151 Commits

Author SHA1 Message Date
Lost-MSth
e21cf89b1b Merge pull request #90 from Lost-MSth/dev
Dev
2023-01-26 21:19:32 +08:00
Lost-MSth
fbd5d83626 Update to v2.10.3 [Enhance] map local restrict
- Add support for locally restricting songs or challenges in the map of world mode
2023-01-26 21:15:09 +08:00
Lost-MSth
9fbdcd5edb [Refactor][Enhance] unlock items & Steps' difficulty restrict
- Refactor some codes about unlocking or locking some users' packs and singles
- Add support for restricting songs' difficulty in the map's steps of world mode
2023-01-24 16:45:09 +08:00
Lost-MSth
88d949fc18 [Bug fix] block headers without app version
- Fix a bug that headers without `AppVersion` are allowed in client version checking.
2023-01-22 22:09:15 +08:00
Lost-MSth
9636722709 [Enhance] Add API about songs
- Add some API endpoints, including creating, changing, deleting song info.
2023-01-22 18:39:15 +08:00
Lost-MSth
9c90d6ef89 [Enhance] Add an option about file hash pre-calc
- Add an option to disable song file hash pre-calculation
2023-01-14 18:32:53 +08:00
Lost-MSth
af03a48134 [Enhance] Cloud save update scores & capture auth error
- Restore the feature that cloud save can be used to cover best scores
- Capture error that the request does not have `Authorization` in header
2023-01-13 17:50:01 +08:00
Lost-MSth
1fde2801ad Merge pull request #84 from Lost-MSth/dev
Update to v2.10.2
2022-12-22 16:06:02 +08:00
Lost-MSth
f250701eca Update to v2.10.2
close #77 #83 #78 #64 #80 #81 #83
2022-12-22 16:02:44 +08:00
Lost-MSth
627985d1af [Doc] Game download link & some small changes 2022-12-19 20:38:37 +08:00
Lost-MSth
7324c9bd76 [Enhance] API song ranklist
- Add an API endpoint for getting the rank list of a song's chart #81
- Make the `run.bat` script pause when meeting an error #82
2022-12-19 20:20:31 +08:00
Lost-MSth
426f65ea9e [Enhance][Refactor] unranked score & warning log
- Add an option that can be used to forbid some illegal scores
- Add brief warning logs for custom exceptions
2022-11-28 21:58:06 +08:00
Lost-MSth
a7a9a4ba3d [Enhance][Bug fix] Add log db & log bug
- Add a log database to record all playing scores
- Fix a bug that if an exception is raised before flask app runs, logger will not work well.
2022-11-26 21:03:29 +08:00
Lost-MSth
84b0e869a5 [Refactor] Init files Encoding & Refresh rating
- Now initial files can be other encoding types which are supported by JSON module
- Code refactor for refreshing all scores' rating
2022-11-24 21:40:44 +08:00
Lost-MSth
bd9eb28832 Merge pull request #75 from Lost-MSth/dev
Update to v2.10.1
2022-11-10 18:33:50 +08:00
Lost-MSth
e3d5c19569 Update to v2.10.1 2022-11-10 18:32:53 +08:00
Lost-MSth
e1ce4d9ec4 [Enhance][Bug fix] download songlist & new skill & API null recent
- Add `amane` and add support for `skill_amane`
- Add a parser for `songlist` to specify downloadable files
- Fix a bug that users with no recent scores cannot get `recent30` via API
2022-11-10 18:00:27 +08:00
Lost-MSth
b70bfd6081 [Enhance] API user change
- Add a method of API to change the user's info
2022-11-07 22:52:42 +08:00
Lost-MSth
7cc17181e1 [Bug fix][Refactor] Course scores & Download
- Fix a bug that scores in course mode cannot calculate rating
- Make some optimization for downloading songs
2022-11-07 21:14:05 +08:00
Lost-MSth
e22485e4e0 [Bug fix] Course mode cannot start
- Fix a bug due to 4da3f38f6e that course mode cannot start
2022-11-06 15:06:01 +08:00
Lost-MSth
65aed56c3e Merge pull request #73 from Lost-MSth/dev
Dev
2022-11-05 21:33:57 +08:00
Lost-MSth
e6cb0f8981 Update README.md 2022-11-05 21:31:31 +08:00
Lost-MSth
4a5083c597 [Bug Fix][Enhance] Endless loop & waitress log
- Fix a bug due to 6fcca17918 that there is a endless loop in calculating recent 10 updating

- Add info log for `waitress`
2022-11-05 21:17:44 +08:00
Lost-MSth
78d28f8886 [Enhance][Bug fix] Waitress & API token
- Fix a bug that using API token in config file will not success
- Add deployment mode `waitress`
2022-11-03 13:42:39 +08:00
Lost-MSth
3fde61c639 [Bug fix] Hot fix for a funny thing
- Fix a bug that the order of the users on the score ranks is chaotic
2022-11-01 18:46:36 +08:00
Lost-MSth
cf350842ac [Refactor] Performance optimization
- Put download token in memory database
- Accelerate multiple querying in `best_score` table
2022-11-01 18:08:02 +08:00
Lost-MSth
e04c8ecf2d [Bug fix] Hot fix for typing error & import error 2022-10-31 19:29:31 +08:00
Lost-MSth
4da3f38f6e [Enhance] Performance optimization
- Change journal mode to WAL and enlarge cache size for sqlite3 database
- Use monkey patch to do asynchrony
- Make gevent use Flask's logger
2022-10-31 17:49:19 +08:00
Lost-MSth
40630fff4d [Refactor] Database initialization and migration
- Code refactoring for database initialization and migration
2022-10-21 18:19:37 +08:00
Lost-MSth
ca03360f0c [Enhance] API query param
- Add support for the `query` param in `GET` requests
2022-10-19 20:08:41 +08:00
Lost-MSth
d150553e6b [Enhance] Some config options & Login limiter
- Add limiter for login and API login
- Add some config options

- Delete `setting.py` files
2022-10-16 17:07:32 +08:00
Lost-MSth
ba36190f30 [Enhance][Bug fix] Improve setting file & ...
- Fix a small bug that `best30` of API cannot have scores whose songs are not in database
- At present the setting file can be a module or a file with some of options
- Limiter can have multiple rules together now
2022-10-16 15:49:49 +08:00
Lost-MSth
68a83a29d2 [Enhance] Add limiter & Building API
- Add a custom limiter and use it for limiting users' download instead of using database
> So add a requirement `limits`.

- Fix a character's value
- Change the email max length to 64
- Change something about API's roles and powers
- Add an API endpoint for getting users' roles and powers
2022-10-12 15:27:45 +08:00
Lost-MSth
2a3ee0f0c7 Merge pull request #69 from Lost-MSth/dev
Update to v2.10.0
2022-10-04 18:55:55 +08:00
Lost-MSth
a04df8bba6 Update README.md 2022-10-04 18:53:40 +08:00
Lost-MSth
fb110fd01c Update to v2.10.0 2022-10-04 18:51:49 +08:00
Lost-MSth
7a614eaa57 [Enhance] Add download error status code 2022-10-04 00:28:19 +08:00
Lost-MSth
8f1c28eb5c [Enhance] API & LinkPlay & something else
- Add song names for getting the score list (For API)
- Try to ensure thread safety in Link Play (twice again)
- Small change about database timeout
- Have a try to use `nginx` and `gevent` (Yes. I ensure it works well. This will not be viewed as a formal and necessary update.)
2022-10-03 23:46:52 +08:00
Lost-MSth
299c8c582c [Bug Fix][Enhance] About Link Play
- Fix a bug that the room host will be changed late when finishing a song
- Add logging module for linkplay server
2022-09-19 23:13:51 +08:00
Lost-MSth
6298b37ea2 Rearrange Link Play module
- Try to ensure thread safety by using TCP socket
2022-09-19 01:46:01 +08:00
Lost-MSth
b1575af0db Update the tool update_song.py 2022-09-10 20:34:21 +08:00
Lost-MSth
7bf43c3e07 Database performance optimization for large quantities
- Add two indices for avoiding possible slow queries

> This is an experimental handle for the database which has some tables over one hundred thousand lines.
2022-08-29 22:41:31 +08:00
Lost-MSth
12cd187563 Fix my rank
- ditto
2022-08-25 14:57:31 +08:00
Lost-MSth
574d2c9d9f Fix my rank
- Fix a bug that `my rank` doesn't work correctly (There may still be the problem)
2022-08-25 13:40:16 +08:00
Lost-MSth
732947a3f0 Fix some bugs
- Second try to fix a bug about API
- Fix a bug that the `prog boost` shows the incorrect value
- Fix a bug that the rewards can be get repeatedly in World Mode
- Fix a bug that second tube of blood of the world boss won't change
2022-08-11 22:38:26 +08:00
Lost-MSth
27ee147989 Fix two small bugs
- Fix a bug that the level of the character can exceed the max level
- Fix a bug that the response is incorrect when upgrading the characters by `generic core`
2022-08-03 22:00:42 +08:00
Lost-MSth
b38dbf1a55 Fix two small bugs
- Fix a bug that something of the finale challenge cannot be unlocked
- Fix a bug that the users' items will not be zero, which will disturb some purchase operations
2022-08-03 15:44:46 +08:00
Lost-MSth
d852be8029 Fix a bug about course system
- Fix a bug that the hidden courses cannot appear even if their requirements are satisfied
2022-07-30 17:55:01 +08:00
Lost-MSth
4f52df35ce Fix a small bug
- Fix a bug that the clients under v4.0.0 cannot upload the cloud save
2022-07-29 21:31:38 +08:00
Lost-MSth
cbd2198e43 Update issue templates 2022-07-29 21:22:47 +08:00
Lost-MSth
cdf76fb93a Just add something for unlocking songs
#62
2022-07-23 19:03:22 +08:00
Lost-MSth
5fba93524c Add a new feature
- Add support for specifying the songs of which only the `beyond` chart should be served #60
2022-07-22 17:20:13 +08:00
Lost-MSth
93f4ad4999 Fix some bugs
- Fix a bug that `GET` requests without data will report an error in API
- Fix a bug that `aggregate` requests will get an error when the inner function raises an error
- Fix a bug that the charts of a course cannot be the same because of the incorrect primary keys
- Fix a bug that global ranking scores cannot be calculated if there are no chart in the database #61
- The first try to fix #60 (I don't think it can be done so easily.)
2022-07-20 21:59:26 +08:00
Lost-MSth
47f05cdf1e Fix a bug and add a new thing
- Add support for logging Arcaea's errors
- Fix a bug when world maps' data don't have some unnecessary parts the client of iOS may break down
2022-07-16 19:50:07 +08:00
Lost-MSth
dbfed37dda Merge pull request #55 from Lost-MSth/dev
Update to v2.9.1
2022-07-13 23:06:33 +08:00
Lost-MSth
6801af197f Update to v2.9.1
- Fix a bug that the characters have wrong values
2022-07-13 23:05:28 +08:00
Lost-MSth
210ba99606 Fix an immaterial bug
- Delete a redundant import
2022-07-10 21:52:52 +08:00
Lost-MSth
0705c35be8 Merge pull request #54 from Lost-MSth/master
Update readme.md
2022-07-10 21:48:33 +08:00
Lost-MSth
c9bcbb8ec4 Update README.md 2022-07-10 21:47:43 +08:00
Lost-MSth
ac0071bfd6 Merge pull request #53 from Lost-MSth/dev
Fix a big bug
2022-07-09 23:06:06 +08:00
Lost-MSth
ef8e551261 Fix a big bug
- Fix a bug that the server gets all items as one user's item
2022-07-09 23:05:33 +08:00
Lost-MSth
55ab6c43cb Merge pull request #52 from Lost-MSth/dev
Update to v2.9
2022-07-09 22:03:47 +08:00
Lost-MSth
15134173c9 Ready to Update to v2.9
- Add support for finale state data
2022-07-09 22:02:46 +08:00
Lost-MSth
9f41ef0a70 'Small' update
- Add Course Mode
- Add support for downloading additional files
- Add support for `skill_fatalis` (Hikari booms your world.)

- Delete my hair X<

> WHERE IS MY TAIRITSU ?!
> Some other things are not supported now, such as... the feature which is one line above.
2022-07-09 01:15:03 +08:00
Lost-MSth
af3e91b3e8 Code refactoring
- Code refactoring mainly for API
- Delete a useless option in `setting.py`
- Change some constants in Link Play mode
2022-07-06 22:07:00 +08:00
Lost-MSth
9d746eab2d Update score.py
Fix two bugs.
2022-07-04 23:14:23 +08:00
Lost-MSth
6fcca17918 Code refactoring
- Code refactoring
- Fix a bug that the other player will not become the host of the room at once, when the player disconnect in link play.

> Maybe add many unknown bugs. XD
> The song database `arcsong.db` will not used in the future. You can use a tool in `tool` folder to import old data.
2022-07-04 18:36:30 +08:00
Lost-MSth
9de62d3645 Update to v2.8.6 without release
- Code refactoring
- Update the song database
- Fix a bug of the friend system which arose in the last version
- Fix a bug of duplicate calculating finishing states when players finish playing the chart in Link Play.
2022-05-26 18:56:33 +08:00
Lost-MSth
96fbd26342 Update to v2.8.5 2022-04-28 18:29:26 +08:00
Lost-MSth
aa77a4c903 Update requirements 2022-04-16 18:37:11 +08:00
Lost-MSth
6075bda5d8 Merge pull request #49 from Young-Lord/patch-1
Modify the import of link_play module
2022-04-16 18:35:23 +08:00
LY
409c2c032b Modify the location of the import of link_play
... to reduce unnecessary imports (both link_play and cryptography)
2022-04-16 18:29:40 +08:00
Lost-MSth
e8c15f5069 Add a register api
- Add a register api
- Change requirements, which flask version should be over 2.0
2022-04-10 21:02:46 +08:00
Lost-MSth
35c34f25d5 Try to fix a bug in Unix
multiprocess bug of python in Unix operating system:
The subprocess will not start when using 'fork' mode. This will make the UDP server down.
2022-04-05 22:12:23 +08:00
Lost-MSth
4b8c5a520e Fix a bug about core
A typing error
2022-04-02 12:53:42 +08:00
Lost-MSth
1235733ddf Update to v2.8.6 2022-04-01 13:37:38 +08:00
Lost-MSth
cb6425a0d1 Update to v2.8.3 without release
- Unlock the character **linka**.
- Update the song database.
2022-03-24 16:30:46 +08:00
Lost-MSth
3a1c731e24 Update to v2.8.2 without release
- Try to add support for Anniversary 5 ticket
- Update the song database

> Well, there may be bugs with Anniversary 5 ticket. Remember it can only be used when the pack is on sale.
2022-03-09 18:44:00 +08:00
Lost-MSth
5de274fdf5 Update to v2.8.1 2022-02-20 23:36:44 +08:00
Lost-MSth
b60457c38b Ready to update to v2.8.1
Wait for chart constants and character values.
2022-02-17 21:16:57 +08:00
Lost-MSth
35b954e549 Fix two bugs
- Fix a bug when downloading a beyond chart which has another audio file.

- Fix a safety problem when downloading.
2022-02-14 16:35:36 +08:00
Lost-MSth
ceebba4664 Fix a bug
Fix a bug that the high version of ios client cannot log in.
2022-01-27 19:26:13 +08:00
Lost-MSth
5bc9b9a3dc Fix a bug
Fix a bug about link play not getting the right address.
If you use reverse proxy, this may be helpful.
2022-01-24 22:38:43 +08:00
Lost-MSth
d9a543bc5a Change something about constant table and aggregate 2022-01-24 21:44:37 +08:00
Lost-MSth
4666c9c153 Merge pull request #35 from Young-Lord/master
加入aggregate
2022-01-24 21:28:44 +08:00
Lost-MSth
32bcbb0ccd Change something about aggregate 2022-01-24 21:22:38 +08:00
Young-Lord
34497d0638 Remove requests from requirements 2022-01-22 10:42:42 +08:00
Young-Lord
23bf3c020f Change the implement of experimental agreegate API 2022-01-22 10:40:06 +08:00
Young-Lord
e1fc1bbcd1 Minor fix 2022-01-22 07:35:57 +08:00
Young-Lord
355ec3557f Add experimental aggregate API 2022-01-21 22:55:23 +08:00
Young-Lord
cc4ac192e7 Update .gitignore 2022-01-21 22:53:22 +08:00
Lost-MSth
5068c7215c Merge pull request #34 from Lost-MSth/test
Update to v2.8
2022-01-20 16:43:31 +08:00
Lost-MSth
99f05cabb7 Update README.md 2022-01-20 16:42:33 +08:00
Lost-MSth
1a097bc4d0 Update to v2.8 2022-01-20 16:39:57 +08:00
Lost-MSth
849f4f7260 Add Link Play 2022-01-19 17:52:32 +08:00
Lost-MSth
add81ee639 Update README.md 2022-01-18 15:39:27 +08:00
Lost-MSth
b927ad23f8 Update to v2.7.2 without release
- Unlock the character **marija**
- Update the song database
2021-12-26 21:29:12 +08:00
Lost-MSth
8bc74b36c7 Update to v2.7.1 without release
- Unlock the character **shirahime**
- Fix the values of two characters
- Update the song database

> It will take more time for me to make the Link Play system. I am not sure how much time it will take, because it is a new challenge for me.
2021-12-13 00:26:01 +08:00
Lost-MSth
7dc8bfea9a Fix a bug
#32
Fix a bug about register
2021-11-21 13:57:09 +08:00
Lost-MSth
d0be49fe20 Update to v2.7.0 2021-11-14 21:35:34 +08:00
Lost-MSth
b494b93c14 Update to v2.6.6 without release
- Fix a bug about purchase discount
- Fix a bug about database synchronization, which may make 'api_login' table empty
- For Arcaea 3.8.8
- Update a logout api
2021-10-22 20:00:22 +08:00
Lost-MSth
a523ff5aae Update README.md
Add some download links.

close #28
2021-10-01 16:24:56 +08:00
Lost-MSth
acbe9fc4a1 Merge pull request #31 from superDXZ/master
Try to add some download links.
2021-10-01 16:19:53 +08:00
superDXZ
9422bf7182 Update README.md
Found another download site
2021-10-01 02:49:06 +08:00
superDXZ
53acad4ffb Update README.md
Found another download site
2021-10-01 02:46:39 +08:00
Lost-MSth
13048e57f4 Update to v2.6.5 without release
- Change something to make that purchase things can have some cores.
- Fix the download link of Arcaea client in README

> This is a small update.
2021-09-30 19:02:10 +08:00
Lost-MSth
39d3f073ba Update to v2.6.4 without release 2021-09-08 17:35:10 +08:00
Lost-MSth
2cf6595478 Update to v2.6.3 2021-08-25 14:31:06 +08:00
Lost-MSth
7c3bc99570 Update to v2.6.2 2021-08-11 18:45:32 +08:00
Lost-MSth
168e5f0b12 Update to v2.6.1 2021-07-21 18:14:26 +08:00
Lost-MSth
9286caf900 Update to v2.6 2021-07-01 18:46:16 +08:00
Lost-MSth
b0647bedb6 Merge pull request #24 from MBRjun/patch-1
Update run.bat

To deal with the problem when you run *run.bat* with Administrator power and in another path.
2021-06-20 22:07:52 +08:00
MBRjun
f49a868707 Update run.bat 2021-06-20 22:04:41 +08:00
MBRjun
28bca25092 Update run.bat
cd %~dp0 用于cd到当前目录
使用管理员权限或Administrator账户运行脚本默认路径为%windir%\system32
2021-06-20 21:47:02 +08:00
Lost-MSth
0227d2b44a Merge pull request #22 from Menci/sort_friend_list
Sort friend list
2021-06-17 13:03:54 +08:00
Lost-MSth
0d95b886bc Merge pull request #23 from Menci/use_b10_as_r10
Add USE_B10_AS_R10 option
2021-06-17 12:53:33 +08:00
Menci
9b61acd163 Sort friend list 2021-06-17 03:04:39 +08:00
Menci
be134bbc6e Add USE_B10_AS_R10 option 2021-06-16 19:02:04 +00:00
Lost-MSth
c8d0463b9e Fix a small bug
Fix a bug about double slashes in URL, which will influence character uncap, uncap override and level up with EXP cores when you use a special game API prefix, like '/latte' or '/latte/1'.
It means that the length of game API prefix is not 2 in the end (not '/*** . . . **/**') and the bug will happen.
2021-06-14 18:04:16 +08:00
Lost-MSth
871c2082a8 Fix two small bugs
1. Rank list numbers in my world rank may disappear.
2.  Characters in rank list may be locked to uncapping state.
2021-06-10 22:27:29 +08:00
Lost-MSth
14b685850c Update README.md 2021-06-10 20:12:32 +08:00
Lost-MSth
3fbf473de2 Ready to update to v2.5
Please wait for some time. I need to change readme. I almost forgot what I changed before.
WARNING: There will be many bugs!
2021-06-10 19:01:26 +08:00
Lost-MSth
8a3cec05b7 Update to v2.4 2021-05-14 14:06:58 +08:00
Lost-MSth
e3d81436d0 Waiting for updating
+ new character
+ new byd map
+ new items
+ some new configs
+ two new operations in background
+ record email while registering
+ record ip while logging in
+ checking something before running and updating database automatically

building something about API

fix bugs:
about purchasing system
about hiding ptt
about login different accounts with same device
about some details

This is only a pre updating. Many things have been changed. It takes time to find some ways.
2021-05-12 00:45:13 +08:00
Lost-MSth
941a79ccc7 Update to v2.3.2 2021-04-09 14:42:14 +08:00
Lost-MSth
62902a561c Add an option 2021-04-05 14:45:50 +08:00
Lost-MSth
1660bc5899 Merge branch 'master' of https://github.com/Lost-MSth/Arcaea-server 2021-04-05 13:20:42 +08:00
Lost-MSth
d577246d28 Revert "Revert "Fix some bugs""
This reverts commit 9fd626468e.
2021-04-05 13:20:36 +08:00
Lost-MSth
9fd626468e Revert "Fix some bugs"
This reverts commit c51a1b4e85.
2021-04-05 13:19:32 +08:00
Lost-MSth
c51a1b4e85 Fix some bugs
Fix the fanmade cloud save (add a switch in setting)

Add SSL switch

Fix 'my rank' in game, if there is not enough people behind you, now it will show 20 people as expected
2021-04-05 13:02:56 +08:00
Lost-MSth
0e42123417 Update README.md
Well, it is not 4.1 now.
2021-04-02 22:03:35 +08:00
Lost-MSth
e216e6144b Update README.md 2021-04-01 17:05:53 +08:00
Lost-MSth
b70c435a4a Update to v2.3.1 2021-04-01 17:02:56 +08:00
Lost-MSth
eb03d2be93 Update README.md 2021-03-14 22:37:59 +08:00
Lost-MSth
fcb5d264ef Add something and fix something
Add character values.
Do something about #16.
Fix a problem about relative path.
2021-03-14 22:33:13 +08:00
Lost-MSth
d617951e1f Fix a bug(Follow last commit)
Ctrl c and Ctrl v,
A bug appears!
2021-03-09 20:09:58 +08:00
Lost-MSth
febf931f1a Fix something
I don't know if it is a bug and I haven't test it.

Maybe it makes low version arcaea can log in.
2021-03-09 19:47:54 +08:00
Lost-MSth
981961d6a1 Update README.md 2021-03-09 14:20:54 +08:00
Lost-MSth
a90380df4c Create error.log 2021-03-09 13:55:09 +08:00
Lost-MSth
4f66f492fc Update to v2.3 2021-03-09 13:46:49 +08:00
Lost-MSth
df181f104e Update to v2.2
close #13
2021-02-11 15:26:58 +08:00
Lost-MSth
a890a9af4a Waiting for updating and fix some bugs
It will be released soon because lowiro will update in some days.
Fix many bugs and I forgot them. :<

I push this because there's a small but serious safety problem. It should be fixed immediately.

Oh, and this update needs you to login in arcaea again because a new function is added.
2021-02-08 14:45:10 +08:00
Lost-MSth
c6bb4c9afb Update to v2.1 2021-01-21 14:42:57 +08:00
Lost-MSth
98358ad216 Fix two small bugs. 2021-01-10 16:29:18 +08:00
Lost-MSth
e0e6128826 Update README.md 2021-01-08 14:53:50 +08:00
Lost-MSth
08872399cc Update to v2.0
close #11
close #10
close #9
2021-01-08 14:51:37 +08:00
Lost-MSth
29a6cfaac1 Fix a bug. 2021-01-02 15:09:34 +08:00
Lost-MSth
f25bd4130e Update a midway version (waiting for offical update)
Add some things and fix some bugs.
It will not have a description.
2020-12-29 11:29:36 +08:00
Lost-MSth
68c757f9d7 Fix a bug 2020-12-22 13:07:49 +08:00
Lost-MSth
26216bf84a Update to v1.9 2020-12-17 17:59:19 +08:00
Lost-MSth
5771d0c669 Something wrong
Add login table primary key
2020-12-09 21:13:30 +08:00
113 changed files with 14339 additions and 5101 deletions

42
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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---
name: Bug report
about: Create a report to help us improve
title: ''
labels: bug
assignees: ''
---
<!-- Please use a clear and concise title 能不能来个正常点的标题 -->
<!-- English or Chinese is ok 中英皆可 -->
**Describe the bug 问题描述**
A clear and concise description of what the bug is.
**To Reproduce 复现过程**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Error log 报错日志**
<!-- Including logs, texts in CMD, some messages in some softwares... -->
```
[Error] Balabalabalabala...
```
**Screenshots 截图**
<!-- Well, if you have error logs, pictures are optional. It is too slow for me to open a picture. -->
<!-- 有错误日志就别放图了,网速有多慢你懂的 -->
If applicable, add screenshots to help explain your problem.
**Environment 环境**
- Server OS: [e.g. Windows 11 Beta]
- Client OS: [e.g. Android 10]
- Server Version: [e.g. v2.8.1]
- Client Version [e.g. 4.0.256c]
- Others like python version, flask version, some proxy softwares if you used...
**Additional context 附加内容**
Add any other context about the problem here.

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---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: enhancement
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

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---
name: Q&A
about: Ask a question or wonder something
title: ''
labels: Q&A
assignees: ''
---
**What you want to know 你想知道什么**
Clearly describe your question here.
**Additional context 附加内容**
Add anything other here. Your abilities or knowledge base, your contact information, some pictures...

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# log files
*.log
*.log.*
# SSL cert
*.pem
*.key
# sqlite3 database
*.db
*.db.bak*
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# setting/config files
latest version/config/
latest version/config.py
# song data
latest version/database/songs/

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# Arcaea-server
一个微型的Arcaea本地服务器 A small local server for Arcaea
## 简介 Introduction
这是基于Python以及Flask的微型本地Arcaea服务器可以模拟游戏的主要功能一时兴起在五天之内糊了出来。这可能是我第一次写这种大程序若有不妥之处敬请谅解。
This is a small local Arcaea server based on Python and Flask, which can simulate the main functions of the game. I completed it on the spur of the moment in five days. This may be the first time I have written such a large program. Please understand if there is something wrong with it.
这是基于Python以及Flask的微型本地Arcaea服务器可以模拟游戏的主要功能。这可能是我第一次写这种大程序若有不妥之处敬请谅解。
本程序主要用于学习研究,不得用于任何商业行为,否则后果自负,这不是强制要求,只是一个提醒与警告。
This is a small local Arcaea server based on Python and Flask, which can simulate the main functions of the game. This may be the first time I have written such a large program. Please understand if there is something wrong with it.
This procedure is mainly used for study and research, and shall not be used for any commercial activities, otherwise the consequences will be borne by oneself. This is not a mandatory requirement, just a reminder and warning.
> 虽然看起来很蠢,但是可以用!
> It looks stupid, but it works!
## 特性 Features
有以下 We have
- 登录、注册 Login and registration
- 多设备登录 Multi device login
- 成绩上传 Score upload
- PTT
- 世界排名 Global rank
- 排名 Rank
- 段位系统 Course system
- Link Play
- 好友系统 Friends
- 数据同步 Data synchronization
- 云端存档 Cloud save
- 爬梯 Climbing steps
- 自定义世界模式 Customizable World Mode
- 自定义歌曲下载 Customizable songs download
- 单曲和曲包购买(没啥用) Single songs and song packs purchase(useless)
- 全角色立绘 All character drawings
- 角色技能 Character skills
- 自定义角色属性 Customizable characters attributes
- 奖励系统 Present system
- 兑换码系统 Redeem code system
- 角色系统 Character system
- 全剧情解锁 Unlock all the stories
- 后台查询 Background search
- 后台自定义信息 Customize some things in the background
- 成绩校验 Score check
- 下载校验 Download check
- 服务器日志 Server log
没有以下 We don't have
- 角色数值 Character characteristic value
- 数据同步的时间记录 The record of time for data synchronization
- 服务器安全性保证 Server security assurance
- 登录奖励 Login present
可能有问题 There may be problems
- Recent 30
- 一些歌曲的解锁 Some Songs' unlocking
- 一些歌曲的解锁 Some songs' unlocking
- 同设备多共存登录 Multiple app logins on the same device
## 说明 Statement
只是很有趣,用处探索中。
It is just so interesting. What it can do is under exploration.
## 下载 Download
[这里 Here](https://github.com/Lost-MSth/Arcaea-server/releases)
[Arcaea](https://konmai.cn/#arcaea)
[Arcaea-CN official](https://arcaea.lowiro.com/zh)
[Arcaea-Konmai Academy](https://616.sb)
## 更新日志 Update log
只保留最新版本 Only keep the latest version.
> 提醒:更新时请注意保留原先的数据库,以防数据丢失
> 提醒:更新时请注意保留原先的数据库,以防数据丢失
>
> Tips: When updating, please keep the original database in case of data loss.
### Version 1.8.1
- 适用于Arcaea 3.3.1版本 For Arcaea 3.3.1
- 更新了歌曲数据库 Update the song database.
- 修复了一些Bug Fix some bugs.
### Version 2.10.3
> 提醒只是一次小更新本次更新前后登录信息无法同步需重新登录我忘记给login表加主键了同步不了哈哈哈
> 已发现的问题设置Favorite角色可能并不有效
> 预告:登录奖励系统
>
> Tips: It is only a small update. The login information before and after this update can't be synchronized, so you need to log in again. (I forgot to add a primary key to the login table, so it can't be synchronized. lol)
> Problem found: Setting the favorite character may be useless.
> Preview: Login present system
- 适用于Arcaea 4.2.0版本 For Arcaea 4.2.0
- 新搭档 **拉格兰Aria** 已解锁 Unlock the character **Lagrange(Aria)**. (Lack of its values)
- 新搭档 **忘却Apophenia** 已解锁 Unlock the character **Lethe(Apophenia)**.
- 新增选项取消歌曲文件哈希预计算 Add an option to disable song file hash pre-calculation.
- 新增对世界模式中地图本地限制歌曲解锁或挑战解锁以及地图中台阶上限制歌曲难度的支持 Add support for restricting songs' difficulty in the map's steps of world mode and locally restricting unlocking songs or challenges in the map of world mode.
- 恢复使用云存档覆盖成绩的功能 Restore the feature that cloud save can be used to cover best scores.
- 捕获`Authorization`不在请求头导致的报错 Capture error that the request does not have `Authorization` in header.
- 修复客户端版本校验中请求头不存在`AppVersion`也能通过校验的逻辑错误 Fix a bug that headers without `AppVersion` are allowed in client version checking.
- 新增增删改歌曲信息的API接口 Add some API endpoints, including creating, changing, deleting song info.
## 运行环境与依赖 Running environment and requirements
- Windows操作系统 Windows operating system
- Python 3
- Flask模块 Flask module
- Charles
- Windows/Linux/Mac OS/Android...
- Python >= 3.6
- Flask module >= 2.0, Cryptography module >= 3.0.0, limits >= 2.7.0
- Charles, IDA, proxy app... (optional)
<!--
## 环境搭建 Environment construction
[中文](https://github.com/Lost-MSth/Arcaea-server/wiki/%E7%8E%AF%E5%A2%83%E6%90%AD%E5%BB%BA)
[English](https://github.com/Lost-MSth/Arcaea-server/wiki/Environment-construction)
-->
## 使用说明 Instruction for use
[中文](https://github.com/Lost-MSth/Arcaea-server/wiki/%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E)
[English](https://github.com/Lost-MSth/Arcaea-server/wiki/Instruction-for-use)
## 注意 Attentions
[中文](https://github.com/Lost-MSth/Arcaea-server/wiki/%E6%B3%A8%E6%84%8F)
[English](https://github.com/Lost-MSth/Arcaea-server/wiki/Attentions)
## Q&A
[中文/English](https://github.com/Lost-MSth/Arcaea-server/wiki/Q&A)
## 鸣谢 Thanks
歌曲数据库来自 Using song database from
[BotArcAPI releases](https://github.com/TheSnowfield/BotArcAPI/releases)
~~[BotArcAPI releases](https://github.com/TheSnowfield/BotArcAPI/releases)~~
[ArcaeaSongDatabase](https://github.com/Arcaea-Infinity/ArcaeaSongDatabase)
> 从v2.9开始不再提供歌曲数据
> Since v2.9, song data will not be provided.
网站图标来自 Using favicon from [black fate - てんてん - pixiv](https://www.pixiv.net/artworks/82374369)
## 联系方式 Contact
如有必要,可以联系本人 Contact me if necessary
邮箱 Emailth84292@foxmail.com
## 支持一下 Support me
生活不易。 Life is not easy.
[支付宝 Alipay](https://github.com/Lost-MSth/Arcaea-server/blob/master/pic/Alipay.jpg)
[微信 WeChat](https://github.com/Lost-MSth/Arcaea-server/blob/master/pic/WeChat.png)
## 使用许可 Use license
[MIT](LICENSE) © Lost

