cumulative updates:
- 添加购买物品含有以太之滴的支持 Add support for purchasing items containing generic cores. - #35 集成式接口优化By Young-Lord Optimize `aggregate` interface. (By Young-Lord)
- 修复关于购买物品打折的问题 Fix a bug about purchase discount. - 新增填写Link Play服务器地址的选项解决地址无法正确自动获取的问题 Add the option of filling in Link Play server address, which can solve the problem that the address cannot be obtained automatically.
- 修复关于数据库同步的问题这可能导致api_login表为空 Fix a bug about database synchronization, which may make 'api_login' table empty. - 修复高版本iOS客户端无法登陆的问题 Fix a bug that the high version of iOS client cannot log in.
- 新增登出API接口 Update a logout API. - 修复有关下载的安全性问题 Fix a safety problem about downloading.
- 修复有不同音频的Beyond谱面无法下载的问题 Fix a bug about unable to download a beyond chart which has another audio file.
> 提示:某些数据可能尚不完整,某个单曲的解锁和某两个角色的数据可能会有问题
> Tips: Some data may not be complete, so there may be problems with the unlocking of a single song and the data of two characters.
## 运行环境与依赖 Running environment and requirements ## 运行环境与依赖 Running environment and requirements
- Windows/Linux/Mac OS/Android - Windows/Linux/Mac OS/Android...
- Python 3 - Python 3
- Flask module - Flask module, Cryptography module
- Charles, IDA, proxy app... (optional) - Charles, IDA, proxy app... (optional)
<!-- <!--

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@@ -4,7 +4,7 @@ import json
# 数据库初始化文件删掉arcaea_database.db文件后运行即可谨慎使用 # 数据库初始化文件删掉arcaea_database.db文件后运行即可谨慎使用
ARCAEA_SERVER_VERSION = 'v2.7.0' ARCAEA_SERVER_VERSION = 'v2.8.1'
def main(path='./'): def main(path='./'):
@@ -299,46 +299,46 @@ def main(path='./'):
# 搭档初始化 # 搭档初始化
char = ['hikari', 'tairitsu', 'kou', 'sapphire', 'lethe', '', 'Tairitsu(Axium)', 'Tairitsu(Grievous Lady)', 'stella', 'Hikari & Fisica', 'ilith', 'eto', 'luna', 'shirabe', 'Hikari(Zero)', 'Hikari(Fracture)', 'Hikari(Summer)', 'Tairitsu(Summer)', 'Tairitsu & Trin', char = ['hikari', 'tairitsu', 'kou', 'sapphire', 'lethe', '', 'Tairitsu(Axium)', 'Tairitsu(Grievous Lady)', 'stella', 'Hikari & Fisica', 'ilith', 'eto', 'luna', 'shirabe', 'Hikari(Zero)', 'Hikari(Fracture)', 'Hikari(Summer)', 'Tairitsu(Summer)', 'Tairitsu & Trin',
'ayu', 'Eto & Luna', 'yume', 'Seine & Hikari', 'saya', 'Tairitsu & Chuni Penguin', 'Chuni Penguin', 'haruna', 'nono', 'MTA-XXX', 'MDA-21', 'kanae', 'Hikari(Fantasia)', 'Tairitsu(Sonata)', 'sia', 'DORO*C', 'Tairitsu(Tempest)', 'brillante', 'Ilith(Summer)', 'etude', 'Alice & Tenniel', 'Luna & Mia', 'areus', 'seele', 'isabelle', 'mir', 'lagrange', 'linka', 'nami', 'Saya & Elizabeth', 'lily', 'kanae(midsummer)', 'alice&tenniel(minuet)', 'tairitsu(elegy)'] 'ayu', 'Eto & Luna', 'yume', 'Seine & Hikari', 'saya', 'Tairitsu & Chuni Penguin', 'Chuni Penguin', 'haruna', 'nono', 'MTA-XXX', 'MDA-21', 'kanae', 'Hikari(Fantasia)', 'Tairitsu(Sonata)', 'sia', 'DORO*C', 'Tairitsu(Tempest)', 'brillante', 'Ilith(Summer)', 'etude', 'Alice & Tenniel', 'Luna & Mia', 'areus', 'seele', 'isabelle', 'mir', 'lagrange', 'linka', 'nami', 'Saya & Elizabeth', 'lily', 'kanae(midsummer)', 'alice&tenniel(minuet)', 'tairitsu(elegy)', 'marija', 'vita']
skill_id = ['gauge_easy', '', '', '', 'note_mirror', '', '', 'gauge_hard', 'frag_plus_10_pack_stellights', 'gauge_easy|frag_plus_15_pst&prs', 'gauge_hard|fail_frag_minus_100', 'frag_plus_5_side_light', 'visual_hide_hp', 'frag_plus_5_side_conflict', 'challenge_fullcombo_0gauge', 'gauge_overflow', 'gauge_easy|note_mirror', 'note_mirror', 'visual_tomato_pack_tonesphere', skill_id = ['gauge_easy', '', '', '', 'note_mirror', '', '', 'gauge_hard', 'frag_plus_10_pack_stellights', 'gauge_easy|frag_plus_15_pst&prs', 'gauge_hard|fail_frag_minus_100', 'frag_plus_5_side_light', 'visual_hide_hp', 'frag_plus_5_side_conflict', 'challenge_fullcombo_0gauge', 'gauge_overflow', 'gauge_easy|note_mirror', 'note_mirror', 'visual_tomato_pack_tonesphere',
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', '', '', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', '', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', '', ''] 'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', '', '', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', '', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', '', '', 'visual_ghost_skynotes', 'skill_vita']
skill_id_uncap = ['', '', 'frags_kou', '', 'visual_ink', '', '', '', '', '', '', 'eto_uncap', 'luna_uncap', 'shirabe_entry_fee', skill_id_uncap = ['', '', 'frags_kou', '', 'visual_ink', '', '', '', '', '', '', 'eto_uncap', 'luna_uncap', 'shirabe_entry_fee',
'', '', '', '', '', '', '', 'frags_yume', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', ''] '', '', '', '', '', 'ayu_uncap', '', 'frags_yume', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '']
skill_unlock_level = [0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, skill_unlock_level = [0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0,
0, 0, 0, 8, 0, 14, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] 0, 0, 0, 8, 0, 14, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0]
frag1 = [55, 55, 60, 50, 47, 0, 47, 57, 41, 22, 50, 54, 60, 56, 78, 42, 41, 61, 52, 50, 52, 32, frag1 = [55, 55, 60, 50, 47, 0, 47, 57, 41, 22, 50, 54, 60, 56, 78, 42, 41, 61, 52, 50, 52, 32,
42, 55, 45, 58, 43, 0.5, 68, 50, 62, 45, 45, 52, 44, 27, 59, 0, 45, 50, 50, 47, 47, 61, 43, 42, 50, 25, 58, 50, 61, 55, 55] 42, 55, 45, 58, 43, 0.5, 68, 50, 62, 45, 45, 52, 44, 27, 59, 0, 45, 50, 50, 47, 47, 61, 43, 42, 50, 25, 58, 50, 61, 45, 45, 38, 34]
prog1 = [35, 55, 47, 50, 60, 0, 60, 70, 58, 45, 70, 45, 42, 46, 61, 67, 49, 44, 28, 45, 24, 46, 52, prog1 = [35, 55, 47, 50, 60, 0, 60, 70, 58, 45, 70, 45, 42, 46, 61, 67, 49, 44, 28, 45, 24, 46, 52,
59, 62, 33, 58, 25, 63, 69, 50, 45, 45, 51, 34, 70, 62, 70, 45, 32, 32, 61, 47, 47, 37, 42, 50, 50, 45, 41, 61, 55, 55] 59, 62, 33, 58, 25, 63, 69, 50, 45, 45, 51, 34, 70, 62, 70, 45, 32, 32, 61, 47, 47, 37, 42, 50, 50, 45, 41, 61, 45, 45, 58, 50]
overdrive1 = [35, 55, 25, 50, 47, 0, 72, 57, 41, 7, 10, 32, 65, 31, 61, 53, 31, 47, 38, 12, 39, 18, overdrive1 = [35, 55, 25, 50, 47, 0, 72, 57, 41, 7, 10, 32, 65, 31, 61, 53, 31, 47, 38, 12, 39, 18,
48, 65, 45, 55, 44, 25, 46, 44, 33, 45, 45, 37, 25, 27, 50, 20, 45, 63, 21, 47, 61, 47, 65, 80, 50, 30, 49, 15, 34, 55, 55] 48, 65, 45, 55, 44, 25, 46, 44, 33, 45, 45, 37, 25, 27, 50, 20, 45, 63, 21, 47, 61, 47, 65, 80, 50, 30, 49, 15, 34, 45, 45, 38, 67]
frag20 = [78, 80, 90, 75, 70, 0, 70, 79, 65, 40, 50, 80, 90, 82, 0, 61, 67, 92, 85, 50, 86, 52, frag20 = [78, 80, 90, 75, 70, 0, 70, 79, 65, 40, 50, 80, 90, 82, 0, 61, 67, 92, 85, 50, 86, 52,
65, 85, 67, 88, 64, 0.5, 95, 70, 95, 50, 80, 87, 71, 50, 85, 0, 80, 75, 50, 70, 70, 90, 65, 80, 100, 50, 68, 60, 90, 80, 80] 65, 85, 67, 88, 64, 0.5, 95, 70, 95, 50, 80, 87, 71, 50, 85, 0, 80, 75, 50, 70, 70, 90, 65, 80, 100, 50, 68, 60, 90, 67, 50, 60, 51]
prog20 = [61, 80, 70, 75, 90, 0, 90, 102, 84, 78, 105, 67, 63, 68, 0, 99, 80, 66, 46, 83, 40, 73, prog20 = [61, 80, 70, 75, 90, 0, 90, 102, 84, 78, 105, 67, 63, 68, 0, 99, 80, 66, 46, 83, 40, 73,
80, 90, 93, 50, 86, 78, 89, 98, 75, 80, 50, 64, 55, 100, 90, 110, 80, 50, 74, 90, 70, 70, 56, 80, 100, 55, 65, 59, 90, 80, 80] 80, 90, 93, 50, 86, 78, 89, 98, 75, 80, 50, 64, 55, 100, 90, 110, 80, 50, 74, 90, 70, 70, 56, 80, 100, 55, 65, 59, 90, 50, 90, 90, 75]
overdrive20 = [61, 80, 47, 75, 70, 0, 95, 79, 65, 31, 50, 59, 90, 58, 0, 78, 50, 70, 62, 49, 64, overdrive20 = [61, 80, 47, 75, 70, 0, 95, 79, 65, 31, 50, 59, 90, 58, 0, 78, 50, 70, 62, 49, 64,
46, 73, 95, 67, 84, 70, 78, 69, 70, 50, 80, 80, 63, 25, 50, 72, 55, 50, 95, 55, 70, 90, 70, 99, 80, 100, 40, 69, 62, 51, 80, 80] 46, 73, 95, 67, 84, 70, 78, 69, 70, 50, 80, 80, 63, 25, 50, 72, 55, 50, 95, 55, 70, 90, 70, 99, 80, 100, 40, 69, 62, 51, 90, 67, 60, 100]
frag30 = [88, 90, 100, 75, 80, 0, 70, 79, 65, 40, 50, 90, 100, 92, 0, 61, 67, 92, 85, 50, 86, 62, frag30 = [88, 90, 100, 75, 80, 0, 70, 79, 65, 40, 50, 90, 100, 92, 0, 61, 67, 92, 85, 50, 86, 62,
65, 85, 67, 88, 74, 0.5, 105, 80, 95, 50, 80, 87, 71, 50, 95, 0, 80, 75, 50, 70, 80, 100, 65, 80, 100, 50, 68, 60, 90, 80, 80] 65, 85, 67, 88, 74, 0.5, 105, 80, 95, 50, 80, 87, 71, 50, 95, 0, 80, 75, 50, 70, 80, 100, 65, 80, 100, 50, 68, 60, 90, 67, 50, 60, 51]
prog30 = [71, 90, 80, 75, 100, 0, 90, 102, 84, 78, 105, 77, 73, 78, 0, 99, 80, 66, 46, 83, 40, 83, prog30 = [71, 90, 80, 75, 100, 0, 90, 102, 84, 78, 105, 77, 73, 78, 0, 99, 80, 66, 46, 93, 40, 83,
80, 90, 93, 50, 96, 88, 99, 108, 75, 80, 50, 64, 55, 100, 100, 110, 80, 50, 74, 90, 80, 80, 56, 80, 100, 55, 65, 59, 90, 80, 80] 80, 90, 93, 50, 96, 88, 99, 108, 75, 80, 50, 64, 55, 100, 100, 110, 80, 50, 74, 90, 80, 80, 56, 80, 100, 55, 65, 59, 90, 50, 90, 90, 75]
overdrive30 = [71, 90, 57, 75, 80, 0, 95, 79, 65, 31, 50, 69, 100, 68, 0, 78, 50, 70, 62, 49, 64, overdrive30 = [71, 90, 57, 75, 80, 0, 95, 79, 65, 31, 50, 69, 100, 68, 0, 78, 50, 70, 62, 59, 64,
56, 73, 95, 67, 84, 80, 88, 79, 80, 50, 80, 80, 63, 25, 50, 82, 55, 50, 95, 55, 70, 100, 80, 99, 80, 100, 40, 69, 62, 51, 80, 80] 56, 73, 95, 67, 84, 80, 88, 79, 80, 50, 80, 80, 63, 25, 50, 82, 55, 50, 95, 55, 70, 100, 80, 99, 80, 100, 40, 69, 62, 51, 90, 67, 60, 100]
char_type = [1, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 0, 0, 0, 2, 3, 1, 0, 0, 0, 1, char_type = [1, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 0, 0, 0, 2, 3, 1, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0] 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]
char_core = { char_core = {
0: [{'core_id': 'core_hollow', 'amount': 25}, {'core_id': 'core_desolate', 'amount': 5}], 0: [{'core_id': 'core_hollow', 'amount': 25}, {'core_id': 'core_desolate', 'amount': 5}],
@@ -355,13 +355,14 @@ def main(path='./'):
42: [{'core_id': 'core_chunithm', 'amount': 15}], 42: [{'core_id': 'core_chunithm', 'amount': 15}],
43: [{'core_id': 'core_chunithm', 'amount': 15}], 43: [{'core_id': 'core_chunithm', 'amount': 15}],
11: [{'core_id': 'core_binary', 'amount': 25}, {'core_id': 'core_hollow', 'amount': 5}], 11: [{'core_id': 'core_binary', 'amount': 25}, {'core_id': 'core_hollow', 'amount': 5}],
12: [{'core_id': 'core_binary', 'amount': 25}, {'core_id': 'core_desolate', 'amount': 5}] 12: [{'core_id': 'core_binary', 'amount': 25}, {'core_id': 'core_desolate', 'amount': 5}],
19: [{'core_id': 'core_colorful', 'amount': 30}]
} }
for i in range(0, 53): for i in range(0, 55):
skill_requires_uncap = 1 if i == 2 else 0 skill_requires_uncap = 1 if i == 2 else 0
if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21, 42, 43, 11, 12]: if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21, 42, 43, 11, 12, 19]:
sql = '''insert into character values(?,?,30,?,?,?,?,?,?,?,?,?,?,?,?,?,?,1)''' sql = '''insert into character values(?,?,30,?,?,?,?,?,?,?,?,?,?,?,?,?,?,1)'''
c.execute(sql, (i, char[i], frag1[i], prog1[i], overdrive1[i], frag20[i], prog20[i], overdrive20[i], c.execute(sql, (i, char[i], frag1[i], prog1[i], overdrive1[i], frag20[i], prog20[i], overdrive20[i],
frag30[i], prog30[i], overdrive30[i], skill_id[i], skill_unlock_level[i], skill_requires_uncap, skill_id_uncap[i], char_type[i])) frag30[i], prog30[i], overdrive30[i], skill_id[i], skill_unlock_level[i], skill_requires_uncap, skill_id_uncap[i], char_type[i]))
@@ -371,23 +372,26 @@ def main(path='./'):
c.execute(sql, (i, char[i], frag1[i], prog1[i], overdrive1[i], frag20[i], prog20[i], overdrive20[i], c.execute(sql, (i, char[i], frag1[i], prog1[i], overdrive1[i], frag20[i], prog20[i], overdrive20[i],
frag30[i], prog30[i], overdrive30[i], skill_id[i], skill_unlock_level[i], skill_requires_uncap, skill_id_uncap[i], char_type[i])) frag30[i], prog30[i], overdrive30[i], skill_id[i], skill_unlock_level[i], skill_requires_uncap, skill_id_uncap[i], char_type[i]))
c.execute('''insert into character values(?,?,20,?,?,?,?,?,?,?,?,?,?,?,?,?,?,0)''', (99,
'shirahime', 38, 33, 28, 66, 58, 50, 66, 58, 50, 'frags_preferred_song', 0, 0, '', 0))
for i in char_core: for i in char_core:
for j in char_core[i]: for j in char_core[i]:
c.execute('''insert into char_item values(?,?,'core',?)''', c.execute('''insert into char_item values(?,?,'core',?)''',
(i, j['core_id'], j['amount'])) (i, j['core_id'], j['amount']))
cores = ['core_hollow', 'core_desolate', 'core_chunithm', 'core_crimson', cores = ['core_hollow', 'core_desolate', 'core_chunithm', 'core_crimson',
'core_ambivalent', 'core_scarlet', 'core_groove', 'core_generic', 'core_binary'] 'core_ambivalent', 'core_scarlet', 'core_groove', 'core_generic', 'core_binary', 'core_colorful']
for i in cores: for i in cores:
c.execute('''insert into item values(?,"core",1,'')''', (i,)) c.execute('''insert into item values(?,"core",1,'')''', (i,))
world_songs = ["babaroque", "shadesoflight", "kanagawa", "lucifer", "anokumene", "ignotus", "rabbitintheblackroom", "qualia", "redandblue", "bookmaker", "darakunosono", "espebranch", "blacklotus", "givemeanightmare", "vividtheory", "onefr", "gekka", "vexaria3", "infinityheaven3", "fairytale3", "goodtek3", "suomi", "rugie", "faintlight", "harutopia", "goodtek", "dreaminattraction", "syro", "diode", "freefall", "grimheart", "blaster", world_songs = ["babaroque", "shadesoflight", "kanagawa", "lucifer", "anokumene", "ignotus", "rabbitintheblackroom", "qualia", "redandblue", "bookmaker", "darakunosono", "espebranch", "blacklotus", "givemeanightmare", "vividtheory", "onefr", "gekka", "vexaria3", "infinityheaven3", "fairytale3", "goodtek3", "suomi", "rugie", "faintlight", "harutopia", "goodtek", "dreaminattraction", "syro", "diode", "freefall", "grimheart", "blaster",
"cyberneciacatharsis", "monochromeprincess", "revixy", "vector", "supernova", "nhelv", "purgatorium3", "dement3", "crossover", "guardina", "axiumcrisis", "worldvanquisher", "sheriruth", "pragmatism", "gloryroad", "etherstrike", "corpssansorganes", "lostdesire", "blrink", "essenceoftwilight", "lapis", "solitarydream", "lumia3", "purpleverse", "moonheart3", "glow", "enchantedlove", "take", "lifeispiano", "vandalism", "nexttoyou3", "lostcivilization3", "turbocharger", "bookmaker3", "laqryma3", "kyogenkigo", "hivemind", "seclusion", "quonwacca3", "bluecomet", "energysynergymatrix", "gengaozo", "lastendconductor3"] "cyberneciacatharsis", "monochromeprincess", "revixy", "vector", "supernova", "nhelv", "purgatorium3", "dement3", "crossover", "guardina", "axiumcrisis", "worldvanquisher", "sheriruth", "pragmatism", "gloryroad", "etherstrike", "corpssansorganes", "lostdesire", "blrink", "essenceoftwilight", "lapis", "solitarydream", "lumia3", "purpleverse", "moonheart3", "glow", "enchantedlove", "take", "lifeispiano", "vandalism", "nexttoyou3", "lostcivilization3", "turbocharger", "bookmaker3", "laqryma3", "kyogenkigo", "hivemind", "seclusion", "quonwacca3", "bluecomet", "energysynergymatrix", "gengaozo", "lastendconductor3", "antithese3", "qualia3", "kanagawa3", "heavensdoor3", "pragmatism3", "nulctrl", "avril"]
for i in world_songs: for i in world_songs:
c.execute('''insert into item values(?,"world_song",1,'')''', (i,)) c.execute('''insert into item values(?,"world_song",1,'')''', (i,))
world_unlocks = ["scenery_chap1", "scenery_chap2", world_unlocks = ["scenery_chap1", "scenery_chap2",
"scenery_chap3", "scenery_chap4", "scenery_chap5"] "scenery_chap3", "scenery_chap4", "scenery_chap5", "scenery_chap6"]
for i in world_unlocks: for i in world_unlocks:
c.execute('''insert into item values(?,"world_unlock",1,'')''', (i,)) c.execute('''insert into item values(?,"world_unlock",1,'')''', (i,))

