Ensures that a default avatar URL is used if the user object lacks an avatar_url attribute or if an exception occurs, improving robustness of notification cover images.
Introduces RateLimitError to manage 429 responses from the API, updating request_api to raise this error and adding handling in prefetch and warmup logic to skip or log when rate limits are hit. Also improves error handling for authentication failures and token expiration.
Simplified the BaseFetcher class by removing the max_retries parameter and all related retry and reauthorization logic. API requests now fail immediately on authentication errors, and token clearing is handled by a new _clear_tokens method. This change streamlines error handling and reduces complexity.
Replaced db.exec with db.execute for better async compatibility and improved error handling in chat channel queries and allocation. Added immediate commit after channel creation and a fallback mechanism for channel_id allocation in case of database errors.
Removed redundant safe join/leave channel functions and streamlined chat channel management for room creation, user addition, and removal. Channel operations now use direct server calls with improved error handling and logging, reducing complexity and ensuring main room flows are not interrupted by chat channel errors.
Adds standard JWT claims (audience and issuer) to access tokens and updates config for these fields. Refactors multiplayer room chat channel logic to ensure reliable user join/leave with retry mechanisms, improves error handling and cleanup, and ensures host is correctly added as a participant. Updates Docker entrypoint for better compatibility and connection handling, modifies Docker Compose and Nginx config for improved deployment and proxy header forwarding.
Introduced nginx and spectator services to docker-compose-osurx.yml for improved routing and replay handling. Added nginx configuration file to restrict access to /_lio/ paths and proxy requests to spectator and app services. Also refactored environment variable management and removed direct port mapping from the app service.
Improved error handling in the multiplayer room creation endpoint by restoring try/except blocks for JSON decoding and general exceptions. Updated user removal logic to fetch the full Room object instead of selected columns, simplifying access to room attributes.
Added logic to create and manage chat channels for multiplayer rooms, ensuring room owners and participants are joined/removed from channels on room events. Improved chat message retrieval to consistently return messages in ascending order, supporting both forward and backward pagination.
Introduces the MultiplayerRealtimeRoomEvent SQLModel for tracking real-time room events. Adds an async helper to allocate unique channel IDs for rooms, and updates room creation logic to use this helper for assigning channel IDs automatically.
Simplifies the PlaylistBase id field to a non-optional int and updates database logic to use session.refresh for id assignment. Adds Alembic migration to include created_at and updated_at columns in room_playlists for timestamp tracking.
Introduces a new /beatmaps/ensure API endpoint to verify and cache beatmap metadata and raw files. Updates Playlist model to use auto-incrementing primary key and improves playlist DB insertion logic. Minor formatting and import changes in room and lio modules.
Changed the call to verify_request_signature to pass the timestamp as a string instead of an integer. This ensures proper signature verification and prevents unauthorized requests.
Introduces created_at and updated_at fields to the Playlist model for tracking creation and modification times. Refactors room user removal logic to handle owner transfer and participant count updates more robustly. Updates room query logic for more accurate filtering by category and status. Adds migration stubs for updated_at column in room playlists.
Replaces ORM object updates with SQLAlchemy update statements for participant and room records, improving efficiency. Enhances room password verification logic and request body parsing in add_user_to_room, adds debug logging, and simplifies error handling. Removes unused user_data parameter and streamlines participant removal.
Refactored the multiplayer room creation and user management endpoints in lio.py for improved modularity and validation. Added helper functions for user, room, and playlist validation, and enhanced error handling. In auth.py, added logging to output generated JWT tokens for better traceability.
Introduces a password field to the Room model and database schema, enabling password-protected multiplayer rooms. Adds LIO router endpoints for room creation, user join/leave, and updates related imports and router registrations.