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from flask import Blueprint
from . import users
from . import songs
from . import token
bp = Blueprint('api', __name__, url_prefix='/api/v1')
bp.register_blueprint(users.bp)
bp.register_blueprint(songs.bp)
bp.register_blueprint(token.bp)

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from functools import wraps
from traceback import format_exc
from base64 import b64decode
from json import loads
from core.api_user import APIUser
from core.config_manager import Config
from core.error import ArcError, NoAccess, PostError
from core.sql import Connect
from flask import current_app
from .api_code import error_return
def role_required(request, powers=[]):
'''api token验证写成了修饰器'''
def decorator(view):
@wraps(view)
def wrapped_view(*args, **kwargs):
try:
if request.data:
request.json # 检查请求json格式
except:
return error_return(PostError('Payload must be a valid json', api_error_code=-1), 400)
if not 'Token' in request.headers:
return error_return(PostError('No token', api_error_code=-1), 401)
user = APIUser()
with Connect() as c:
user.c = c
if Config.API_TOKEN == request.headers['Token'] and Config.API_TOKEN != '':
user.set_role_system()
else:
try:
user.select_user_id_from_api_token(
request.headers['Token'])
user.select_role_and_powers()
if not any(user.role.has_power(y) for y in powers):
return error_return(NoAccess('No permission', api_error_code=-1), 403)
except ArcError as e:
return error_return(e, 401)
return view(user, *args, **kwargs)
return wrapped_view
return decorator
def request_json_handle(request, required_keys: list = [], optional_keys: list = [], must_change: bool = False):
'''
提取post参数返回dict写成了修饰器\
parameters: \
`request`: `Request` - 当前请求\
`required_keys`: `list` - 必须的参数\
`optional_keys`: `list` - 可选的参数\
`must_change`: `bool` - 当全都是可选参数时,是否必须有至少一项修改
'''
def decorator(view):
@wraps(view)
def wrapped_view(*args, **kwargs):
data = {}
if request.data:
json_data = request.json
else:
if request.method == 'GET' and 'query' in request.args:
# 处理axios没法GET传data的问题
try:
json_data = loads(
b64decode(request.args['query']).decode())
except:
raise PostError(api_error_code=-105)
else:
json_data = {}
for key in required_keys:
if key not in json_data:
return error_return(PostError(f'Missing parameter: {key}', api_error_code=-100))
data[key] = json_data[key]
for key in optional_keys:
if key in json_data:
data[key] = json_data[key]
if must_change and not data:
return error_return(PostError('No change', api_error_code=-100))
return view(data, *args, **kwargs)
return wrapped_view
return decorator
def api_try(view):
'''替代try/except记录`ArcError`为warning'''
@wraps(view)
def wrapped_view(*args, **kwargs):
try:
data = view(*args, **kwargs)
if data is None:
return error_return()
else:
return data
except ArcError as e:
if Config.ALLOW_WARNING_LOG:
current_app.logger.warning(format_exc())
return error_return(e, e.status)
return wrapped_view

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from flask import jsonify
from core.error import ArcError
default_error = ArcError('Unknown Error')
CODE_MSG = {
0: '',
-1: 'See status code', # 基础错误
-2: 'No data',
-3: 'No data or user', # 不确定是无数据还是无用户
-4: 'Data exist',
-100: 'Invalid post data', # 1xx数据错误
-101: 'Invalid data type',
-102: 'Invalid query parameter',
-103: 'Invalid sort parameter',
-104: 'Invalid sort order parameter',
-105: 'Invalid URL parameter',
-110: 'Invalid user_id',
-200: 'No permission', # 2xx用户相关错误
-201: 'Wrong username or password',
-202: 'User is banned',
-203: 'Too many login attempts',
-210: 'Username exists',
-211: 'Email address exists',
-212: 'User code exists',
-999: 'Unknown error'
}
def success_return(data: dict = {}, status: int = 200, msg: str = ''):
return jsonify({'code': 0, 'data': data, 'msg': msg}), status
def error_return(e: 'ArcError' = default_error, status: int = 200):
return jsonify({'code': e.api_error_code, 'data': {} if e.extra_data is None else e.extra_data, 'msg': CODE_MSG[e.api_error_code] if e.message is None else e.message}), status

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class Constant:
QUERY_KEYS = ['limit', 'offset', 'query', 'fuzzy_query', 'sort']

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from flask import Blueprint, request
from core.error import DataExist, InputError, NoData
from core.rank import RankList
from core.song import Song
from core.sql import Connect, Query, Sql
from .api_auth import api_try, request_json_handle, role_required
from .api_code import success_return
from .constant import Constant
bp = Blueprint('songs', __name__, url_prefix='/songs')
@bp.route('/<string:song_id>', methods=['GET'])
@role_required(request, ['select', 'select_song_info'])
@api_try
def songs_song_get(user, song_id):
'''查询歌曲信息'''
with Connect() as c:
s = Song(c, song_id).select()
return success_return(s.to_dict())
@bp.route('/<string:song_id>', methods=['PUT'])
@role_required(request, ['change'])
@request_json_handle(request, optional_keys=['name', 'charts'], must_change=True)
@api_try
def songs_song_put(data, user, song_id):
'''修改歌曲信息'''
with Connect() as c:
s = Song(c, song_id).select()
if 'name' in data:
s.name = str(data['name'])
if 'charts' in data:
for i in data['charts']:
if 'difficulty' in i and 'chart_const' in i:
s.charts[i['difficulty']].defnum = round(
i['chart_const'] * 10)
s.update()
return success_return(s.to_dict())
@bp.route('/<string:song_id>', methods=['DELETE'])
@role_required(request, ['change'])
@api_try
def songs_song_delete(user, song_id):
'''删除歌曲信息'''
with Connect() as c:
s = Song(c, song_id)
if not s.select_exists():
raise NoData(f'No such song: `{song_id}`')
s.delete()
return success_return()
@bp.route('', methods=['GET'])
@role_required(request, ['select', 'select_song_info'])
@request_json_handle(request, optional_keys=Constant.QUERY_KEYS)
@api_try
def songs_get(data, user):
'''查询全歌曲信息'''
A = ['song_id', 'name']
B = ['song_id', 'name', 'rating_pst',
'rating_prs', 'rating_ftr', 'rating_byn']
with Connect() as c:
query = Query(A, A, B).from_dict(data)
x = Sql(c).select('chart', query=query)
r = []
for i in x:
r.append(Song(c).from_list(i))
if not r:
raise NoData(api_error_code=-2)
return success_return([x.to_dict() for x in r])
@bp.route('', methods=['POST'])
@role_required(request, ['change'])
@request_json_handle(request, ['song_id', 'charts'], ['name'])
@api_try
def songs_post(data, user):
'''添加歌曲信息'''
with Connect() as c:
s = Song(c).from_dict(data)
if s.select_exists():
raise DataExist(f'Song `{s.song_id}` already exists')
s.insert()
return success_return(s.to_dict())
@bp.route('/<string:song_id>/<int:difficulty>/rank', methods=['GET'])
@role_required(request, ['select', 'select_song_rank', 'select_song_rank_top'])
@request_json_handle(request, optional_keys=['limit'])
@api_try
def songs_song_difficulty_rank_get(data, user, song_id, difficulty):
'''查询歌曲某个难度的成绩排行榜和游戏内接口相似只允许limit'''
if difficulty not in [0, 1, 2, 3]:
raise InputError('Difficulty must be 0, 1, 2 or 3')
limit = data.get('limit', 20)
if not isinstance(limit, int):
raise InputError('Limit must be int')
if user.role.only_has_powers(['select_song_rank_top'], ['select', 'select_song_rank']):
# 限制低权限只能查询前20名
if limit > 20 or limit < 0:
limit = 20
with Connect() as c:
rank_list = RankList(c)
rank_list.song.set_chart(song_id, difficulty)
rank_list.limit = limit
# 不检查歌曲是否存在,不存在返回的是空列表
rank_list.select_top()
return success_return(rank_list.to_dict_list())

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from base64 import b64decode
from core.api_user import APIUser
from core.error import PostError
from core.sql import Connect
from flask import Blueprint, request
from .api_auth import api_try, request_json_handle, role_required
from .api_code import success_return
bp = Blueprint('token', __name__, url_prefix='/token')
@bp.route('', methods=['POST'])
@request_json_handle(request, required_keys=['auth'])
@api_try
def token_post(data):
'''
登录获取token\
{'auth': base64('<user_id>:<password>')}
'''
try:
auth_decode = bytes.decode(b64decode(data['auth']))
except:
raise PostError(api_error_code=-100)
if not ':' in auth_decode:
raise PostError(api_error_code=-100)
name, password = auth_decode.split(':', 1)
with Connect() as c:
user = APIUser(c)
user.login(name, password, request.remote_addr)
return success_return({'token': user.token, 'user_id': user.user_id})
@bp.route('', methods=['GET'])
@role_required(request, ['select_me', 'select'])
@api_try
def token_get(user):
'''判断登录有效性'''
return success_return()
@bp.route('', methods=['DELETE'])
@role_required(request, ['change_me', 'select_me', 'select'])
@api_try
def token_delete(user):
'''登出'''
with Connect() as c:
user.c = c
user.logout()
return success_return()

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from core.error import InputError, NoAccess, NoData
from core.score import Potential, UserScoreList
from core.sql import Connect, Query, Sql
from core.user import UserChanger, UserInfo, UserRegister
from core.api_user import APIUser
from flask import Blueprint, request
from .api_auth import api_try, request_json_handle, role_required
from .api_code import error_return, success_return
from .constant import Constant
bp = Blueprint('users', __name__, url_prefix='/users')
@bp.route('', methods=['POST'])
@role_required(request, ['change'])
@request_json_handle(request, ['name', 'password', 'email'])
@api_try
def users_post(data, user):
'''注册一个用户'''
with Connect() as c:
new_user = UserRegister(c)
new_user.set_name(data['name'])
new_user.set_password(data['password'])
new_user.set_email(data['email'])
new_user.register()
return success_return({'user_id': new_user.user_id, 'user_code': new_user.user_code})
@bp.route('', methods=['GET'])
@role_required(request, ['select'])
@request_json_handle(request, optional_keys=Constant.QUERY_KEYS)
@api_try
def users_get(data, user):
'''查询全用户信息'''
A = ['user_id', 'name', 'user_code']
B = ['user_id', 'name', 'user_code', 'join_date',
'rating_ptt', 'time_played', 'ticket', 'world_rank_score']
with Connect() as c:
query = Query(A, A, B).from_dict(data)
x = Sql(c).select('user', query=query)
r = []
for i in x:
r.append(UserInfo(c).from_list(i))
if not r:
raise NoData(api_error_code=-2)
return success_return([{
'user_id': x.user_id,
'name': x.name,
'join_date': x.join_date,
'user_code': x.user_code,
'rating_ptt': x.rating_ptt,
'character_id': x.character.character_id,
'is_char_uncapped': x.character.is_uncapped,
'is_char_uncapped_override': x.character.is_uncapped_override,
'is_hide_rating': x.is_hide_rating,
'ticket': x.ticket
} for x in r])
@bp.route('/<int:user_id>', methods=['GET'])
@role_required(request, ['select', 'select_me'])
@api_try
def users_user_get(user, user_id):
'''查询用户信息'''
if user_id <= 0:
return error_return(InputError(api_error_code=-110))
# 查别人需要select权限
if user_id != user.user_id and not user.role.has_power('select'):
return error_return(NoAccess('No permission', api_error_code=-1), 403)
with Connect() as c:
u = UserInfo(c, user_id)
return success_return(u.to_dict())
@bp.route('/<int:user_id>', methods=['PUT'])
@role_required(request, ['change'])
@request_json_handle(request, optional_keys=['name', 'password', 'user_code', 'ticket', 'email'], must_change=True)
@api_try
def users_user_put(data, user, user_id):
'''修改一个用户'''
with Connect() as c:
u = UserChanger(c, user_id)
r = {}
r['user_id'] = user_id
if 'name' in data:
u.set_name(data['name'])
r['name'] = u.name
if 'password' in data:
u.set_password(data['password'])
r['password'] = u.hash_pwd
if 'email' in data:
u.set_email(data['email'])
r['email'] = u.email
if 'user_code' in data:
u.set_user_code(data['user_code'])
r['user_code'] = u.user_code
if 'ticket' in data:
if not isinstance(data['ticket'], int):
raise InputError('Ticket must be int')
u.ticket = data['ticket']
r['ticket'] = u.ticket
u.update_columns(d=r)
return success_return(r)
@bp.route('/<int:user_id>/b30', methods=['GET'])
@role_required(request, ['select', 'select_me'])
@api_try
def users_user_b30_get(user, user_id):
'''查询用户b30'''
if user_id <= 0:
return error_return(InputError(api_error_code=-110))
# 查别人需要select权限
if user_id != user.user_id and not user.role.has_power('select'):
return error_return(NoAccess('No permission', api_error_code=-1), 403)
with Connect() as c:
x = UserScoreList(c, UserInfo(c, user_id))
x.query.limit = 30
x.select_from_user()
if not x.scores:
raise NoData(
f'No best30 data of user `{user_id}`', api_error_code=-3)
x.select_song_name()
r = x.to_dict_list()
rating_sum = sum([i.rating for i in x.scores])
return success_return({'user_id': user_id, 'b30_ptt': rating_sum / 30, 'data': r})
@bp.route('/<int:user_id>/best', methods=['GET'])
@role_required(request, ['select', 'select_me'])
@request_json_handle(request, optional_keys=Constant.QUERY_KEYS)
@api_try
def users_user_best_get(data, user, user_id):
'''查询用户所有best成绩'''
if user_id <= 0:
return error_return(InputError(api_error_code=-110))
# 查别人需要select权限
if user_id != user.user_id and not user.role.has_power('select'):
return error_return(NoAccess('No permission', api_error_code=-1), 403)
with Connect() as c:
x = UserScoreList(c, UserInfo(c, user_id))
x.query.from_dict(data)
x.select_from_user()
if not x.scores:
raise NoData(
f'No best score data of user `{user_id}`', api_error_code=-3)
r = x.to_dict_list()
return success_return({'user_id': user_id, 'data': r})
@bp.route('/<int:user_id>/r30', methods=['GET'])
@role_required(request, ['select', 'select_me'])
@api_try
def users_user_r30_get(user, user_id):
'''查询用户r30'''
if user_id <= 0:
return error_return(InputError(api_error_code=-110))
# 查别人需要select权限
if user_id != user.user_id and not user.role.has_power('select'):
return error_return(NoAccess('No permission', api_error_code=-1), 403)
with Connect() as c:
p = Potential(c, UserInfo(c, user_id))
return success_return({'user_id': user_id, 'r10_ptt': p.recent_10 / 10, 'data': p.recent_30_to_dict_list()})
@bp.route('/<int:user_id>/role', methods=['GET'])
@role_required(request, ['select', 'select_me'])
@api_try
def users_user_role_get(user, user_id):
'''查询用户role和powers'''
if user_id <= 0:
return error_return(InputError(api_error_code=-110))
if user_id == user.user_id:
return success_return({'user_id': user.user_id, 'role': user.role.role_id, 'powers': [i.power_id for i in user.role.powers]})
# 查别人需要select权限
if not user.role.has_power('select'):
return error_return(NoAccess('No permission', api_error_code=-1), 403)
with Connect() as c:
x = APIUser(c, user_id)
x.select_role_and_powers()
return success_return({'user_id': x.user_id, 'role': x.role.role_id, 'powers': [i.power_id for i in x.role.powers]})

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class Config():
'''
This is the example setting file.
The user's setting file's name is `config.py`.
'''
'''
--------------------
主机的地址和端口号
Host and port of your server
'''
HOST = '0.0.0.0'
PORT = 80
'''
--------------------
'''
'''
--------------------
游戏API地址前缀
Game API's URL prefix
'''
GAME_API_PREFIX = '/join/21'
'''
--------------------
'''
'''
--------------------
允许使用的游戏版本,若为空,则默认全部允许
Allowed game versions
If it is blank, all are allowed.
'''
ALLOW_APPVERSION = ['3.12.6', '3.12.6c',
'4.0.256', '4.0.256c', '4.1.0', '4.1.0c']
'''
--------------------
'''
'''
--------------------
联机功能相关设置请确保与Link Play服务器端的设置一致
Setting of your link play server
Please ensure that the settings on the side of Link Play server are consistent.
'''
# SET_LINKPLAY_SERVER_AS_SUB_PROCESS: 是否同时在本地启动Link Play服务器
# SET_LINKPLAY_SERVER_AS_SUB_PROCESS: If it is `True`, the link play server will run with the main server locally at the same time.
SET_LINKPLAY_SERVER_AS_SUB_PROCESS = True
# LINKPLAY_HOST: 对主服务器来说的Link Play服务器的地址
# LINKPLAY_HOST: The address of the linkplay server based on the main server. If it is blank, the link play feature will be disabled.
LINKPLAY_HOST = '0.0.0.0'
LINKPLAY_UDP_PORT = 10900
LINKPLAY_TCP_PORT = 10901
LINKPLAY_AUTHENTICATION = 'my_link_play_server'
# LINKPLAY_DISPLAY_HOST: 对客户端来说的Link Play服务器地址如果为空则自动获取
# LINKPLAY_DISPLAY_HOST: The address of the linkplay server based on the client. If it is blank, the host of link play server for the client will be obtained automatically.
LINKPLAY_DISPLAY_HOST = ''
'''
--------------------
'''
'''
--------------------
SSL证书路径
留空则使用HTTP
SSL certificate path
If left blank, use HTTP.
'''
SSL_CERT = '' # *.pem
SSL_KEY = '' # *.key
'''
--------------------
'''
'''
--------------------
愚人节模式开关
Switch of April Fool's Day
'''
IS_APRILFOOLS = True
'''
--------------------
'''
'''
--------------------
世界排名的最大显示数量
The largest number of global rank
'''
WORLD_RANK_MAX = 200
'''
--------------------
'''
'''
--------------------
世界模式当前活动图设置
Current available maps in world mode
'''
AVAILABLE_MAP = [] # Ex. ['test', 'test2']
'''
--------------------
'''
'''
--------------------
Web后台管理页面的用户名和密码
Username and password of web background management page
'''
USERNAME = 'admin'
PASSWORD = 'admin'
'''
--------------------
'''
'''
--------------------
Web后台管理页面的session秘钥如果不知道是什么请不要修改
Session key of web background management page
If you don't know what it is, please don't modify it.
'''
SECRET_KEY = '1145141919810'
'''
--------------------
'''
'''
--------------------
API接口完全控制权限Token留空则不使用
API interface full control permission Token
If you don't want to use it, leave it blank.
'''
API_TOKEN = ''
'''
--------------------
'''
'''
--------------------
歌曲下载地址前缀,留空则自动获取
Song download address prefix
If left blank, it will be obtained automatically.
'''
DOWNLOAD_LINK_PREFIX = '' # http://***.com/download/
'''
--------------------
'''
'''
--------------------
玩家歌曲下载的24小时次数限制每个文件算一次
Player's song download limit times in 24 hours, once per file
'''
DOWNLOAD_TIMES_LIMIT = 3000
'''
歌曲下载链接的有效时长,单位:秒
Effective duration of song download link, unit: seconds
'''
DOWNLOAD_TIME_GAP_LIMIT = 1000
'''
--------------------
'''
'''
--------------------
Arcaea登录的最大允许设备数量最小值为1
The maximum number of devices allowed to log in Arcaea, minimum: 1
'''
LOGIN_DEVICE_NUMBER_LIMIT = 1
'''
是否允许同设备多应用共存登录
请注意这个选项设置为True时下一个选项将自动变为False
If logging in from multiple applications on the same device is allowed
Note that when this option is set to True, the next option automatically becomes False
'''
ALLOW_LOGIN_SAME_DEVICE = False
'''
24小时内登陆设备数超过最大允许设备数量时是否自动封号1天、3天、7天、15天、31天
When the number of login devices exceeds the maximum number of devices allowed to log in Arcaea within 24 hours, whether the account will be automatically banned (1 day, 3 days, 7 days, 15 days, 31 days)
'''
ALLOW_BAN_MULTIDEVICE_USER_AUTO = True
'''
--------------------
'''
'''
--------------------
是否记录详细的服务器日志
If recording detailed server logs is enabled
'''
ALLOW_INFO_LOG = False
ALLOW_WARNING_LOG = False
'''
--------------------
'''
'''
--------------------
用户注册时的默认记忆源点数量
The default amount of memories at the time of user registration
'''
DEFAULT_MEMORIES = 0
'''
--------------------
'''
'''
--------------------
数据库更新时,是否采用最新的角色数据,如果你想采用最新的官方角色数据
注意:如果是,旧的数据将丢失;如果否,某些角色的数据变动将无法同步
If using the latest character data when updating database. If you want to only keep newest official character data, please set it `True`.
Note: If `True`, the old data will be lost; If `False`, the data changes of some characters will not be synchronized.
'''
UPDATE_WITH_NEW_CHARACTER_DATA = True
'''
--------------------
'''
'''
--------------------
是否全解锁搭档
If unlocking all partners is enabled
'''
CHARACTER_FULL_UNLOCK = True
'''
--------------------
'''
'''
--------------------
是否全解锁世界歌曲
If unlocking all world songs is enabled
'''
WORLD_SONG_FULL_UNLOCK = True
'''
--------------------
'''
'''
--------------------
是否全解锁世界场景
If unlocking all world sceneries is enabled
'''
WORLD_SCENERY_FULL_UNLOCK = True
'''
--------------------
'''
'''
--------------------
是否强制使用全解锁云端存档
If forcing full unlocked cloud save is enabled
请注意,当前对于最终结局的判定为固定在`Testify`解锁之前
Please note that the current setting of the finale state is before the unlock of `Testify`
'''
SAVE_FULL_UNLOCK = False
'''
--------------------
'''

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from hashlib import sha256
from os import urandom
from time import time
from .config_manager import Config
from .error import NoAccess, NoData, RateLimit, UserBan
from .limiter import ArcLimiter
from .user import UserOnline
class Power:
def __init__(self, c=None):
self.c = c
self.power_id: str = None
self.caption: str = None
@classmethod
def from_dict(cls, d: dict, c=None) -> 'Power':
p = cls(c)
p.power_id = d['power_id']
p.caption = d['caption']
return p
class Role:
def __init__(self, c=None):
self.c = c
self.role_id: str = None
self.caption: str = None
self.powers: list = None
def has_power(self, power_id: str) -> bool:
'''判断role是否有power'''
return any(power_id == i.power_id for i in self.powers)
def only_has_powers(self, power_ids: list, anti_power_ids: list = None) -> bool:
'''判断role是否全有power_ids里的power且没有anti_power_ids里的任何一个power'''
flags = [False] * len(power_ids)
if anti_power_ids is None:
anti_power_ids = []
for i in self.powers:
if i.power_id in anti_power_ids:
return False
for j, k in enumerate(power_ids):
if i.power_id == k:
flags[j] = True
return all(flags)
def select_from_id(self, role_id: int = None) -> 'Role':
'''用role_id查询role'''
if role_id is not None:
self.role_id = role_id
self.c.execute('''select caption from role where role_id = :a''',
{'a': self.role_id})
x = self.c.fetchone()
if x is None:
raise NoData('The role `%s` does not exist.' %
self.role_id, api_error_code=-200)
self.caption = x[0]
return self
def select_powers(self) -> None:
'''查询role的全部powers'''
self.powers = []
self.c.execute('''select * from power where power_id in (select power_id from role_power where role_id=:a)''', {
'a': self.role_id})
x = self.c.fetchall()
for i in x:
self.powers.append(Power.from_dict(
{'power_id': i[0], 'caption': i[1]}, self.c))
class APIUser(UserOnline):
limiter = ArcLimiter(Config.API_LOGIN_RATE_LIMIT, 'api_login')
def __init__(self, c=None, user_id=None) -> None:
super().__init__(c, user_id)
self.api_token: str = None
self.role: 'Role' = None
self.ip: str = None
def set_role_system(self) -> None:
'''设置为最高权限用户API接口'''
self.user_id = 0
self.role = Role(self.c)
self.role.role_id = 'system'
self.role.select_powers()
def select_role(self) -> None:
'''查询user的role'''
self.c.execute('''select role_id from user_role where user_id = :a''',
{'a': self.user_id})
x = self.c.fetchone()
self.role = Role(self.c)
if x is None:
# 默认role为user
self.role.role_id = 'user'
else:
self.role.role_id = x[0]
def select_role_and_powers(self) -> None:
'''查询user的role以及role的powers'''
self.select_role()
self.role.select_powers()
def select_user_id_from_api_token(self, api_token: str = None) -> None:
if api_token is not None:
self.api_token = api_token
self.c.execute('''select user_id from api_login where token = :token''', {
'token': self.api_token})
x = self.c.fetchone()
if x is None:
raise NoAccess('No token', api_error_code=-1)
self.user_id = x[0]
def logout(self) -> None:
self.c.execute(
'''delete from api_login where user_id=?''', (self.user_id,))
def login(self, name: str = None, password: str = None, ip: str = None) -> None:
if name is not None:
self.name = name
if password is not None:
self.password = password
if ip is not None:
self.ip = ip
if not self.limiter.hit(name):
raise RateLimit('Too many login attempts', api_error_code=-205)
self.c.execute('''select user_id, password from user where name = :a''', {
'a': self.name})
x = self.c.fetchone()
if x is None:
raise NoData('The user `%s` does not exist.' %
self.name, api_error_code=-201, status=401)
if x[1] == '':
raise UserBan('The user `%s` is banned.' % self.name)
if self.hash_pwd != x[1]:
raise NoAccess('The password is incorrect.',
api_error_code=-201, status=401)
self.user_id = x[0]
now = int(time() * 1000)
self.token = sha256(
(str(self.user_id) + str(now)).encode("utf8") + urandom(8)).hexdigest()
self.logout()
self.c.execute('''insert into api_login values(?,?,?,?)''',
(self.user_id, self.token, now, self.ip))