View File

@@ -511,5 +511,46 @@
], ],
"orig_price": 300, "orig_price": 300,
"price": 300 "price": 300
},
{
"name": "dividedheart",
"items": [
{
"type": "pack",
"id": "dividedheart",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 500,
"price": 500
},
{
"name": "musedash",
"items": [
{
"type": "pack",
"id": "musedash",
"is_available": true
},
{
"type": "character",
"id": "marija",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 400,
"orig_price": 400
} }
] ]

View File

@@ -1018,5 +1018,113 @@
], ],
"orig_price": 100, "orig_price": 100,
"price": 100 "price": 100
},
{
"name": "summerfireworks",
"items": [
{
"type": "single",
"id": "summerfireworks",
"is_available": true
},
{
"type": "core",
"amount": 1,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 100,
"price": 100
},
{
"name": "init",
"items": [
{
"type": "single",
"id": "init",
"is_available": true
},
{
"type": "core",
"amount": 1,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 100,
"price": 100
},
{
"name": "internetoverdose",
"items": [
{
"type": "single",
"id": "internetoverdose",
"is_available": true
},
{
"type": "core",
"amount": 1,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 100,
"price": 100
},
{
"name": "macromod",
"items": [
{
"type": "single",
"id": "macromod",
"is_available": true
},
{
"type": "core",
"amount": 1,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 100,
"price": 100
},
{
"name": "neowings",
"items": [
{
"type": "single",
"id": "neowings",
"is_available": true
},
{
"type": "core",
"amount": 1,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 100,
"price": 100
},
{
"name": "kissinglucifer",
"items": [
{
"type": "single",
"id": "kissinglucifer",
"is_available": true
},
{
"type": "core",
"amount": 1,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 100,
"price": 100
} }
] ]

View File

@@ -1,6 +1,6 @@
# encoding: utf-8 # encoding: utf-8
from flask import Flask, request, jsonify, make_response, send_from_directory from flask import Flask, json, request, jsonify, send_from_directory
from logging.config import dictConfig from logging.config import dictConfig
from setting import Config from setting import Config
import base64 import base64
@@ -16,8 +16,15 @@ import server.arcdownload
import server.arcpurchase import server.arcpurchase
import server.init import server.init
import server.character import server.character
import server.arclinkplay
from udpserver.udp_main import link_play
import os import os
import sys import sys
from multiprocessing import Process, Pipe
from urllib.parse import parse_qs, urlparse
from werkzeug.datastructures import ImmutableMultiDict
app = Flask(__name__) app = Flask(__name__)
@@ -31,62 +38,7 @@ app.register_blueprint(web.login.bp)
app.register_blueprint(web.index.bp) app.register_blueprint(web.index.bp)
app.register_blueprint(api.api_main.bp) app.register_blueprint(api.api_main.bp)
log_dict = { conn1, conn2 = Pipe()
'version': 1,
'root': {
'level': 'INFO',
'handlers': ['wsgi', 'error_file']
},
'handlers': {
'wsgi': {
'class': 'logging.StreamHandler',
'stream': 'ext://flask.logging.wsgi_errors_stream',
'formatter': 'default'
},
"error_file": {
"class": "logging.handlers.RotatingFileHandler",
"maxBytes": 1024 * 1024,
"backupCount": 1,
"encoding": "utf-8",
"level": "ERROR",
"formatter": "default",
"filename": "./log/error.log"
}
},
'formatters': {
'default': {
'format': '[%(asctime)s] %(levelname)s in %(module)s: %(message)s'
}
}
}
if Config.ALLOW_LOG_INFO:
log_dict['root']['handlers'] = ['wsgi', 'info_file', 'error_file']
log_dict['handlers']['info_file'] = {
"class": "logging.handlers.RotatingFileHandler",
"maxBytes": 1024 * 1024,
"backupCount": 1,
"encoding": "utf-8",
"level": "INFO",
"formatter": "default",
"filename": "./log/info.log"
}
dictConfig(log_dict)
if not server.init.check_before_run(app):
app.logger.error('Something wrong. The server will not run.')
input('Press ENTER key to exit.')
sys.exit()
app.logger.info("Start to initialize data in 'songfile' table...")
try:
error = server.arcdownload.initialize_songfile()
except:
error = 'Something wrong.'
if error:
app.logger.warning(error)
else:
app.logger.info('Complete!')
def add_url_prefix(url, strange_flag=False): def add_url_prefix(url, strange_flag=False):
@@ -119,7 +71,6 @@ def error_return(error_code, extra={}): # 错误返回
# -4 您的账号已在别处登录 # -4 您的账号已在别处登录
# -3 无法连接至服务器 # -3 无法连接至服务器
# 2 Arcaea服务器正在维护 # 2 Arcaea服务器正在维护
# 5 请更新Arcaea到最新版本
# 9 新版本请等待几分钟 # 9 新版本请等待几分钟
# 100 无法在此ip地址下登录游戏 # 100 无法在此ip地址下登录游戏
# 101 用户名占用 # 101 用户名占用
@@ -127,12 +78,12 @@ def error_return(error_code, extra={}): # 错误返回
# 103 已有一个账号由此设备创建 # 103 已有一个账号由此设备创建
# 104 用户名密码错误 # 104 用户名密码错误
# 105 24小时内登入两台设备 # 105 24小时内登入两台设备
# 106 账户冻结 # 106 121 账户冻结
# 107 你没有足够的体力 # 107 你没有足够的体力
# 113 活动已结束 # 113 活动已结束
# 114 该活动已结束,您的成绩不会提交 # 114 该活动已结束,您的成绩不会提交
# 115 请输入有效的电子邮箱地址
# 120 封号警告 # 120 封号警告
# 121 账户冻结
# 122 账户暂时冻结 # 122 账户暂时冻结
# 123 账户被限制 # 123 账户被限制
# 124 你今天不能再使用这个IP地址创建新的账号 # 124 你今天不能再使用这个IP地址创建新的账号
@@ -151,8 +102,13 @@ def error_return(error_code, extra={}): # 错误返回
# 905 请在再次使用此功能前等待24小时 # 905 请在再次使用此功能前等待24小时
# 1001 设备数量达到上限 # 1001 设备数量达到上限
# 1002 此设备已使用过此功能 # 1002 此设备已使用过此功能
# 1201 房间已满
# 1202 房间号码无效
# 1203 请将Arcaea更新至最新版本
# 1205 此房间目前无法加入
# 9801 下载歌曲时发生问题,请再试一次 # 9801 下载歌曲时发生问题,请再试一次
# 9802 保存歌曲时发生问题,请检查设备空间容量 # 9802 保存歌曲时发生问题,请检查设备空间容量
# 9803 下载已取消
# 9905 没有在云端发现任何数据 # 9905 没有在云端发现任何数据
# 9907 更新数据时发生了问题 # 9907 更新数据时发生了问题
# 9908 服务器只支持最新的版本请更新Arcaea # 9908 服务器只支持最新的版本请更新Arcaea
@@ -170,10 +126,16 @@ def error_return(error_code, extra={}): # 错误返回
}) })
def success_return(value):
return jsonify({
"success": True,
"value": value
})
@app.route('/') @app.route('/')
def hello(): def hello():
return "Hello World!" return "Hello World!"
# 自定义路径
@app.route('/favicon.ico', methods=['GET']) # 图标 @app.route('/favicon.ico', methods=['GET']) # 图标
@@ -190,7 +152,7 @@ def login():
if 'AppVersion' in request.headers: # 版本检查 if 'AppVersion' in request.headers: # 版本检查
if Config.ALLOW_APPVERSION: if Config.ALLOW_APPVERSION:
if request.headers['AppVersion'] not in Config.ALLOW_APPVERSION: if request.headers['AppVersion'] not in Config.ALLOW_APPVERSION:
return error_return(5) return error_return(1203)
headers = request.headers headers = request.headers
id_pwd = headers['Authorization'] id_pwd = headers['Authorization']
@@ -201,10 +163,10 @@ def login():
else: else:
device_id = 'low_version' device_id = 'low_version'
token, error_code, extra = server.auth.arc_login( token, user_id, error_code, extra = server.auth.arc_login(
name, password, device_id, request.remote_addr) name, password, device_id, request.remote_addr)
if not error_code: if not error_code:
r = {"success": True, "token_type": "Bearer"} r = {"success": True, "token_type": "Bearer", 'user_id': user_id}
r['access_token'] = token r['access_token'] = token
return jsonify(r) return jsonify(r)
else: else:
@@ -214,7 +176,7 @@ def login():
return error_return(error_code) return error_return(error_code)
@app.route(add_url_prefix('/user/'), methods=['POST']) # 注册接口 @app.route(add_url_prefix('/user'), methods=['POST']) # 注册接口
def register(): def register():
if 'AppVersion' in request.headers: # 版本检查 if 'AppVersion' in request.headers: # 版本检查
if Config.ALLOW_APPVERSION: if Config.ALLOW_APPVERSION:
@@ -239,25 +201,83 @@ def register():
return error_return(error_code) return error_return(error_code)
# 集成式请求,没想到什么好办法处理,就先这样写着 @app.route(add_url_prefix('/purchase/bundle/pack'), methods=['GET']) # 曲包信息
@app.route(add_url_prefix('/compose/aggregate'), methods=['GET'])
@server.auth.auth_required(request) @server.auth.auth_required(request)
def aggregate(user_id): def bundle_pack(user_id):
calls = request.args.get('calls') return success_return(server.info.get_purchase_pack(user_id))
if calls == '[{ "endpoint": "/user/me", "id": 0 }]': # 极其沙雕的判断我猜get的参数就两种
r = server.info.arc_aggregate_small(user_id)
else:
r = server.info.arc_aggregate_big(user_id)
return jsonify(r)
@app.route(add_url_prefix('/user/me'), methods=['GET']) # 用户信息给baa查分器用的 @app.route(add_url_prefix('/game/info'), methods=['GET']) # 系统信息
def game_info():
return success_return(server.info.get_game_info())
@app.route(add_url_prefix('/present/me'), methods=['GET']) # 用户奖励信息
@server.auth.auth_required(request)
def present_info(user_id):
return success_return(server.info.get_user_present(user_id))
@app.route(add_url_prefix('/compose/aggregate'), methods=['GET']) # 集成式请求
def aggregate():
try:
#global request
finally_response = {'success': True, 'value': []}
#request_ = request
get_list = json.loads(request.args.get('calls'))
if len(get_list) > 10:
# 请求太多驳回
return error_return(108)
for i in get_list:
endpoint = i['endpoint']
url = add_url_prefix(endpoint)
request.args = ImmutableMultiDict(
{key: value[0] for key, value in parse_qs(urlparse(url).query).items()})
resp_t = map_dict[urlparse(endpoint).path]()
if hasattr(resp_t, "response"):
resp_t = resp_t.response[0].decode().rstrip('\n')
resp = json.loads(resp_t)
if hasattr(resp, 'get') and resp.get('success') is False:
finally_response = {'success': False, 'error_code': 7, 'extra': {
"id": i['id'], 'error_code': resp.get('error_code')}}
if "extra" in resp:
finally_response['extra']['extra'] = resp['extra']
#request = request_
return jsonify(finally_response)
finally_response['value'].append(
{'id': i.get('id'), 'value': resp['value'] if hasattr(resp, 'get') else resp})
#request = request_
return jsonify(finally_response)
except KeyError:
return error_return(108)
# # 集成式请求,没想到什么好办法处理,就先这样写着
# @app.route(add_url_prefix('/compose/aggregate'), methods=['GET'])
# @server.auth.auth_required(request)
# def aggregate(user_id):
# calls = request.args.get('calls')
# if calls == '[{ "endpoint": "/user/me", "id": 0 }]': # 极其沙雕的判断我猜get的参数就两种
# r = server.info.arc_aggregate_small(user_id)
# else:
# r = server.info.arc_aggregate_big(user_id)
# return jsonify(r)
@app.route(add_url_prefix('/user/me'), methods=['GET']) # 用户信息
@server.auth.auth_required(request) @server.auth.auth_required(request)
def user_me(user_id): def user_me(user_id):
r = server.info.arc_aggregate_small(user_id) r = server.info.get_user_me_c(user_id)
if r['success']: if r:
r['value'] = r['value'][0]['value'] return success_return(r)
return jsonify(r) else:
return error_return(108)
@app.route(add_url_prefix('/user/me/character'), methods=['POST']) # 角色切换 @app.route(add_url_prefix('/user/me/character'), methods=['POST']) # 角色切换
@@ -662,10 +682,11 @@ def world_one(user_id, map_id):
@server.auth.auth_required(request) @server.auth.auth_required(request)
def download_song(user_id): def download_song(user_id):
song_ids = request.args.getlist('sid') song_ids = request.args.getlist('sid')
if server.arcdownload.is_able_download(user_id): url_flag = json.loads(request.args.get('url', 'true'))
if server.arcdownload.is_able_download(user_id) or not url_flag:
re = {} re = {}
if not song_ids: if not song_ids:
re = server.arcdownload.get_all_songs(user_id) re = server.arcdownload.get_all_songs(user_id, url_flag=url_flag)
else: else:
re = server.arcdownload.get_some_songs(user_id, song_ids) re = server.arcdownload.get_some_songs(user_id, song_ids)
@@ -681,7 +702,7 @@ def download_song(user_id):
def download(file_path): def download(file_path):
try: try:
t = request.args.get('t') t = request.args.get('t')
message = server.arcdownload.is_token_able_download(t) message = server.arcdownload.is_token_able_download(t, file_path)
if message == 0: if message == 0:
path = os.path.join('./database/songs', file_path) path = os.path.join('./database/songs', file_path)
if os.path.isfile(path) and not('../' in path or '..\\' in path): if os.path.isfile(path) and not('../' in path or '..\\' in path):
@@ -694,6 +715,88 @@ def download(file_path):
return error_return(108) return error_return(108)
# 创建房间
@app.route(add_url_prefix('/multiplayer/me/room/create'), methods=['POST'])
@server.auth.auth_required(request)
def room_create(user_id):
if not Config.UDP_PORT or Config.UDP_PORT == '':
return error_return(151), 404
client_song_map = request.json['clientSongMap']
error_code, value = server.arclinkplay.create_room(
conn1, user_id, client_song_map)
if error_code == 0:
if Config.LINK_PLAY_HOST == '':
value['endPoint'] = request.host.split(':')[0]
else:
value['endPoint'] = Config.LINK_PLAY_HOST
value['port'] = int(Config.UDP_PORT)
return jsonify({
"success": True,
"value": value
})
else:
return error_return(error_code), 400
# 加入房间
@app.route(add_url_prefix('/multiplayer/me/room/join/<room_code>'), methods=['POST'])
@server.auth.auth_required(request)
def room_join(user_id, room_code):
if not Config.UDP_PORT or Config.UDP_PORT == '':
return error_return(151), 404
client_song_map = request.json['clientSongMap']
error_code, value = server.arclinkplay.join_room(
conn1, user_id, client_song_map, room_code)
if error_code == 0:
if Config.LINK_PLAY_HOST == '':
value['endPoint'] = request.host.split(':')[0]
else:
value['endPoint'] = Config.LINK_PLAY_HOST
value['port'] = int(Config.UDP_PORT)
return jsonify({
"success": True,
"value": value
})
else:
return error_return(error_code), 400
@app.route(add_url_prefix('/multiplayer/me/update'), methods=['POST']) # 更新房间
@server.auth.auth_required(request)
def multiplayer_update(user_id):
if not Config.UDP_PORT or Config.UDP_PORT == '':
return error_return(151), 404
token = request.json['token']
error_code, value = server.arclinkplay.update_room(conn1, user_id, token)
if error_code == 0:
if Config.LINK_PLAY_HOST == '':
value['endPoint'] = request.host.split(':')[0]
else:
value['endPoint'] = Config.LINK_PLAY_HOST
value['port'] = int(Config.UDP_PORT)
return jsonify({
"success": True,
"value": value
})
else:
return error_return(error_code), 400
@app.route(add_url_prefix('/user/me/request_delete'), methods=['POST']) # 删除账号
@server.auth.auth_required(request)
def user_delete(user_id):
return error_return(151), 404
# 三个设置,写在最后降低优先级 # 三个设置,写在最后降低优先级
@app.route(add_url_prefix('/<path:path>', True), methods=['POST']) @app.route(add_url_prefix('/<path:path>', True), methods=['POST'])
@server.auth.auth_required(request) @server.auth.auth_required(request)
@@ -701,17 +804,97 @@ def sys_set(user_id, path):
set_arg = path[5:] set_arg = path[5:]
value = request.form['value'] value = request.form['value']
server.setme.arc_sys_set(user_id, value, set_arg) server.setme.arc_sys_set(user_id, value, set_arg)
r = server.info.arc_aggregate_small(user_id) r = server.info.get_user_me_c(user_id)
r['value'] = r['value'][0]['value'] if r:
return jsonify(r) return success_return(r)
else:
return error_return(108)
map_dict = {'/user/me': user_me,
'/purchase/bundle/pack': bundle_pack,
'/serve/download/me/song': download_song,
'/game/info': game_info,
'/present/me': present_info,
'/world/map/me': world_all,
'/score/song/friend': song_score_friend}
def main(): def main():
if Config.SSL_CERT and Config.SSL_KEY: log_dict = {
app.run(Config.HOST, Config.PORT, ssl_context=( 'version': 1,
Config.SSL_CERT, Config.SSL_KEY)) 'root': {
'level': 'INFO',
'handlers': ['wsgi', 'error_file']
},
'handlers': {
'wsgi': {
'class': 'logging.StreamHandler',
'stream': 'ext://flask.logging.wsgi_errors_stream',
'formatter': 'default'
},
"error_file": {
"class": "logging.handlers.RotatingFileHandler",
"maxBytes": 1024 * 1024,
"backupCount": 1,
"encoding": "utf-8",
"level": "ERROR",
"formatter": "default",
"filename": "./log/error.log"
}
},
'formatters': {
'default': {
'format': '[%(asctime)s] %(levelname)s in %(module)s: %(message)s'
}
}
}
if Config.ALLOW_LOG_INFO:
log_dict['root']['handlers'] = ['wsgi', 'info_file', 'error_file']
log_dict['handlers']['info_file'] = {
"class": "logging.handlers.RotatingFileHandler",
"maxBytes": 1024 * 1024,
"backupCount": 1,
"encoding": "utf-8",
"level": "INFO",
"formatter": "default",
"filename": "./log/info.log"
}
dictConfig(log_dict)
if not server.init.check_before_run(app):
app.logger.error('Something wrong. The server will not run.')
input('Press ENTER key to exit.')
sys.exit()
app.logger.info("Start to initialize data in 'songfile' table...")
try:
error = server.arcdownload.initialize_songfile()
except:
error = 'Something wrong.'
if error:
app.logger.warning(error)
else: else:
app.run(Config.HOST, Config.PORT) app.logger.info('Complete!')
if Config.UDP_PORT and Config.UDP_PORT != '':
process = [Process(target=link_play, args=(
conn2, Config.HOST, int(Config.UDP_PORT)))]
[p.start() for p in process]
app.logger.info("UDP server is running...")
if Config.SSL_CERT and Config.SSL_KEY:
app.run(Config.HOST, Config.PORT, ssl_context=(
Config.SSL_CERT, Config.SSL_KEY))
else:
app.run(Config.HOST, Config.PORT)
[p.join() for p in process]
else:
if Config.SSL_CERT and Config.SSL_KEY:
app.run(Config.HOST, Config.PORT, ssl_context=(
Config.SSL_CERT, Config.SSL_KEY))
else:
app.run(Config.HOST, Config.PORT)
if __name__ == '__main__': if __name__ == '__main__':