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from .config_manager import Config
from .constant import Constant
from .error import ArcError, InputError, ItemNotEnough, NoData
from .item import Item, ItemCore
class Level:
mid_level = 20
min_level = 1
def __init__(self) -> None:
self.max_level = None
self.level = None
self.exp = None
@property
def level_exp(self):
return Constant.LEVEL_STEPS[self.level]
def add_exp(self, exp_addition: float):
# 添加经验计算
exp = self.exp + exp_addition
if exp >= Constant.LEVEL_STEPS[self.max_level]:
self.exp = Constant.LEVEL_STEPS[self.max_level]
self.level = self.max_level
return None
a = []
b = []
for i in Constant.LEVEL_STEPS:
a.append(i)
b.append(Constant.LEVEL_STEPS[i])
if exp < b[0]: # 向下溢出是异常状态不该被try捕获不然数据库无法回滚
raise ValueError('EXP value error.')
i = len(a) - 1
while exp < b[i]:
i -= 1
self.exp = exp
self.level = a[i]
class Skill:
def __init__(self) -> None:
self.skill_id = None
self.skill_id_uncap = None
self.skill_unlock_level = None
self.skill_requires_uncap = None
class Core(Item):
item_type = 'core'
def __init__(self, core_type: str = '', amount: int = 0) -> None:
super().__init__()
self.item_id = core_type
self.amount = amount
self.is_available = True
def to_dict(self):
return {'core_type': self.item_id, 'amount': self.amount}
class CharacterValue:
def __init__(self, start: float = 0, mid: float = 0, end: float = 0) -> None:
self.set_parameter(start, mid, end)
@staticmethod
def _calc_char_value_20(level, stata, statb, lva=1, lvb=20):
# 计算1~20级搭档数值的核心函数返回浮点数来自https://redive.estertion.win/arcaea/calc/
n = [0, 0, 0.0005831753900000081, 0.004665403120000065, 0.015745735529959858, 0.03732322495992008, 0.07289692374980007, 0.12596588423968, 0.2000291587694801, 0.29858579967923987, 0.42513485930893946,
0.5748651406910605, 0.7014142003207574, 0.7999708412305152, 0.8740341157603029, 0.9271030762501818, 0.962676775040091, 0.9842542644700301, 0.9953345968799998, 0.9994168246100001, 1]
e = n[lva] - n[lvb]
a = stata - statb
r = a / e
d = stata - n[lva] * r
return d + r * n[level]
@staticmethod
def _calc_char_value_30(level, stata, statb, lva=20, lvb=30):
# 计算21~30级搭档数值返回浮点数
return (level - lva) * (statb - stata) / (lvb - lva) + stata
def set_parameter(self, start: float = 0, mid: float = 0, end: float = 0):
self.start = start
self.mid = mid
self.end = end
def get_value(self, level: Level):
if level.min_level <= level.level <= level.mid_level:
return self._calc_char_value_20(level.level, self.start, self.mid)
elif level.mid_level < level.level <= level.max_level:
return self._calc_char_value_30(level.level, self.mid, self.end)
else:
return 0
class Character:
database_table_name = None
def __init__(self) -> None:
self.character_id = None
self.name = None
self.char_type = None
self.is_uncapped = None
self.is_uncapped_override = None
self.skill = Skill()
self.level = Level()
self.frag = CharacterValue()
self.prog = CharacterValue()
self.overdrive = CharacterValue()
self.uncap_cores = []
self.voice = None
@property
def skill_id_displayed(self) -> str:
return None
def uncap_cores_to_dict(self):
return [x.to_dict() for x in self.uncap_cores]
@property
def is_uncapped_displayed(self) -> bool:
'''对外显示的uncap状态'''
return False if self.is_uncapped_override else self.is_uncapped
@property
def is_base_character(self) -> bool:
# 应该是只有对立这样
return self.character_id == 1
class UserCharacter(Character):
'''
用户角色类\
property: `user` - `User`类或子类的实例
'''
database_table_name = 'user_char_full' if Config.CHARACTER_FULL_UNLOCK else 'user_char'
def __init__(self, c, character_id=None, user=None) -> None:
super().__init__()
self.c = c
self.character_id = character_id
self.user = user
@property
def skill_id_displayed(self) -> str:
'''对外显示的技能id'''
if self.is_uncapped_displayed and self.skill.skill_id_uncap:
return self.skill.skill_id_uncap
elif self.skill.skill_id and self.level.level >= self.skill.skill_unlock_level:
return self.skill.skill_id
else:
return None
def select_character_core(self):
# 获取此角色所需核心
self.c.execute(
'''select item_id, amount from char_item where character_id = ? and type="core"''', (self.character_id,))
x = self.c.fetchall()
if x:
self.uncap_cores = []
for i in x:
self.uncap_cores.append(Core(i[0], i[1]))
def select_character_uncap_condition(self, user=None):
# parameter: user - User类或子类的实例
# 获取此角色的觉醒信息
if user:
self.user = user
self.c.execute('''select is_uncapped, is_uncapped_override from %s where user_id = :a and character_id = :b''' % self.database_table_name,
{'a': self.user.user_id, 'b': self.character_id})
x = self.c.fetchone()
if not x:
self.is_uncapped = False
self.is_uncapped_override = False
# raise NoData('The character of the user does not exist.')
else:
self.is_uncapped = x[0] == 1
self.is_uncapped_override = x[1] == 1
def select_character_info(self, user=None):
# parameter: user - User类或子类的实例
# 获取所给用户此角色信息
if user:
self.user = user
self.c.execute('''select * from %s a,character b where a.user_id=? and a.character_id=b.character_id and a.character_id=?''' % self.database_table_name,
(self.user.user_id, self.character_id))
y = self.c.fetchone()
if y is None:
raise NoData('The character of the user does not exist.')
self.name = y[7]
self.char_type = y[22]
self.is_uncapped = y[4] == 1
self.is_uncapped_override = y[5] == 1
self.level.level = y[2]
self.level.exp = y[3]
self.level.max_level = y[8]
self.frag.set_parameter(y[9], y[12], y[15])
self.prog.set_parameter(y[10], y[13], y[16])
self.overdrive.set_parameter(y[11], y[14], y[17])
self.skill.skill_id = y[18]
self.skill.skill_id_uncap = y[21]
self.skill.skill_unlock_level = y[19]
self.skill.skill_requires_uncap = y[20] == 1
if self.character_id == 21 or self.character_id == 46:
self.voice = [0, 1, 2, 3, 100, 1000, 1001]
self.select_character_core()
def to_dict(self) -> dict:
if self.char_type is None:
self.select_character_info(self.user)
r = {'base_character': self.is_base_character,
"is_uncapped_override": self.is_uncapped_override,
"is_uncapped": self.is_uncapped,
"uncap_cores": self.uncap_cores_to_dict(),
"char_type": self.char_type,
"skill_id_uncap": self.skill.skill_id_uncap,
"skill_requires_uncap": self.skill.skill_requires_uncap,
"skill_unlock_level": self.skill.skill_unlock_level,
"skill_id": self.skill.skill_id,
"overdrive": self.overdrive.get_value(self.level),
"prog": self.prog.get_value(self.level),
"frag": self.frag.get_value(self.level),
"level_exp": self.level.level_exp,
"exp": self.level.exp,
"level": self.level.level,
"name": self.name,
"character_id": self.character_id
}
if self.voice:
r['voice'] = self.voice
if self.character_id == 55:
r['fatalis_is_limited'] = False # emmmmmmm
if self.character_id in [1, 6, 7, 17, 18, 24, 32, 35, 52]:
r['base_character_id'] = 1
return r
def change_uncap_override(self, user=None):
# parameter: user - User类或子类的实例
# 切换觉醒状态
if user:
self.user = user
self.c.execute('''select is_uncapped, is_uncapped_override from %s where user_id = :a and character_id = :b''' % self.database_table_name,
{'a': self.user.user_id, 'b': self.character_id})
x = self.c.fetchone()
if x is None or x[0] == 0:
raise ArcError('Unknown Error')
self.c.execute('''update user set is_char_uncapped_override = :a where user_id = :b''', {
'a': 1 if x[1] == 0 else 0, 'b': self.user.user_id})
self.c.execute('''update %s set is_uncapped_override = :a where user_id = :b and character_id = :c''' % self.database_table_name, {
'a': 1 if x[1] == 0 else 0, 'b': self.user.user_id, 'c': self.character_id})
self.is_uncapped_override = x[1] == 0
def character_uncap(self, user=None):
# parameter: user - User类或子类的实例
# 觉醒角色
if user:
self.user = user
if Config.CHARACTER_FULL_UNLOCK:
# 全解锁了你觉醒个鬼啊
raise ArcError('All characters are available.')
if not self.uncap_cores:
self.select_character_core()
if self.is_uncapped is None:
self.c.execute(
'''select is_uncapped from user_char where user_id=? and character_id=?''', (self.user.user_id, self.character_id))
x = self.c.fetchone()
if x and x[0] == 1:
raise ArcError('The character has been uncapped.')
elif self.is_uncapped:
raise ArcError('The character has been uncapped.')
for i in self.uncap_cores:
self.c.execute(
'''select amount from user_item where user_id=? and item_id=? and type="core"''', (self.user.user_id, i.item_id))
y = self.c.fetchone()
if not y or i.amount > y[0]:
raise ItemNotEnough('The cores are not enough.')
for i in self.uncap_cores:
ItemCore(self.c, i, reverse=True).user_claim_item(self.user)
self.c.execute('''update user_char set is_uncapped=1, is_uncapped_override=0 where user_id=? and character_id=?''',
(self.user.user_id, self.character_id))
self.is_uncapped = True
self.is_uncapped_override = False
def upgrade(self, user=None, exp_addition: float = 0) -> None:
# parameter: user - User类或子类的实例
# 升级角色
if user:
self.user = user
if exp_addition == 0:
return None
if Config.CHARACTER_FULL_UNLOCK:
# 全解锁了你升级个鬼啊
raise ArcError('All characters are available.')
if self.level.exp is None:
self.select_character_info(self.user)
if self.is_uncapped is None:
self.c.execute(
'''select is_uncapped from user_char where user_id=? and character_id=?''', (self.user.user_id, self.character_id))
x = self.c.fetchone()
if x:
self.is_uncapped = x[0] == 1
self.level.max_level = 30 if self.is_uncapped else 20
self.level.add_exp(exp_addition)
self.c.execute('''update user_char set level=?, exp=? where user_id=? and character_id=?''',
(self.level.level, self.level.exp, self.user.user_id, self.character_id))
def upgrade_by_core(self, user=None, core=None):
'''
以太之滴升级注意这里core.amount应该是负数\
parameter: `user` - `User`类或子类的实例\
`core` - `ItemCore`类或子类的实例
'''
if user:
self.user = user
if not core:
raise InputError('No `core_generic`.')
if core.item_id != 'core_generic':
raise ArcError('Core type error.')
if core.amount >= 0:
raise InputError(
'The amount of `core_generic` should be negative.')
core.user_claim_item(self.user)
self.upgrade(self.user, - core.amount * Constant.CORE_EXP)
class UserCharacterList:
'''
用户拥有角色列表类\
properties: `user` - `User`类或子类的实例
'''
database_table_name = 'user_char_full' if Config.CHARACTER_FULL_UNLOCK else 'user_char'
def __init__(self, c=None, user=None):
self.c = c
self.user = user
self.characters: list = []
def select_user_characters(self):
self.c.execute(
'''select character_id from %s where user_id=?''' % self.database_table_name, (self.user.user_id,))
x = self.c.fetchall()
self.characters: list = []
if x:
for i in x:
self.characters.append(UserCharacter(self.c, i[0], self.user))
def select_characters_info(self):
for i in self.characters:
i.select_character_info(self.user)

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class Config:
'''
Default config
'''
HOST = '0.0.0.0'
PORT = 80
DEPLOY_MODE = 'flask_multithread'
USE_PROXY_FIX = False
USE_CORS = False
SONG_FILE_HASH_PRE_CALCULATE = True
GAME_API_PREFIX = '/join/21'
ALLOW_APPVERSION = [] # list[str]
SET_LINKPLAY_SERVER_AS_SUB_PROCESS = True
LINKPLAY_HOST = '0.0.0.0'
LINKPLAY_UDP_PORT = 10900
LINKPLAY_TCP_PORT = 10901
LINKPLAY_AUTHENTICATION = 'my_link_play_server'
LINKPLAY_DISPLAY_HOST = ''
SSL_CERT = ''
SSL_KEY = ''
IS_APRILFOOLS = True
WORLD_RANK_MAX = 200
AVAILABLE_MAP = [] # list[str]
USERNAME = 'admin'
PASSWORD = 'admin'
SECRET_KEY = '1145141919810'
API_TOKEN = ''
DOWNLOAD_LINK_PREFIX = ''
DOWNLOAD_USE_NGINX_X_ACCEL_REDIRECT = False
NGINX_X_ACCEL_REDIRECT_PREFIX = '/nginx_download/'
DOWNLOAD_TIMES_LIMIT = 3000
DOWNLOAD_TIME_GAP_LIMIT = 1000
LOGIN_DEVICE_NUMBER_LIMIT = 1
ALLOW_LOGIN_SAME_DEVICE = False
ALLOW_BAN_MULTIDEVICE_USER_AUTO = True
ALLOW_SCORE_WITH_NO_SONG = True
ALLOW_INFO_LOG = False
ALLOW_WARNING_LOG = False
DEFAULT_MEMORIES = 0
UPDATE_WITH_NEW_CHARACTER_DATA = True
CHARACTER_FULL_UNLOCK = True
WORLD_SONG_FULL_UNLOCK = True
WORLD_SCENERY_FULL_UNLOCK = True
SAVE_FULL_UNLOCK = False
# ------------------------------------------
# You can change this to make another PTT mechanism.
BEST30_WEIGHT = 1 / 40
RECENT10_WEIGHT = 1 / 40
MAX_FRIEND_COUNT = 50
WORLD_MAP_FOLDER_PATH = './database/map/'
SONG_FILE_FOLDER_PATH = './database/songs/'
SONGLIST_FILE_PATH = './database/songs/songlist'
SQLITE_DATABASE_PATH = './database/arcaea_database.db'
SQLITE_DATABASE_BACKUP_FOLDER_PATH = './database/backup/'
DATABASE_INIT_PATH = './database/init/'
SQLITE_LOG_DATABASE_PATH = './database/arcaea_log.db'
GAME_LOGIN_RATE_LIMIT = '30/5 minutes'
API_LOGIN_RATE_LIMIT = '10/5 minutes'
class ConfigManager:
@staticmethod
def load(config) -> None:
for k, v in config.__dict__.items():
if k.startswith('__') or k.endswith('__'):
continue
if hasattr(Config, k):
setattr(Config, k, v)

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from .config_manager import Config
ARCAEA_SERVER_VERSION = 'v2.10.3'
class Constant:
BAN_TIME = [1, 3, 7, 15, 31]
MAX_STAMINA = 12
STAMINA_RECOVER_TICK = 1800000
COURSE_STAMINA_COST = 4
CORE_EXP = 250
LEVEL_STEPS = {1: 0, 2: 50, 3: 100, 4: 150, 5: 200, 6: 300, 7: 450, 8: 650, 9: 900, 10: 1200, 11: 1600, 12: 2100, 13: 2700, 14: 3400, 15: 4200, 16: 5100,
17: 6100, 18: 7200, 19: 8500, 20: 10000, 21: 11500, 22: 13000, 23: 14500, 24: 16000, 25: 17500, 26: 19000, 27: 20500, 28: 22000, 29: 23500, 30: 25000}
ETO_UNCAP_BONUS_PROGRESS = 7
LUNA_UNCAP_BONUS_PROGRESS = 7
AYU_UNCAP_BONUS_PROGRESS = 5
SKILL_FATALIS_WORLD_LOCKED_TIME = 3600000
MAX_FRIEND_COUNT = Config.MAX_FRIEND_COUNT
MY_RANK_MAX_LOCAL_POSITION = 5
MY_RANK_MAX_GLOBAL_POSITION = 9999
BEST30_WEIGHT = Config.BEST30_WEIGHT
RECENT10_WEIGHT = Config.RECENT10_WEIGHT
WORLD_MAP_FOLDER_PATH = Config.WORLD_MAP_FOLDER_PATH
SONG_FILE_FOLDER_PATH = Config.SONG_FILE_FOLDER_PATH
SONGLIST_FILE_PATH = Config.SONGLIST_FILE_PATH
SQLITE_DATABASE_PATH = Config.SQLITE_DATABASE_PATH
SQLITE_LOG_DATABASE_PATH = Config.SQLITE_LOG_DATABASE_PATH
DOWNLOAD_TIMES_LIMIT = Config.DOWNLOAD_TIMES_LIMIT
DOWNLOAD_TIME_GAP_LIMIT = Config.DOWNLOAD_TIME_GAP_LIMIT
DOWNLOAD_LINK_PREFIX = Config.DOWNLOAD_LINK_PREFIX
LINKPLAY_UNLOCK_LENGTH = 512 # Units: bytes
LINKPLAY_TIMEOUT = 5 # Units: seconds
LINKPLAY_HOST = '127.0.0.1' if Config.SET_LINKPLAY_SERVER_AS_SUB_PROCESS else Config.LINKPLAY_HOST
LINKPLAY_TCP_PORT = Config.LINKPLAY_TCP_PORT
LINKPLAY_UDP_PORT = Config.LINKPLAY_UDP_PORT
LINKPLAY_AUTHENTICATION = Config.LINKPLAY_AUTHENTICATION
# Well, I can't say a word when I see this.
FINALE_SWITCH = [
(0x0015F0, 0x00B032), (0x014C9A, 0x014408), (0x062585, 0x02783B),
(0x02429E, 0x0449A4), (0x099C9C,
0x07CFB4), (0x0785BF, 0x019B2C),
(0x0EFF43, 0x0841BF), (0x07C88B,
0x0DE9FC), (0x000778, 0x064815),
(0x0E62E3, 0x079F02), (0x0188FE,
0x0923EB), (0x0E06CD, 0x0E1A26),
(0x00669E, 0x0C8BE1), (0x0BEB7A, 0x05D635), (0x040E6F,
0x0B465B), (0x0568EC, 0x07ED2B),
(0x189614, 0x00A3D2), (0x62D98D,
0x45E5CA), (0x6D8769, 0x473F0E),
(0x922E4F, 0x667D6C), (0x021F5C,
0x298839), (0x2A1201, 0x49FB7E),
(0x158B81, 0x8D905D), (0x2253A5,
0x7E7067), (0x3BEF79, 0x9368E9),
(0x00669E, 0x0C8BE1), (0x0BEB7A,
0x05D635), (0x040E6F, 0x0B465B),
(0x756276, 0x55CD57), (0x130055, 0x7010E7), (0x55E28D,
0x4477FB), (0x5E99CB, 0x81060E),
(0x7F43A4, 0x8FEC56), (0x69412F,
0x32735C), (0x8FF846, 0x14B5A1),
(0x8716BE, 0x5C78BE), (0x62ED0E,
0x348E4B), (0x4B20C8, 0x56E0C3),
(0x0AF6BC, 0x872441), (0x8825BC,
0x94B315), (0x792784, 0x5B2C8E),
(0x1AE3A7, 0x688E97), (0x0D630F,
0x06BE78), (0x792784, 0x5B2C8E),
(0x314869, 0x41CCC1), (0x311934, 0x24DD94), (0x190EDB,
0x33993D), (0x25F5C5, 0x15FAE6),
(0x18CA10, 0x1B761A), (0x51BE82,
0x120089), (0x51D3B6, 0x2C29A2),
(0x402075, 0x4A89B2), (0x00697B,
0x0E6497), (0x6D872D, 0x618AE7),
(0x3DC0BE, 0x4E2AC8), (0x8C6ACF,
0x9776CF), (0x84673B, 0x5CA060),
(0x4B05EC, 0x97FDFE), (0x207258,
0x02BB9B), (0x20A9EE, 0x1BA4BB),
(0x503D21, 0x6A41D0), (0x1C256C,
0x6DD3BC), (0x6E4E0C, 0x89FDAA), (0x3C5F95, 0x3BA786),
(0XFEA5, 0x2e4ca), (0X7BF653, 0x4befd11), (0X46BEA7B,
0x11d3684), (0X8BFB04, 0xa83d6c1),
(0X5D6FC5, 0xab97ef), (0X237206D, 0xdfef2), (0XA3DEE,
0x6CB300), (0XA35687B, 0xE456CDEA)
]
DATABASE_MIGRATE_TABLES = ['user', 'friend', 'best_score', 'recent30', 'user_world', 'item', 'user_item', 'purchase', 'purchase_item', 'user_save',
'login', 'present', 'user_present', 'present_item', 'redeem', 'user_redeem', 'redeem_item', 'api_login', 'chart', 'user_course', 'user_char', 'user_role']
UPDATE_WITH_NEW_CHARACTER_DATA = Config.UPDATE_WITH_NEW_CHARACTER_DATA

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from .error import NoData
from .item import ItemFactory
from .song import Chart
class CourseChart(Chart):
def __init__(self, c=None, song_id: str = None, difficulty: int = None) -> None:
super().__init__(c, song_id, difficulty)
self.flag_as_hidden: bool = None
def from_dict(self, d: dict) -> 'CourseChart':
self.song_id = d['id']
self.difficulty = d['difficulty']
self.flag_as_hidden = d.get('flag_as_hidden', False)
return self
def to_dict(self) -> dict:
return {
'id': self.song_id,
'difficulty': self.difficulty,
'flag_as_hidden': self.flag_as_hidden
}
def insert_course_chart(self, course_id: str, song_index: int) -> None:
self.c.execute('insert into course_chart values (?,?,?,?,?)',
(course_id, self.song_id, self.difficulty, self.flag_as_hidden, song_index))
class Course:
def __init__(self, c=None) -> None:
self.c = c
self.course_id: str = None
self.course_name: str = None
self.dan_name: str = None
self.style: int = None
self.gauge_requirement: str = None
self.flag_as_hidden_when_requirements_not_met: bool = None
self.can_start: bool = None # 这有什么鬼用?
self.requirements: list = []
self.charts: list = [None, None, None, None]
self.items: list = None
def to_dict(self) -> dict:
if self.course_name is None:
self.select_course()
if not self.items:
self.select_course_item()
if not self.charts:
self.select_course_chart()
return {
'course_id': self.course_id,
'course_name': self.course_name,
'dan_name': self.dan_name,
'style': self.style,
'gauge_requirement': self.gauge_requirement,
'flag_as_hidden_when_requirements_not_met': self.flag_as_hidden_when_requirements_not_met,
'can_start': self.can_start,
'requirements': [{'value': x, 'type': 'course'} for x in self.requirements],
'songs': [x.to_dict() for x in self.charts],
'rewards': [str(x) for x in self.items]
}
def from_dict(self, d: dict) -> 'Course':
self.course_id = d['course_id']
self.course_name = d.get('course_name', '')
self.dan_name = d.get('dan_name', '')
self.style = d.get('style', 1)
self.gauge_requirement = d.get('gauge_requirement', 'default')
self.flag_as_hidden_when_requirements_not_met = d.get(
'flag_as_hidden_when_requirements_not_met', False)
self.can_start = d.get('can_start', True)
self.requirements = [x['value'] for x in d.get('requirements', [])]
self.charts = [CourseChart(self.c).from_dict(x)
for x in d.get('songs', [])]
self.items = [ItemFactory.from_str(x, self.c)
for x in d.get('rewards', [])]
return self
def from_list(self, l: list) -> 'Course':
self.course_id = l[0]
self.course_name = l[1]
self.dan_name = l[2]
self.style = l[3] if l[3] else 1
self.gauge_requirement = l[4] if l[4] else 'default'
self.flag_as_hidden_when_requirements_not_met = l[5] == 1
self.can_start = l[6] == 1
return self
def select_course(self, course_id: str = None) -> 'Course':
if course_id is not None:
self.course_id = course_id
self.c.execute(
'''select * from course where course_id = ?''', (self.course_id,))
x = self.c.fetchone()
if x is None:
raise NoData('The course `%s` is not found.' % self.course_id)
return self.from_list(x)
def select_course_chart(self) -> None:
self.c.execute(
'''select * from course_chart where course_id = ?''', (self.course_id,))
for i in self.c.fetchall():
self.charts[i[4]] = CourseChart(self.c).from_dict({
'id': i[1],
'difficulty': i[2],
'flag_as_hidden': i[3] == 1
})
def select_course_requirement(self) -> None:
self.c.execute(
'''select required_id from course_requirement where course_id = ?''', (self.course_id,))
self.requirements = [x[0] for x in self.c.fetchall()]
def select_course_item(self) -> None:
self.c.execute(
'''select * from course_item where course_id = ?''', (self.course_id,))
self.items = [ItemFactory.from_dict({
'item_id': x[1],
'type': x[2],
'amount': x[3] if x[3] else 1,
}, self.c) for x in self.c.fetchall()]
def insert_course(self) -> None:
self.c.execute(
'''insert into course values (?,?,?,?,?,?,?)''', (self.course_id, self.course_name, self.dan_name, self.style, self.gauge_requirement, self.flag_as_hidden_when_requirements_not_met, self.can_start))
def insert_course_item(self) -> None:
for i in self.items:
self.c.execute('''insert into course_item values (?,?,?,?)''',
(self.course_id, i.item_id, i.item_type, i.amount))
def insert_course_chart(self) -> None:
for i, x in enumerate(self.charts):
x.insert_course_chart(self.course_id, i)
def insert_course_requirement(self) -> None:
for i in self.requirements:
self.c.execute('''insert into course_requirement values (?,?)''',
(self.course_id, i))
def insert_all(self) -> None:
self.insert_course()
self.insert_course_item()
self.insert_course_chart()
self.insert_course_requirement()
class UserCourse(Course):
'''
用户课题类\
parameter: `user` - `User`类或子类的实例
'''
def __init__(self, c=None, user=None) -> None:
super().__init__(c)
self.user = user
self.is_completed: bool = False
self.high_score: int = None
self.best_clear_type: int = None
def to_dict(self) -> dict:
r = super().to_dict()
if self.is_completed is None:
self.select_user_course()
r.update({
'is_completed': self.is_completed,
'high_score': self.high_score,
'best_clear_type': self.best_clear_type
})
return r
def select_user_course(self, course_id: str = None) -> None:
if course_id is not None:
self.course_id = course_id
self.c.execute('''select * from user_course where user_id = ? and course_id = ?''',
(self.user.user_id, self.course_id))
x = self.c.fetchone()
if x is None:
self.is_completed = False
self.high_score = 0
self.best_clear_type = 0
else:
self.is_completed = True
self.high_score = x[2]
self.best_clear_type = x[3]
def insert_user_course(self) -> None:
self.c.execute('''insert into user_course values (?,?,?,?)''',
(self.user.user_id, self.course_id, self.high_score, self.best_clear_type))
def update_user_course(self) -> None:
self.c.execute('''update user_course set high_score = ?, best_clear_type = ? where user_id = ? and course_id = ?''',
(self.high_score, self.best_clear_type, self.user.user_id, self.course_id))
class UserCourseList:
'''
用户课题列表类\
parameter: `user` - `User`类或子类的实例
'''
def __init__(self, c=None, user=None) -> None:
self.c = c
self.user = user
self.courses: list = []
def to_dict_list(self) -> list:
# 临时修复满足条件也无法解锁隐藏段位的问题
completed_course_id_list: list = []
r: list = []
for x in self.courses:
if x.is_completed:
completed_course_id_list.append(x.course_id)
r.append(x.to_dict())
for x in r:
for i in x['requirements']:
if i['value'] in completed_course_id_list:
i['is_fullfilled'] = True
return r
def select_all(self) -> None:
self.c.execute('''select * from course''')
self.courses = [UserCourse(self.c, self.user).from_list(x)
for x in self.c.fetchall()]
for i in self.courses:
i.select_user_course()
i.select_course_chart()
i.select_course_item()
i.select_course_requirement()
class CoursePlay(UserCourse):
'''
课题模式打歌类联动UserPlay\
parameter: `user` - `UserOnline`类或子类的实例\
'user_play` - `UserPlay`类的实例
'''
def __init__(self, c=None, user=None, user_play=None) -> None:
super().__init__(c, user)
self.user_play = user_play
self.score: int = None
self.clear_type: int = None
def to_dict(self) -> dict:
return {
'rewards': [x.to_dict() for x in self.items],
"current_stamina": self.user.stamina.stamina,
"max_stamina_ts": self.user.stamina.max_stamina_ts,
'user_course_banners': self.user.course_banners
}
def update(self) -> None:
'''课题模式更新'''
if self.user_play.health < 0:
# 你挂了
self.user_play.course_play_state = 5
self.score = 0
self.clear_type = 0
self.user_play.update_play_state_for_course()
return None
self.user_play.course_play_state += 1
self.score += self.user_play.score
from .score import Score
if Score.get_song_state(self.clear_type) > Score.get_song_state(self.user_play.clear_type):
self.clear_type = self.user_play.clear_type
self.user_play.update_play_state_for_course()
if self.user_play.course_play_state == 4:
self.user.select_user_about_stamina()
self.select_course_item()
for i in self.items:
i.user_claim_item(self.user)
self.select_user_course()
if not self.is_completed:
self.high_score = self.score
self.best_clear_type = self.clear_type
self.is_completed = True
self.insert_user_course()
return None
flag = False
if self.score > self.high_score:
self.high_score = self.score
flag = True
if Score.get_song_state(self.clear_type) > Score.get_song_state(self.best_clear_type):
self.best_clear_type = self.clear_type
flag = True
if flag:
self.update_user_course()

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import os
from functools import lru_cache
from json import loads
from time import time
from flask import url_for
from .config_manager import Config
from .constant import Constant
from .error import NoAccess
from .limiter import ArcLimiter
from .user import User
from .util import get_file_md5, md5
@lru_cache(maxsize=8192)
def get_song_file_md5(song_id: str, file_name: str) -> str:
path = os.path.join(Constant.SONG_FILE_FOLDER_PATH, song_id, file_name)
if not os.path.isfile(path):
return None
return get_file_md5(path)
class SonglistParser:
'''songlist文件解析器'''
FILE_NAMES = ['0.aff', '1.aff', '2.aff', '3.aff',
'base.ogg', '3.ogg', 'video.mp4', 'video_audio.ogg']
songs: dict = {} # {song_id: value, ...}
# value: bit 76543210
# 7: video_audio.ogg
# 6: video.mp4
# 5: 3.ogg
# 4: base.ogg
# 3: 3.aff
# 2: 2.aff
# 1: 1.aff
# 0: 0.aff
def __init__(self, path=Constant.SONGLIST_FILE_PATH) -> None:
self.path = path
self.data: list = []
self.parse()
@staticmethod
def is_available_file(song_id: str, file_name: str) -> bool:
'''判断文件是否允许被下载'''
if song_id not in SonglistParser.songs:
# songlist没有则只限制文件名
return file_name in SonglistParser.FILE_NAMES
rule = SonglistParser.songs[song_id]
for i in range(8):
if file_name == SonglistParser.FILE_NAMES[i] and rule & (1 << i) != 0:
return True
return False
def parse_one(self, song: dict) -> dict:
'''解析单个歌曲'''
if not 'id' in song:
return None
r = 0
if 'remote_dl' in song and song['remote_dl']:
r |= 16
for i in song.get('difficulties', []):
if i['ratingClass'] == 3 and i.get('audioOverride', False):
r |= 32
r |= 1 << i['ratingClass']
else:
if any(i['ratingClass'] == 3 for i in song.get('difficulties', [])):
r |= 8
if 'additional_files' in song:
if 'video.mp4' in song['additional_files']:
r |= 64
if 'video_audio.ogg' in song['additional_files']:
r |= 128
return {song['id']: r}
def parse(self) -> None:
'''解析songlist文件'''
if not os.path.isfile(self.path):
return
with open(self.path, 'r', encoding='utf-8') as f:
self.data = loads(f.read()).get('songs', [])
for x in self.data:
self.songs.update(self.parse_one(x))
class UserDownload:
'''
用户下载类\
properties: `user` - `User`类或子类的实例
'''
limiter = ArcLimiter(
str(Constant.DOWNLOAD_TIMES_LIMIT) + '/day', 'download')
def __init__(self, c_m=None, user=None) -> None:
self.c_m = c_m
self.user = user
self.song_id: str = None
self.file_name: str = None
self.token: str = None
self.token_time: int = None
@property
def is_limited(self) -> bool:
'''是否达到用户最大下载量'''
if self.user is None:
self.select_for_check()
return not self.limiter.test(str(self.user.user_id))
@property
def is_valid(self) -> bool:
'''链接是否有效且未过期'''
if self.token_time is None:
self.select_for_check()
return int(time()) - self.token_time <= Constant.DOWNLOAD_TIME_GAP_LIMIT
def download_hit(self) -> bool:
'''下载次数+1返回成功与否bool值'''
return self.limiter.hit(str(self.user.user_id))
def select_for_check(self) -> None:
'''利用token、song_id、file_name查询其它信息'''
self.c_m.execute('''select user_id, time from download_token where song_id=? and file_name=? and token = ? limit 1;''',
(self.song_id, self.file_name, self.token))
x = self.c_m.fetchone()
if not x:
raise NoAccess('The token `%s` is not valid.' %
self.token, status=403)
self.user = User()
self.user.user_id = x[0]
self.token_time = x[1]
def generate_token(self) -> None:
self.token_time = int(time())
self.token = md5(str(self.user.user_id) + self.song_id +
self.file_name + str(self.token_time) + str(os.urandom(8)))
def insert_download_token(self) -> None:
'''将数据插入数据库,让这个下载链接可用'''
self.c_m.execute('''insert or replace into download_token values(:a,:b,:c,:d,:e)''', {
'a': self.user.user_id, 'b': self.song_id, 'c': self.file_name, 'd': self.token, 'e': self.token_time})
@property
def url(self) -> str:
'''生成下载链接'''
if self.token is None:
self.generate_token()
# self.insert_download_token() # 循环插入速度慢改为executemany
if Constant.DOWNLOAD_LINK_PREFIX:
prefix = Constant.DOWNLOAD_LINK_PREFIX
if prefix[-1] != '/':
prefix += '/'
return f'{prefix}{self.song_id}/{self.file_name}?t={self.token}'
else:
return url_for('download', file_path=f'{self.song_id}/{self.file_name}', t=self.token, _external=True)
@property
def hash(self) -> str:
return get_song_file_md5(self.song_id, self.file_name)
class DownloadList(UserDownload):
'''
下载列表类
properties: `user` - `User`类或子类的实例
'''
def __init__(self, c_m=None, user=None) -> None:
super().__init__(c_m, user)
self.song_ids: list = None
self.url_flag: bool = None
self.downloads: list = []
self.urls: dict = {}
@classmethod
def initialize_cache(cls) -> None:
'''初始化歌曲数据缓存包括md5、文件目录遍历、解析songlist'''
SonglistParser()
if Config.SONG_FILE_HASH_PRE_CALCULATE:
x = cls()
x.url_flag = False
x.add_songs()
del x
@staticmethod
def clear_all_cache() -> None:
'''清除所有歌曲文件有关缓存'''
get_song_file_md5.cache_clear()
DownloadList.get_one_song_file_names.cache_clear()
DownloadList.get_all_song_ids.cache_clear()
SonglistParser.songs = {}
def clear_download_token(self) -> None:
'''清除过期下载链接'''
self.c_m.execute('''delete from download_token where time<?''',
(int(time()) - Constant.DOWNLOAD_TIME_GAP_LIMIT,))
def insert_download_tokens(self) -> None:
'''插入所有下载链接'''
self.c_m.executemany('''insert or replace into download_token values(?,?,?,?,?)''', [(
self.user.user_id, x.song_id, x.file_name, x.token, x.token_time) for x in self.downloads])
@staticmethod
@lru_cache(maxsize=2048)
def get_one_song_file_names(song_id: str) -> list:
'''获取一个歌曲文件夹下的所有合法文件名有lru缓存'''
r = []
for i in os.scandir(os.path.join(Constant.SONG_FILE_FOLDER_PATH, song_id)):
file_name = i.name
if i.is_file() and SonglistParser.is_available_file(song_id, file_name):
r.append(file_name)
return r
def add_one_song(self, song_id: str) -> None:
re = {}
for i in self.get_one_song_file_names(song_id):
x = UserDownload(self.c_m, self.user)
self.downloads.append(x)
x.song_id = song_id
x.file_name = i
if i == 'base.ogg':
if 'audio' not in re:
re['audio'] = {}
re['audio']["checksum"] = x.hash
if self.url_flag:
re['audio']["url"] = x.url
elif i == '3.ogg':
if 'audio' not in re:
re['audio'] = {}
if self.url_flag:
re['audio']['3'] = {"checksum": x.hash, "url": x.url}
else:
re['audio']['3'] = {"checksum": x.hash}
elif i == 'video.mp4' or i == 'video_audio.ogg':
if 'additional_files' not in re:
re['additional_files'] = []
if self.url_flag:
re['additional_files'].append(
{"checksum": x.hash, "url": x.url, 'file_name': i})
else:
re['additional_files'].append(
{"checksum": x.hash, 'file_name': i})
else:
if 'chart' not in re:
re['chart'] = {}
if self.url_flag:
re['chart'][i[0]] = {"checksum": x.hash, "url": x.url}
else:
re['chart'][i[0]] = {"checksum": x.hash}
self.urls.update({song_id: re})
@staticmethod
@lru_cache()
def get_all_song_ids() -> list:
'''获取全歌曲文件夹列表有lru缓存'''
return [i.name for i in os.scandir(Constant.SONG_FILE_FOLDER_PATH) if i.is_dir()]
def add_songs(self, song_ids: list = None) -> None:
'''添加一个或多个歌曲到下载列表,若`song_ids`为空,则添加所有歌曲'''
if song_ids is not None:
self.song_ids = song_ids
if not self.song_ids:
self.song_ids = self.get_all_song_ids()
for i in self.song_ids:
self.add_one_song(i)
else:
for i in self.song_ids:
if os.path.isdir(os.path.join(Constant.SONG_FILE_FOLDER_PATH, i)):
self.add_one_song(i)
if self.url_flag:
self.clear_download_token()
self.insert_download_tokens()