View File

@@ -0,0 +1,2 @@
flask
cryptography

View File

View File

@@ -51,11 +51,14 @@ def get_one_song(c, user_id, song_id, file_dir='./database/songs', url_flag=True
'a': user_id, 'b': song_id}) 'a': user_id, 'b': song_id})
for i in dir_list: for i in dir_list:
if os.path.isfile(os.path.join(file_dir, song_id, i)) and i in ['0.aff', '1.aff', '2.aff', '3.aff', 'base.ogg']: if os.path.isfile(os.path.join(file_dir, song_id, i)) and i in ['0.aff', '1.aff', '2.aff', '3.aff', 'base.ogg', '3.ogg']:
token = hashlib.md5( token = hashlib.md5(
(str(user_id) + song_id + i + str(now)).encode(encoding='UTF-8')).hexdigest() (str(user_id) + song_id + i + str(now)).encode(encoding='UTF-8')).hexdigest()
if i == 'base.ogg': if i == 'base.ogg':
if 'audio' not in re:
re['audio'] = {}
c.execute( c.execute(
'''select md5 from songfile where song_id=:a and file_type=-1''', {'a': song_id}) '''select md5 from songfile where song_id=:a and file_type=-1''', {'a': song_id})
x = c.fetchone() x = c.fetchone()
@@ -65,11 +68,29 @@ def get_one_song(c, user_id, song_id, file_dir='./database/songs', url_flag=True
checksum = get_file_md5(os.path.join( checksum = get_file_md5(os.path.join(
file_dir, song_id, 'base.ogg')) file_dir, song_id, 'base.ogg'))
re['audio']["checksum"] = checksum
if url_flag: if url_flag:
re['audio'] = {"checksum": checksum, "url": get_url( re['audio']["url"] = get_url(
file_path=song_id+'/base.ogg', t=token)} file_path=song_id+'/base.ogg', t=token)
elif i == '3.ogg':
if 'audio' not in re:
re['audio'] = {}
c.execute(
'''select md5 from songfile where song_id=:a and file_type=-2''', {'a': song_id})
x = c.fetchone()
if x:
checksum = x[0]
else: else:
re['audio'] = {"checksum": checksum} checksum = get_file_md5(os.path.join(
file_dir, song_id, '3.ogg'))
if url_flag:
re['audio']['3'] = {"checksum": checksum, "url": get_url(
file_path=song_id+'/3.ogg', t=token)}
else:
re['audio']['3'] = {"checksum": checksum}
else: else:
if 'chart' not in re: if 'chart' not in re:
re['chart'] = {} re['chart'] = {}
@@ -116,7 +137,7 @@ def get_some_songs(user_id, song_ids):
return re return re
def is_token_able_download(t): def is_token_able_download(t, path):
# token是否可以下载返回错误码0即可以 # token是否可以下载返回错误码0即可以
errorcode = 108 errorcode = 108
with Connect() as c: with Connect() as c:
@@ -124,7 +145,7 @@ def is_token_able_download(t):
{'t': t}) {'t': t})
x = c.fetchone() x = c.fetchone()
now = int(time.time()) now = int(time.time())
if x and now - x[4] <= time_gap_limit: if x and now - x[4] <= time_gap_limit and x[1]+'/'+x[2] == path:
c.execute( c.execute(
'''select count(*) from user_download where user_id = :a''', {'a': x[0]}) '''select count(*) from user_download where user_id = :a''', {'a': x[0]})
y = c.fetchone() y = c.fetchone()
@@ -162,10 +183,13 @@ def initialize_one_songfile(c, song_id, file_dir='./database/songs'):
# 计算并添加歌曲md5到表中无返回 # 计算并添加歌曲md5到表中无返回
dir_list = os.listdir(os.path.join(file_dir, song_id)) dir_list = os.listdir(os.path.join(file_dir, song_id))
for i in dir_list: for i in dir_list:
if os.path.isfile(os.path.join(file_dir, song_id, i)) and i in ['0.aff', '1.aff', '2.aff', '3.aff', 'base.ogg']: if os.path.isfile(os.path.join(file_dir, song_id, i)) and i in ['0.aff', '1.aff', '2.aff', '3.aff', 'base.ogg', '3.ogg']:
if i == 'base.ogg': if i == 'base.ogg':
c.execute('''insert into songfile values(:a,-1,:c)''', { c.execute('''insert into songfile values(:a,-1,:c)''', {
'a': song_id, 'c': get_file_md5(os.path.join(file_dir, song_id, 'base.ogg'))}) 'a': song_id, 'c': get_file_md5(os.path.join(file_dir, song_id, 'base.ogg'))})
elif i == '3.ogg':
c.execute('''insert into songfile values(:a,-2,:c)''', {
'a': song_id, 'c': get_file_md5(os.path.join(file_dir, song_id, '3.ogg'))})
else: else:
c.execute('''insert into songfile values(:a,:b,:c)''', { c.execute('''insert into songfile values(:a,:b,:c)''', {
'a': song_id, 'b': int(i[0]), 'c': get_file_md5(os.path.join(file_dir, song_id, i))}) 'a': song_id, 'b': int(i[0]), 'c': get_file_md5(os.path.join(file_dir, song_id, i))})

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@@ -0,0 +1,113 @@
from .sql import Connect
import base64
def get_song_unlock(client_song_map):
# 处理可用歌曲bit返回bytes
user_song_unlock = [0] * 512
for i in range(0, 1024, 2):
x = 0
y = 0
if str(i) in client_song_map:
if client_song_map[str(i)][0]:
x += 1
if client_song_map[str(i)][1]:
x += 2
if client_song_map[str(i)][2]:
x += 4
if client_song_map[str(i)][3]:
x += 8
if str(i+1) in client_song_map:
if client_song_map[str(i+1)][0]:
y += 1
if client_song_map[str(i+1)][1]:
y += 2
if client_song_map[str(i+1)][2]:
y += 4
if client_song_map[str(i+1)][3]:
y += 8
user_song_unlock[i // 2] = y*16 + x
return bytes(user_song_unlock)
def create_room(conn, user_id, client_song_map):
# 创建房间,返回错误码和房间与用户信息
error_code = 108
with Connect() as c:
c.execute('''select name from user where user_id=?''', (user_id,))
x = c.fetchone()
if x is not None:
name = x[0]
song_unlock = get_song_unlock(client_song_map)
conn.send((1, name, song_unlock))
data = conn.recv()
if data[0] == 0:
error_code = 0
return error_code, {'roomCode': data[1],
'roomId': str(data[2]),
'token': str(data[3]),
'key': (base64.b64encode(data[4])).decode(),
'playerId': str(data[5]),
'userId': user_id,
'orderedAllowedSongs': (base64.b64encode(song_unlock)).decode()
}
return error_code, None
def join_room(conn, user_id, client_song_map, room_code):
# 加入房间,返回错误码和房间与用户信息
error_code = 108
with Connect() as c:
c.execute('''select name from user where user_id=?''', (user_id,))
x = c.fetchone()
if x is not None:
name = x[0]
song_unlock = get_song_unlock(client_song_map)
conn.send((2, name, song_unlock, room_code))
data = conn.recv()
if data[0] == 0:
error_code = 0
return error_code, {'roomCode': data[1],
'roomId': str(data[2]),
'token': str(data[3]),
'key': (base64.b64encode(data[4])).decode(),
'playerId': str(data[5]),
'userId': user_id,
'orderedAllowedSongs': (base64.b64encode(data[6])).decode()
}
else:
error_code = data[0]
return error_code, None
def update_room(conn, user_id, token):
# 更新房间,返回错误码和房间与用户信息
error_code = 108
conn.send((3, int(token)))
data = conn.recv()
if data[0] == 0:
error_code = 0
return error_code, {'roomCode': data[1],
'roomId': str(data[2]),
'token': token,
'key': (base64.b64encode(data[3])).decode(),
'playerId': str(data[4]),
'userId': user_id,
'orderedAllowedSongs': (base64.b64encode(data[5])).decode()
}
else:
error_code = data[0]
return error_code, None