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class ArcError(Exception):
def __init__(self, message=None, error_code=108, api_error_code=-999, extra_data=None, status=200) -> None:
self.message: str = message
self.error_code: int = error_code
self.api_error_code: int = api_error_code
self.extra_data = extra_data
self.status: int = status
def __str__(self) -> str:
return repr(self.message)
class InputError(ArcError):
'''输入类型错误'''
def __init__(self, message=None, error_code=108, api_error_code=-100, extra_data=None, status=200) -> None:
super().__init__(message, error_code, api_error_code, extra_data, status)
class DataExist(ArcError):
'''数据存在'''
def __init__(self, message=None, error_code=108, api_error_code=-4, extra_data=None, status=200) -> None:
super().__init__(message, error_code, api_error_code, extra_data, status)
class NoData(ArcError):
'''数据不存在'''
def __init__(self, message=None, error_code=108, api_error_code=-2, extra_data=None, status=200) -> None:
super().__init__(message, error_code, api_error_code, extra_data, status)
class PostError(ArcError):
'''缺少输入'''
def __init__(self, message=None, error_code=108, api_error_code=-100, extra_data=None, status=200) -> None:
super().__init__(message, error_code, api_error_code, extra_data, status)
class UserBan(ArcError):
'''用户封禁'''
def __init__(self, message=None, error_code=121, api_error_code=-202, extra_data=None, status=200) -> None:
super().__init__(message, error_code, api_error_code, extra_data, status)
class ItemNotEnough(ArcError):
'''物品数量不足'''
def __init__(self, message=None, error_code=-6, api_error_code=-999, extra_data=None, status=200) -> None:
super().__init__(message, error_code, api_error_code, extra_data, status)
class ItemUnavailable(ArcError):
'''物品不可用'''
def __init__(self, message=None, error_code=-6, api_error_code=-999, extra_data=None, status=200) -> None:
super().__init__(message, error_code, api_error_code, extra_data, status)
class RedeemUnavailable(ArcError):
'''兑换码不可用'''
def __init__(self, message=None, error_code=505, api_error_code=-999, extra_data=None, status=200) -> None:
super().__init__(message, error_code, api_error_code, extra_data, status)
class MapLocked(ArcError):
'''地图锁定'''
def __init__(self, message=None, error_code=108, api_error_code=-999, extra_data=None, status=200) -> None:
super().__init__(message, error_code, api_error_code, extra_data, status)
class StaminaNotEnough(ArcError):
'''体力不足'''
def __init__(self, message=None, error_code=107, api_error_code=-999, extra_data=None, status=200) -> None:
super().__init__(message, error_code, api_error_code, extra_data, status)
class TicketNotEnough(ArcError):
'''记忆源点不足'''
def __init__(self, message=None, error_code=-6, api_error_code=-999, extra_data=None, status=200) -> None:
super().__init__(message, error_code, api_error_code, extra_data, status)
class FriendError(ArcError):
'''好友系统出错'''
def __init__(self, message=None, error_code=108, api_error_code=-999, extra_data=None, status=200) -> None:
super().__init__(message, error_code, api_error_code, extra_data, status)
class NoAccess(ArcError):
'''无权限'''
def __init__(self, message=None, error_code=108, api_error_code=-999, extra_data=None, status=403) -> None:
super().__init__(message, error_code, api_error_code, extra_data, status)
class Timeout(ArcError):
'''超时'''
pass
class RateLimit(ArcError):
'''频率达到限制'''
def __init__(self, message=None, error_code=108, api_error_code=-999, extra_data=None, status=429) -> None:
super().__init__(message, error_code, api_error_code, extra_data, status)

301
latest version/core/init.py Normal file
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import os
import sys
from importlib import import_module
from json import load
from shutil import copy, copy2
from time import time
from traceback import format_exc
from core.config_manager import Config
from core.constant import ARCAEA_SERVER_VERSION
from core.course import Course
from core.download import DownloadList
from core.purchase import Purchase
from core.sql import Connect, DatabaseMigrator, MemoryDatabase
from core.user import UserRegister
from core.util import try_rename
class DatabaseInit:
def __init__(self, db_path: str = Config.SQLITE_DATABASE_PATH, init_folder_path: str = Config.DATABASE_INIT_PATH) -> None:
self.db_path = db_path
self.init_folder_path = init_folder_path
self.c = None
self.init_data = None
@property
def sql_path(self) -> str:
return os.path.join(self.init_folder_path, 'tables.sql')
@property
def course_path(self) -> str:
return os.path.join(self.init_folder_path, 'courses.json')
@property
def pack_path(self) -> str:
return os.path.join(self.init_folder_path, 'packs.json')
@property
def single_path(self) -> str:
return os.path.join(self.init_folder_path, 'singles.json')
def table_init(self) -> None:
'''初始化数据库结构'''
with open(self.sql_path, 'r') as f:
self.c.executescript(f.read())
self.c.execute('''insert into config values("version", :a);''', {
'a': ARCAEA_SERVER_VERSION})
def character_init(self) -> None:
'''初始化搭档信息'''
for i in range(0, len(self.init_data.char)):
skill_requires_uncap = 1 if i == 2 else 0
if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21, 42, 43, 11, 12, 19, 5]:
max_level = 30
uncapable = 1
else:
max_level = 20
uncapable = 0
sql = '''insert into character values(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)'''
self.c.execute(sql, (i, self.init_data.char[i], max_level, self.init_data.frag1[i], self.init_data.prog1[i], self.init_data.overdrive1[i], self.init_data.frag20[i], self.init_data.prog20[i], self.init_data.overdrive20[i],
self.init_data.frag30[i], self.init_data.prog30[i], self.init_data.overdrive30[i], self.init_data.skill_id[i], self.init_data.skill_unlock_level[i], skill_requires_uncap, self.init_data.skill_id_uncap[i], self.init_data.char_type[i], uncapable))
self.c.execute('''insert into character values(?,?,20,?,?,?,?,?,?,?,?,?,?,?,?,?,?,0)''', (
99, 'shirahime', 38, 33, 28, 66, 58, 50, 66, 58, 50, 'frags_preferred_song', 0, 0, '', 0))
for i in self.init_data.char_core:
self.c.executemany('''insert into char_item values(?,?,'core',?)''', [
(i, j['core_id'], j['amount']) for j in self.init_data.char_core[i]])
def insert_purchase_item(self, purchases: list):
'''处理singles和packs'''
for i in purchases:
x = Purchase(self.c).from_dict(i)
x.insert_all()
def item_init(self) -> None:
'''初始化物品信息'''
self.c.executemany('''insert into item values(?,"core",1)''',
[(i,) for i in self.init_data.cores])
self.c.executemany('''insert into item values(?,"world_song",1)''', [
(i,) for i in self.init_data.world_songs])
self.c.executemany('''insert into item values(?,"world_unlock",1)''', [
(i,) for i in self.init_data.world_unlocks])
self.c.executemany('''insert into item values(?,"course_banner",1)''', [
(i,) for i in self.init_data.course_banners])
self.c.execute('''insert into item values(?,?,?)''',
('fragment', 'fragment', 1))
self.c.execute('''insert into item values(?,?,?)''',
('memory', 'memory', 1))
self.c.execute('''insert into item values(?,?,?)''',
('anni5tix', 'anni5tix', 1))
with open(self.pack_path, 'rb') as f:
self.insert_purchase_item(load(f))
with open(self.single_path, 'rb') as f:
self.insert_purchase_item(load(f))
self.c.execute(
'''select exists(select * from item where item_id='epilogue')''')
if self.c.fetchone() == (0,):
self.c.execute(
'''insert into item values('epilogue','pack',1)''')
def course_init(self) -> None:
'''初始化课题信息'''
courses = []
with open(self.course_path, 'rb') as f:
courses = load(f)
for i in courses:
x = Course(self.c).from_dict(i)
x.insert_all()
def role_power_init(self) -> None:
'''初始化power和role'''
self.c.executemany('''insert into role values(?,?)''', [(
self.init_data.role[i], self.init_data.role_caption[i]) for i in range(len(self.init_data.role))])
self.c.executemany('''insert into power values(?,?)''', [(
self.init_data.power[i], self.init_data.power_caption[i]) for i in range(len(self.init_data.power))])
for i in self.init_data.role_power:
self.c.executemany('''insert into role_power values(?,?)''', [
(i, j) for j in self.init_data.role_power[i]])
def admin_init(self) -> None:
'''初始化测试账号'''
x = UserRegister(self.c)
x.user_code = '123456789'
x.user_id = 2000000
x.name = 'admin'
x.email = 'admin@admin.com'
now = int(time() * 1000)
x._insert_user_char()
self.c.execute('''insert into user(user_id, name, password, join_date, user_code, rating_ptt,
character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, is_hide_rating, favorite_character, max_stamina_notification_enabled, current_map, ticket, prog_boost, email)
values(:user_id, :name, :password, :join_date, :user_code, 0, 0, 0, 0, 0, 0, -1, 0, '', :memories, 0, :email)
''', {'user_code': x.user_code, 'user_id': x.user_id, 'join_date': now, 'name': x.name, 'password': '41e5653fc7aeb894026d6bb7b2db7f65902b454945fa8fd65a6327047b5277fb', 'memories': 114514, 'email': x.email})
self.c.execute('''insert into recent30(user_id) values(:user_id)''', {
'user_id': x.user_id})
self.c.execute(
'''insert into user_role values(?, "admin")''', (x.user_id,))
def init(self) -> None:
sys.path.append(os.path.join(sys.path[0], self.init_folder_path))
self.init_data = import_module('arc_data').InitData
with Connect(self.db_path) as c:
self.c = c
self.table_init()
self.character_init()
self.item_init()
self.course_init()
self.role_power_init()
self.admin_init()
class LogDatabaseInit:
def __init__(self, db_path: str = Config.SQLITE_LOG_DATABASE_PATH, init_folder_path: str = Config.DATABASE_INIT_PATH) -> None:
self.db_path = db_path
self.init_folder_path = init_folder_path
self.c = None
@property
def sql_path(self) -> str:
return os.path.join(self.init_folder_path, 'log_tables.sql')
def table_init(self) -> None:
'''初始化数据库结构'''
with open(self.sql_path, 'r') as f:
self.c.executescript(f.read())
self.c.execute(
'''insert into cache values("version", :a, -1);''', {'a': ARCAEA_SERVER_VERSION})
def init(self) -> None:
with Connect(self.db_path) as c:
self.c = c
self.table_init()
class FileChecker:
'''文件检查及初始化类'''
def __init__(self, logger=None):
self.logger = logger
def check_file(self, file_path: str) -> bool:
f = os.path.isfile(file_path)
if not f:
self.logger.warning('File `%s` is missing.' % file_path)
return f
def check_folder(self, folder_path: str) -> bool:
f = os.path.isdir(folder_path)
if not f:
self.logger.warning('Folder `%s` is missing.' % folder_path)
return f
def check_update_database(self) -> bool:
if not self.check_file(Config.SQLITE_LOG_DATABASE_PATH):
# 新建日志数据库
try:
self.logger.info(
f'Try to new the file {Config.SQLITE_LOG_DATABASE_PATH}')
LogDatabaseInit().init()
self.logger.info(
f'Success to new the file {Config.SQLITE_LOG_DATABASE_PATH}')
except Exception as e:
self.logger.error(format_exc())
self.logger.error(
f'Failed to new the file {Config.SQLITE_LOG_DATABASE_PATH}')
return False
if not self.check_file(Config.SQLITE_DATABASE_PATH):
# 新建数据库
try:
self.logger.info(
'Try to new the file `%s`.' % Config.SQLITE_DATABASE_PATH)
DatabaseInit().init()
self.logger.info(
'Success to new the file `%s`.' % Config.SQLITE_DATABASE_PATH)
except Exception as e:
self.logger.error(format_exc())
self.logger.warning(
'Failed to new the file `%s`.' % Config.SQLITE_DATABASE_PATH)
return False
else:
# 检查更新
with Connect() as c:
try:
c.execute('''select value from config where id="version"''')
x = c.fetchone()
except:
x = None
# 数据库自动更新,不强求
if not x or x[0] != ARCAEA_SERVER_VERSION:
self.logger.warning(
'Maybe the file `%s` is an old version.' % Config.SQLITE_DATABASE_PATH)
try:
self.logger.info(
'Try to update the file `%s`.' % Config.SQLITE_DATABASE_PATH)
if not os.path.isdir(Config.SQLITE_DATABASE_BACKUP_FOLDER_PATH):
os.makedirs(Config.SQLITE_DATABASE_BACKUP_FOLDER_PATH)
backup_path = try_rename(Config.SQLITE_DATABASE_PATH, os.path.join(
Config.SQLITE_DATABASE_BACKUP_FOLDER_PATH, os.path.split(Config.SQLITE_DATABASE_PATH)[-1] + '.bak'))
try:
copy2(backup_path, Config.SQLITE_DATABASE_PATH)
except:
copy(backup_path, Config.SQLITE_DATABASE_PATH)
temp_path = os.path.join(
*os.path.split(Config.SQLITE_DATABASE_PATH)[:-1], 'old_arcaea_database.db')
if os.path.isfile(temp_path):
os.remove(temp_path)
try_rename(Config.SQLITE_DATABASE_PATH, temp_path)
DatabaseInit().init()
self.update_database(temp_path)
self.logger.info(
'Success to update the file `%s`.' % Config.SQLITE_DATABASE_PATH)
except Exception as e:
self.logger.error(format_exc())
self.logger.warning(
'Fail to update the file `%s`.' % Config.SQLITE_DATABASE_PATH)
return True
@staticmethod
def update_database(old_path: str, new_path: str = Config.SQLITE_DATABASE_PATH) -> None:
'''更新数据库,并删除旧文件'''
if os.path.isfile(old_path) and os.path.isfile(new_path):
DatabaseMigrator(old_path, new_path).update_database()
os.remove(old_path)
def check_song_file(self) -> bool:
'''检查song有关文件并初始化缓存'''
f = self.check_folder(Config.SONG_FILE_FOLDER_PATH)
self.logger.info("Start to initialize song data...")
try:
DownloadList.initialize_cache()
if not Config.SONG_FILE_HASH_PRE_CALCULATE:
self.logger.info('Song file hash pre-calculate is disabled.')
self.logger.info('Complete!')
except Exception as e:
self.logger.error(format_exc())
self.logger.warning('Initialization error!')
f = False
return f
def check_before_run(self) -> bool:
'''运行前检查,返回布尔值'''
MemoryDatabase() # 初始化内存数据库
return self.check_song_file() & self.check_update_database()

390
latest version/core/item.py Normal file
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from .config_manager import Config
from .error import InputError, ItemNotEnough, ItemUnavailable, NoData
class Item:
item_type = None
def __init__(self) -> None:
self.item_id = None
self.__amount = None
self.is_available = None
@property
def amount(self):
return self.__amount
@amount.setter
def amount(self, value: int):
self.__amount = int(value)
def to_dict(self, has_is_available: bool = False) -> dict:
r = {
'id': self.item_id,
'amount': self.amount,
'type': self.item_type
}
if has_is_available:
r['is_available'] = self.is_available
return r
def user_claim_item(self, user):
# parameter: user - User类或子类的实例
pass
class UserItem(Item):
def __init__(self, c=None) -> None:
super().__init__()
self.c = c
self.user = None
def select(self, user=None):
'''
查询用户item\
parameter: `user` - `User`类或子类的实例
'''
if user is not None:
self.user = user
self.c.execute('''select amount from user_item where user_id=? and item_id=? and type=?''',
(self.user.user_id, self.item_id, self.item_type))
x = self.c.fetchone()
if x:
self.amount = x[0] if x[0] is not None else 1
else:
self.amount = 0
class NormalItem(UserItem):
def __init__(self, c) -> None:
super().__init__()
self.c = c
def user_claim_item(self, user):
self.user = user
if not self.is_available:
self.c.execute(
'''select is_available from item where item_id=? and type=?''', (self.item_id, self.item_type))
x = self.c.fetchone()
if x:
if x[0] == 0:
self.is_available = False
raise ItemUnavailable('The item is unavailable.')
else:
self.is_available = True
else:
raise NoData('No item data.')
self.c.execute('''select exists(select * from user_item where user_id=? and item_id=? and type=?)''',
(self.user.user_id, self.item_id, self.item_type))
if self.c.fetchone() == (0,):
self.c.execute('''insert into user_item values(:a,:b,:c,1)''',
{'a': self.user.user_id, 'b': self.item_id, 'c': self.item_type})
class PositiveItem(UserItem):
def __init__(self, c) -> None:
super().__init__()
self.c = c
def user_claim_item(self, user):
'''添加或使用用户item注意是+amount'''
self.user = user
self.c.execute('''select amount from user_item where user_id=? and item_id=? and type=?''',
(self.user.user_id, self.item_id, self.item_type))
x = self.c.fetchone()
if x:
if x[0] + self.amount < 0: # 数量不足
raise ItemNotEnough(
'The user does not have enough `%s`.' % self.item_id)
self.c.execute('''update user_item set amount=? where user_id=? and item_id=? and type=?''',
(x[0]+self.amount, self.user.user_id, self.item_id, self.item_type))
else:
if self.amount < 0: # 添加数量错误
raise InputError(
'The amount of `%s` is wrong.' % self.item_id)
self.c.execute('''insert into user_item values(?,?,?,?)''',
(self.user.user_id, self.item_id, self.item_type, self.amount))
class ItemCore(PositiveItem):
item_type = 'core'
def __init__(self, c, core=None, reverse=False) -> None:
super().__init__(c)
self.is_available = True
if core:
self.item_id = core.item_id
self.amount = - core.amount if reverse else core.amount
def __str__(self) -> str:
return self.item_id + '_' + str(self.amount)
class ItemCharacter(UserItem):
item_type = 'character'
def __init__(self, c) -> None:
super().__init__()
self.c = c
self.is_available = True
def set_id(self, character_id: str) -> None:
# 将name: str转为character_id: int存到item_id里
if character_id.isdigit():
self.item_id = int(character_id)
else:
self.c.execute(
'''select character_id from character where name=?''', (character_id,))
x = self.c.fetchone()
if x:
self.item_id = x[0]
else:
raise NoData('No character `%s`.' % character_id)
def user_claim_item(self, user):
if not isinstance(self.item_id, int):
self.set_id(self.item_id)
self.c.execute(
'''select exists(select * from user_char where user_id=? and character_id=?)''', (user.user_id, self.item_id))
if self.c.fetchone() == (0,):
self.c.execute(
'''insert into user_char values(?,?,1,0,0,0)''', (user.user_id, self.item_id))
class Memory(UserItem):
item_type = 'memory'
def __init__(self, c) -> None:
super().__init__()
self.c = c
self.is_available = True
def user_claim_item(self, user):
self.c.execute(
'''select ticket from user where user_id=?''', (user.user_id,))
x = self.c.fetchone()
if x is not None:
self.c.execute('''update user set ticket=? where user_id=?''',
(x[0]+self.amount, user.user_id))
else:
raise NoData('The ticket of the user is null.')
class Fragment(UserItem):
item_type = 'fragment'
def __init__(self, c) -> None:
super().__init__()
self.c = c
self.is_available = True
def user_claim_item(self, user):
pass
def __str__(self) -> str:
return 'fragment' + str(self.amount)
class Anni5tix(PositiveItem):
item_type = 'anni5tix'
def __init__(self, c) -> None:
super().__init__(c)
self.is_available = True
class WorldSong(NormalItem):
item_type = 'world_song'
def __init__(self, c) -> None:
super().__init__(c)
self.is_available = True
class WorldUnlock(NormalItem):
item_type = 'world_unlock'
def __init__(self, c) -> None:
super().__init__(c)
self.is_available = True
class CourseBanner(NormalItem):
item_type = 'course_banner'
def __init__(self, c) -> None:
super().__init__(c)
self.is_available = True
def __str__(self) -> str:
return str(self.item_id)
class Single(NormalItem):
item_type = 'single'
def __init__(self, c) -> None:
super().__init__(c)
class Pack(NormalItem):
item_type = 'pack'
def __init__(self, c) -> None:
super().__init__(c)
class ProgBoost(UserItem):
item_type = 'prog_boost_300'
def __init__(self, c) -> None:
super().__init__(c)
def user_claim_item(self, user):
'''
世界模式prog_boost\
parameters: `user` - `UserOnline`类或子类的实例
'''
user.update_user_one_column('prog_boost', 300)
class Stamina6(UserItem):
item_type = 'stamina6'
def __init__(self, c) -> None:
super().__init__(c)
def user_claim_item(self, user):
'''
世界模式记忆源点或残片买体力+6\
顺手清一下世界模式过载状态
'''
user.select_user_about_stamina()
user.stamina.stamina += 6
user.stamina.update()
user.update_user_one_column('world_mode_locked_end_ts', -1)
class ItemFactory:
def __init__(self, c=None) -> None:
self.c = c
def get_item(self, item_type: str):
'''
根据item_type实例化对应的item类
return: Item类或子类的实例
'''
if item_type == 'core':
return ItemCore(self.c)
elif item_type == 'character':
return ItemCharacter(self.c)
elif item_type == 'memory':
return Memory(self.c)
elif item_type == 'anni5tix':
return Anni5tix(self.c)
elif item_type == 'world_song':
return WorldSong(self.c)
elif item_type == 'world_unlock':
return WorldUnlock(self.c)
elif item_type == 'single':
return Single(self.c)
elif item_type == 'pack':
return Pack(self.c)
elif item_type == 'fragment':
return Fragment(self.c)
elif item_type == 'prog_boost_300':
return ProgBoost(self.c)
elif item_type == 'stamina6':
return Stamina6(self.c)
elif item_type == 'course_banner':
return CourseBanner(self.c)
else:
raise InputError('The item type `%s` is wrong.' % item_type)
@classmethod
def from_dict(cls, d: dict, c=None):
'''注意这里没有处理character_id的转化是为了世界模式的map服务的'''
if 'item_type' in d:
item_type = d['item_type']
elif 'type' in d:
item_type = d['type']
else:
raise InputError('The dict of item is wrong.')
i = cls().get_item(item_type)
if c is not None:
i.c = c
if 'item_id' in d:
i.item_id = d['item_id']
elif 'id' in d:
i.item_id = d['id']
else:
i.item_id = item_type
i.amount = d.get('amount', 1)
i.is_available = d.get('is_available', True)
return i
@classmethod
def from_str(cls, s: str, c=None):
if s.startswith('fragment'):
item_type = 'fragment'
item_id = 'fragment'
amount = int(s[8:])
elif s.startswith('core'):
item_type = 'core'
x = s.split('_')
item_id = x[0] + '_' + x[1]
amount = int(x[-1])
elif s.startswith('course_banner'):
item_type = 'course_banner'
item_id = s
amount = 1
else:
raise InputError('The string of item is wrong.')
i = cls().get_item(item_type)
if c is not None:
i.c = c
i.item_id = item_id
i.amount = amount
i.is_available = True
return i
class UserItemList:
'''
用户的item列表\
注意只能查在user_item里面的character不行\
properties: `user` - `User`类或子类的实例
'''
def __init__(self, c=None, user=None):
self.c = c
self.user = user
self.items: list = []
def select_from_type(self, item_type: str) -> 'UserItemList':
'''
根据item_type搜索用户的item
'''
if Config.WORLD_SONG_FULL_UNLOCK and item_type == 'world_song' or Config.WORLD_SCENERY_FULL_UNLOCK and item_type == 'world_unlock':
self.c.execute(
'''select item_id from item where type=?''', (item_type,))
else:
self.c.execute('''select item_id, amount from user_item where type = :a and user_id = :b''', {
'a': item_type, 'b': self.user.user_id})
x = self.c.fetchall()
if not x:
return self
self.items: list = []
for i in x:
if len(i) > 1:
amount = i[1] if i[1] is not None else 1
else:
amount = 1
self.items.append(ItemFactory.from_dict(
{'item_id': i[0], 'amount': amount, 'item_type': item_type}, self.c))
return self

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from limits import parse_many, strategies
from limits.storage import storage_from_string
class ArcLimiter:
storage = storage_from_string("memory://")
strategy = strategies.FixedWindowRateLimiter(storage)
def __init__(self, limit_str: str = None, namespace: str = None):
self._limits: list = None
self.limits = limit_str
self.namespace = namespace
@property
def limits(self) -> list:
return self._limits
@limits.setter
def limits(self, value: str):
if value is None:
return
self._limits = parse_many(value)
def hit(self, key: str, cost: int = 1) -> bool:
flag = True
for limit in self.limits:
flag &= self.strategy.hit(limit, self.namespace, key, cost)
return flag
def test(self, key: str) -> bool:
return all(self.strategy.test(limit, self.namespace, key) for limit in self.limits)

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import socket
from base64 import b64decode, b64encode
from core.error import ArcError, Timeout
from .constant import Constant
from .user import UserInfo
socket.setdefaulttimeout(Constant.LINKPLAY_TIMEOUT)
def get_song_unlock(client_song_map: dict) -> bytes:
'''处理可用歌曲bit返回bytes'''
user_song_unlock = [0] * Constant.LINKPLAY_UNLOCK_LENGTH
for i in range(0, Constant.LINKPLAY_UNLOCK_LENGTH*2, 2):
x = 0
y = 0
if str(i) in client_song_map:
if client_song_map[str(i)][0]:
x += 1
if client_song_map[str(i)][1]:
x += 2
if client_song_map[str(i)][2]:
x += 4
if client_song_map[str(i)][3]:
x += 8
if str(i+1) in client_song_map:
if client_song_map[str(i+1)][0]:
y += 1
if client_song_map[str(i+1)][1]:
y += 2
if client_song_map[str(i+1)][2]:
y += 4
if client_song_map[str(i+1)][3]:
y += 8
user_song_unlock[i // 2] = y*16 + x
return bytes(user_song_unlock)
class Player(UserInfo):
def __init__(self, c=None, user_id=None) -> None:
super().__init__(c, user_id)
self.player_id: int = 0
self.token: int = 0
self.key: bytes = None
self.__song_unlock: bytes = None
self.client_song_map: dict = None
def to_dict(self) -> dict:
return {
'userId': self.user_id,
'playerId': str(self.player_id),
'token': str(self.token),
'key': (b64encode(self.key)).decode()
}
@property
def song_unlock(self) -> bytes:
if self.__song_unlock is None:
self.get_song_unlock()
return self.__song_unlock
def get_song_unlock(self, client_song_map: dict = None) -> bytes:
if client_song_map is not None:
self.client_song_map = client_song_map
self.__song_unlock = get_song_unlock(self.client_song_map)
class Room:
def __init__(self) -> None:
self.room_id: int = 0
self.room_code: str = 'AAAA00'
self.song_unlock: bytes = None
def to_dict(self) -> dict:
return {
'roomId': str(self.room_id),
'roomCode': self.room_code,
'orderedAllowedSongs': (b64encode(self.song_unlock)).decode()
}
class RemoteMultiPlayer:
def __init__(self) -> None:
self.user: 'Player' = None
self.room: 'Room' = None
self.data_recv: tuple = None
def to_dict(self) -> dict:
return dict(self.room.to_dict(), **self.user.to_dict())
@staticmethod
def tcp(data: str) -> str:
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
sock.connect((Constant.LINKPLAY_HOST,
Constant.LINKPLAY_TCP_PORT))
sock.sendall(bytes(data + "\n", "utf-8"))
try:
received = str(sock.recv(1024), "utf-8").strip()
except socket.timeout:
raise Timeout(
'Timeout when waiting for data from link play server.', status=400)
# print(received)
return received
def data_swap(self, data: tuple) -> tuple:
received = self.tcp(Constant.LINKPLAY_AUTHENTICATION +
'|' + '|'.join([str(x) for x in data]))
self.data_recv = received.split('|')
if self.data_recv[0] != '0':
raise ArcError('Link Play error.',
int(self.data_recv[0]), status=400)
def create_room(self, user: 'Player' = None) -> None:
'''创建房间'''
if user is not None:
self.user = user
user.select_user_one_column('name')
self.data_swap((1, self.user.name, b64encode(
self.user.song_unlock).decode('utf-8')))
self.room = Room()
self.room.room_code = self.data_recv[1]
self.room.room_id = int(self.data_recv[2])
self.room.song_unlock = self.user.song_unlock
self.user.token = int(self.data_recv[3])
self.user.key = b64decode(self.data_recv[4])
self.user.player_id = int(self.data_recv[5])
def join_room(self, room: 'Room' = None, user: 'Player' = None) -> None:
'''加入房间'''
if user is not None:
self.user = user
if room is not None:
self.room = room
self.user.select_user_one_column('name')
self.data_swap(
(2, self.user.name, b64encode(self.user.song_unlock).decode('utf-8'), room.room_code))
self.room.room_code = self.data_recv[1]
self.room.room_id = int(self.data_recv[2])
self.room.song_unlock = b64decode(self.data_recv[6])
self.user.token = int(self.data_recv[3])
self.user.key = b64decode(self.data_recv[4])
self.user.player_id = int(self.data_recv[5])
def update_room(self, user: 'Player' = None) -> None:
'''更新房间'''
if user is not None:
self.user = user
self.data_swap((3, self.user.token))
self.room = Room()
self.room.room_code = self.data_recv[1]
self.room.room_id = int(self.data_recv[2])
self.room.song_unlock = b64decode(self.data_recv[5])
self.user.key = b64decode(self.data_recv[3])
self.user.player_id = int(self.data_recv[4])