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,6 @@
import json import json
from server.sql import Connect from server.sql import Connect
from .config import Constant
from setting import Config from setting import Config
import server.item import server.item
import server.character import server.character
@@ -7,10 +8,7 @@ import server.info
import server.arcpurchase import server.arcpurchase
import os import os
import time import time
import random
ETO_UNCAP_BONUS_PROGRESS = 7
LUNA_UNCAP_BONUS_PROGRESS = 7
def int2b(x): def int2b(x):
@@ -24,14 +22,14 @@ def int2b(x):
def calc_stamina(max_stamina_ts, curr_stamina): def calc_stamina(max_stamina_ts, curr_stamina):
# 计算体力,返回剩余体力数值 # 计算体力,返回剩余体力数值
stamina = int(server.info.MAX_STAMINA - (max_stamina_ts - stamina = int(Constant.MAX_STAMINA - (max_stamina_ts -
int(time.time()*1000)) / server.info.STAMINA_RECOVER_TICK) int(time.time()*1000)) / Constant.STAMINA_RECOVER_TICK)
if stamina >= server.info.MAX_STAMINA: if stamina >= Constant.MAX_STAMINA:
if curr_stamina >= server.info.MAX_STAMINA: if curr_stamina >= Constant.MAX_STAMINA:
stamina = curr_stamina stamina = curr_stamina
else: else:
stamina = server.info.MAX_STAMINA stamina = Constant.MAX_STAMINA
if stamina < 0: if stamina < 0:
stamina = 0 stamina = 0
@@ -243,8 +241,8 @@ def play_world_song(user_id, args):
return {} return {}
stamina = calc_stamina(max_stamina_ts, stamina) - \ stamina = calc_stamina(max_stamina_ts, stamina) - \
info['stamina_cost'] * stamina_multiply info['stamina_cost'] * stamina_multiply
max_stamina_ts = now + server.info.STAMINA_RECOVER_TICK * \ max_stamina_ts = now + Constant.STAMINA_RECOVER_TICK * \
(server.info.MAX_STAMINA - stamina) (Constant.MAX_STAMINA - stamina)
c.execute('''update user set max_stamina_ts=?, stamina=? where user_id=?''', c.execute('''update user set max_stamina_ts=?, stamina=? where user_id=?''',
(max_stamina_ts, stamina, user_id)) (max_stamina_ts, stamina, user_id))
r = { r = {
@@ -354,7 +352,7 @@ def climb_step(user_id, map_id, step, prev_capture, prev_position):
return rewards, steps, curr_position, curr_capture, info return rewards, steps, curr_position, curr_capture, info
def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gauge, stamina_multiply=1, fragment_multiply=100, prog_boost_multiply=0): def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gauge, health, stamina_multiply=1, fragment_multiply=100, prog_boost_multiply=0):
# 成绩上传后世界模式更新,返回字典 # 成绩上传后世界模式更新,返回字典
step_times = stamina_multiply * fragment_multiply / \ step_times = stamina_multiply * fragment_multiply / \
@@ -375,6 +373,11 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
is_skill_sealed = x[3] if x and x[3] is not None else 1 is_skill_sealed = x[3] if x and x[3] is not None else 1
skill = False skill = False
skill_uncap = False skill_uncap = False
level = 1
exp = 0
frag = 50
prog = 50
overdrive = 50
if not is_skill_sealed: if not is_skill_sealed:
if x: if x:
skill = True skill = True
@@ -383,55 +386,76 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
if x[5] is not None and x[5] == 1: if x[5] is not None and x[5] == 1:
skill_uncap = False skill_uncap = False
c.execute('''select frag1,prog1,overdrive1,frag20,prog20,overdrive20,frag30,prog30,overdrive30,skill_id,skill_id_uncap from character where character_id=?''', (character_id,)) c.execute('''select frag1,prog1,overdrive1,frag20,prog20,overdrive20,frag30,prog30,overdrive30,skill_id,skill_id_uncap from character where character_id=?''', (character_id,))
x = c.fetchone() x = c.fetchone()
if Config.CHARACTER_FULL_UNLOCK: if Config.CHARACTER_FULL_UNLOCK:
c.execute('''select level, exp from user_char_full where user_id = :a and character_id = :b''', { c.execute('''select level, exp from user_char_full where user_id = :a and character_id = :b''', {
'a': user_id, 'b': character_id}) 'a': user_id, 'b': character_id})
else:
c.execute('''select level, exp from user_char where user_id = :a and character_id = :b''', {
'a': user_id, 'b': character_id})
y = c.fetchone()
if y:
level = y[0]
exp = y[1]
else:
level = 1
exp = 0
if x:
flag = server.character.calc_char_value(level, x[0], x[3], x[6])
prog = server.character.calc_char_value(level, x[1], x[4], x[7])
overdrive = server.character.calc_char_value(level, x[2], x[5], x[8])
if x[9] is not None and x[9] != '' and skill:
skill = x[9]
else: else:
c.execute('''select level, exp from user_char where user_id = :a and character_id = :b''', {
'a': user_id, 'b': character_id})
y = c.fetchone()
if y:
level = y[0]
exp = y[1]
else:
level = 1
exp = 0
if x:
frag = server.character.calc_char_value(level, x[0], x[3], x[6])
prog = server.character.calc_char_value(level, x[1], x[4], x[7])
overdrive = server.character.calc_char_value(
level, x[2], x[5], x[8])
if x[9] is not None and x[9] != '' and skill:
skill = x[9]
else:
skill = None
if x[10] is not None and x[9] != '' and skill_uncap:
skill_uncap = x[10]
else:
skill_uncap = None
else:
frag = 0
prog = 0
overdrive = 0
skill = None skill = None
if x[10] is not None and x[9] != '' and skill_uncap:
skill_uncap = x[10]
else:
skill_uncap = None skill_uncap = None
else:
flag = 0 skill_special = ''
prog = 0 if skill_uncap is not None and skill_uncap and skill_uncap in ['eto_uncap', 'luna_uncap', 'ayu_uncap', 'skill_vita']:
overdrive = 0 skill_special = skill_uncap
skill = None elif skill is not None and skill and skill in ['eto_uncap', 'luna_uncap', 'ayu_uncap', 'skill_vita']:
skill_uncap = None skill_special = skill
c.execute('''select current_map from user where user_id = :a''', { c.execute('''select current_map from user where user_id = :a''', {
'a': user_id}) 'a': user_id})
map_id = c.fetchone()[0] map_id = c.fetchone()[0]
if beyond_gauge == 0: # 是否是beyond挑战 if beyond_gauge == 0: # 是否是beyond挑战
prog_tempest = 0
if not is_skill_sealed and character_id == 35:
# 风暴对立
if Config.CHARACTER_FULL_UNLOCK:
prog_tempest = 60
else:
c.execute(
'''select sum(level) from user_char where user_id=?''', (user_id,))
prog_tempest = int(x[0]) / 10 if x else 0
if prog_tempest > 60:
prog_tempest = 60
elif prog_tempest < 0:
prog_tempest = 0
base_step = 2.5 + 2.45*rating**0.5 base_step = 2.5 + 2.45*rating**0.5
step = base_step * (prog/50) * step_times step = base_step * (prog + prog_tempest) / 50 * step_times
else: else:
info = get_world_info(map_id) info = get_world_info(map_id)
if clear_type == 0: if clear_type == 0:
base_step = 8/9 + (rating/1.3)**0.5 base_step = 25/28 + (rating)**0.5 * 0.43
else: else:
base_step = 8/3 + (rating/1.3)**0.5 base_step = 75/28 + (rating)**0.5 * 0.43
if character_id in info['character_affinity']: if character_id in info['character_affinity']:
affinity_multiplier = info['affinity_multiplier'][info['character_affinity'].index( affinity_multiplier = info['affinity_multiplier'][info['character_affinity'].index(
@@ -439,7 +463,17 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
else: else:
affinity_multiplier = 1 affinity_multiplier = 1
step = base_step * (prog/50) * step_times * affinity_multiplier if skill_special == 'skill_vita':
# vita技能overdrive随回忆率提升提升量最多为10
# 此处采用线性函数
overdrive_extra = 0
if 0 < health <= 100:
overdrive_extra = health / 10
overdrive += overdrive_extra
step = base_step * overdrive / 50 * \
step_times * affinity_multiplier
c.execute('''select * from user_world where user_id = :a and map_id =:b''', c.execute('''select * from user_world where user_id = :a and map_id =:b''',
{'a': user_id, 'b': map_id}) {'a': user_id, 'b': map_id})
@@ -449,13 +483,9 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
rewards, steps, curr_position, curr_capture, info = climb_step( rewards, steps, curr_position, curr_capture, info = climb_step(
user_id, map_id, step, y[3], y[2]) user_id, map_id, step, y[3], y[2])
# Eto和Luna的技能
# Eto、Luna、Ayu的技能
character_bonus_progress = None character_bonus_progress = None
skill_special = ''
if skill_uncap is not None and skill_uncap and skill_uncap in ['eto_uncap', 'luna_uncap']:
skill_special = skill_uncap
elif skill is not None and skill and skill in ['eto_uncap', 'luna_uncap']:
skill_special = skill
if skill_special == 'eto_uncap': if skill_special == 'eto_uncap':
# eto觉醒技能获得残片奖励时世界模式进度加7 # eto觉醒技能获得残片奖励时世界模式进度加7
fragment_flag = False fragment_flag = False
@@ -467,7 +497,7 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
if fragment_flag: if fragment_flag:
break break
if fragment_flag: if fragment_flag:
character_bonus_progress = ETO_UNCAP_BONUS_PROGRESS character_bonus_progress = Constant.ETO_UNCAP_BONUS_PROGRESS
step += character_bonus_progress * step_times step += character_bonus_progress * step_times
rewards, steps, curr_position, curr_capture, info = climb_step( rewards, steps, curr_position, curr_capture, info = climb_step(
user_id, map_id, step, y[3], y[2]) # 二次爬梯,重新计算 user_id, map_id, step, y[3], y[2]) # 二次爬梯,重新计算
@@ -475,11 +505,26 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
elif skill_special == 'luna_uncap': elif skill_special == 'luna_uncap':
# luna觉醒技能限制格开始时世界模式进度加7 # luna觉醒技能限制格开始时世界模式进度加7
if 'restrict_id' in steps[0] and 'restrict_type' in steps[0] and steps[0]['restrict_type'] != '' and steps[0]['restrict_id'] != '': if 'restrict_id' in steps[0] and 'restrict_type' in steps[0] and steps[0]['restrict_type'] != '' and steps[0]['restrict_id'] != '':
character_bonus_progress = LUNA_UNCAP_BONUS_PROGRESS character_bonus_progress = Constant.LUNA_UNCAP_BONUS_PROGRESS
step += character_bonus_progress * step_times step += character_bonus_progress * step_times
rewards, steps, curr_position, curr_capture, info = climb_step( rewards, steps, curr_position, curr_capture, info = climb_step(
user_id, map_id, step, y[3], y[2]) # 二次爬梯,重新计算 user_id, map_id, step, y[3], y[2]) # 二次爬梯,重新计算
elif skill_special == 'ayu_uncap':
# ayu觉醒技能世界模式进度+5或-5但不会小于0
if random.random() >= 0.5:
character_bonus_progress = Constant.AYU_UNCAP_BONUS_PROGRESS
else:
character_bonus_progress = -Constant.AYU_UNCAP_BONUS_PROGRESS
step += character_bonus_progress * step_times
if step < 0:
character_bonus_progress += step / step_times
step = 0
rewards, steps, curr_position, curr_capture, info = climb_step(
user_id, map_id, step, y[3], y[2]) # 二次爬梯,重新计算
for i in rewards: # 物品分发 for i in rewards: # 物品分发
for j in i['items']: for j in i['items']:
amount = j['amount'] if 'amount' in j else 1 amount = j['amount'] if 'amount' in j else 1
@@ -498,62 +543,42 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
c.execute('''update user_char set level=?, exp=? where user_id=? and character_id=?''', c.execute('''update user_char set level=?, exp=? where user_id=? and character_id=?''',
(level, exp, user_id, character_id)) (level, exp, user_id, character_id))
else: else:
exp = server.character.LEVEL_STEPS[level] exp = Constant.LEVEL_STEPS[level]
re = {
"rewards": rewards,
"exp": exp,
"level": level,
"base_progress": base_step,
"progress": step,
"user_map": {
"user_id": user_id,
"curr_position": curr_position,
"curr_capture": curr_capture,
"is_locked": int2b(y[4]),
"map_id": map_id,
"prev_capture": y[3],
"prev_position": y[2],
"beyond_health": info['beyond_health']
},
"char_stats": {
"character_id": character_id,
"frag": frag,
"prog": prog,
"overdrive": overdrive
},
"current_stamina": calc_stamina(max_stamina_ts, stamina),
"max_stamina_ts": max_stamina_ts
}
if beyond_gauge == 0: if beyond_gauge == 0:
re = { re["user_map"]["steps"] = steps
"rewards": rewards,
"exp": exp,
"level": level,
"base_progress": base_step,
"progress": step,
"user_map": {
"user_id": user_id,
"curr_position": curr_position,
"curr_capture": curr_capture,
"is_locked": int2b(y[4]),
"map_id": map_id,
"prev_capture": y[3],
"prev_position": y[2],
"beyond_health": info['beyond_health'],
"steps": steps
},
"char_stats": {
"character_id": character_id,
"frag": flag,
"prog": prog,
"overdrive": overdrive
},
"current_stamina": calc_stamina(max_stamina_ts, stamina),
"max_stamina_ts": max_stamina_ts
}
else: else:
re = { re["user_map"]["steps"] = len(steps)
"rewards": rewards,
"exp": exp, if character_id == 35 and not is_skill_sealed:
"level": level, re['char_stats']['prog_tempest'] = prog_tempest
"base_progress": base_step, re['char_stats']['prog'] += prog_tempest
"progress": step,
"user_map": {
"user_id": user_id,
"curr_position": curr_position,
"curr_capture": curr_capture,
"is_locked": int2b(y[4]),
"map_id": map_id,
"prev_capture": y[3],
"prev_position": y[2],
"beyond_health": info['beyond_health'],
"step_count": len(steps)
},
"char_stats": {
"character_id": character_id,
"frag": flag,
"prog": prog,
"overdrive": overdrive
},
"current_stamina": calc_stamina(max_stamina_ts, stamina),
"max_stamina_ts": max_stamina_ts
}
if character_bonus_progress is not None: if character_bonus_progress is not None:
re['character_bonus_progress'] = character_bonus_progress re['character_bonus_progress'] = character_bonus_progress
@@ -583,11 +608,11 @@ def add_stamina(c, user_id, add_stamina):
if x and x[0] is not None and x[1] is not None: if x and x[0] is not None and x[1] is not None:
stamina = calc_stamina(x[0], x[1]) + add_stamina stamina = calc_stamina(x[0], x[1]) + add_stamina
max_stamina_ts = now - \ max_stamina_ts = now - \
(stamina-server.info.MAX_STAMINA) * \ (stamina-Constant.MAX_STAMINA) * \
server.info.STAMINA_RECOVER_TICK Constant.STAMINA_RECOVER_TICK
else: else:
max_stamina_ts = now max_stamina_ts = now
stamina = server.info.MAX_STAMINA stamina = Constant.MAX_STAMINA
c.execute('''update user set max_stamina_ts=?, stamina=? where user_id=?''', c.execute('''update user set max_stamina_ts=?, stamina=? where user_id=?''',
(max_stamina_ts, stamina, user_id)) (max_stamina_ts, stamina, user_id))