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from .download import DownloadList
from .save import SaveData
from .score import Score
from .sql import Connect, Sql
from .user import User
class BaseOperation:
_name: str = None
def __init__(self, *args, **kwargs):
pass
def __call__(self, *args, **kwargs) -> None:
return self.run(*args, **kwargs)
def set_params(self, *args, **kwargs) -> None:
pass
def run(self, *args, **kwargs) -> None:
raise NotImplementedError
class RefreshAllScoreRating(BaseOperation):
'''
刷新所有成绩的评分
'''
_name = 'refresh_all_score_rating'
def run(self):
# 追求效率不用Song类尽量不用对象
# 但其实还是很慢
with Connect() as c:
c.execute(
'''select song_id, rating_pst, rating_prs, rating_ftr, rating_byn from chart''')
x = c.fetchall()
songs = [i[0] for i in x]
c.execute(
f'''update best_score set rating=0 where song_id not in ({','.join(['?']*len(songs))})''', songs)
for i in x:
for j in range(0, 4):
defnum = -10 # 没在库里的全部当做定数-10
if i[j+1] is not None and i[j+1] > 0:
defnum = float(i[j+1]) / 10
c.execute('''select user_id, score from best_score where song_id=:a and difficulty=:b''', {
'a': i[0], 'b': j})
y = c.fetchall()
values = []
where_values = []
for k in y:
ptt = Score.calculate_rating(defnum, k[1])
if ptt < 0:
ptt = 0
values.append((ptt,))
where_values.append((k[0], i[0], j))
if values:
Sql(c).update_many('best_score', ['rating'], values, [
'user_id', 'song_id', 'difficulty'], where_values)
class RefreshSongFileCache(BaseOperation):
'''
刷新歌曲文件缓存包括文件hash缓存重建、文件目录重遍历、songlist重解析
注意在设置里预先计算关闭的情况下文件hash不会计算
'''
_name = 'refresh_song_file_cache'
def run(self):
DownloadList.clear_all_cache()
DownloadList.initialize_cache()
class SaveUpdateScore(BaseOperation):
'''
云存档更新成绩,是覆盖式更新\
提供user参数时只更新该用户的成绩否则更新所有用户的成绩
'''
_name = 'save_update_score'
def __init__(self, user=None):
self.user = user
def set_params(self, user_id: int = None, *args, **kwargs):
if user_id is not None:
self.user = User()
self.user.user_id = int(user_id)
def run(self, user=None):
'''
parameter:
`user` - `User`类或子类的实例
'''
if user is not None:
self.user = user
if self.user is not None and self.user.user_id is not None:
self._one_user_update()
else:
self._all_update()
def _one_user_update(self):
with Connect() as c:
save = SaveData(c)
save.select_scores(self.user)
clear_state = {f'{i["song_id"]}{i["difficulty"]}': i['clear_type']
for i in save.clearlamps_data}
song_id_1 = [i['song_id'] for i in save.scores_data]
song_id_2 = [i['song_id'] for i in save.clearlamps_data]
song_id = list(set(song_id_1 + song_id_2))
c.execute(
f'''select song_id, rating_pst, rating_prs, rating_ftr, rating_byn from chart where song_id in ({','.join(['?']*len(song_id))})''', song_id)
x = c.fetchall()
song_chart_const = {i[0]: [i[1], i[2], i[3], i[4]]
for i in x} # chart const * 10
new_scores = []
for i in save.scores_data:
rating = 0
if i['song_id'] in song_chart_const:
rating = Score.calculate_rating(
song_chart_const[i['song_id']][i['difficulty']] / 10, i['score'])
if rating < 0:
rating = 0
y = f'{i["song_id"]}{i["difficulty"]}'
if y in clear_state:
clear_type = clear_state[y]
else:
clear_type = 0
new_scores.append((self.user.user_id, i['song_id'], i['difficulty'], i['score'], i['shiny_perfect_count'], i['perfect_count'],
i['near_count'], i['miss_count'], i['health'], i['modifier'], i['time_played'], clear_type, clear_type, rating))
c.executemany(
'''insert or replace into best_score values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)''', new_scores)
def _all_update(self):
with Connect() as c:
c.execute(
f'''select song_id, rating_pst, rating_prs, rating_ftr, rating_byn from chart''')
song_chart_const = {i[0]: [i[1], i[2], i[3], i[4]]
for i in c.fetchall()} # chart const * 10
c.execute('''select user_id from user_save''')
for y in c.fetchall():
user = User()
user.user_id = y[0]
save = SaveData(c)
save.select_scores(user)
clear_state = {f'{i["song_id"]}{i["difficulty"]}': i['clear_type']
for i in save.clearlamps_data}
new_scores = []
for i in save.scores_data:
rating = 0
if i['song_id'] in song_chart_const:
rating = Score.calculate_rating(
song_chart_const[i['song_id']][i['difficulty']] / 10, i['score'])
if rating < 0:
rating = 0
y = f'{i["song_id"]}{i["difficulty"]}'
if y in clear_state:
clear_type = clear_state[y]
else:
clear_type = 0
new_scores.append((user.user_id, i['song_id'], i['difficulty'], i['score'], i['shiny_perfect_count'], i['perfect_count'],
i['near_count'], i['miss_count'], i['health'], i['modifier'], i['time_played'], clear_type, clear_type, rating))
c.executemany(
'''insert or replace into best_score values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)''', new_scores)
class UnlockUserItem(BaseOperation):
'''
全解锁/锁定用户物品\
提供user参数时只更新该用户的否则更新所有用户的
'''
_name = 'unlock_user_item'
ALLOW_TYPES = ['single', 'pack', 'world_song',
'course_banner', 'world_unlock']
def __init__(self, user=None, method: str = 'unlock', item_types: list = ['single', 'pack']):
self.user = user
self.set_params(method=method, item_types=item_types)
def set_params(self, user_id: int = None, method: str = 'unlock', item_types: list = ['single', 'pack'], *args, **kwargs):
if user_id is not None:
self.user = User()
self.user.user_id = int(user_id)
if method in ['unlock', 'lock']:
self.method = method
if isinstance(item_types, list) and all([i in self.ALLOW_TYPES for i in item_types]):
self.item_types = item_types
def run(self):
if self.user is not None and self.user.user_id is not None:
if self.method == 'unlock':
self._one_user_insert()
else:
self._one_user_delete()
else:
if self.method == 'unlock':
self._all_insert()
else:
self._all_delete()
def _one_user_insert(self):
with Connect() as c:
c.execute(
f'''select item_id, type from item where type in ({','.join(['?'] * len(self.item_types))})''', self.item_types)
sql_list = [(self.user.user_id, i[0], i[1])
for i in c.fetchall()]
c.executemany(
'''insert or ignore into user_item values (?, ?, ?, 1)''', sql_list)
def _all_insert(self):
with Connect() as c:
c.execute('''select user_id from user''')
x = c.fetchall()
c.execute(
f'''select item_id, type from item where type in ({','.join(['?'] * len(self.item_types))})''', self.item_types)
y = c.fetchall()
sql_list = [(i[0], j[0], j[1])
for i in x for j in y]
c.executemany(
'''insert or ignore into user_item values (?, ?, ?, 1)''', sql_list)
def _one_user_delete(self):
with Connect() as c:
c.execute(
f'''delete from user_item where user_id = ? and type in ({','.join(['?'] * len(self.item_types))})''', (self.user.user_id, *self.item_types))
def _all_delete(self):
with Connect() as c:
c.execute(
f'''delete from user_item where type in ({','.join(['?'] * len(self.item_types))})''', self.item_types)

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from time import time
from core.item import ItemFactory
from .error import ArcError, NoData
class Present:
def __init__(self, c=None) -> None:
self.c = c
self.present_id: str = None
self.expire_ts: int = None
self.description: str = None
self.items: list = None
@property
def is_expired(self) -> bool:
return self.expire_ts < int(time() * 1000)
def to_dict(self) -> dict:
return {
'present_id': self.present_id,
'expire_ts': self.expire_ts,
'description': self.description,
'items': [x.to_dict() for x in self.items]
}
def select(self, present_id: str = None) -> None:
'''
用present_id查询信息
'''
if present_id:
self.present_id = present_id
self.c.execute(
'''select * from present where present_id=:a''', {'a': self.present_id})
x = self.c.fetchone()
if x is None:
raise NoData('The present `%s` does not exist.' % self.present_id)
self.expire_ts = x[1] if x[1] else 0
self.description = x[2] if x[2] else ''
def select_items(self) -> None:
'''
查询奖励的物品
'''
self.c.execute(
'''select * from present_item where present_id=:a''', {'a': self.present_id})
x = self.c.fetchall()
if not x:
raise NoData('The present `%s` does not have any items.' %
self.present_id)
self.items = [ItemFactory.from_dict({
'item_id': i[1],
'type': i[2],
'amount': i[3] if i[3] else 1
}, self.c) for i in x]
class UserPresent(Present):
'''
用户登录奖励类\
忽视了description的多语言\
properties: `user` - `User`类或子类的实例
'''
def __init__(self, c=None, user=None) -> None:
super().__init__(c)
self.user = user
def delete_user_present(self) -> None:
'''
删除用户奖励
'''
self.c.execute('''delete from user_present where user_id=:a and present_id=:b''',
{'a': self.user.user_id, 'b': self.present_id})
def claim_user_present(self, present_id: str = None, user=None) -> None:
'''
确认并删除用户奖励
'''
if present_id:
self.present_id = present_id
if user:
self.user = user
if self.expire_ts is None:
self.select()
if self.items is None:
self.select_items()
self.c.execute('''select exists(select * from user_present where user_id=:a and present_id=:b)''',
{'a': self.user.user_id, 'b': self.present_id})
if self.c.fetchone() == (0,):
raise NoData('The present `%s` for the user `%s` does not exist.' % (
self.present_id, self.user.user_id))
self.delete_user_present()
if self.is_expired:
raise ArcError('The present `%s` has expired.' % self.present_id)
for i in self.items:
i.user_claim_item(self.user)
class UserPresentList:
def __init__(self, c=None, user=None) -> None:
self.c = c
self.user = user
self.presents: list = None
def to_dict_list(self) -> list:
return [x.to_dict() for x in self.presents]
def select_user_presents(self) -> None:
'''
查询用户全部奖励
'''
self.c.execute(
'''select * from present where present_id in (select present_id from user_present where user_id=:a)''', {'a': self.user.user_id})
x = self.c.fetchall()
self.presents = []
if not x:
return None
for i in x:
p = UserPresent(self.c, self.user)
p.present_id = i[0]
p.expire_ts = i[1]
p.description = i[2]
if not p.is_expired:
p.select_items()
self.presents.append(p)

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from time import time
from .error import NoData, TicketNotEnough
from .item import ItemFactory
class Purchase:
'''
购买类\
properties: `user` - `User`类或子类的实例
'''
def __init__(self, c=None, user=None):
self.c = c
self.user = user
self.purchase_name: str = None
self.price: int = None
self.orig_price: int = None
self.discount_from: int = None
self.discount_to: int = None
self.discount_reason: str = None
self.items: list = []
# TODO: "discount_reason": "extend"
@property
def price_displayed(self) -> int:
'''
返回显示的价格
'''
if self.discount_from > 0 and self.discount_to > 0:
if self.discount_from <= int(time() * 1000) <= self.discount_to:
if self.discount_reason == 'anni5tix':
x = ItemFactory(self.c).get_item('anni5tix')
x.item_id = 'anni5tix'
x.select(self.user)
if x.amount >= 1:
return 0
return self.price
return self.orig_price
def to_dict(self) -> dict:
price = self.price_displayed
r = {
'name': self.purchase_name,
'price': price,
'orig_price': self.orig_price,
'items': [x.to_dict(has_is_available=True) for x in self.items]
}
if self.discount_from > 0 and self.discount_to > 0:
r['discount_from'] = self.discount_from
r['discount_to'] = self.discount_to
if self.discount_reason == 'anni5tix' and price == 0:
r['discount_reason'] = self.discount_reason
return r
def from_dict(self, d: dict) -> 'Purchase':
self.purchase_name = d['name']
self.price = d['price']
self.orig_price = d['orig_price']
self.discount_from = d.get('discount_from', -1)
self.discount_to = d.get('discount_to', -1)
self.discount_reason = d.get('discount_reason', '')
for i in d.get('items', []):
self.items.append(ItemFactory.from_dict(i))
return self
def insert_all(self) -> None:
'''向数据库插入包括item表和purchase_item表'''
self.c.execute('''insert into purchase values(?,?,?,?,?,?)''',
(self.purchase_name, self.price, self.orig_price, self.discount_from, self.discount_to, self.discount_reason))
self.insert_items()
def insert_items(self) -> None:
'''向数据库插入物品,注意已存在的物品不会变更'''
for i in self.items:
self.c.execute(
'''select exists(select * from item where item_id=?)''', (i.item_id,))
if self.c.fetchone() == (0,):
self.c.execute('''insert into item values(?,?,?)''',
(i.item_id, i.item_type, i.is_available))
self.c.execute('''insert into purchase_item values(?,?,?,?)''',
(self.purchase_name, i.item_id, i.item_type, i.amount))
def select(self, purchase_name: str = None) -> 'Purchase':
'''
用purchase_name查询信息
'''
if purchase_name:
self.purchase_name = purchase_name
self.c.execute(
'''select * from purchase where purchase_name=:name''', {'name': purchase_name})
x = self.c.fetchone()
if not x:
raise NoData('The purchase `%s` does not exist.' %
purchase_name, 501)
self.price = x[1]
self.orig_price = x[2]
self.discount_from = x[3] if x[3] else -1
self.discount_to = x[4] if x[4] else -1
self.discount_reason = x[5] if x[5] else ''
self.select_items()
return self
def select_items(self) -> None:
'''从数据库拉取purchase_item数据'''
self.c.execute(
'''select item_id, type, amount from purchase_item where purchase_name=:a''', {'a': self.purchase_name})
x = self.c.fetchall()
if not x:
raise NoData('The items of the purchase `%s` does not exist.' %
self.purchase_name, 501)
self.items = []
t = None
for i in x:
if i[0] == self.purchase_name:
# 物品排序,否则客户端报错
t = ItemFactory.from_dict({
'item_id': i[0],
'type': i[1],
'amount': i[2] if i[2] else 1
}, self.c)
else:
self.items.append(ItemFactory.from_dict({
'item_id': i[0],
'type': i[1],
'amount': i[2] if i[2] else 1
}, self.c))
if t is not None:
self.items = [t] + self.items
def buy(self) -> None:
'''进行购买'''
if self.price is None or self.orig_price is None:
self.select()
if not self.items:
self.select_items()
self.user.select_user_one_column('ticket', 0)
price_used = self.price_displayed
if self.user.ticket < price_used:
raise TicketNotEnough(
'The user does not have enough memories.', -6)
if not(self.orig_price == 0 or self.price == 0 and self.discount_from <= int(time() * 1000) <= self.discount_to):
if price_used == 0:
x = ItemFactory(self.c).get_item('anni5tix')
x.item_id = 'anni5tix'
x.amount = -1
x.user_claim_item(self.user)
else:
self.user.ticket -= price_used
self.user.update_user_one_column('ticket')
for i in self.items:
i.user_claim_item(self.user)
class PurchaseList:
'''
购买列表类\
property: `user` - `User`类或子类的实例
'''
def __init__(self, c=None, user=None):
self.c = c
self.user = user
self.purchases: list = []
def to_dict_list(self) -> list:
return [x.to_dict() for x in self.purchases]
def select_from_type(self, item_type: str) -> 'PurchaseList':
self.c.execute('''select purchase_name from purchase_item where type = :a''', {
'a': item_type})
x = self.c.fetchall()
if not x:
return self
self.purchases: list = []
for i in x:
self.purchases.append(Purchase(self.c, self.user).select(i[0]))
return self

157
latest version/core/rank.py Normal file
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from .constant import Constant
from .score import UserScore
from .song import Chart
from .sql import Query, Sql
from .user import UserInfo
class RankList:
'''
排行榜类\
默认limit=20limit<0认为是all\
property: `user` - `User`类或者子类的实例
'''
def __init__(self, c=None) -> None:
self.c = c
self.list: list = []
self.song = Chart()
self.limit: int = 20
self.user = None
def to_dict_list(self) -> list:
return [x.to_dict() for x in self.list]
def select_top(self) -> None:
'''
得到top分数表
'''
if self.limit >= 0:
self.c.execute('''select * from best_score where song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC limit :limit''', {
'song_id': self.song.song_id, 'difficulty': self.song.difficulty, 'limit': self.limit})
else:
self.c.execute('''select * from best_score where song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC''', {
'song_id': self.song.song_id, 'difficulty': self.song.difficulty})
x = self.c.fetchall()
if not x:
return None
user_info_list = Sql(self.c).select('user', ['user_id', 'name', 'character_id', 'is_skill_sealed', 'is_char_uncapped',
'is_char_uncapped_override', 'favorite_character'], Query().from_args({'user_id': [i[0] for i in x]}))
user_info_dict = {i[0]: i[1:] for i in user_info_list}
rank = 0
self.list = []
for i in x:
rank += 1
y = UserScore(self.c, UserInfo(self.c, i[0])).from_list(i)
y.song = self.song
y.rank = rank
y.user.from_list_about_character(user_info_dict[i[0]])
self.list.append(y)
def select_friend(self, user=None, limit=Constant.MAX_FRIEND_COUNT) -> None:
'''
得到用户好友分数表
'''
self.limit = limit
if user:
self.user = user
user_ids = [self.user.user_id] + [x[0] for x in self.user.friend_ids]
self.c.execute(f'''select * from best_score where user_id in ({','.join(['?'] * len(user_ids))}) and song_id = ? and difficulty = ? order by score DESC, time_played DESC limit ?''', user_ids + [
self.song.song_id, self.song.difficulty, self.limit])
x = self.c.fetchall()
if not x:
return None
user_info_list = Sql(self.c).select('user', ['user_id', 'name', 'character_id', 'is_skill_sealed', 'is_char_uncapped',
'is_char_uncapped_override', 'favorite_character'], Query().from_args({'user_id': [i[0] for i in x]}))
user_info_dict = {i[0]: i[1:] for i in user_info_list}
rank = 0
self.list = []
for i in x:
rank += 1
y = UserScore(self.c, UserInfo(self.c, i[0])).from_list(i)
y.song = self.song
y.rank = rank
y.user.from_list_about_character(user_info_dict[i[0]])
self.list.append(y)
@staticmethod
def get_my_rank_parameter(my_rank: int, amount: int, all_limit: int = 20, max_local_position: int = Constant.MY_RANK_MAX_LOCAL_POSITION, max_global_position: int = Constant.MY_RANK_MAX_GLOBAL_POSITION):
'''
计算我的排名中的查询参数\
returns:
`sql_limit`: int - 查询limit参数
`sql_offset`: int - 查询offset参数
`need_myself`: bool - 是否需要在排名结尾添加自己
'''
sql_limit = all_limit
sql_offset = 0
need_myself = False
if my_rank <= max_local_position: # 排名在前面,前方人数不足
pass
elif my_rank > max_global_position: # 排名太后了,不显示排名
sql_limit -= 1
sql_offset = max_global_position - all_limit + 1
need_myself = True
elif amount - my_rank < all_limit - max_local_position: # 后方人数不足,显示排名
sql_offset = amount - all_limit
elif my_rank >= max_local_position and my_rank <= max_global_position - all_limit + max_local_position - 1: # 前方人数足够,显示排名
sql_offset = my_rank - max_local_position
else: # 我已经忘了这是什么了
sql_offset = max_global_position - all_limit
return sql_limit, sql_offset, need_myself
def select_me(self, user=None) -> None:
'''
得到我的排名分数表
'''
if user:
self.user = user
self.c.execute('''select score, time_played from best_score where user_id = :user_id and song_id = :song_id and difficulty = :difficulty''', {
'user_id': self.user.user_id, 'song_id': self.song.song_id, 'difficulty': self.song.difficulty})
x = self.c.fetchone()
if not x:
return None
self.c.execute('''select count(*) from best_score where song_id = :song_id and difficulty = :difficulty and ( score > :score or (score = :score and time_played > :time_played) )''', {
'user_id': self.user.user_id, 'song_id': self.song.song_id, 'difficulty': self.song.difficulty, 'score': x[0], 'time_played': x[1]})
my_rank = int(self.c.fetchone()[0]) + 1
self.c.execute('''select count(*) from best_score where song_id=:a and difficulty=:b''',
{'a': self.song.song_id, 'b': self.song.difficulty})
sql_limit, sql_offset, need_myself = self.get_my_rank_parameter(
my_rank, int(self.c.fetchone()[0]), self.limit)
self.c.execute('''select * from best_score where song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC limit :limit offset :offset''', {
'song_id': self.song.song_id, 'difficulty': self.song.difficulty, 'limit': sql_limit, 'offset': sql_offset})
x = self.c.fetchall()
if x:
user_info_list = Sql(self.c).select('user', ['user_id', 'name', 'character_id', 'is_skill_sealed', 'is_char_uncapped',
'is_char_uncapped_override', 'favorite_character'], Query().from_args({'user_id': [i[0] for i in x]}))
user_info_dict = {i[0]: i[1:] for i in user_info_list}
rank = sql_offset if sql_offset > 0 else 0
self.list = []
for i in x:
rank += 1
y = UserScore(self.c, UserInfo(self.c, i[0])).from_list(i)
y.song = self.song
y.rank = rank
y.user.from_list_about_character(user_info_dict[i[0]])
self.list.append(y)
if need_myself:
y = UserScore(self.c, UserInfo(self.c, self.user.user_id))
y.song = self.song
y.select_score()
y.rank = -1
self.list.append(y)

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from .error import NoData, RedeemUnavailable
from .item import ItemFactory
class Redeem:
def __init__(self, c=None) -> None:
self.c = c
self.code: str = None
self.redeem_type: int = None
self.items: list = []
self.fragment: int = None
def select(self, code: str = None) -> None:
if code:
self.code = code
self.c.execute('''select * from redeem where code=:a''',
{'a': self.code})
x = self.c.fetchone()
if x is None:
raise NoData('The redeem `%s` does not exist.' % self.code, 504)
self.redeem_type = x[1]
def select_items(self) -> None:
self.c.execute('''select * from redeem_item where code=:a''',
{'a': self.code})
x = self.c.fetchall()
if not x:
raise NoData(
'The redeem `%s` does not have any items.' % self.code)
self.items = [ItemFactory.from_dict({
'item_id': i[1],
'type': i[2],
'amount': i[3] if i[3] else 1
}, self.c) for i in x]
class UserRedeem(Redeem):
'''
用户兑换码类\
properties: `user` - `User`类或子类的实例
'''
def __init__(self, c=None, user=None) -> None:
super().__init__(c)
self.user = user
@property
def is_available(self) -> bool:
if self.redeem_type is None:
self.select()
if self.redeem_type == 0:
# 一次性
self.c.execute(
'''select exists(select * from user_redeem where code=:a)''', {'a': self.code})
if self.c.fetchone() == (1,):
return False
elif self.redeem_type == 1:
# 每个玩家一次
self.c.execute('''select exists(select * from user_redeem where code=:a and user_id=:b)''',
{'a': self.code, 'b': self.user.user_id})
if self.c.fetchone() == (1,):
return False
return True
def insert_user_redeem(self) -> None:
self.c.execute('''insert into user_redeem values(:b,:a)''',
{'a': self.code, 'b': self.user.user_id})
def claim_user_redeem(self, code: str = None) -> None:
if code:
self.code = code
if not self.is_available:
if self.redeem_type == 0:
raise RedeemUnavailable(
'The redeem `%s` is unavailable.' % self.code)
elif self.redeem_type == 1:
raise RedeemUnavailable(
'The redeem `%s` is unavailable.' % self.code, 506)
if not self.items:
self.select_items()
self.insert_user_redeem()
self.fragment = 0
for i in self.items:
if i.item_type == 'fragment':
self.fragment += i.amount
else:
i.user_claim_item(self.user)

135
latest version/core/save.py Normal file
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import json
from time import time
from .config_manager import Config
from .constant import Constant
from .error import InputError, NoData
from .util import md5
class SaveData:
def __init__(self, c=None) -> None:
self.c = c
self.scores_data = []
self.clearlamps_data = []
self.clearedsongs_data = []
self.unlocklist_data = []
self.installid_data: str = ''
self.devicemodelname_data: str = ''
self.story_data = []
self.createdAt: int = 0
self.finalestate_data: str = ''
def to_dict(self):
return {
"user_id": self.user.user_id,
"story": {
"": self.story_data
},
"devicemodelname": {
"val": self.devicemodelname_data
},
"installid": {
"val": self.installid_data
},
"unlocklist": {
"": self.unlocklist_data
},
"clearedsongs": {
"": self.clearedsongs_data
},
"clearlamps": {
"": self.clearlamps_data
},
"scores": {
"": self.scores_data
},
"version": {
"val": 1
},
"createdAt": self.createdAt,
'finalestate': {
'val': self.finalestate_data
}
}
def select_scores(self, user) -> None:
'''
parameter: `user` - `User`类或子类的实例
'''
self.user = user
self.c.execute('''select scores_data, clearlamps_data from user_save where user_id=:a''',
{'a': user.user_id})
x = self.c.fetchone()
if not x:
raise NoData(f'User `{user.user_id}` has no cloud save data')
self.scores_data: list = json.loads(x[0])[""]
self.clearlamps_data: list = json.loads(x[1])[""]
def select_all(self, user) -> None:
'''
parameter: `user` - `User`类或子类的实例
'''
self.user = user
self.c.execute('''select * from user_save where user_id=:a''',
{'a': user.user_id})
x = self.c.fetchone()
if x:
self.scores_data = json.loads(x[1])[""]
self.clearlamps_data = json.loads(x[2])[""]
self.clearedsongs_data = json.loads(x[3])[""]
self.unlocklist_data = json.loads(x[4])[""]
self.installid_data = json.loads(x[5])["val"]
self.devicemodelname_data = json.loads(x[6])["val"]
self.story_data = json.loads(x[7])[""]
if x[8] is not None:
self.createdAt = int(x[8])
self.finalestate_data = x[9] if x[9] is not None else ''
if Config.SAVE_FULL_UNLOCK:
self.installid_data = "0fcec8ed-7b62-48e2-9d61-55041a22b123" # 使得可以进入存档选择上传或下载界面
for i in self.story_data:
i['c'] = True
i['r'] = True
for i in self.unlocklist_data:
if i['unlock_key'][-3:] == '101':
i['complete'] = 100
elif i['unlock_key'][:16] == 'aegleseeker|2|3|':
i['complete'] = 10
elif i['unlock_key'] == 'saikyostronger|2|3|einherjar|2':
i['complete'] = 6
elif i['unlock_key'] == 'saikyostronger|2|3|laqryma|2':
i['complete'] = 3
else:
i['complete'] = 1
self.finalestate_data = '|'.join(
['0', '100'] + [str(x[0]) if i in [64, 65, 66, 71] else str(x[1]) for i, x in enumerate(Constant.FINALE_SWITCH)] + ['1337'])
def update_all(self, user) -> None:
'''
parameter: `user` - `User`类或子类的实例
'''
self.createdAt = int(time() * 1000)
self.c.execute('''insert or replace into user_save values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j)''', {
'a': user.user_id, 'b': json.dumps({'': self.scores_data}), 'c': json.dumps({'': self.clearlamps_data}), 'd': json.dumps({'': self.clearedsongs_data}), 'e': json.dumps({'': self.unlocklist_data}), 'f': json.dumps({'val': self.installid_data}), 'g': json.dumps({'val': self.devicemodelname_data}), 'h': json.dumps({'': self.story_data}), 'i': self.createdAt, 'j': self.finalestate_data})
def set_value(self, key: str, value: str, checksum: str) -> None:
'''
从Arcaea客户端给的奇怪字符串中获取存档数据并进行数据校验
'''
if not value:
return None
if key not in self.__dict__:
raise KeyError(
'Property `%s` is not found in the instance of `SaveData` class.' % key)
if md5(value) == checksum:
if key == 'installid_data' or key == 'devicemodelname_data' or key == 'finalestate_data':
self.__dict__[key] = json.loads(value)['val']
else:
self.__dict__[key] = json.loads(value)['']
else:
raise InputError('Hash value of cloud save data mismatches.')

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from base64 import b64encode
from os import urandom
from time import time
from .constant import Constant
from .course import CoursePlay
from .error import NoData, StaminaNotEnough
from .item import ItemCore
from .song import Chart
from .sql import Connect, Query, Sql
from .util import md5
from .world import WorldPlay
class Score:
def __init__(self) -> None:
self.song: 'Chart' = Chart()
self.score: int = None
self.shiny_perfect_count: int = None
self.perfect_count: int = None
self.near_count: int = None
self.miss_count: int = None
self.health: int = None
self.modifier: int = None
self.time_played: int = None
self.best_clear_type: int = None
self.clear_type: int = None
self.rating: float = None
def set_score(self, score: int, shiny_perfect_count: int, perfect_count: int, near_count: int, miss_count: int, health: int, modifier: int, time_played: int, clear_type: int):
self.score = int(score) if score is not None else 0
self.shiny_perfect_count = int(
shiny_perfect_count) if shiny_perfect_count is not None else 0
self.perfect_count = int(
perfect_count) if perfect_count is not None else 0
self.near_count = int(near_count) if near_count is not None else 0
self.miss_count = int(miss_count) if miss_count is not None else 0
self.health = int(health) if health is not None else 0
self.modifier = int(modifier) if modifier is not None else 0
self.time_played = int(time_played) if time_played is not None else 0
self.clear_type = int(clear_type) if clear_type is not None else 0
@staticmethod
def get_song_grade(score: int) -> int:
'''分数转换为评级'''
if score >= 9900000: # EX+
return 6
elif 9800000 <= score < 9900000: # EX
return 5
elif 9500000 <= score < 9800000: # AA
return 4
elif 9200000 <= score < 9500000: # A
return 3
elif 8900000 <= score < 9200000: # B
return 2
elif 8600000 <= score < 8900000: # C
return 1
else:
return 0
@property
def song_grade(self) -> int:
return self.get_song_grade(self.score)
@staticmethod
def get_song_state(clear_type: int) -> int:
'''clear_type转换为成绩状态用数字大小标识便于比较'''
if clear_type == 3: # PM
return 5
elif clear_type == 2: # FC
return 4
elif clear_type == 5: # Hard Clear
return 3
elif clear_type == 1: # Clear
return 2
elif clear_type == 4: # Easy Clear
return 1
else: # Track Lost
return 0
@property
def song_state(self) -> int:
return self.get_song_state(self.clear_type)
@property
def is_valid(self) -> bool:
'''分数有效性检查'''
if self.shiny_perfect_count < 0 or self.perfect_count < 0 or self.near_count < 0 or self.miss_count < 0 or self.score < 0 or self.time_played <= 0:
return False
if self.song.difficulty not in (0, 1, 2, 3):
return False
all_note = self.perfect_count + self.near_count + self.miss_count
if all_note == 0:
return False
calc_score = 10000000 / all_note * \
(self.perfect_count + self.near_count/2) + self.shiny_perfect_count
if abs(calc_score - self.score) >= 5:
return False
return True
@staticmethod
def calculate_rating(defnum: float, score: int) -> float:
'''计算rating谱面定数小于等于0视为Unrank返回值会为-1这里的defnum = Chart const'''
if not defnum or defnum <= 0:
# 谱面没定数或者定数小于等于0被视作Unrank
return -1
if score >= 10000000:
ptt = defnum + 2
elif score < 9800000:
ptt = defnum + (score-9500000) / 300000
if ptt < 0:
ptt = 0
else:
ptt = defnum + 1 + (score-9800000) / 200000
return ptt
def get_rating_by_calc(self) -> float:
# 通过计算得到本成绩的rating
if not self.song.defnum:
self.song.c = self.c
self.song.select()
self.rating = self.calculate_rating(self.song.chart_const, self.score)
return self.rating
def to_dict(self) -> dict:
r = {
"rating": self.rating,
"modifier": self.modifier,
"time_played": self.time_played,
"health": self.health,
"clear_type": self.clear_type,
"miss_count": self.miss_count,
"near_count": self.near_count,
"perfect_count": self.perfect_count,
"shiny_perfect_count": self.shiny_perfect_count,
"score": self.score,
"difficulty": self.song.difficulty,
"song_id": self.song.song_id
}
if self.song.song_name is not None:
r["song_name"] = self.song.song_name
return r
class UserScore(Score):
def __init__(self, c=None, user=None) -> None:
'''
parameter: `user` - `UserInfo`类或子类的实例
'''
super().__init__()
self.c = c
self.user = user
self.rank = None # 成绩排名给Ranklist用的
def select_score(self) -> None:
'''查询成绩以及用户搭档信息,单次查询可用,不要集体循环查询'''
self.c.execute('''select * from best_score where user_id = :a and song_id = :b and difficulty = :c''',
{'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty})
x = self.c.fetchone()
if x is None:
raise NoData('No score data.')
self.user.select_user_about_character()
self.from_list(x)
def from_list(self, x: list) -> 'UserScore':
if self.song.song_id is None:
self.song.song_id = x[1]
if self.song.difficulty is None:
self.song.difficulty = x[2]
self.set_score(x[3], x[4], x[5], x[6], x[7], x[8], x[9], x[10], x[12])
self.best_clear_type = int(x[11])
self.rating = float(x[13])
return self
def to_dict(self, has_user_info: bool = True) -> dict:
r = super().to_dict()
r['best_clear_type'] = self.best_clear_type
if has_user_info:
r['user_id'] = self.user.user_id
r['name'] = self.user.name
r['is_skill_sealed'] = self.user.is_skill_sealed
character = self.user.character_displayed
r['is_char_uncapped'] = character.is_uncapped_displayed
r['character'] = character.character_id
if self.rank:
r['rank'] = self.rank
return r
class UserPlay(UserScore):
def __init__(self, c=None, user=None) -> None:
super().__init__(c, user)
self.song_token: str = None
self.song_hash: str = None
self.submission_hash: str = None
self.beyond_gauge: int = None
self.unrank_flag: bool = None
self.first_protect_flag: bool = None
self.ptt: 'Potential' = None
self.is_world_mode: bool = None
self.stamina_multiply: int = None
self.fragment_multiply: int = None
self.prog_boost_multiply: int = None
self.ptt: Potential = None # 临时用来计算用户ptt的
self.world_play: 'WorldPlay' = None
self.course_play_state: int = None
self.course_play: 'CoursePlay' = None
def to_dict(self) -> dict:
if self.is_world_mode is None or self.course_play_state is None:
return {}
if self.course_play_state == 4:
r = self.course_play.to_dict()
elif self.is_world_mode:
r = self.world_play.to_dict()
else:
r = {}
r['user_rating'] = self.user.rating_ptt
r['finale_challenge_higher'] = self.rating > self.ptt.value
r['global_rank'] = self.user.global_rank
r['finale_play_value'] = self.rating * 5 # emmmm
return r
@property
def is_protected(self) -> bool:
return self.health == -1 or int(self.score) >= 9800000 or self.first_protect_flag
@property
def is_valid(self) -> bool:
'''分数有效性检查带hash校验'''
if not super().is_valid:
return False
# 歌曲谱面MD5检查服务器没有谱面就不管了
from .download import get_song_file_md5
songfile_hash = get_song_file_md5(
self.song.song_id, str(self.song.difficulty) + '.aff')
if songfile_hash and songfile_hash != self.song_hash:
return False
x = self.song_token + self.song_hash + self.song.song_id + str(self.song.difficulty) + str(self.score) + str(self.shiny_perfect_count) + str(
self.perfect_count) + str(self.near_count) + str(self.miss_count) + str(self.health) + str(self.modifier) + str(self.clear_type)
y = str(self.user.user_id) + self.song_hash
checksum = md5(x+md5(y))
if checksum != self.submission_hash:
return False
return True
def get_play_state(self) -> None:
'''检查token当然这里不管有没有是用来判断世界模式和课题模式的'''
if self.song_token == '1145141919810':
# 硬编码检查,绕过数据库
self.is_world_mode = False
self.course_play_state = -1
return None
self.c.execute(
'''select * from songplay_token where token=:a ''', {'a': self.song_token})
x = self.c.fetchone()
if not x:
self.is_world_mode = False
self.course_play_state = -1
return None
# raise NoData('No token data.')
# self.song.set_chart(x[2], x[3])
if x[4]:
self.course_play = CoursePlay(self.c, self.user, self)
self.course_play.course_id = x[4]
self.course_play.score = x[6]
self.course_play.clear_type = x[7]
self.is_world_mode = False
self.course_play_state = x[5]
else:
self.stamina_multiply = int(x[8])
self.fragment_multiply = int(x[9])
self.prog_boost_multiply = int(x[10])
self.is_world_mode = True
self.course_play_state = -1
def set_play_state_for_world(self, stamina_multiply: int = 1, fragment_multiply: int = 100, prog_boost_multiply: int = 0) -> None:
self.song_token = b64encode(urandom(64)).decode()
self.stamina_multiply = int(stamina_multiply)
self.fragment_multiply = int(fragment_multiply)
self.prog_boost_multiply = int(prog_boost_multiply)
if self.prog_boost_multiply != 0:
self.c.execute('''select prog_boost from user where user_id=:a''', {
'a': self.user.user_id})
x = self.c.fetchone()
if x and x[0] == 300:
self.prog_boost_multiply = 300
self.clear_play_state()
self.c.execute('''insert into songplay_token values(:t,:a,:b,:c,'',-1,0,0,:d,:e,:f)''', {
'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty, 'd': self.stamina_multiply, 'e': self.fragment_multiply, 'f': self.prog_boost_multiply, 't': self.song_token})
self.user.select_user_about_current_map()
self.user.current_map.select_map_info()
self.user.select_user_about_stamina()
if self.user.stamina.stamina < self.user.current_map.stamina_cost * self.stamina_multiply:
raise StaminaNotEnough('Stamina is not enough.')
self.user.select_user_about_character()
if not self.user.is_skill_sealed:
self.user.character.select_character_info()
if self.user.character.skill_id_displayed == 'skill_fatalis':
# 特殊判断hikari fatalis的双倍体力消耗
self.user.stamina.stamina -= self.user.current_map.stamina_cost * \
self.stamina_multiply * 2
self.user.stamina.update()
return None
self.user.stamina.stamina -= self.user.current_map.stamina_cost * self.stamina_multiply
self.user.stamina.update()
def set_play_state_for_course(self, use_course_skip_purchase: bool, course_id: str = None) -> None:
'''课题模式打歌初始化'''
self.song_token = 'c_' + b64encode(urandom(64)).decode()
if course_id is not None:
self.course_play.course_id = course_id
self.course_play_state = 0
self.course_play.score = 0
self.course_play.clear_type = 3 # 设置为PM即最大值
self.c.execute('''insert into songplay_token values(?,?,?,?,?,?,?,?,1,100,0)''', (self.song_token, self.user.user_id, self.song.song_id,
self.song.difficulty, self.course_play.course_id, self.course_play_state, self.course_play.score, self.course_play.clear_type))
self.user.select_user_about_stamina()
if use_course_skip_purchase:
x = ItemCore(self.c)
x.item_id = 'core_course_skip_purchase'
x.amount = -1
x.user_claim_item(self.user)
else:
if self.user.stamina.stamina < Constant.COURSE_STAMINA_COST:
raise StaminaNotEnough('Stamina is not enough.')
self.user.stamina.stamina -= Constant.COURSE_STAMINA_COST
self.user.stamina.update()
def update_token_for_course(self) -> None:
'''课题模式更新token并查用户体力'''
previous_token = self.song_token
self.song_token = 'c_' + b64encode(urandom(64)).decode()
self.c.execute('''update songplay_token set token=? where token=?''',
(self.song_token, previous_token))
self.user.select_user_about_stamina()
def update_play_state_for_course(self) -> None:
self.c.execute('''update songplay_token set course_state=?, course_score=?, course_clear_type=? where token=?''',
(self.course_play_state, self.course_play.score, self.course_play.clear_type, self.song_token))
def clear_play_state(self) -> None:
self.c.execute('''delete from songplay_token where user_id=:a ''', {
'a': self.user.user_id})
def update_recent30(self) -> None:
'''更新此分数对应用户的recent30'''
old_recent_10 = self.ptt.recent_10
if self.is_protected:
old_r30 = [x for x in self.ptt.r30]
old_s30 = [x for x in self.ptt.s30]
# 寻找pop位置
songs = list(set(self.ptt.s30))
if '' in self.ptt.s30:
r30_id = 29
else:
n = len(songs)
if n >= 11:
r30_id = 29
elif self.song.song_id_difficulty not in songs and n == 10:
r30_id = 29
elif self.song.song_id_difficulty in songs and n == 10:
i = 29
while self.ptt.s30[i] == self.song.song_id_difficulty and i > 0:
i -= 1
r30_id = i
elif self.song.song_id_difficulty not in songs and n == 9:
i = 29
while self.ptt.s30.count(self.ptt.s30[i]) == 1 and i > 0:
i -= 1
r30_id = i
else:
r30_id = 29
self.ptt.recent_30_update(
r30_id, self.rating, self.song.song_id_difficulty)
if self.is_protected and old_recent_10 > self.ptt.recent_10:
if self.song.song_id_difficulty in old_s30:
# 发现重复歌曲更新到最高rating
index = old_s30.index(self.song.song_id_difficulty)
if old_r30[index] < self.rating:
old_r30[index] = self.rating
self.ptt.r30 = old_r30
self.ptt.s30 = old_s30
self.ptt.insert_recent_30()
def record_score(self) -> None:
'''向log数据库记录分数请注意列名不同'''
with Connect(Constant.SQLITE_LOG_DATABASE_PATH) as c2:
c2.execute('''insert into user_score values(?,?,?,?,?,?,?,?,?,?,?,?,?)''', (self.user.user_id, self.song.song_id, self.song.difficulty, self.time_played,
self.score, self.shiny_perfect_count, self.perfect_count, self.near_count, self.miss_count, self.health, self.modifier, self.clear_type, self.rating))
def upload_score(self) -> None:
'''上传分数包括user的recent更新best更新recent30更新世界模式计算'''
self.get_play_state()
self.get_rating_by_calc()
if self.rating < 0:
self.unrank_flag = True
self.rating = 0
else:
self.unrank_flag = False
self.time_played = int(time())
# 记录分数
self.record_score()
# recent更新
self.c.execute('''update user set song_id = :b, difficulty = :c, score = :d, shiny_perfect_count = :e, perfect_count = :f, near_count = :g, miss_count = :h, health = :i, modifier = :j, clear_type = :k, rating = :l, time_played = :m where user_id = :a''', {
'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty, 'd': self.score, 'e': self.shiny_perfect_count, 'f': self.perfect_count, 'g': self.near_count, 'h': self.miss_count, 'i': self.health, 'j': self.modifier, 'k': self.clear_type, 'l': self.rating, 'm': self.time_played * 1000})
# 成绩录入
self.c.execute('''select score, best_clear_type from best_score where user_id = :a and song_id = :b and difficulty = :c''', {
'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty})
x = self.c.fetchone()
if not x:
self.first_protect_flag = True # 初见保护
self.c.execute('''insert into best_score values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n)''', {
'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty, 'd': self.score, 'e': self.shiny_perfect_count, 'f': self.perfect_count, 'g': self.near_count, 'h': self.miss_count, 'i': self.health, 'j': self.modifier, 'k': self.time_played, 'l': self.clear_type, 'm': self.clear_type, 'n': self.rating})
self.user.update_global_rank()
else:
self.first_protect_flag = False
if self.song_state > self.get_song_state(int(x[1])): # best状态更新
self.c.execute('''update best_score set best_clear_type = :a where user_id = :b and song_id = :c and difficulty = :d''', {
'a': self.clear_type, 'b': self.user.user_id, 'c': self.song.song_id, 'd': self.song.difficulty})
if self.score >= int(x[0]): # best成绩更新
self.c.execute('''update best_score set score = :d, shiny_perfect_count = :e, perfect_count = :f, near_count = :g, miss_count = :h, health = :i, modifier = :j, clear_type = :k, rating = :l, time_played = :m where user_id = :a and song_id = :b and difficulty = :c ''', {
'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty, 'd': self.score, 'e': self.shiny_perfect_count, 'f': self.perfect_count, 'g': self.near_count, 'h': self.miss_count, 'i': self.health, 'j': self.modifier, 'k': self.clear_type, 'l': self.rating, 'm': self.time_played})
self.user.update_global_rank()
self.ptt = Potential(self.c, self.user)
if not self.unrank_flag:
self.update_recent30()
# 总PTT更新
self.user.rating_ptt = int(self.ptt.value * 100)
self.c.execute('''update user set rating_ptt = :a where user_id = :b''', {
'a': self.user.rating_ptt, 'b': self.user.user_id})
# 世界模式判断
if self.is_world_mode:
self.world_play = WorldPlay(self.c, self.user, self)
self.world_play.update()
# 课题模式判断
if self.course_play_state >= 0:
self.course_play.update()
class Potential:
'''
用户潜力值计算处理类\
property: `user` - `User`类或子类的实例
'''
def __init__(self, c=None, user=None):
self.c = c
self.user = user
self.r30: list = None
self.s30: list = None
self.songs_selected: list = None
self.b30: list = None
@property
def value(self) -> float:
'''计算用户潜力值'''
return self.best_30 * Constant.BEST30_WEIGHT + self.recent_10 * Constant.RECENT10_WEIGHT
@property
def best_30(self) -> float:
'''获取用户best30的总潜力值'''
self.c.execute('''select rating from best_score where user_id = :a order by rating DESC limit 30''', {
'a': self.user.user_id})
return sum([x[0] for x in self.c.fetchall()])
def select_recent_30(self) -> None:
'''获取用户recent30数据'''
self.c.execute(
'''select * from recent30 where user_id = :a''', {'a': self.user.user_id})
x = self.c.fetchone()
if not x:
raise NoData(
f'No recent30 data for user `{self.user.user_id}`', api_error_code=-3)
self.r30 = []
self.s30 = []
if not x:
return None
for i in range(1, 61, 2):
if x[i] is not None:
self.r30.append(float(x[i]))
self.s30.append(x[i+1])
else:
self.r30.append(0)
self.s30.append('')
@property
def recent_10(self) -> float:
'''获取用户recent10的总潜力值'''
if self.r30 is None:
self.select_recent_30()
rating_sum = 0
r30, s30 = (list(t) for t in zip(
*sorted(zip(self.r30, self.s30), reverse=True)))
self.songs_selected = []
i = 0
while len(self.songs_selected) < 10 and i <= 29 and s30[i] != '' and s30[i] is not None:
if s30[i] not in self.songs_selected:
rating_sum += r30[i]
self.songs_selected.append(s30[i])
i += 1
return rating_sum
def recent_30_to_dict_list(self) -> list:
if self.r30 is None:
self.select_recent_30()
r = []
for x, y in zip(self.s30, self.r30):
if x:
r.append({
'song_id': x[:-1],
'difficulty': int(x[-1]),
'rating': y
})
return r
def recent_30_update(self, pop_index: int, rating: float, song_id_difficulty: str) -> None:
self.r30.pop(pop_index)
self.s30.pop(pop_index)
self.r30.insert(0, rating)
self.s30.insert(0, song_id_difficulty)
def insert_recent_30(self) -> None:
'''更新r30表数据'''
sql = '''update recent30 set r0=?,song_id0=?,r1=?,song_id1=?,r2=?,song_id2=?,r3=?,song_id3=?,r4=?,song_id4=?,r5=?,song_id5=?,r6=?,song_id6=?,r7=?,song_id7=?,r8=?,song_id8=?,r9=?,song_id9=?,r10=?,song_id10=?,r11=?,song_id11=?,r12=?,song_id12=?,r13=?,song_id13=?,r14=?,song_id14=?,r15=?,song_id15=?,r16=?,song_id16=?,r17=?,song_id17=?,r18=?,song_id18=?,r19=?,song_id19=?,r20=?,song_id20=?,r21=?,song_id21=?,r22=?,song_id22=?,r23=?,song_id23=?,r24=?,song_id24=?,r25=?,song_id25=?,r26=?,song_id26=?,r27=?,song_id27=?,r28=?,song_id28=?,r29=?,song_id29=? where user_id=?'''
sql_list = []
for i in range(30):
sql_list.append(self.r30[i])
sql_list.append(self.s30[i])
sql_list.append(self.user.user_id)
self.c.execute(sql, sql_list)
class UserScoreList:
'''
用户分数查询类\
properties: `user` - `User`类或子类的实例
'''
def __init__(self, c=None, user=None):
self.c = c
self.user = user
self.scores: list = None
self.query: 'Query' = Query(['user_id', 'song_id', 'difficulty'], ['song_id'], [
'rating', 'difficulty', 'song_id', 'score', 'time_played'])
def to_dict_list(self) -> list:
return [x.to_dict(has_user_info=False) for x in self.scores]
def select_from_user(self, user=None) -> None:
'''获取用户的best_score数据'''
if user is not None:
self.user = user
self.query.query_append({'user_id': self.user.user_id})
self.query.sort += [{'column': 'rating', 'order': 'DESC'}]
x = Sql(self.c).select('best_score', query=self.query)
self.scores = [UserScore(self.c, self.user).from_list(i) for i in x]
def select_song_name(self) -> None:
'''为所有成绩中的song_id查询song_name'''
if self.scores is None:
return
for score in self.scores:
self.c.execute(
'''select name from chart where song_id = ?''', (score.song.song_id,))
x = self.c.fetchone()
score.song.song_name = x[0] if x else ''

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from .error import NoData
from .config_manager import Config
class Chart:
# defnum: chart const * 10
def __init__(self, c=None, song_id: str = None, difficulty: int = None) -> None:
self.c = c
self.set_chart(song_id, difficulty)
self.defnum: int = None
self.song_name: str = None
def to_dict(self) -> dict:
return {
'difficulty': self.difficulty,
'chart_const': self.chart_const
}
@property
def chart_const(self) -> float:
return self.defnum / 10 if self.defnum else -1
@property
def song_id_difficulty(self) -> str:
return '%s%d' % (self.song_id, self.difficulty)
def set_chart(self, song_id: str = None, difficulty: int = None) -> None:
self.song_id = song_id
self.difficulty = int(difficulty) if difficulty is not None else None
def select(self) -> None:
self.c.execute(
'''select rating_pst, rating_prs, rating_ftr, rating_byn from chart where song_id=:a''', {'a': self.song_id})
x = self.c.fetchone()
if x is None:
if Config.ALLOW_SCORE_WITH_NO_SONG:
self.defnum = -10
else:
raise NoData(f'The song `{self.song_id}` does not exist.', 120)
else:
self.defnum = x[self.difficulty]
class Song:
def __init__(self, c=None, song_id: str = None) -> None:
self.c = c
self.song_id: str = song_id
self.name: str = None
self.charts: dict = None
def to_dict(self) -> dict:
return {
'song_id': self.song_id,
'name': self.name,
'charts': [chart.to_dict() for chart in self.charts]
}
def from_list(self, x: list) -> 'Song':
if self.song_id is None:
self.song_id = x[0]
self.name = x[1]
self.charts = [Chart(self.c, self.song_id, 0), Chart(self.c, self.song_id, 1), Chart(
self.c, self.song_id, 2), Chart(self.c, self.song_id, 3)]
self.charts[0].defnum = x[2]
self.charts[1].defnum = x[3]
self.charts[2].defnum = x[4]
self.charts[3].defnum = x[5]
return self
def from_dict(self, d: dict) -> 'Song':
self.song_id = d['song_id']
self.name = d.get('name', '')
self.charts = [Chart(self.c, self.song_id, 0), Chart(self.c, self.song_id, 1), Chart(
self.c, self.song_id, 2), Chart(self.c, self.song_id, 3)]
for i in range(4):
self.charts[i].defnum = -10
for chart in d['charts']:
self.charts[chart['difficulty']].defnum = round(
chart['chart_const'] * 10)
return self
def delete(self) -> None:
self.c.execute(
'''delete from chart where song_id=?''', (self.song_id,))
def update(self) -> None:
'''全部更新'''
self.c.execute(
'''update chart set name=?, rating_pst=?, rating_prs=?, rating_ftr=?, rating_byn=? where song_id=?''', (self.name, self.charts[0].defnum, self.charts[1].defnum, self.charts[2].defnum, self.charts[3].defnum, self.song_id))
def insert(self) -> None:
self.c.execute(
'''insert into chart values (?,?,?,?,?,?)''', (self.song_id, self.name, self.charts[0].defnum, self.charts[1].defnum, self.charts[2].defnum, self.charts[3].defnum))
def select_exists(self, song_id: str = None) -> bool:
if song_id is not None:
self.song_id = song_id
self.c.execute(
'''select exists(select * from chart where song_id=?)''', (self.song_id,))
return bool(self.c.fetchone()[0])
def select(self, song_id: str = None) -> 'Song':
if song_id is not None:
self.song_id = song_id
self.c.execute('''select * from chart where song_id=:a''', {
'a': self.song_id})
x = self.c.fetchone()
if x is None:
raise NoData(f'The song `{self.song_id}` does not exist.')
return self.from_list(x)

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import sqlite3
import traceback
from atexit import register
from .constant import Constant
from .error import ArcError, InputError
class Connect:
# 数据库连接类,上下文管理
logger = None
def __init__(self, file_path: str = Constant.SQLITE_DATABASE_PATH, in_memory: bool = False, logger=None) -> None:
"""
数据库连接默认连接arcaea_database.db\
接受:文件路径\
返回sqlite3连接操作对象
"""
self.file_path = file_path
self.in_memory: bool = in_memory
if logger is not None:
self.logger = logger
def __enter__(self) -> sqlite3.Cursor:
if self.in_memory:
self.conn = sqlite3.connect(
'file:arc_tmp?mode=memory&cache=shared', uri=True, timeout=10)
else:
self.conn = sqlite3.connect(self.file_path, timeout=10)
self.c = self.conn.cursor()
return self.c
def __exit__(self, exc_type, exc_val, exc_tb) -> bool:
flag = True
if exc_type is not None:
if issubclass(exc_type, ArcError):
flag = False
else:
self.conn.rollback()
self.logger.error(
traceback.format_exception(exc_type, exc_val, exc_tb))
self.conn.commit()
self.conn.close()
return flag
class Query:
'''查询参数类'''
def __init__(self, query_able: list = None, fuzzy_query_able: list = None, sort_able: list = None) -> None:
self.query_able: list = query_able # None表示不限制
self.fuzzy_query_able: list = fuzzy_query_able # None表示不限制
self.sort_able: list = sort_able
self.__limit: int = -1
self.__offset: int = 0
# {'name': 'admin'} or {'name': ['admin', 'user']}
self.__query: dict = {}
self.__fuzzy_query: dict = {} # {'name': 'dmi'}
# [{'column': 'user_id', 'order': 'ASC'}, ...]
self.__sort: list = []
@property
def limit(self) -> int:
return self.__limit
@limit.setter
def limit(self, limit: int) -> None:
if not isinstance(limit, int):
raise InputError(api_error_code=-101)
self.__limit = limit
@property
def offset(self) -> int:
return self.__offset
@offset.setter
def offset(self, offset: int) -> None:
if not isinstance(offset, int):
raise InputError(api_error_code=-101)
self.__offset = offset
@property
def query(self) -> dict:
return self.__query
@query.setter
def query(self, query: dict) -> None:
self.__query = {}
self.query_append(query)
def query_append(self, query: dict) -> None:
if not isinstance(query, dict):
raise InputError(api_error_code=-101)
if self.query_able is not None and query and not set(query).issubset(set(self.query_able)):
raise InputError(api_error_code=-102)
if not self.__query:
self.__query = query
else:
self.__query.update(query)
@property
def fuzzy_query(self) -> dict:
return self.__fuzzy_query
@fuzzy_query.setter
def fuzzy_query(self, fuzzy_query: dict) -> None:
self.__fuzzy_query = {}
self.fuzzy_query_append(fuzzy_query)
def fuzzy_query_append(self, fuzzy_query: dict) -> None:
if not isinstance(fuzzy_query, dict):
raise InputError(api_error_code=-101)
if self.fuzzy_query_able is not None and fuzzy_query and not set(fuzzy_query).issubset(set(self.fuzzy_query_able)):
raise InputError(api_error_code=-102)
if not self.__fuzzy_query:
self.__fuzzy_query = fuzzy_query
else:
self.__fuzzy_query.update(fuzzy_query)
@property
def sort(self) -> list:
return self.__sort
@sort.setter
def sort(self, sort: list) -> None:
if not isinstance(sort, list):
raise InputError(api_error_code=-101)
if self.sort_able is not None and sort:
for x in sort:
if not isinstance(x, dict):
raise InputError(api_error_code=-101)
if 'column' not in x or x['column'] not in self.sort_able:
raise InputError(api_error_code=-103)
if 'order' not in x:
x['order'] = 'ASC'
else:
if x['order'] not in ['ASC', 'DESC']:
raise InputError(api_error_code=-104)
self.__sort = sort
def set_value(self, limit=-1, offset=0, query={}, fuzzy_query={}, sort=[]) -> None:
self.limit = limit
self.offset = offset
self.query = query
self.fuzzy_query = fuzzy_query
self.sort = sort
def from_dict(self, d: dict) -> 'Query':
self.set_value(d.get('limit', -1), d.get('offset', 0),
d.get('query', {}), d.get('fuzzy_query', {}), d.get('sort', []))
return self
def from_args(self, query: dict, limit: int = -1, offset: int = 0, sort: list = [], fuzzy_query: dict = {}) -> 'Query':
self.set_value(limit, offset, query, fuzzy_query, sort)
return self
class Sql:
'''
数据库增查删改类
'''
def __init__(self, c=None) -> None:
self.c = c
@staticmethod
def get_select_sql(table_name: str, target_column: list = [], query: 'Query' = None):
'''拼接单表内行查询单句sql语句返回语句和参数列表'''
sql_list = []
if not target_column:
sql = f'select * from {table_name}'
else:
sql = f"select {', '.join(target_column)} from {table_name}"
if query is None:
return sql, sql_list
where_key = []
for k, v in query.query.items():
if isinstance(v, list):
where_key.append(f"{k} in ({','.join(['?'] * len(v))})")
sql_list.extend(v)
else:
where_key.append(f'{k}=?')
sql_list.append(v)
for k, v in query.fuzzy_query.items():
where_key.append(f'{k} like ?')
sql_list.append(f'%{v}%')
if where_key:
sql += ' where '
sql += ' and '.join(where_key)
if query.sort:
sql += ' order by ' + \
', '.join([x['column'] + ' ' + x['order'] for x in query.sort])
if query.limit >= 0:
sql += ' limit ? offset ?'
sql_list.append(query.limit)
sql_list.append(query.offset)
return sql, sql_list
@staticmethod
def get_insert_sql(table_name: str, key: list = [], value_len: int = None, insert_type: str = None) -> str:
'''拼接insert语句请注意只返回sql语句insert_type为replace或ignore'''
insert_type = 'replace' if insert_type in [
'replace', 'R', 'r', 'REPLACE'] else 'ignore'
return ('insert into ' if insert_type is None else 'insert or ' + insert_type + ' into ') + table_name + ('(' + ','.join(key) + ')' if key else '') + ' values(' + ','.join(['?'] * (len(key) if value_len is None else value_len)) + ')'
@staticmethod
def get_update_sql(table_name: str, d: dict = None, query: 'Query' = None):
if not d:
return None
sql_list = []
sql = f"update {table_name} set {','.join([f'{k}=?' for k in d.keys()])}"
sql_list.extend(d.values())
if query is None:
return sql, sql_list
where_key = []
for k, v in query.query.items():
if isinstance(v, list):
where_key.append(f"{k} in ({','.join(['?'] * len(v))})")
sql_list.extend(v)
else:
where_key.append(f'{k}=?')
sql_list.append(v)
for k, v in query.fuzzy_query.items():
where_key.append(f'{k} like ?')
sql_list.append(f'%{v}%')
if where_key:
sql += ' where '
sql += ' and '.join(where_key)
return sql, sql_list
@staticmethod
def get_update_many_sql(table_name: str, key: list = None, where_key: list = None) -> str:
'''拼接update语句这里不用Query类也不用字典请注意只返回sql语句'''
if not key or not where_key:
return None
return f"update {table_name} set {','.join([f'{k}=?' for k in key])} where {' and '.join([f'{k}=?' for k in where_key])}"
@staticmethod
def get_delete_sql(table_name: str, query: 'Query' = None):
'''拼接删除语句query中只有query和fuzzy_query会被处理'''
sql = f'delete from {table_name}'
if query is None:
return sql, []
sql_list = []
where_key = []
for k, v in query.query.items():
if isinstance(v, list):
where_key.append(f"{k} in ({','.join(['?'] * len(v))})")
sql_list.extend(v)
else:
where_key.append(f'{k}=?')
sql_list.append(v)
for k, v in query.fuzzy_query.items():
where_key.append(f'{k} like ?')
sql_list.append(f'%{v}%')
if where_key:
sql += ' where '
sql += ' and '.join(where_key)
return sql, sql_list
def select(self, table_name: str, target_column: list = [], query: 'Query' = None) -> list:
'''单表内行select单句sql语句返回fetchall数据'''
sql, sql_list = self.get_select_sql(table_name, target_column, query)
self.c.execute(sql, sql_list)
return self.c.fetchall()
def select_exists(self, table_name: str, target_column: list = [], query: 'Query' = None) -> bool:
'''单表内行select exists单句sql语句返回bool值'''
sql, sql_list = self.get_select_sql(table_name, target_column, query)
self.c.execute('select exists(' + sql + ')', sql_list)
return self.c.fetchone() == (1,)
def insert(self, table_name: str, key: list, value: tuple, insert_type: str = None) -> None:
'''单行插入或覆盖插入key传[]则为全部列insert_type为replace或ignore'''
self.c.execute(self.get_insert_sql(
table_name, key, len(value), insert_type), value)
def insert_many(self, table_name: str, key: list, value_list: list, insert_type: str = None) -> None:
'''多行插入或覆盖插入key传[]则为全部列insert_type为replace或ignore'''
if not value_list:
return
self.c.executemany(self.get_insert_sql(
table_name, key, len(value_list[0]), insert_type), value_list)
def update(self, table_name: str, d: dict, query: 'Query' = None) -> None:
'''单表内行update单句sql语句'''
if not d:
return
sql, sql_list = self.get_update_sql(table_name, d, query)
self.c.execute(sql, sql_list)
def update_many(self, table_name: str, key: list, value_list: list, where_key: list, where_value_list: list) -> None:
'''单表内行update多句sql语句这里不用Query类也不用字典要求值list长度一致有点像insert_many'''
if not key or not value_list or not where_key or not where_value_list or not len(key) == len(value_list[0]) or not len(where_key) == len(where_value_list[0]) or not len(value_list) == len(where_value_list):
raise ValueError
self.c.executemany(self.get_update_many_sql(
table_name, key, where_key), [x + y for x, y in zip(value_list, where_value_list)])
def delete(self, table_name: str, query: 'Query' = None) -> None:
'''删除query中只有query和fuzzy_query会被处理'''
sql, sql_list = self.get_delete_sql(table_name, query)
self.c.execute(sql, sql_list)
def get_table_info(self, table_name: str):
'''得到表结构,返回主键列表和字段名列表'''
pk = []
name = []
self.c.execute('''pragma table_info ("%s")''' % table_name) # 这里无法参数化
x = self.c.fetchall()
if x:
for i in x:
name.append(i[1])
if i[5] != 0:
pk.append(i[1])
return pk, name
class DatabaseMigrator:
def __init__(self, c1_path: str, c2_path: str) -> None:
self.c1_path = c1_path
self.c2_path = c2_path
@staticmethod
def update_one_table(c1, c2, table_name: str) -> bool:
'''从c1向c2更新数据表c1中存在的信息不变即c2中的冲突信息会被覆盖'''
c1.execute(
'''select * from sqlite_master where type = 'table' and name = :a''', {'a': table_name})
c2.execute(
'''select * from sqlite_master where type = 'table' and name = :a''', {'a': table_name})
if not c1.fetchone() or not c2.fetchone():
return False
sql1 = Sql(c1)
sql2 = Sql(c2)
db1_pk, db1_name = sql1.get_table_info(table_name)
db2_pk, db2_name = sql2.get_table_info(table_name)
if db1_pk != db2_pk:
return False
sql2.insert_many(table_name, [], sql1.select(
table_name, list(filter(lambda x: x in db2_name, db1_name))), insert_type='replace')
return True
@staticmethod
def update_user_char_full(c) -> None:
'''用character表数据更新user_char_full'''
c.execute('''select character_id, max_level, is_uncapped from character''')
x = c.fetchall()
c.execute('''select user_id from user''')
y = c.fetchall()
c.execute('''delete from user_char_full''')
for i in x:
exp = 25000 if i[1] == 30 else 10000
c.executemany('''insert into user_char_full values(?,?,?,?,?,?)''', [
(j[0], i[0], i[1], exp, i[2], 0) for j in y])
@staticmethod
def update_user_epilogue(c) -> None:
'''给用户添加epilogue包'''
c.execute('''select user_id from user''')
Sql(c).insert_many('user_item', [], [(i[0], 'epilogue', 'pack', 1)
for i in c.fetchall()], insert_type='ignore')
def update_database(self) -> None:
'''
将c1数据库不存在数据加入或覆盖到c2数据库上
对于c2更新一些表并用character数据更新user_char_full
'''
with Connect(self.c2_path) as c2:
with Connect(self.c1_path) as c1:
[self.update_one_table(c1, c2, i)
for i in Constant.DATABASE_MIGRATE_TABLES]
if not Constant.UPDATE_WITH_NEW_CHARACTER_DATA:
self.update_one_table(c1, c2, 'character')
self.update_user_char_full(c2) # 更新user_char_full
self.update_user_epilogue(c2) # 更新user的epilogue
class MemoryDatabase:
conn = sqlite3.connect('file:arc_tmp?mode=memory&cache=shared', uri=True)
def __init__(self):
self.c = self.conn.cursor()
self.c.execute('''PRAGMA journal_mode = OFF''')
self.c.execute('''PRAGMA synchronous = 0''')
self.c.execute('''create table if not exists download_token(user_id int,
song_id text,file_name text,token text,time int,primary key(user_id, song_id, file_name));''')
self.c.execute(
'''create index if not exists download_token_1 on download_token (song_id, file_name);''')
self.conn.commit()
@register
def atexit():
MemoryDatabase.conn.close()