View File

@@ -9,12 +9,13 @@ BAN_TIME = [1, 3, 7, 15, 31]
def arc_login(name: str, password: str, device_id: str, ip: str): # 登录判断 def arc_login(name: str, password: str, device_id: str, ip: str): # 登录判断
# 查询数据库中的user表验证账号密码返回并记录token多返回个error code和extra # 查询数据库中的user表验证账号密码返回并记录token和user_id多返回个error code和extra
# token采用user_id和时间戳连接后hash生成真的是瞎想的没用bear # token采用user_id和时间戳连接后hash生成真的是瞎想的没用bear
# 密码和token的加密方式为 SHA-256 # 密码和token的加密方式为 SHA-256
error_code = 108 error_code = 108
token = None token = None
user_id = None
with Connect() as c: with Connect() as c:
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest() hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute('''select user_id, password, ban_flag from user where name = :name''', { c.execute('''select user_id, password, ban_flag from user where name = :name''', {
@@ -61,7 +62,7 @@ def arc_login(name: str, password: str, device_id: str, ip: str): # 登录判
'''select count(*) from login where user_id=? and login_time>?''', (user_id, now-86400000)) '''select count(*) from login where user_id=? and login_time>?''', (user_id, now-86400000))
if c.fetchone()[0] >= Config.LOGIN_DEVICE_NUMBER_LIMIT: if c.fetchone()[0] >= Config.LOGIN_DEVICE_NUMBER_LIMIT:
remaining_ts = arc_auto_ban(c, user_id, now) remaining_ts = arc_auto_ban(c, user_id, now)
return None, 105, {'remaining_ts': remaining_ts} return None, None, 105, {'remaining_ts': remaining_ts}
c.execute('''delete from login where rowid in (select rowid from login where user_id=:user_id limit :a);''', c.execute('''delete from login where rowid in (select rowid from login where user_id=:user_id limit :a);''',
{'user_id': user_id, 'a': int(should_delete_num)}) {'user_id': user_id, 'a': int(should_delete_num)})
@@ -76,7 +77,7 @@ def arc_login(name: str, password: str, device_id: str, ip: str): # 登录判
# 用户名错误 # 用户名错误
error_code = 104 error_code = 104
return token, error_code, None return token, user_id, error_code, None
def arc_register(name: str, password: str, device_id: str, email: str, ip: str): # 注册 def arc_register(name: str, password: str, device_id: str, email: str, ip: str): # 注册
@@ -195,7 +196,7 @@ def auth_required(request):
if 'AppVersion' in headers: # 版本检查 if 'AppVersion' in headers: # 版本检查
if Config.ALLOW_APPVERSION: if Config.ALLOW_APPVERSION:
if headers['AppVersion'] not in Config.ALLOW_APPVERSION: if headers['AppVersion'] not in Config.ALLOW_APPVERSION:
return jsonify({"success": False, "error_code": 5}) return jsonify({"success": False, "error_code": 1203})
if 'Authorization' in headers: if 'Authorization' in headers:
token = headers['Authorization'] token = headers['Authorization']

View File

@@ -1,12 +1,10 @@
from setting import Config from setting import Config
from server.sql import Connect from server.sql import Connect
from .config import Constant
import server.info import server.info
import server.item import server.item
import server.setme import server.setme
LEVEL_STEPS = {1: 0, 2: 50, 3: 100, 4: 150, 5: 200, 6: 300, 7: 450, 8: 650, 9: 900, 10: 1200, 11: 1600, 12: 2100, 13: 2700, 14: 3400, 15: 4200, 16: 5100,
17: 6100, 18: 7200, 19: 8500, 20: 10000, 21: 11500, 22: 13000, 23: 14500, 24: 16000, 25: 17500, 26: 19000, 27: 20500, 28: 22000, 29: 23500, 30: 25000}
def int2b(x): def int2b(x):
# int与布尔值转换 # int与布尔值转换
@@ -18,7 +16,7 @@ def int2b(x):
def get_level_steps(): def get_level_steps():
# 返回level_steps字典数组 # 返回level_steps字典数组
return [{'level': i, 'level_exp': LEVEL_STEPS[i]} for i in LEVEL_STEPS] return [{'level': i, 'level_exp': Constant.LEVEL_STEPS[i]} for i in Constant.LEVEL_STEPS]
def calc_char_value(level, value1, value20, value30): def calc_char_value(level, value1, value20, value30):
@@ -114,7 +112,7 @@ def get_user_character(c, user_id):
"overdrive": calc_char_value(i[2], i[11], i[14], i[17]), "overdrive": calc_char_value(i[2], i[11], i[14], i[17]),
"prog": calc_char_value(i[2], i[10], i[13], i[16]), "prog": calc_char_value(i[2], i[10], i[13], i[16]),
"frag": calc_char_value(i[2], i[9], i[12], i[15]), "frag": calc_char_value(i[2], i[9], i[12], i[15]),
"level_exp": LEVEL_STEPS[i[2]], "level_exp": Constant.LEVEL_STEPS[i[2]],
"exp": i[3], "exp": i[3],
"level": i[2], "level": i[2],
"name": i[7], "name": i[7],
@@ -151,7 +149,7 @@ def get_one_character(c, user_id, character_id):
"overdrive": calc_char_value(x[2], x[11], x[14], x[17]), "overdrive": calc_char_value(x[2], x[11], x[14], x[17]),
"prog": calc_char_value(x[2], x[10], x[13], x[16]), "prog": calc_char_value(x[2], x[10], x[13], x[16]),
"frag": calc_char_value(x[2], x[9], x[12], x[15]), "frag": calc_char_value(x[2], x[9], x[12], x[15]),
"level_exp": LEVEL_STEPS[x[2]], "level_exp": Constant.LEVEL_STEPS[x[2]],
"exp": x[3], "exp": x[3],
"level": x[2], "level": x[2],
"name": x[7], "name": x[7],
@@ -168,18 +166,18 @@ def calc_level_up(c, user_id, character_id, exp, exp_addition):
exp += exp_addition exp += exp_addition
if exp >= LEVEL_STEPS[20]: # 未觉醒溢出 if exp >= Constant.LEVEL_STEPS[20]: # 未觉醒溢出
c.execute('''select is_uncapped from user_char where user_id=? and character_id=?''', c.execute('''select is_uncapped from user_char where user_id=? and character_id=?''',
(user_id, character_id)) (user_id, character_id))
x = c.fetchone() x = c.fetchone()
if x and x[0] == 0: if x and x[0] == 0:
return LEVEL_STEPS[20], 20 return Constant.LEVEL_STEPS[20], 20
a = [] a = []
b = [] b = []
for i in LEVEL_STEPS: for i in Constant.LEVEL_STEPS:
a.append(i) a.append(i)
b.append(LEVEL_STEPS[i]) b.append(Constant.LEVEL_STEPS[i])
if exp >= b[-1]: # 溢出 if exp >= b[-1]: # 溢出
return b[-1], a[-1] return b[-1], a[-1]
@@ -213,11 +211,11 @@ def char_use_core(user_id, character_id, amount):
x = c.fetchone() x = c.fetchone()
if x: if x:
exp, level = calc_level_up( exp, level = calc_level_up(
c, user_id, character_id, x[0], amount*server.info.CORE_EXP) c, user_id, character_id, x[0], amount*Config.CORE_EXP)
c.execute('''update user_char set level=?, exp=? where user_id=? and character_id=?''', c.execute('''update user_char set level=?, exp=? where user_id=? and character_id=?''',
(level, exp, user_id, character_id)) (level, exp, user_id, character_id))
server.item.claim_user_item( server.item.claim_user_item(
c, user_id, 'core_generic', 'core', -amount) c, user_id, 'core_generic', 'core', -amount)
r = {'character': [get_one_character(c, user_id, character_id)]} r = {'character': [get_one_character(c, user_id, character_id)]}
r['cores'] = server.item.get_user_cores(c, user_id) r['cores'] = server.item.get_user_cores(c, user_id)

File diff suppressed because it is too large Load Diff

View File

@@ -6,10 +6,7 @@ import server.character
import server.item import server.item
import time import time
from setting import Config from setting import Config
from .config import Constant
MAX_STAMINA = 12
STAMINA_RECOVER_TICK = 1800000
CORE_EXP = 250
def int2b(x): def int2b(x):
@@ -202,6 +199,38 @@ def get_user_me(c, user_id):
return r return r
def get_user_me_c(user_id):
# user/me调用上边没开数据库这里开一下
with Connect() as c:
return get_user_me(c, user_id)
def get_purchase_pack(user_id):
# 返回曲包数据
with Connect() as c:
return server.arcpurchase.get_purchase(c, 'pack')
def get_game_info():
# 返回游戏基本信息
r = {
"max_stamina": Constant.MAX_STAMINA,
"stamina_recover_tick": Constant.STAMINA_RECOVER_TICK,
"core_exp": Constant.CORE_EXP,
"curr_ts": int(time.time()*1000),
"level_steps": server.character.get_level_steps(),
"world_ranking_enabled": True,
"is_byd_chapter_unlocked": True
}
return r
def get_user_present(user_id):
# 返回奖励信息
with Connect() as c:
return server.arcpurchase.get_user_present(c, user_id)
def arc_aggregate_small(user_id): def arc_aggregate_small(user_id):
# 返回用户数据 # 返回用户数据
r = {"success": False} r = {"success": False}
@@ -239,9 +268,9 @@ def arc_aggregate_big(user_id):
}, { }, {
"id": 3, "id": 3,
"value": { "value": {
"max_stamina": MAX_STAMINA, "max_stamina": Constant.MAX_STAMINA,
"stamina_recover_tick": STAMINA_RECOVER_TICK, "stamina_recover_tick": Constant.STAMINA_RECOVER_TICK,
"core_exp": CORE_EXP, "core_exp": Constant.CORE_EXP,
"curr_ts": int(time.time()*1000), "curr_ts": int(time.time()*1000),
"level_steps": server.character.get_level_steps(), "level_steps": server.character.get_level_steps(),
"world_ranking_enabled": True, "world_ranking_enabled": True,

View File

@@ -1,5 +1,6 @@
from server.sql import Connect from server.sql import Connect
from setting import Config from setting import Config
from .config import Constant
import server.info import server.info
import server.character import server.character
@@ -90,7 +91,7 @@ def change_char_uncap(user_id, character_id):
"overdrive": server.character.calc_char_value(y[2], y[11], y[14], y[17]), "overdrive": server.character.calc_char_value(y[2], y[11], y[14], y[17]),
"prog": server.character.calc_char_value(y[2], y[10], y[13], y[16]), "prog": server.character.calc_char_value(y[2], y[10], y[13], y[16]),
"frag": server.character.calc_char_value(y[2], y[9], y[12], y[15]), "frag": server.character.calc_char_value(y[2], y[9], y[12], y[15]),
"level_exp": server.character.LEVEL_STEPS[y[2]], "level_exp": Constant.LEVEL_STEPS[y[2]],
"exp": y[3], "exp": y[3],
"level": y[2], "level": y[2],
"name": y[7], "name": y[7],