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from time import time
from .constant import Constant
class GameInfo:
def __init__(self):
pass
def to_dict(self) -> dict:
return {
"max_stamina": Constant.MAX_STAMINA,
"stamina_recover_tick": Constant.STAMINA_RECOVER_TICK,
"core_exp": Constant.CORE_EXP,
"curr_ts": int(time()*1000),
"level_steps": [{'level': i, 'level_exp': Constant.LEVEL_STEPS[i]} for i in Constant.LEVEL_STEPS],
"world_ranking_enabled": True,
"is_byd_chapter_unlocked": True
}

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import base64
import hashlib
import time
from os import urandom
from .character import UserCharacter, UserCharacterList
from .config_manager import Config
from .constant import Constant
from .error import (ArcError, DataExist, FriendError, InputError, NoAccess,
NoData, RateLimit, UserBan)
from .item import UserItemList
from .limiter import ArcLimiter
from .score import Score
from .sql import Query, Sql
from .world import Map, UserMap, UserStamina
def code_get_id(c, user_code: str) -> int:
# 用user_code获取user_id
c.execute('''select user_id from user where user_code = :a''',
{'a': user_code})
x = c.fetchone()
if x is not None:
user_id = int(x[0])
else:
raise NoData('No user.', 401, -3)
return user_id
class User:
def __init__(self) -> None:
self.name: str = None
self.email: str = None
self.password: str = None
self.user_id: int = None
self.user_code: str = None
self.join_date = None
self.rating_ptt: int = None # 100 times
self.ticket: int = None
self.world_rank_score: int = None
self.ban_flag = None
@property
def hash_pwd(self) -> str:
'''`password`的SHA-256值'''
return hashlib.sha256(self.password.encode("utf8")).hexdigest()
class UserRegister(User):
def __init__(self, c) -> None:
super().__init__()
self.c = c
def set_name(self, name: str):
if 3 <= len(name) <= 16:
self.c.execute(
'''select exists(select * from user where name = :name)''', {'name': name})
if self.c.fetchone() == (0,):
self.name = name
else:
raise DataExist('Username exists.', 101, -210)
else:
raise InputError('Username is invalid.')
def set_password(self, password: str):
if 8 <= len(password) <= 32:
self.password = password
else:
raise InputError('Password is invalid.')
def set_email(self, email: str):
# 邮箱格式懒得多判断
if 4 <= len(email) <= 64 and '@' in email and '.' in email:
self.c.execute(
'''select exists(select * from user where email = :email)''', {'email': email})
if self.c.fetchone() == (0,):
self.email = email
else:
raise DataExist('Email address exists.', 102, -211)
else:
raise InputError('Email address is invalid.')
def set_user_code(self, user_code: str) -> None:
'''设置用户的user_code'''
if len(user_code) == 9 and user_code.isdigit():
self.c.execute(
'''select exists(select * from user where user_code = ?)''', (user_code, ))
if self.c.fetchone() == (0,):
self.user_code = user_code
else:
raise DataExist('User code exists.', 103, -212)
else:
raise InputError('User code is invalid.')
def _build_user_code(self):
# 生成9位的user_code用的自然是随机
from random import randint
random_times = 0
while random_times <= 1000:
random_times += 1
user_code = ''.join([str(randint(0, 9)) for _ in range(9)])
self.c.execute('''select exists(select * from user where user_code = :user_code)''',
{'user_code': user_code})
if self.c.fetchone() == (0,):
break
if random_times <= 1000:
self.user_code = user_code
else:
raise ArcError('No available user code.')
def _build_user_id(self):
# 生成user_id往后加1
self.c.execute('''select max(user_id) from user''')
x = self.c.fetchone()
if x[0] is not None:
self.user_id = x[0] + 1
else:
self.user_id = 2000001
def _insert_user_char(self):
# 为用户添加初始角色
self.c.execute('''insert into user_char values(?,?,?,?,?,?)''',
(self.user_id, 0, 1, 0, 0, 0))
self.c.execute('''insert into user_char values(?,?,?,?,?,?)''',
(self.user_id, 1, 1, 0, 0, 0))
self.c.execute(
'''select character_id, max_level, is_uncapped from character''')
x = self.c.fetchall()
if x:
for i in x:
exp = 25000 if i[1] == 30 else 10000
self.c.execute('''insert into user_char_full values(?,?,?,?,?,?)''',
(self.user_id, i[0], i[1], exp, i[2], 0))
def register(self):
now = int(time.time() * 1000)
if self.user_code is None:
self._build_user_code()
if self.user_id is None:
self._build_user_id()
self._insert_user_char()
self.c.execute('''insert into user(user_id, name, password, join_date, user_code, rating_ptt,
character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, is_hide_rating, favorite_character, max_stamina_notification_enabled, current_map, ticket, prog_boost, email)
values(:user_id, :name, :password, :join_date, :user_code, 0, 0, 0, 0, 0, 0, -1, 0, '', :memories, 0, :email)
''', {'user_code': self.user_code, 'user_id': self.user_id, 'join_date': now, 'name': self.name, 'password': self.hash_pwd, 'memories': Config.DEFAULT_MEMORIES, 'email': self.email})
self.c.execute('''insert into recent30(user_id) values(:user_id)''', {
'user_id': self.user_id})
class UserLogin(User):
# 密码和token的加密方式为 SHA-256
limiter = ArcLimiter(Config.GAME_LOGIN_RATE_LIMIT, 'game_login')
def __init__(self, c) -> None:
super().__init__()
self.c = c
self.device_id = None
self.ip = None
self.token = None
self.now = 0
def set_name(self, name: str):
self.name = name
def set_password(self, password: str):
self.password = password
def set_device_id(self, device_id: str):
self.device_id = device_id
def set_ip(self, ip: str):
self.ip = ip
def _arc_auto_ban(self):
# 多设备自动封号机制,返回封号时长
self.c.execute('''delete from login where user_id=?''',
(self.user_id, ))
self.c.execute(
'''select ban_flag from user where user_id=?''', (self.user_id,))
x = self.c.fetchone()
if x and x[0] != '' and x[0] is not None:
last_ban_time = int(x[0].split(':', 1)[0])
i = 0
while i < len(Constant.BAN_TIME) - 1 and Constant.BAN_TIME[i] <= last_ban_time:
i += 1
ban_time = Constant.BAN_TIME[i]
else:
ban_time = Constant.BAN_TIME[0]
ban_flag = ':'.join(
(str(ban_time), str(self.now + ban_time * 86400000)))
self.c.execute('''update user set ban_flag=? where user_id=?''',
(ban_flag, self.user_id))
return ban_time * 86400000
def _check_device(self, device_list):
should_delete_num = len(
device_list) + 1 - Config.LOGIN_DEVICE_NUMBER_LIMIT
if not Config.ALLOW_LOGIN_SAME_DEVICE:
if self.device_id in device_list: # 对相同设备进行删除
self.c.execute('''delete from login where login_device=:a and user_id=:b''', {
'a': self.device_id, 'b': self.user_id})
should_delete_num = len(
device_list) + 1 - device_list.count(self.device_id) - Config.LOGIN_DEVICE_NUMBER_LIMIT
if should_delete_num >= 1: # 删掉多余token
if not Config.ALLOW_LOGIN_SAME_DEVICE and Config.ALLOW_BAN_MULTIDEVICE_USER_AUTO: # 自动封号检查
self.c.execute(
'''select count(*) from login where user_id=? and login_time>?''', (self.user_id, self.now-86400000))
if self.c.fetchone()[0] >= Config.LOGIN_DEVICE_NUMBER_LIMIT:
remaining_ts = self._arc_auto_ban()
raise UserBan('Too many devices logging in during 24 hours.', 105, extra_data={
'remaining_ts': remaining_ts})
self.c.execute('''delete from login where rowid in (select rowid from login where user_id=:user_id limit :a);''',
{'user_id': self.user_id, 'a': int(should_delete_num)})
def login(self, name: str = '', password: str = '', device_id: str = '', ip: str = ''):
if name:
self.set_name(name)
if password:
self.set_password(password)
if device_id:
self.set_device_id(device_id)
if ip:
self.set_ip(ip)
if not self.limiter.hit(name):
raise RateLimit('Too many login attempts.', 123, -203)
self.c.execute('''select user_id, password, ban_flag from user where name = :name''', {
'name': self.name})
x = self.c.fetchone()
if x is None:
raise NoData(f'Username `{self.name}` does not exist.', 104)
self.user_id = x[0]
self.now = int(time.time() * 1000)
if x[2] is not None and x[2] != '':
# 自动封号检查
ban_timestamp = int(x[2].split(':', 1)[1])
if ban_timestamp > self.now:
raise UserBan('Too many devices logging in during 24 hours.', 105, extra_data={
'remaining_ts': ban_timestamp-self.now})
if x[1] == '':
# 账号封禁
raise UserBan(
f'The account `{self.user_id}` has been banned.', 106)
if x[1] != self.hash_pwd:
raise NoAccess('Wrong password.', 104)
self.token = base64.b64encode(hashlib.sha256(
(str(self.user_id) + str(self.now)).encode("utf8") + urandom(8)).digest()).decode()
self.c.execute(
'''select login_device from login where user_id = :user_id''', {"user_id": self.user_id})
y = self.c.fetchall()
if y:
self._check_device([i[0] if i[0] else '' for i in y])
self.c.execute('''insert into login values(:access_token, :user_id, :time, :ip, :device_id)''', {
'user_id': self.user_id, 'access_token': self.token, 'device_id': self.device_id, 'time': self.now, 'ip': self.ip})
class UserAuth(User):
def __init__(self, c) -> None:
super().__init__()
self.c = c
self.token = None
def token_get_id(self):
# 用token获取id没有考虑不同用户token相同情况说不定会有bug
self.c.execute('''select user_id from login where access_token = :token''', {
'token': self.token})
x = self.c.fetchone()
if x is not None:
self.user_id = x[0]
else:
raise NoAccess('Wrong token.', -4)
return self.user_id
class UserInfo(User):
def __init__(self, c, user_id=None) -> None:
User.__init__(self)
self.c = c
self.user_id = user_id
self.character = None
self.is_skill_sealed = False
self.is_hide_rating = False
self.recent_score = Score()
self.favorite_character = None
self.max_stamina_notification_enabled = False
self.prog_boost = 0
self.next_fragstam_ts: int = None
self.world_mode_locked_end_ts: int = None
self.__cores: list = None
self.__packs: list = None
self.__singles: list = None
self.characters: 'UserCharacterList' = None
self.__friends: list = None
self.__world_unlocks: list = None
self.__world_songs: list = None
self.curr_available_maps: list = None
self.__course_banners: list = None
@property
def cores(self) -> list:
if self.__cores is None:
x = UserItemList(self.c, self).select_from_type('core')
self.__cores = [{'core_type': i.item_id,
'amount': i.amount} for i in x.items]
return self.__cores
@property
def singles(self) -> list:
if self.__singles is None:
x = UserItemList(self.c, self).select_from_type('single')
self.__singles = [i.item_id for i in x.items]
return self.__singles
@property
def packs(self) -> list:
if self.__packs is None:
x = UserItemList(self.c, self).select_from_type('pack')
self.__packs = [i.item_id for i in x.items]
return self.__packs
@property
def world_unlocks(self) -> list:
if self.__world_unlocks is None:
x = UserItemList(self.c, self).select_from_type(
'world_unlock')
self.__world_unlocks = [i.item_id for i in x.items]
return self.__world_unlocks
@property
def world_songs(self) -> list:
if self.__world_songs is None:
x = UserItemList(
self.c, self).select_from_type('world_song')
self.__world_songs = [i.item_id for i in x.items]
return self.__world_songs
@property
def course_banners(self) -> list:
if self.__course_banners is None:
x = UserItemList(
self.c, self).select_from_type('course_banner')
self.__course_banners = [i.item_id for i in x.items]
return self.__course_banners
def select_characters(self) -> None:
self.characters = UserCharacterList(self.c, self)
self.characters.select_user_characters()
@property
def characters_list(self) -> list:
if self.characters is None:
self.select_characters()
return [x.character_id for x in self.characters.characters]
@property
def character_displayed(self) -> 'UserCharacter':
'''对外显示的角色'''
if self.favorite_character is None:
return self.character
self.favorite_character.select_character_uncap_condition(self)
return self.favorite_character
@property
def friend_ids(self) -> list:
self.c.execute('''select user_id_other from friend where user_id_me = :user_id''', {
'user_id': self.user_id})
return self.c.fetchall()
@property
def friends(self) -> list:
# 得到用户的朋友列表
if self.__friends is None:
s = []
for i in self.friend_ids:
self.c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': i[0], 'y': self.user_id})
is_mutual = True if self.c.fetchone() == (1,) else False
you = UserOnline(self.c, i[0])
you.select_user()
character = you.character if you.favorite_character is None else you.favorite_character
character.select_character_uncap_condition(you)
rating = you.rating_ptt if not you.is_hide_rating else -1
s.append({
"is_mutual": is_mutual,
"is_char_uncapped_override": character.is_uncapped_override,
"is_char_uncapped": character.is_uncapped,
"is_skill_sealed": you.is_skill_sealed,
"rating": rating,
"join_date": you.join_date,
"character": character.character_id,
"recent_score": you.recent_score_list,
"name": you.name,
"user_id": you.user_id
})
s.sort(key=lambda item: item["recent_score"][0]["time_played"] if len(
item["recent_score"]) > 0 else 0, reverse=True)
self.__friends = s
return self.__friends
@property
def recent_score_list(self) -> list:
# 用户最近一次成绩,是列表
if self.name is None:
self.select_user()
if self.recent_score.song.song_id is None:
return []
self.c.execute('''select best_clear_type from best_score where user_id=:u and song_id=:s and difficulty=:d''', {
'u': self.user_id, 's': self.recent_score.song.song_id, 'd': self.recent_score.song.difficulty})
y = self.c.fetchone()
best_clear_type = y[0] if y is not None else self.recent_score.clear_type
r = self.recent_score.to_dict()
r["best_clear_type"] = best_clear_type
return [r]
def select_curr_available_maps(self) -> None:
self.curr_available_maps: list = []
for i in Config.AVAILABLE_MAP:
self.curr_available_maps.append(Map(i))
@property
def curr_available_maps_list(self) -> list:
if self.curr_available_maps is None:
self.select_curr_available_maps()
return [x.to_dict() for x in self.curr_available_maps]
def to_dict(self) -> dict:
'''返回用户信息的字典,其实就是/user/me'''
if self.name is None:
self.select_user()
# 这是考虑有可能favourite_character设置了用户未拥有的角色同时提前计算角色列表
character_list = self.characters_list
if self.favorite_character and self.favorite_character.character_id in character_list:
favorite_character_id = self.favorite_character.character_id
else:
favorite_character_id = -1
if self.character.character_id not in character_list:
self.character.character_id = 0
return {
"is_aprilfools": Config.IS_APRILFOOLS,
"curr_available_maps": self.curr_available_maps_list,
"character_stats": [x.to_dict() for x in self.characters.characters],
"friends": self.friends,
"settings": {
"favorite_character": favorite_character_id,
"is_hide_rating": self.is_hide_rating,
"max_stamina_notification_enabled": self.max_stamina_notification_enabled
},
"user_id": self.user_id,
"name": self.name,
"user_code": self.user_code,
"display_name": self.name,
"ticket": self.ticket,
"character": self.character.character_id,
"is_locked_name_duplicate": False,
"is_skill_sealed": self.is_skill_sealed,
"current_map": self.current_map.map_id,
"prog_boost": self.prog_boost,
"next_fragstam_ts": self.next_fragstam_ts,
"max_stamina_ts": self.stamina.max_stamina_ts,
"stamina": self.stamina.stamina,
"world_unlocks": self.world_unlocks,
"world_songs": self.world_songs,
"singles": self.singles,
"packs": self.packs,
"characters": character_list,
"cores": self.cores,
"recent_score": self.recent_score_list,
"max_friend": Constant.MAX_FRIEND_COUNT,
"rating": self.rating_ptt,
"join_date": self.join_date,
"global_rank": self.global_rank,
'country': '',
'course_banners': self.course_banners,
'world_mode_locked_end_ts': self.world_mode_locked_end_ts,
'locked_char_ids': [] # [1]
}
def from_list(self, x: list) -> 'UserInfo':
'''从数据库user表全部数据获取信息'''
if not x:
return None
if self.user_id is None:
self.user_id = x[0]
self.name = x[1]
self.join_date = int(x[3])
self.user_code = x[4]
self.rating_ptt = x[5]
self.character = UserCharacter(self.c, x[6])
self.is_skill_sealed = x[7] == 1
self.character.is_uncapped = x[8] == 1
self.character.is_uncapped_override = x[9] == 1
self.is_hide_rating = x[10] == 1
self.recent_score.song.song_id = x[11]
self.recent_score.song.difficulty = x[12]
self.recent_score.set_score(
x[13], x[14], x[15], x[16], x[17], x[18], x[19], x[20], x[21])
self.recent_score.rating = x[22]
self.favorite_character = None if x[23] == - \
1 else UserCharacter(self.c, x[23])
self.max_stamina_notification_enabled = x[24] == 1
self.current_map = Map(x[25]) if x[25] is not None else Map('')
self.ticket = x[26]
self.prog_boost = x[27] if x[27] is not None else 0
self.email = x[28] if x[28] is not None else ''
self.world_rank_score = x[29] if x[29] is not None else 0
self.ban_flag = x[30] if x[30] is not None else ''
self.next_fragstam_ts = x[31] if x[31] else 0
self.stamina = UserStamina(self.c, self)
self.stamina.set_value(x[32], x[33])
self.world_mode_locked_end_ts = x[34] if x[34] else -1
return self
def select_user(self) -> None:
# 查user表所有信息
self.c.execute(
'''select * from user where user_id = :x''', {'x': self.user_id})
x = self.c.fetchone()
if not x:
raise NoData('No user.', 108, -3)
self.from_list(x)
def select_user_about_current_map(self) -> None:
self.c.execute('''select current_map from user where user_id = :a''',
{'a': self.user_id})
x = self.c.fetchone()
if x:
self.current_map = Map(x[0])
def select_user_about_stamina(self) -> None:
self.c.execute('''select max_stamina_ts, stamina from user where user_id = :a''',
{'a': self.user_id})
x = self.c.fetchone()
if not x:
raise NoData('No user.', 108, -3)
self.stamina = UserStamina(self.c, self)
self.stamina.set_value(x[0], x[1])
def from_list_about_character(self, x: list) -> None:
'''从数据库user表获取搭档信息'''
self.name = x[0]
self.character = UserCharacter(self.c, x[1], self)
self.is_skill_sealed = x[2] == 1
self.character.is_uncapped = x[3] == 1
self.character.is_uncapped_override = x[4] == 1
self.favorite_character = None if x[5] == - \
1 else UserCharacter(self.c, x[5], self)
def select_user_about_character(self) -> None:
'''
查询user表有关搭档的信息
'''
self.c.execute('''select name, character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, favorite_character from user where user_id = :a''', {
'a': self.user_id})
x = self.c.fetchone()
if not x:
raise NoData('No user.', 108, -3)
self.from_list_about_character(x)
def select_user_about_world_play(self) -> None:
'''
查询user表有关世界模式打歌的信息
'''
self.c.execute(
'''select character_id, max_stamina_ts, stamina, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, current_map, world_mode_locked_end_ts from user where user_id=?''', (self.user_id,))
x = self.c.fetchone()
if not x:
raise NoData('No user.', 108, -3)
self.character = UserCharacter(self.c, x[0], self)
self.stamina = UserStamina(self.c, self)
self.stamina.set_value(x[1], x[2])
self.is_skill_sealed = x[3] == 1
self.character.is_uncapped = x[4] == 1
self.character.is_uncapped_override = x[5] == 1
self.current_map = UserMap(self.c, x[6], self)
self.world_mode_locked_end_ts = x[7] if x[7] else -1
@property
def global_rank(self) -> int:
'''用户世界排名如果超过设定最大值返回0'''
if self.world_rank_score is None:
self.select_user_one_column('world_rank_score', 0)
if self.world_rank_score is None:
return 0
self.c.execute(
'''select count(*) from user where world_rank_score > ?''', (self.world_rank_score,))
y = self.c.fetchone()
if y and y[0] + 1 <= Config.WORLD_RANK_MAX:
return y[0] + 1
return 0
def update_global_rank(self) -> None:
'''用户世界排名计算,有新增成绩则要更新'''
self.c.execute('''select song_id, rating_ftr, rating_byn from chart''')
x = self.c.fetchall()
song_list_ftr = [self.user_id]
song_list_byn = [self.user_id]
for i in x:
if i[1] > 0:
song_list_ftr.append(i[0])
if i[2] > 0:
song_list_byn.append(i[0])
score_sum = 0
if len(song_list_ftr) >= 2:
self.c.execute('''select sum(score) from best_score where user_id=? and difficulty=2 and song_id in ({0})'''.format(
','.join(['?']*(len(song_list_ftr)-1))), tuple(song_list_ftr))
x = self.c.fetchone()
if x[0] is not None:
score_sum += x[0]
if len(song_list_byn) >= 2:
self.c.execute('''select sum(score) from best_score where user_id=? and difficulty=3 and song_id in ({0})'''.format(
','.join(['?']*(len(song_list_byn)-1))), tuple(song_list_byn))
x = self.c.fetchone()
if x[0] is not None:
score_sum += x[0]
self.c.execute('''update user set world_rank_score = :b where user_id = :a''', {
'a': self.user_id, 'b': score_sum})
self.world_rank_score = score_sum
def select_user_one_column(self, column_name: str, default_value=None) -> None:
'''
查询user表的某个属性\
请注意必须是一个普通属性,不能是一个类的实例
'''
if column_name not in self.__dict__:
raise InputError('No such column.')
self.c.execute('''select %s from user where user_id = :a''' %
column_name, {'a': self.user_id})
x = self.c.fetchone()
if not x:
raise NoData('No user.', 108, -3)
self.__dict__[column_name] = x[0] if x[0] else default_value
def update_user_one_column(self, column_name: str, value=None) -> None:
'''
更新user表的某个属性\
请注意必须是一个普通属性,不能是一个类的实例
'''
if column_name not in self.__dict__:
raise InputError('No such column.')
if value is not None:
self.__dict__[column_name] = value
self.c.execute('''update user set %s = :a where user_id = :b''' %
column_name, {'a': self.__dict__[column_name], 'b': self.user_id})
class UserOnline(UserInfo):
def __init__(self, c, user_id=None) -> None:
super().__init__(c, user_id)
def change_character(self, character_id: int, skill_sealed: bool = False):
'''用户角色改变,包括技能封印的改变'''
self.character = UserCharacter(self.c, character_id, self)
self.character.select_character_uncap_condition()
self.is_skill_sealed = skill_sealed
self.c.execute('''update user set is_skill_sealed = :a, character_id = :b, is_char_uncapped = :c, is_char_uncapped_override = :d where user_id = :e''', {
'a': 1 if self.is_skill_sealed else 0, 'b': self.character.character_id, 'c': self.character.is_uncapped, 'd': self.character.is_uncapped_override, 'e': self.user_id})
def add_friend(self, friend_id: int):
'''加好友'''
if self.user_id == friend_id:
raise FriendError('Add yourself as a friend.', 604)
self.c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': self.user_id, 'y': friend_id})
if self.c.fetchone() == (0,):
self.c.execute('''insert into friend values(:a, :b)''', {
'a': self.user_id, 'b': friend_id})
else:
raise FriendError('The user has been your friend.', 602)
def delete_friend(self, friend_id: int):
'''删好友'''
self.c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': self.user_id, 'y': friend_id})
if self.c.fetchone() == (1,):
self.c.execute('''delete from friend where user_id_me = :x and user_id_other = :y''',
{'x': self.user_id, 'y': friend_id})
else:
raise FriendError('No user or the user is not your friend.', 401)
def change_favorite_character(self, character_id: int) -> None:
'''更改用户的favorite_character'''
self.favorite_character = UserCharacter(self.c, character_id, self)
self.c.execute('''update user set favorite_character = :a where user_id = :b''',
{'a': self.favorite_character.character_id, 'b': self.user_id})
class UserChanger(UserInfo, UserRegister):
def __init__(self, c, user_id=None) -> None:
super().__init__(c, user_id)
def update_columns(self, columns: list = None, d: dict = None) -> None:
if columns is not None:
d = {}
for column in columns:
if column == 'password':
d[column] = self.hash_pwd
else:
d[column] = self.__dict__[column]
Sql(self.c).update('user', d, Query().from_args(
{'user_id': self.user_id}))

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import hashlib
import os
def md5(code: str) -> str:
# md5加密算法
code = code.encode()
md5s = hashlib.md5()
md5s.update(code)
codes = md5s.hexdigest()
return codes
def get_file_md5(file_path: str) -> str:
'''计算文件MD5假设是文件'''
myhash = hashlib.md5()
with open(file_path, 'rb') as f:
while True:
b = f.read(8192)
if not b:
break
myhash.update(b)
return myhash.hexdigest()
def try_rename(path: str, new_path: str) -> str:
'''尝试重命名文件,并尝试避免命名冲突(在后面加自增数字),返回最终路径'''
final_path = new_path
if os.path.exists(new_path):
i = 1
while os.path.exists(new_path + str(i)):
i += 1
final_path = new_path + str(i)
os.rename(path, final_path)
return final_path