View File

@@ -19,7 +19,7 @@ class Config():
游戏API地址前缀 游戏API地址前缀
Game API's URL prefix Game API's URL prefix
''' '''
GAME_API_PREFIX = '/earlgrey/16' GAME_API_PREFIX = '/bridge/18'
''' '''
-------------------- --------------------
''' '''
@@ -30,8 +30,29 @@ class Config():
Allowed game versions Allowed game versions
If it is blank, all are allowed. If it is blank, all are allowed.
''' '''
ALLOW_APPVERSION = ['3.5.3', '3.5.3c', ALLOW_APPVERSION = ['3.5.3', '3.5.3c', '3.12.0', '3.12.0c']
'3.9.0', '3.9.0c', '3.9.1', '3.9.1c'] '''
--------------------
'''
'''
--------------------
联机功能的端口号,若为空,则默认不开启联机功能
Port of your link play server
If it is blank, link play will be unavailable.
'''
UDP_PORT = '10900'
'''
--------------------
'''
'''
--------------------
联机功能地址,留空则自动获取
Link Play address
If left blank, it will be obtained automatically.
'''
LINK_PLAY_HOST = '' # ***.com
''' '''
-------------------- --------------------
''' '''
@@ -215,7 +236,7 @@ class Config():
''' '''
-------------------- --------------------
是否全解锁世界场景 是否全解锁世界场景
If unlocking all world scenerys is enabled If unlocking all world sceneries is enabled
''' '''
WORLD_SCENERY_FULL_UNLOCK = True WORLD_SCENERY_FULL_UNLOCK = True
''' '''

View File

@@ -20,4 +20,4 @@
{% endfor %} {% block content %}{% endblock %} {% endfor %} {% block content %}{% endblock %}
</section> </section>
<footer id="footer" class="footer">Made by Lost@2020-2021</footer> <footer id="footer" class="footer">Made by Lost@2020-2022</footer>

View File

View File

@@ -0,0 +1,24 @@
import os
from cryptography.hazmat.primitives.ciphers import (
Cipher, algorithms, modes
)
def encrypt(key, plaintext, associated_data):
iv = os.urandom(12)
encryptor = Cipher(
algorithms.AES(key),
modes.GCM(iv, min_tag_length=12),
).encryptor()
encryptor.authenticate_additional_data(associated_data)
ciphertext = encryptor.update(plaintext) + encryptor.finalize()
return (iv, ciphertext, encryptor.tag)
def decrypt(key, associated_data, iv, ciphertext, tag):
decryptor = Cipher(
algorithms.AES(key),
modes.GCM(iv, tag, min_tag_length=12),
).decryptor()
decryptor.authenticate_additional_data(associated_data)
return decryptor.update(ciphertext) + decryptor.finalize()

View File

@@ -0,0 +1,174 @@
def b(value, length=1):
return value.to_bytes(length=length, byteorder='little')
def bi(value):
return int.from_bytes(value, byteorder='little')
class Player:
def __init__(self) -> None:
self.player_id = 0
self.player_name = b'\x45\x6d\x70\x74\x79\x50\x6c\x61\x79\x65\x72\x00\x00\x00\x00\x00'
self.token = 0
self.character_id = 0xff
self.last_character_id = 0xff
self.is_uncapped = 0
self.difficulty = 0xff
self.last_difficulty = 0xff
self.score = 0
self.last_score = 0
self.timer = 0
self.last_timer = 0
self.cleartype = 0
self.last_cleartype = 0
self.best_score_flag = 0
self.best_player_flag = 0
self.finish_flag = 0
self.player_state = 1
self.download_percent = 0
self.online = 0
self.last_timestamp = 0
self.extra_command_queue = []
self.song_unlock = b'\x00' * 512
self.start_command_num = 0
def set_player_name(self, player_name: str):
self.player_name = player_name.encode('ascii')
if len(self.player_name) > 16:
self.player_name = self.player_name[:16]
else:
self.player_name += b'\x00' * (16 - len(self.player_name))
class Room:
def __init__(self) -> None:
self.room_id = 0
self.room_code = 'AAAA00'
self.countdown = 0xffffffff
self.timestamp = 0
self.state = 0
self.song_idx = 0xffff
self.last_song_idx = 0xffff
self.song_unlock = b'\x00' * 512
self.host_id = 0
self.players = [Player(), Player(), Player(), Player()]
self.player_num = 0
self.interval = 1000
self.times = 100
self.round_switch = 0
self.command_queue = []
self.command_queue_length = 0
def get_players_info(self):
# 获取所有玩家信息
re = b''
for i in self.players:
re += b(i.player_id, 8) + b(i.character_id) + b(i.is_uncapped) + b(i.difficulty) + b(i.score, 4) + \
b(i.timer, 4) + b(i.cleartype) + b(i.player_state) + \
b(i.download_percent) + b(i.online) + b'\x00' + i.player_name
return re
def get_player_last_score(self):
# 获取上次曲目玩家分数返回bytes
if self.last_song_idx == 0xffff:
return b'\xff\xff\x00\x00\x00\x00\x00\x00\x00' * 4
re = b''
for i in range(4):
player = self.players[i]
if player.player_id != 0:
re += b(player.last_character_id) + b(player.last_difficulty) + b(player.last_score, 4) + b(
player.last_cleartype) + b(player.best_score_flag) + b(player.best_player_flag)
else:
re += b'\xff\xff\x00\x00\x00\x00\x00\x00\x00'
return re
def make_round(self):
# 轮换房主
for i in range(4):
if self.players[i].player_id == self.host_id:
for j in range(1, 4):
if self.players[(i + j) % 4].player_id != 0:
self.host_id = self.players[(i + j) % 4].player_id
break
break
def delete_player(self, player_index: int):
# 删除某个玩家
self.player_num -= 1
if self.players[player_index].player_id == self.host_id:
self.make_round()
self.players[player_index].online = 0
self.players[player_index] = Player()
self.update_song_unlock()
def update_song_unlock(self):
# 更新房间可用歌曲
r = bi(b'\xff' * 512)
for i in self.players:
if i.player_id != 0:
r &= bi(i.song_unlock)
self.song_unlock = b(r, 512)
def is_ready(self, old_state: int, player_state: int):
# 是否全部准备就绪
if self.state == old_state:
for i in self.players:
if i.player_id != 0 and (i.player_state != player_state or i.online == 0):
return False
return True
else:
return False
def is_finish(self):
# 是否全部进入结算
for i in self.players:
if i.player_id != 0 and (i.finish_flag == 0 or i.online == 0):
return False
return True
def make_finish(self):
# 结算
self.state = 8
self.last_song_idx = self.song_idx
max_score = 0
max_score_i = []
for i in range(4):
player = self.players[i]
if player.player_id != 0:
player.finish_flag = 0
player.last_timer = player.timer
player.last_score = player.score
player.last_cleartype = player.cleartype
player.last_character_id = player.character_id
player.last_difficulty = player.difficulty
player.best_player_flag = 0
if player.last_score > max_score:
max_score = player.last_score
max_score_i = [i]
elif player.last_score == max_score:
max_score_i.append(i)
for i in max_score_i:
self.players[i].best_player_flag = 1

View File

@@ -0,0 +1,8 @@
class Config:
TIME_LIMIT = 3600000
COMMAND_INTERVAL = 1000000
COUNTDOWM_TIME = 3999
PLAYER_TIMEOUT = 30000000

View File

@@ -0,0 +1,223 @@
import socketserver
import threading
import os
import random
import time
# import binascii
from . import aes
from .udp_parser import CommandParser
from .udp_class import Room, Player, bi
from .udp_config import Config
# token: {'key': key, 'room': Room, 'player_index': player_index, 'player_id': player_id}
link_play_data = {}
room_id_dict = {} # 'room_id': Room
room_code_dict = {} # 'room_code': Room
player_dict = {} # 'player_id' : Player
clean_timer = 0
def random_room_code():
# 随机生成房间号
re = ''
for _ in range(4):
re += chr(random.randint(65, 90))
for _ in range(2):
re += str(random.randint(0, 9))
return re
def clear_player(token):
# 清除玩家信息和token
del player_dict[link_play_data[token]['player_id']]
del link_play_data[token]
def clear_room(room):
# 清除房间信息
room_id = room.room_id
room_code = room.room_code
del room_id_dict[room_id]
del room_code_dict[room_code]
del room
def memory_clean(now):
# 内存清理
clean_room_list = []
clean_player_list = []
for token in link_play_data:
room = link_play_data[token]['room']
if now - room.timestamp >= Config.TIME_LIMIT:
clean_room_list.append(room.room_id)
if now - room.players[link_play_data[token]['player_index']].last_timestamp // 1000 >= Config.TIME_LIMIT:
clean_player_list.append(token)
for room_id in room_id_dict:
if now - room_id_dict[room_id].timestamp >= Config.TIME_LIMIT:
clean_room_list.append(room_id)
for room_id in clean_room_list:
if room_id in room_id_dict:
clear_room(room_id_dict[room_id])
for token in clean_player_list:
clear_player(token)
class UDPhandler(socketserver.BaseRequestHandler):
def handle(self):
client_msg, server = self.request
token = client_msg[:8]
iv = client_msg[8:20]
tag = client_msg[20:32]
ciphertext = client_msg[32:]
if int.from_bytes(token, byteorder='little') in link_play_data:
user = link_play_data[bi(token)]
else:
return None
plaintext = aes.decrypt(user['key'], b'', iv, ciphertext, tag)
# print(binascii.b2a_hex(plaintext))
commands = CommandParser(
user['room'], user['player_index']).get_commands(plaintext)
if user['room'].players[user['player_index']].player_id == 0:
clear_player(bi(token))
temp = []
for i in commands:
if i[:3] == b'\x06\x16\x12':
temp.append(i)
commands = temp
# 处理不能正确被踢的问题
for i in commands:
iv, ciphertext, tag = aes.encrypt(user['key'], i, b'')
# print(binascii.b2a_hex(i))
server.sendto(token + iv + tag[:12] +
ciphertext, self.client_address)
def server_run(ip, port):
server = socketserver.ThreadingUDPServer((ip, port), UDPhandler)
server.serve_forever()
def data_swap(conn):
clean_timer = 0
while True:
try:
data = conn.recv()
except EOFError:
break
now = round(time.time() * 1000)
if now - clean_timer >= Config.TIME_LIMIT:
clean_timer = now
memory_clean(now)
if data[0] == 1:
# 开房
key = os.urandom(16)
room_id = bi(os.urandom(8))
while room_id in room_id_dict and room_id == 0:
room_id = bi(os.urandom(8))
room = Room()
room.room_id = room_id
room_id_dict[room_id] = room
player_id = bi(os.urandom(3))
while player_id in player_dict and player_id == 0:
player_id = bi(os.urandom(3))
player = Player()
player.player_id = player_id
player.set_player_name(data[1])
player_dict[player_id] = player
player.song_unlock = data[2]
room.song_unlock = data[2]
room.host_id = player_id
room.players[0] = player
room.player_num = 1
room_code = random_room_code()
while room_code in room_code_dict:
room_code = random_room_code()
room.room_code = room_code
room_code_dict[room_code] = room
token = room_id
player.token = token
link_play_data[token] = {'key': key,
'room': room,
'player_index': 0,
'player_id': player_id}
conn.send((0, room_code, room_id, token, key, player_id))
elif data[0] == 2:
room_code = data[3].upper()
if room_code not in room_code_dict:
# 房间号错误
conn.send((1202, ))
else:
room = room_code_dict[room_code]
if room.player_num == 4:
# 满人
conn.send((1201, ))
elif room.state != 2:
# 无法加入
conn.send((1205, ))
else:
key = os.urandom(16)
token = bi(os.urandom(8))
player_id = bi(os.urandom(3))
while player_id in player_dict and player_id == 0:
player_id = bi(os.urandom(3))
player = Player()
player.player_id = player_id
player.set_player_name(data[1])
player.token = token
player_dict[player_id] = player
player.song_unlock = data[2]
room.update_song_unlock()
for i in range(4):
if room.players[i].player_id == 0:
room.players[i] = player
player_index = i
break
link_play_data[token] = {'key': key,
'room': room,
'player_index': player_index,
'player_id': player_id}
conn.send((0, room_code, room.room_id,
token, key, player_id, room.song_unlock))
elif data[0] == 3:
token = data[1]
if token in link_play_data:
r = link_play_data[token]
conn.send((0, r['room'].room_code, r['room'].room_id, r['key'],
r['room'].players[r['player_index']].player_id, r['room'].song_unlock))
else:
conn.send((108, ))
def link_play(conn, ip: str, port: int):
try:
server = threading.Thread(target=server_run, args=(ip, port))
data_exchange = threading.Thread(target=data_swap, args=(conn,))
server.start()
data_exchange.start()
except:
pass

View File

@@ -0,0 +1,333 @@
from operator import irshift
from .udp_sender import CommandSender
from .udp_class import bi, Room
from .udp_config import Config
import time
class CommandParser:
def __init__(self, room: Room, player_index: int = 0) -> None:
self.room = room
self.player_index = player_index
def get_commands(self, command):
self.command = command
l = {b'\x06\x16\x01': self.command_01,
b'\x06\x16\x02': self.command_02,
b'\x06\x16\x03': self.command_03,
b'\x06\x16\x04': self.command_04,
b'\x06\x16\x05': self.command_05,
b'\x06\x16\x06': self.command_06,
b'\x06\x16\x07': self.command_07,
b'\x06\x16\x08': self.command_08,
b'\x06\x16\x09': self.command_09,
b'\x06\x16\x0a': self.command_0a,
b'\x06\x16\x0b': self.command_0b
}
r = l[command[:3]]()
re = []
flag_13 = False
for i in range(max(bi(self.command[12:16]), self.room.players[self.player_index].start_command_num), self.room.command_queue_length):
if self.room.command_queue[i][:3] == b'\x06\x16\x13':
if flag_13:
break
flag_13 = True
re.append(self.room.command_queue[i])
if self.room.players[self.player_index].extra_command_queue:
re += self.room.players[self.player_index].extra_command_queue
self.room.players[self.player_index].extra_command_queue = []
if r:
re += r
return re
def command_01(self):
# 给房主
player_id = bi(self.command[24:32])
for i in self.room.players:
if i.player_id == player_id and i.online == 1:
self.room.host_id = player_id
x = CommandSender(self.room)
x.random_code = self.command[16:24]
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_10())
return None
def command_02(self):
x = CommandSender(self.room)
x.random_code = self.command[16:24]
song_idx = bi(self.command[24:26])
flag = 2
if self.room.state == 2:
flag = 0
self.room.state = 3
self.room.song_idx = song_idx
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_11())
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return [x.command_0d(flag)]
def command_03(self):
# 尝试进入结算
x = CommandSender(self.room)
x.random_code = self.command[16:24]
player = self.room.players[self.player_index]
player.score = bi(self.command[24:28])
player.cleartype = self.command[28]
player.difficulty = self.command[29]
player.best_score_flag = self.command[30]
player.finish_flag = 1
player.last_timestamp -= Config.COMMAND_INTERVAL
self.room.last_song_idx = self.room.song_idx
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(self.player_index))
if self.room.is_finish():
self.room.make_finish()
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return None
def command_04(self):
# 踢人
x = CommandSender(self.room)
x.random_code = self.command[16:24]
player_id = bi(self.command[24:32])
flag = 2
if self.room.players[self.player_index].player_id == self.room.host_id and player_id != self.room.host_id:
for i in range(4):
if self.room.players[i].player_id == player_id:
flag = 1
self.room.delete_player(i)
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(i))
self.room.update_song_unlock()
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_14())
break
return [x.command_0d(flag)]
def command_05(self):
pass
def command_06(self):
x = CommandSender(self.room)
x.random_code = self.command[16:24]
self.room.state = 1
self.room.song_idx = 0xffff
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return None
def command_07(self):
x = CommandSender(self.room)
x.random_code = self.command[16:24]
self.room.players[self.player_index].song_unlock = self.command[24:536]
self.room.update_song_unlock()
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_14())
return None
def command_08(self):
self.room.round_switch = bi(self.command[24:25])
x = CommandSender(self.room)
x.random_code = self.command[16:24]
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return None
def command_09(self):
re = []
x = CommandSender(self.room)
x.random_code = self.command[16:24]
player = self.room.players[self.player_index]
if bi(self.command[12:16]) == 0:
player.online = 1
self.room.state = 1
self.room.update_song_unlock()
player.start_command_num = self.room.command_queue_length
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_15())
else:
if x.timestamp - player.last_timestamp >= Config.COMMAND_INTERVAL:
re.append(x.command_0c())
player.last_timestamp = x.timestamp
# 离线判断
for i in range(4):
if i != self.player_index:
t = self.room.players[i]
if t.player_id != 0:
if t.last_timestamp != 0:
if t.online == 1 and x.timestamp - t.last_timestamp >= 5000000:
t.online = 0
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(i))
elif t.online == 0 and x.timestamp - t.last_timestamp >= Config.PLAYER_TIMEOUT:
self.room.delete_player(i)
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(i))
flag_11 = False
flag_12 = False
flag_13 = False
if player.online == 0:
flag_12 = True
player.online = 1
if self.room.is_ready(1, 1):
flag_13 = True
self.room.state = 2
if player.player_state != self.command[32]:
flag_12 = True
player.player_state = self.command[32]
if player.difficulty != self.command[33] and player.player_state != 5 and player.player_state != 6 and player.player_state != 7 and player.player_state != 8:
flag_12 = True
player.difficulty = self.command[33]
if player.cleartype != self.command[34] and player.player_state != 7 and player.player_state != 8:
flag_12 = True
player.cleartype = self.command[34]
if player.download_percent != self.command[35]:
flag_12 = True
player.download_percent = self.command[35]
if player.character_id != self.command[36]:
flag_12 = True
player.character_id = self.command[36]
if player.is_uncapped != self.command[37]:
flag_12 = True
player.is_uncapped = self.command[37]
if self.room.state == 3 and player.score != bi(self.command[24:28]):
flag_12 = True
player.score = bi(self.command[24:28])
if self.room.is_ready(3, 4):
flag_13 = True
self.room.countdown = Config.COUNTDOWM_TIME
self.room.timestamp = round(time.time() * 1000)
self.room.state = 4
if self.room.state == 4 or self.room.state == 5 or self.room.state == 6:
timestamp = round(time.time() * 1000)
self.room.countdown -= timestamp - self.room.timestamp
self.room.timestamp = timestamp
if self.room.state == 4 and self.room.countdown <= 0:
# 此处不清楚
self.room.state = 5
self.room.countdown = 5999
flag_11 = True
flag_13 = True
if self.room.state == 5 and self.room.is_ready(5, 6):
self.room.state = 6
flag_13 = True
if self.room.state == 5 and self.room.is_ready(5, 7):
self.room.state = 7
self.room.countdown = 0xffffffff
flag_13 = True
if self.room.state == 5 and self.room.countdown <= 0:
print('我怎么知道这是啥')
if self.room.state == 6 and self.room.countdown <= 0:
# 此处不清楚
self.room.state = 7
self.room.countdown = 0xffffffff
flag_13 = True
if self.room.countdown <= 0:
self.room.countdown = 0
if self.room.state == 7 or self.room.state == 8:
if player.timer < bi(self.command[28:32]) or bi(self.command[28:32]) == 0 and player.timer != 0:
player.last_timer = player.timer
player.last_score = player.score
player.timer = bi(self.command[28:32])
player.score = bi(self.command[24:28])
if player.timer != 0 or self.room.state != 8:
for i in self.room.players:
i.extra_command_queue.append(
x.command_0e(self.player_index))
if self.room.is_ready(8, 1):
flag_13 = True
self.room.state = 1
self.room.song_idx = 0xffff
if self.room.round_switch == 1:
self.room.make_round()
for i in self.room.players:
i.timer = 0
i.score = 0
if self.room.is_finish():
# 有人退房导致的结算
self.room.make_finish()
flag_13 = True
if flag_11:
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_11())
if flag_12:
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(self.player_index))
if flag_13:
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return re
def command_0a(self):
# 退出房间
self.room.delete_player(self.player_index)
x = CommandSender(self.room)
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(self.player_index))
if self.room.state == 3:
self.room.state = 1
self.room.song_idx = 0xffff
# self.room.command_queue_length += 1
# self.room.command_queue.append(x.command_11())
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_14())
return None
def command_0b(self):
# 推荐歌曲
song_idx = bi(self.command[16:18])
x = CommandSender(self.room)
for i in range(4):
if self.player_index != i and self.room.players[i].online == 1:
self.room.players[i].extra_command_queue.append(
x.command_0f(self.player_index, song_idx))
return None

View File

@@ -0,0 +1,46 @@
import time
from .udp_class import Room, b
class CommandSender:
def __init__(self, room: Room = Room()) -> None:
self.room = room
self.timestamp = round(time.time() * 1000000)
self.random_code = b'\x11\x11\x11\x11\x00\x00\x00\x00'
def command_0c(self):
return b'\x06\x16\x0c\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(self.room.state) + b(self.room.countdown, 4) + b(self.timestamp, 8) + b'\x0b\x0b\x0b\x0b\x0b\x0b\x0b\x0b\x0b\x0b\x0b'
def command_0d(self, code: int):
return b'\x06\x16\x0d\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(code) + b'\x07\x07\x07\x07\x07\x07\x07'
def command_0e(self, player_index: int):
# 分数广播
player = self.room.players[player_index]
return b'\x06\x16\x0e\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + b(player.player_id, 8) + b(player.character_id) + b(player.is_uncapped) + b(player.difficulty) + b(player.score, 4) + b(player.timer, 4) + b(player.cleartype) + b(player.player_state) + b(player.download_percent) + b'\x01' + b(player.last_score, 4) + b(player.last_timer, 4) + b(player.online)
def command_0f(self, player_index: int, song_idx: int):
# 歌曲推荐
player = self.room.players[player_index]
return b'\x06\x16\x0f\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + b(player.player_id, 8) + b(song_idx, 2) + b'\x06\x06\x06\x06\x06\x06'
def command_10(self):
# 房主宣告
return b'\x06\x16\x10\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(self.room.host_id, 8)
def command_11(self):
return b'\x06\x16\x11\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + self.room.get_players_info() + b'\x08\x08\x08\x08\x08\x08\x08\x08'
def command_12(self, player_index: int):
player = self.room.players[player_index]
return b'\x06\x16\x12\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(player_index) + b(player.player_id, 8) + b(player.character_id) + b(player.is_uncapped) + b(player.difficulty) + b(player.score, 4) + b(player.timer, 4) + b(player.cleartype) + b(player.player_state) + b(player.download_percent) + b(player.online)
def command_13(self):
return b'\x06\x16\x13\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(self.room.host_id, 8) + b(self.room.state) + b(self.room.countdown, 4) + b(self.timestamp, 8) + b(self.room.song_idx, 2) + b(self.room.interval, 2) + b(self.room.times, 7) + self.room.get_player_last_score() + b(self.room.last_song_idx, 2) + b(self.room.round_switch, 1) + b'\x01'
def command_14(self):
return b'\x06\x16\x14\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + self.room.song_unlock + b'\x08\x08\x08\x08\x08\x08\x08\x08'
def command_15(self):
return b'\x06\x16\x15\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.room.get_players_info() + self.room.song_unlock + b(self.room.host_id, 8) + b(self.room.state) + b(self.room.countdown, 4) + b(self.timestamp, 8) + b(self.room.song_idx, 2) + b(self.room.interval, 2) + b(self.room.times, 7) + self.room.get_player_last_score() + b(self.room.last_song_idx, 2) + b(self.room.round_switch, 1) + b'\x09\x09\x09\x09\x09\x09\x09\x09\x09'

View File

View File

@@ -418,7 +418,7 @@ def all_character():
def change_character(): def change_character():
# 修改角色数据 # 修改角色数据
skill_ids = ['No_skill', 'gauge_easy', 'note_mirror', 'gauge_hard', 'frag_plus_10_pack_stellights', 'gauge_easy|frag_plus_15_pst&prs', 'gauge_hard|fail_frag_minus_100', 'frag_plus_5_side_light', 'visual_hide_hp', 'frag_plus_5_side_conflict', 'challenge_fullcombo_0gauge', 'gauge_overflow', 'gauge_easy|note_mirror', 'note_mirror', 'visual_tomato_pack_tonesphere', skill_ids = ['No_skill', 'gauge_easy', 'note_mirror', 'gauge_hard', 'frag_plus_10_pack_stellights', 'gauge_easy|frag_plus_15_pst&prs', 'gauge_hard|fail_frag_minus_100', 'frag_plus_5_side_light', 'visual_hide_hp', 'frag_plus_5_side_conflict', 'challenge_fullcombo_0gauge', 'gauge_overflow', 'gauge_easy|note_mirror', 'note_mirror', 'visual_tomato_pack_tonesphere',
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', 'frags_kou', 'visual_ink', 'shirabe_entry_fee', 'frags_yume', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', 'eto_uncap', 'luna_uncap'] 'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', 'frags_kou', 'visual_ink', 'shirabe_entry_fee', 'frags_yume', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', 'eto_uncap', 'luna_uncap', 'frags_preferred_song', 'visual_ghost_skynotes', 'ayu_uncap', 'skill_vita']
return render_template('web/changechar.html', skill_ids=skill_ids) return render_template('web/changechar.html', skill_ids=skill_ids)