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import json
import os
from functools import lru_cache
from random import random
from time import time
from .character import Character
from .constant import Constant
from .error import InputError, MapLocked, NoData
from .item import ItemFactory
@lru_cache(maxsize=128)
def get_world_name(file_dir: str = Constant.WORLD_MAP_FOLDER_PATH) -> list:
'''获取所有地图名称,返回列表'''
file_list = []
for root, dirs, files in os.walk(file_dir):
for file in files:
if os.path.splitext(file)[1] == '.json':
file_list.append(os.path.splitext(file)[0])
return file_list
@lru_cache(maxsize=128)
def get_world_info(map_id: str) -> dict:
'''读取json文件内容返回字典'''
world_info = {}
with open(os.path.join(Constant.WORLD_MAP_FOLDER_PATH, map_id+'.json'), 'r') as f:
world_info = json.load(f)
return world_info
def get_world_all(c, user) -> list:
'''
读取所有地图信息,返回列表\
parameter: `user` - `User`类或子类的实例
'''
worlds = get_world_name()
return [UserMap(c, map_id, user) for map_id in worlds]
class Step:
'''台阶类'''
def __init__(self) -> None:
self.postion: int = None
self.capture: int = None
self.items: list = []
self.restrict_id: str = None
self.restrict_ids: list = []
self.restrict_type: str = None
self.restrict_difficulty: int = None
self.step_type: list = None
self.speed_limit_value: int = None
self.plus_stamina_value: int = None
def to_dict(self) -> dict:
r = {
'position': self.position,
'capture': self.capture,
}
if self.items:
r['items'] = [i.to_dict() for i in self.items]
if self.restrict_type:
r['restrict_type'] = self.restrict_type
if self.restrict_id:
r['restrict_id'] = self.restrict_id
if self.restrict_ids:
r['restrict_ids'] = self.restrict_ids
if self.restrict_difficulty is not None:
r['restrict_difficulty'] = self.restrict_difficulty
if self.step_type:
r['step_type'] = self.step_type
if self.speed_limit_value:
r['speed_limit_value'] = self.speed_limit_value
if self.plus_stamina_value:
r['plus_stamina_value'] = self.plus_stamina_value
return r
def from_dict(self, d: dict) -> 'Step':
self.position = d['position']
self.capture = d['capture']
self.restrict_id = d.get('restrict_id')
self.restrict_ids = d.get('restrict_ids')
self.restrict_type = d.get('restrict_type')
self.restrict_difficulty = d.get('restrict_difficulty')
self.step_type = d.get('step_type')
self.speed_limit_value = d.get('speed_limit_value')
self.plus_stamina_value = d.get('plus_stamina_value')
if 'items' in d:
self.items = [ItemFactory.from_dict(i) for i in d['items']]
return self
class Map:
def __init__(self, map_id: str = None) -> None:
self.map_id: str = map_id
self.is_legacy: bool = None
self.is_beyond: bool = None
self.beyond_health: int = None
self.character_affinity: list = []
self.affinity_multiplier: list = []
self.chapter: int = None
self.available_from: int = None
self.available_to: int = None
self.is_repeatable: bool = None
self.require_id: 'str | list[str]' = None
self.require_type: str = None
self.require_value: int = None
self.coordinate: str = None
self.custom_bg: str = None
self.stamina_cost: int = None
self.steps: list = []
self.__rewards: list = None
self.require_localunlock_songid: str = None
self.require_localunlock_challengeid: str = None
@property
def rewards(self) -> list:
if self.__rewards is None:
self.get_rewards()
return self.__rewards
def get_rewards(self) -> list:
if self.steps:
self.__rewards = []
for step in self.steps:
if step.items:
self.__rewards.append(
{'items': [i.to_dict() for i in step.items], 'position': step.position})
return self.__rewards
@property
def step_count(self):
return len(self.steps)
def to_dict(self) -> dict:
if self.chapter is None:
self.select_map_info()
return {
'map_id': self.map_id,
'is_legacy': self.is_legacy,
'is_beyond': self.is_beyond,
'beyond_health': self.beyond_health,
'character_affinity': self.character_affinity,
'affinity_multiplier': self.affinity_multiplier,
'chapter': self.chapter,
'available_from': self.available_from,
'available_to': self.available_to,
'is_repeatable': self.is_repeatable,
'require_id': self.require_id,
'require_type': self.require_type,
'require_value': self.require_value,
'coordinate': self.coordinate,
'custom_bg': self.custom_bg,
'stamina_cost': self.stamina_cost,
'step_count': self.step_count,
'require_localunlock_songid': self.require_localunlock_songid,
'require_localunlock_challengeid': self.require_localunlock_challengeid,
'steps': [s.to_dict() for s in self.steps],
}
def from_dict(self, raw_dict: dict) -> 'Map':
self.is_legacy = raw_dict.get('is_legacy')
self.is_beyond = raw_dict.get('is_beyond')
self.beyond_health = raw_dict.get('beyond_health')
self.character_affinity = raw_dict.get('character_affinity', [])
self.affinity_multiplier = raw_dict.get('affinity_multiplier', [])
self.chapter = raw_dict.get('chapter')
self.available_from = raw_dict.get('available_from', -1)
self.available_to = raw_dict.get('available_to', 9999999999999)
self.is_repeatable = raw_dict.get('is_repeatable')
self.require_id = raw_dict.get('require_id', '')
self.require_type = raw_dict.get('require_type', '')
self.require_value = raw_dict.get('require_value', 1)
self.coordinate = raw_dict.get('coordinate')
self.custom_bg = raw_dict.get('custom_bg', '')
self.stamina_cost = raw_dict.get('stamina_cost')
self.require_localunlock_songid = raw_dict.get('require_localunlock_songid', '')
self.require_localunlock_challengeid = raw_dict.get('require_localunlock_challengeid', '')
self.steps = [Step().from_dict(s) for s in raw_dict.get('steps')]
return self
def select_map_info(self):
'''获取地图信息'''
self.from_dict(get_world_info(self.map_id))
class UserMap(Map):
'''
用户地图类\
parameters: `user` - `User`类或者子类的实例
'''
def __init__(self, c=None, map_id: str = None, user=None) -> None:
super().__init__(map_id)
self.c = c
self.curr_position: int = None
self.curr_capture: int = None
self.is_locked: bool = None
self.prev_position: int = None
self.prev_capture: int = None
self.user = user
@property
def rewards_for_climbing(self) -> list:
rewards = []
for i in range(self.prev_position+1, self.curr_position+1):
step = self.steps[i]
if step.items:
rewards.append(
{'items': step.items, 'position': step.position})
return rewards
def rewards_for_climbing_to_dict(self) -> list:
rewards = []
for i in range(self.prev_position+1, self.curr_position+1):
step = self.steps[i]
if step.items:
rewards.append(
{'items': [i.to_dict() for i in step.items], 'position': step.position})
return rewards
@property
def steps_for_climbing(self) -> list:
return self.steps[self.prev_position:self.curr_position+1]
def to_dict(self, has_map_info: bool = False, has_steps: bool = False, has_rewards: bool = False) -> dict:
if self.is_locked is None:
self.select()
if has_map_info:
if self.chapter is None:
self.select_map_info()
r = super().to_dict()
r['curr_position'] = self.curr_position
r['curr_capture'] = self.curr_capture
r['is_locked'] = self.is_locked
r['user_id'] = self.user.user_id
if not has_steps:
del r['steps']
if has_rewards:
r['rewards'] = self.rewards
else:
r = {
'map_id': self.map_id,
'curr_position': self.curr_position,
'curr_capture': self.curr_capture,
'is_locked': self.is_locked,
'user_id': self.user.user_id,
}
return r
def initialize(self):
'''初始化数据库信息'''
self.c.execute('''insert into user_world values(:a,:b,0,0,1)''', {
'a': self.user.user_id, 'b': self.map_id})
def update(self):
'''向数据库更新信息'''
self.c.execute('''update user_world set curr_position=:a,curr_capture=:b,is_locked=:c where user_id=:d and map_id=:e''', {
'a': self.curr_position, 'b': self.curr_capture, 'c': 1 if self.is_locked else 0, 'd': self.user.user_id, 'e': self.map_id})
def select(self):
'''获取用户在此地图的信息'''
self.c.execute('''select curr_position, curr_capture, is_locked from user_world where map_id = :a and user_id = :b''',
{'a': self.map_id, 'b': self.user.user_id})
x = self.c.fetchone()
if x:
self.curr_position = x[0]
self.curr_capture = x[1]
self.is_locked = x[2] == 1
else:
self.curr_position = 0
self.curr_capture = 0
self.is_locked = True
self.initialize()
def change_user_current_map(self):
'''改变用户当前地图为此地图'''
self.user.current_map = self
self.c.execute('''update user set current_map = :a where user_id=:b''', {
'a': self.map_id, 'b': self.user.user_id})
def unlock(self) -> bool:
'''解锁用户此地图返回成功与否bool值'''
self.select()
if self.is_locked:
self.is_locked = False
self.curr_position = 0
self.curr_capture = 0
self.select_map_info()
if self.require_type is not None and self.require_type != '':
if self.require_type in ['pack', 'single']:
item = ItemFactory(self.c).get_item(self.require_type)
item.item_id = self.require_id
item.select(self.user)
if not item.amount:
self.is_locked = True
self.update()
return not self.is_locked
def climb(self, step_value: float) -> None:
'''爬梯子,数值非负'''
if step_value < 0:
raise InputError('`Step_value` must be non-negative.')
if self.curr_position is None:
self.select()
if self.is_beyond is None:
self.select_map_info()
if self.is_locked:
raise MapLocked('The map is locked.')
self.prev_capture = self.curr_capture
self.prev_position = self.curr_position
if self.is_beyond: # beyond判断
dt = self.beyond_health - self.prev_capture
self.curr_capture = self.prev_capture + \
step_value if dt >= step_value else self.beyond_health
i = 0
t = self.prev_capture + step_value
while i < self.step_count and t > 0:
dt = self.steps[i].capture
if dt > t:
t = 0
else:
t -= dt
i += 1
if i >= self.step_count:
self.curr_position = self.step_count - 1
else:
self.curr_position = i
else:
i = self.prev_position
j = self.prev_capture
t = step_value
while t > 0 and i < self.step_count:
dt = self.steps[i].capture - j
if dt > t:
j += t
t = 0
else:
t -= dt
j = 0
i += 1
if i >= self.step_count:
self.curr_position = self.step_count - 1
self.curr_capture = 0
else:
self.curr_position = i
self.curr_capture = j
def reclimb(self, step_value: float) -> None:
'''重新爬梯子计算'''
self.curr_position = self.prev_position
self.curr_capture = self.prev_capture
self.climb(step_value)
class Stamina:
'''
体力类
'''
def __init__(self) -> None:
self.__stamina: int = None
self.max_stamina_ts: int = None
def set_value(self, max_stamina_ts: int, stamina: int):
self.max_stamina_ts = int(max_stamina_ts) if max_stamina_ts else 0
self.__stamina = int(stamina) if stamina else Constant.MAX_STAMINA
@property
def stamina(self) -> int:
'''通过计算得到当前的正确体力值'''
stamina = round(Constant.MAX_STAMINA - (self.max_stamina_ts -
int(time()*1000)) / Constant.STAMINA_RECOVER_TICK)
if stamina >= Constant.MAX_STAMINA:
if self.__stamina >= Constant.MAX_STAMINA:
stamina = self.__stamina
else:
stamina = Constant.MAX_STAMINA
return stamina
@stamina.setter
def stamina(self, value: int) -> None:
'''设置体力值此处会导致max_stamina_ts变化'''
self.__stamina = round(value)
self.max_stamina_ts = int(
time()*1000) - (self.__stamina-Constant.MAX_STAMINA) * Constant.STAMINA_RECOVER_TICK
class UserStamina(Stamina):
'''
用户体力类\
parameter: `user` - `User`类或子类的实例
'''
def __init__(self, c=None, user=None) -> None:
super().__init__()
self.c = c
self.user = user
def select(self):
'''获取用户体力信息'''
self.c.execute('''select max_stamina_ts, staminafrom user where user_id = :a''',
{'a': self.user.user_id})
x = self.c.fetchone()
if not x:
raise NoData('The user does not exist.')
self.set_value(x[0], x[1])
def update(self):
'''向数据库更新信息'''
self.c.execute('''update user set max_stamina_ts=:b, stamina=:a where user_id=:c''', {
'a': self.stamina, 'b': self.max_stamina_ts, 'c': self.user.user_id})
class WorldPlay:
'''
世界模式打歌类处理特殊角色技能联动UserMap和UserPlay\
parameter: `user` - `UserOnline`类或子类的实例\
'user_play` - `UserPlay`类的实例
'''
def __init__(self, c=None, user=None, user_play=None) -> None:
self.c = c
self.user = user
self.user_play = user_play
self.character_used = None
self.base_step_value: float = None
self.step_value: float = None
self.prog_tempest: float = None
self.overdrive_extra: float = None
self.character_bonus_progress: float = None
def to_dict(self) -> dict:
arcmap: 'UserMap' = self.user.current_map
r = {
"rewards": arcmap.rewards_for_climbing_to_dict(),
"exp": self.character_used.level.exp,
"level": self.character_used.level.level,
"base_progress": self.base_step_value,
"progress": self.step_value,
"user_map": {
"user_id": self.user.user_id,
"curr_position": arcmap.curr_position,
"curr_capture": arcmap.curr_capture,
"is_locked": arcmap.is_locked,
"map_id": arcmap.map_id,
"prev_capture": arcmap.prev_capture,
"prev_position": arcmap.prev_position,
"beyond_health": arcmap.beyond_health
},
"char_stats": {
"character_id": self.character_used.character_id,
"frag": self.character_used.frag.get_value(self.character_used.level),
"prog": self.character_used.prog.get_value(self.character_used.level),
"overdrive": self.character_used.overdrive.get_value(self.character_used.level)
},
"current_stamina": self.user.stamina.stamina,
"max_stamina_ts": self.user.stamina.max_stamina_ts,
'world_mode_locked_end_ts': self.user.world_mode_locked_end_ts
}
if self.overdrive_extra is not None:
r['char_stats']['overdrive'] += self.overdrive_extra
if self.prog_tempest is not None:
r['char_stats']['prog'] += self.prog_tempest
r['char_stats']['prog_tempest'] = self.prog_tempest
if self.character_bonus_progress is not None:
# 猜的,为了让客户端正确显示,当然结果是没问题的
# r['base_progress'] += self.character_bonus_progress # 肯定不是这样的
r['character_bonus_progress'] = self.character_bonus_progress
if self.user_play.beyond_gauge == 0:
r["user_map"]["steps"] = [
x.to_dict() for x in arcmap.steps_for_climbing]
else:
r["user_map"]["steps"] = len(arcmap.steps_for_climbing)
if self.user_play.stamina_multiply != 1:
r['stamina_multiply'] = self.user_play.stamina_multiply
if self.user_play.fragment_multiply != 100:
r['fragment_multiply'] = self.user_play.fragment_multiply
if self.user_play.prog_boost_multiply != 0:
r['prog_boost_multiply'] = self.user_play.prog_boost_multiply
return r
@property
def step_times(self) -> float:
return self.user_play.stamina_multiply * self.user_play.fragment_multiply / 100 * (self.user_play.prog_boost_multiply+100) / 100
@property
def exp_times(self) -> float:
return self.user_play.stamina_multiply * (self.user_play.prog_boost_multiply+100) / 100
def get_step(self) -> None:
if self.user_play.beyond_gauge == 0:
self.base_step_value = 2.5 + 2.45 * self.user_play.rating**0.5
prog = self.character_used.prog.get_value(
self.character_used.level)
if self.prog_tempest:
prog += self.prog_tempest
self.step_value = self.base_step_value * prog / 50 * self.step_times
else:
if self.user_play.clear_type == 0:
self.base_step_value = 25/28 + \
(self.user_play.rating)**0.5 * 0.43
else:
self.base_step_value = 75/28 + \
(self.user_play.rating)**0.5 * 0.43
if self.character_used.character_id in self.user.current_map.character_affinity:
affinity_multiplier = self.user.current_map.affinity_multiplier[self.user.current_map.character_affinity.index(
self.character_used.character_id)]
else:
affinity_multiplier = 1
overdrive = self.character_used.overdrive.get_value(
self.character_used.level)
if self.overdrive_extra:
overdrive += self.overdrive_extra
self.step_value = self.base_step_value * overdrive / \
50 * self.step_times * affinity_multiplier
def update(self) -> None:
'''世界模式更新'''
if self.user_play.prog_boost_multiply != 0:
self.user.update_user_one_column('prog_boost', 0)
self.user_play.clear_play_state()
self.user.select_user_about_world_play()
self.character_used = Character()
self.user.character.select_character_info()
if not self.user.is_skill_sealed:
self.character_used = self.user.character
else:
self.character_used.character_id = self.user.character.character_id
self.character_used.level.level = self.user.character.level.level
self.character_used.level.exp = self.user.character.level.exp
self.character_used.frag.set_parameter(50, 50, 50)
self.character_used.prog.set_parameter(50, 50, 50)
self.character_used.overdrive.set_parameter(50, 50, 50)
self.user.current_map.select_map_info()
self.before_calculate()
self.get_step()
self.user.current_map.climb(self.step_value)
self.after_climb()
for i in self.user.current_map.rewards_for_climbing: # 物品分发
for j in i['items']:
j.c = self.c
j.user_claim_item(self.user)
x: 'Step' = self.user.current_map.steps_for_climbing[-1]
if x.step_type:
if 'plusstamina' in x.step_type and x.plus_stamina_value:
# 体力格子
self.user.stamina.stamina += x.plus_stamina_value
self.user.stamina.update()
# 角色升级
if self.character_used.database_table_name == 'user_char':
self.character_used.upgrade(
self.user, self.exp_times*self.user_play.rating*6)
if self.user.current_map.curr_position == self.user.current_map.step_count-1 and self.user.current_map.is_repeatable: # 循环图判断
self.user.current_map.curr_position = 0
self.user.current_map.update()
def before_calculate(self) -> None:
if self.user_play.beyond_gauge == 0:
if self.character_used.character_id == 35 and self.character_used.skill_id_displayed:
self._special_tempest()
else:
if self.character_used.skill_id_displayed == 'skill_vita':
self._skill_vita()
def after_climb(self) -> None:
factory_dict = {'eto_uncap': self._eto_uncap, 'ayu_uncap': self._ayu_uncap,
'luna_uncap': self._luna_uncap, 'skill_fatalis': self._skill_fatalis, 'skill_amane': self._skill_amane}
if self.character_used.skill_id_displayed in factory_dict:
factory_dict[self.character_used.skill_id_displayed]()
def _special_tempest(self) -> None:
'''风暴对立技能prog随全角色等级提升'''
if self.character_used.database_table_name == 'user_char_full':
self.prog_tempest = 60
else:
self.c.execute(
'''select sum(level) from user_char where user_id=?''', (self.user.user_id,))
x = self.c.fetchone()
self.prog_tempest = int(x[0]) / 10 if x else 0
if self.prog_tempest > 60:
self.prog_tempest = 60
elif self.prog_tempest < 0:
self.prog_tempest = 0
def _skill_vita(self) -> None:
'''
vita技能overdrive随回忆率提升提升量最多为10\
此处采用线性函数
'''
self.overdrive_extra = 0
if 0 < self.user_play.health <= 100:
self.overdrive_extra = self.user_play.health / 10
def _eto_uncap(self) -> None:
'''eto觉醒技能获得残片奖励时世界模式进度加7'''
fragment_flag = False
for i in self.user.current_map.rewards_for_climbing:
for j in i['items']:
if j.item_type == 'fragment':
fragment_flag = True
break
if fragment_flag:
break
if fragment_flag:
self.character_bonus_progress = Constant.ETO_UNCAP_BONUS_PROGRESS
self.step_value += self.character_bonus_progress * self.step_times
self.user.current_map.reclimb(self.step_value)
def _luna_uncap(self) -> None:
'''luna觉醒技能限制格开始时世界模式进度加7'''
x: 'Step' = self.user.current_map.steps_for_climbing[0]
if x.restrict_id and x.restrict_type:
self.character_bonus_progress = Constant.LUNA_UNCAP_BONUS_PROGRESS
self.step_value += self.character_bonus_progress * self.step_times
self.user.current_map.reclimb(self.step_value)
def _ayu_uncap(self) -> None:
'''ayu觉醒技能世界模式进度+5或-5但不会小于0'''
self.character_bonus_progress = Constant.AYU_UNCAP_BONUS_PROGRESS if random(
) >= 0.5 else -Constant.AYU_UNCAP_BONUS_PROGRESS
self.step_value += self.character_bonus_progress * self.step_times
if self.step_value < 0:
self.character_bonus_progress += self.step_value / self.step_times
self.step_value = 0
self.user.current_map.reclimb(self.step_value)
def _skill_fatalis(self) -> None:
'''hikari fatalis技能世界模式超载打完休息60分钟'''
self.user.world_mode_locked_end_ts = int(
time()*1000) + Constant.SKILL_FATALIS_WORLD_LOCKED_TIME
self.user.update_user_one_column('world_mode_locked_end_ts')
def _skill_amane(self) -> None:
'''
amane技能起始格为限速或随机成绩小于EX时世界模式进度减半
偷懒在after_climb里面需要重爬一次
'''
x: 'Step' = self.user.current_map.steps_for_climbing[0]
if ('randomsong' in x.step_type or 'speedlimit' in x.step_type) and self.user_play.song_grade < 5:
self.character_bonus_progress = -self.step_value / 2 / self.step_times
self.step_value = self.step_value / 2
self.user.current_map.reclimb(self.step_value)

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@@ -1,340 +1,16 @@
import sqlite3
import hashlib
import time
import json
import os
import sys
from importlib import import_module
# 数据库初始化文件删掉arcaea_database.db文件后运行即可谨慎使用
conn = sqlite3.connect('arcaea_database.db')
c = conn.cursor()
c.execute('''create table if not exists user(user_id int primary key,
name text unique,
password text not null,
join_date char(20),
user_code char(10),
rating_ptt int,
character_id int,
is_skill_sealed int,
is_char_uncapped int,
is_char_uncapped_override int,
is_hide_rating int,
song_id text,
difficulty int,
score int,
shiny_perfect_count int,
perfect_count int,
near_count int,
miss_count int,
health int,
modifier int,
time_played int,
clear_type int,
rating real,
favorite_character int,
max_stamina_notification_enabled int,
current_map text,
ticket int
);''')
c.execute('''create table if not exists login(access_token text,
user_id int,
last_login_time int,
last_login_ip text,
last_login_device text
);''')
c.execute('''create table if not exists friend(user_id_me int,
user_id_other int,
primary key (user_id_me, user_id_other)
);''')
c.execute('''create table if not exists best_score(user_id int,
song_id text,
difficulty int,
score int,
shiny_perfect_count int,
perfect_count int,
near_count int,
miss_count int,
health int,
modifier int,
time_played int,
best_clear_type int,
clear_type int,
rating real,
primary key(user_id, song_id, difficulty)
);''')
c.execute('''create table if not exists user_char(user_id int,
character_id int,
level int,
exp real,
level_exp real,
frag real,
prog real,
overdrive real,
skill_id text,
skill_unlock_level int,
skill_requires_uncap int,
skill_id_uncap text,
char_type int,
is_uncapped int,
is_uncapped_override int,
primary key(user_id, character_id)
);''')
c.execute('''create table if not exists character(character_id int primary key,
name text,
level int,
exp real,
level_exp real,
frag real,
prog real,
overdrive real,
skill_id text,
skill_unlock_level int,
skill_requires_uncap int,
skill_id_uncap text,
char_type int,
uncap_cores text,
is_uncapped int,
is_uncapped_override int
);''')
c.execute('''create table if not exists recent30(user_id int primary key,
r0 real,
song_id0 text,
r1 real,
song_id1 text,
r2 real,
song_id2 text,
r3 real,
song_id3 text,
r4 real,
song_id4 text,
r5 real,
song_id5 text,
r6 real,
song_id6 text,
r7 real,
song_id7 text,
r8 real,
song_id8 text,
r9 real,
song_id9 text,
r10 real,
song_id10 text,
r11 real,
song_id11 text,
r12 real,
song_id12 text,
r13 real,
song_id13 text,
r14 real,
song_id14 text,
r15 real,
song_id15 text,
r16 real,
song_id16 text,
r17 real,
song_id17 text,
r18 real,
song_id18 text,
r19 real,
song_id19 text,
r20 real,
song_id20 text,
r21 real,
song_id21 text,
r22 real,
song_id22 text,
r23 real,
song_id23 text,
r24 real,
song_id24 text,
r25 real,
song_id25 text,
r26 real,
song_id26 text,
r27 real,
song_id27 text,
r28 real,
song_id28 text,
r29 real,
song_id29 text
);''')
c.execute('''create table if not exists user_world(user_id int,
map_id text,
curr_position int,
curr_capture real,
is_locked int,
primary key(user_id, map_id)
);''')
c.execute('''create table if not exists world_songplay(user_id int,
song_id text,
difficulty int,
stamina_multiply int,
fragment_multiply int,
prog_boost_multiply int,
primary key(user_id, song_id, difficulty)
);''')
c.execute('''create table if not exists download_token(user_id int,
song_id text,
file_name text,
token text,
time int,
primary key(user_id, song_id, file_name)
);''')
c.execute('''create table if not exists user_download(user_id int,
token text,
time int,
primary key(user_id, token, time)
);''')
c.execute('''create table if not exists item(item_id text,
type text,
is_available int,
price int,
orig_price int,
discount_from int,
discount_to int,
_id text,
primary key(item_id, type)
);''')
c.execute('''create table if not exists user_item(user_id int,
item_id text,
type text,
primary key(user_id, item_id, type)
);''')
c.execute('''create table if not exists user_save(user_id int primary key,
scores_data text,
clearlamps_data text,
clearedsongs_data text,
unlocklist_data text,
installid_data text,
devicemodelname_data text,
story_data text
);''')
c.execute('''create table if not exists present(present_id text primary key,
expire_ts int,
items text,
description text
);''')
c.execute('''create table if not exists user_present(user_id int,
present_id text,
primary key(user_id, present_id)
);''')
def main(core_path: str = '../', db_path: str = './arcaea_database.db', init_folder_path: str = './init'):
sys.path.append(os.path.join(sys.path[0], core_path))
sys.path.append(os.path.join(sys.path[0], core_path, './core/'))
init = import_module('init').DatabaseInit(db_path, init_folder_path)
init.init()
char = ['Hikari', 'Tairitsu', 'Kou', 'Sapphire', 'Lethe', '', 'Tairitsu(Axium)', 'Tairitsu(Grievous Lady)', 'Stella', 'Hikari & Fisica', 'Ilith', 'Eto', 'Luna', 'Shirabe', 'Hikari(Zero)', 'Hikari(Fracture)', 'Hikari(Summer)', 'Tairitsu(Summer)', 'Tairitsu & Trin',
'Ayu', 'Eto & Luna', 'Yume', 'Seine & Hikari', 'Saya', 'Tairitsu & Chuni Penguin', 'Chuni Penguin', 'Haruna', 'Nono', 'MTA-XXX', 'MDA-21', 'Kanae', 'Hikari(Fantasia)', 'Tairitsu(Sonata)', 'Sia', 'DORO*C', 'Tairitsu(Tempest)', 'Brillante', 'Ilith(Summer)', 'Etude', 'Alice & Tenniel']
skill_id = ['gauge_easy', '', '', '', 'note_mirror', '', '', 'gauge_hard', 'frag_plus_10_pack_stellights', 'gauge_easy|frag_plus_15_pst&prs', 'gauge_hard|fail_frag_minus_100', 'frag_plus_5_side_light', 'visual_hide_hp', 'frag_plus_5_side_conflict', 'challenge_fullcombo_0gauge', 'gauge_overflow', 'gauge_easy|note_mirror', 'note_mirror', 'visual_tomato_pack_tonesphere',
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', '', '', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', '', 'note_mirror|visual_hide_far']
skill_id_uncap = ['', '', 'frags_kou', '', 'visual_ink', '', '', '', '', '', '', '', '', 'shirabe_entry_fee',
'', '', '', '', '', '', '', 'frags_yume', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '']
for i in range(0, 40):
if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21]:
sql = 'insert into character values('+str(
i)+',"'+char[i]+'''",30,25000,25000,90,90,90,"'''+skill_id[i]+'''",0,0,"'''+skill_id_uncap[i]+'''",0,'',1,1)'''
c.execute(sql)
else:
if i != 5:
sql = 'insert into character values('+str(
i)+',"'+char[i]+'''",30,25000,25000,90,90,90,"'''+skill_id[i]+'''",0,0,"'''+skill_id_uncap[i]+'''",0,'',0,0)'''
c.execute(sql)
def b2int(x):
# int与布尔值转换
if x:
return 1
else:
return 0
def insert_items(c, items):
# 物品数据导入
for i in items:
if 'discount_from' not in i:
discount_from = -1
else:
discount_from = i['discount_from']
if 'discount_to' not in i:
discount_to = -1
else:
discount_to = i['discount_to']
for j in i['items']:
if "_id" not in j:
_id = ''
else:
_id = j['_id']
if j['type'] != 'character':
c.execute('''insert into item(item_id, type, is_available, price, orig_price, discount_from, discount_to, _id) values(:a,:b,:c,:d,:e,:f,:g,:h)''', {
'a': j['id'], 'b': j['type'], 'c': b2int(j['is_available']), 'd': i['price'], 'e': i['orig_price'], 'f': discount_from, 'g': discount_to, 'h': _id})
f = open('singles.json', 'r')
singles = json.load(f)
f.close()
insert_items(c, singles)
f = open('packs.json', 'r')
packs = json.load(f)
f.close()
insert_items(c, packs)
conn.commit()
conn.close()
def arc_register(name: str, password: str):
def build_user_code(c):
return '123456789'
def build_user_id(c):
return 2000000
# def insert_user_char(c, user_id):
# for i in range(0, 38):
# if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21]:
# sql = 'insert into user_char values('+str(user_id)+','+str(
# i)+''',30,25000,25000,90,90,90,'',0,0,'',0,1,1)'''
# c.execute(sql)
# else:
# if i != 5:
# sql = 'insert into user_char values('+str(user_id)+','+str(
# i)+''',30,25000,25000,90,90,90,'',0,0,'',0,0,0)'''
# c.execute(sql)
def insert_user_char(c, user_id):
# 为用户添加所有可用角色
c.execute('''select * from character''')
x = c.fetchall()
if x != []:
for i in x:
c.execute('''insert into user_char values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n,:o)''', {
'a': user_id, 'b': i[0], 'c': i[2], 'd': i[3], 'e': i[4], 'f': i[5], 'g': i[6], 'h': i[7], 'i': i[8], 'j': i[9], 'k': i[10], 'l': i[11], 'm': i[12], 'n': i[14], 'o': i[15]})
conn = sqlite3.connect('arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute(
'''select exists(select * from user where name = :name)''', {'name': name})
if c.fetchone() == (0,):
user_code = build_user_code(c)
user_id = build_user_id(c)
now = int(time.time() * 1000)
c.execute('''insert into user(user_id, name, password, join_date, user_code, rating_ptt,
character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, is_hide_rating, favorite_character, max_stamina_notification_enabled, current_map, ticket)
values(:user_id, :name, :password, :join_date, :user_code, 1250, 1, 0, 1, 0, 0, -1, 0, '', 114514)
''', {'user_code': user_code, 'user_id': user_id, 'join_date': now, 'name': name, 'password': hash_pwd})
c.execute('''insert into recent30(user_id) values(:user_id)''', {
'user_id': user_id})
c.execute(
'''insert into best_score values(2000000,'vexaria',3,10000000,100,0,0,0,100,0,1599667200,3,3,10.8)''')
insert_user_char(c, user_id)
conn.commit()
conn.close()
return None
else:
conn.commit()
conn.close()
return None
arc_register('admin', 'admin123')
if __name__ == '__main__':
main()

View File

@@ -0,0 +1,86 @@
class InitData:
char = ['hikari', 'tairitsu', 'kou', 'sapphire', 'lethe', 'hikari&tairitsu(reunion)', 'Tairitsu(Axium)', 'Tairitsu(Grievous Lady)', 'stella', 'Hikari & Fisica', 'ilith', 'eto', 'luna', 'shirabe', 'Hikari(Zero)', 'Hikari(Fracture)', 'Hikari(Summer)', 'Tairitsu(Summer)', 'Tairitsu & Trin',
'ayu', 'Eto & Luna', 'yume', 'Seine & Hikari', 'saya', 'Tairitsu & Chuni Penguin', 'Chuni Penguin', 'haruna', 'nono', 'MTA-XXX', 'MDA-21', 'kanae', 'Hikari(Fantasia)', 'Tairitsu(Sonata)', 'sia', 'DORO*C', 'Tairitsu(Tempest)', 'brillante', 'Ilith(Summer)', 'etude', 'Alice & Tenniel', 'Luna & Mia', 'areus', 'seele', 'isabelle', 'mir', 'lagrange', 'linka', 'nami', 'Saya & Elizabeth', 'lily', 'kanae(midsummer)', 'alice&tenniel(minuet)', 'tairitsu(elegy)', 'marija', 'vita', 'hikari(fatalis)', 'saki', 'setsuna', 'amane', 'kou(winter)', 'lagrange(aria)', 'lethe(apophenia)']
skill_id = ['gauge_easy', '', '', '', 'note_mirror', 'skill_reunion', '', 'gauge_hard', 'frag_plus_10_pack_stellights', 'gauge_easy|frag_plus_15_pst&prs', 'gauge_hard|fail_frag_minus_100', 'frag_plus_5_side_light', 'visual_hide_hp', 'frag_plus_5_side_conflict', 'challenge_fullcombo_0gauge', 'gauge_overflow', 'gauge_easy|note_mirror', 'note_mirror', 'visual_tomato_pack_tonesphere',
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', '', '', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', '', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', '', '', 'visual_ghost_skynotes', 'skill_vita', 'skill_fatalis', 'frags_ongeki_slash', 'frags_ongeki_hard', 'skill_amane', 'skill_kou_winter', '', 'gauge_hard|note_mirror']
skill_id_uncap = ['', '', 'frags_kou', '', 'visual_ink', '', '', '', '', '', '', 'eto_uncap', 'luna_uncap', 'shirabe_entry_fee',
'', '', '', '', '', 'ayu_uncap', '', 'frags_yume', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '']
skill_unlock_level = [0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0,
0, 0, 0, 8, 0, 14, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 8, 0, 0, 0, 0, 0]
frag1 = [55, 55, 60, 50, 47, 79, 47, 57, 41, 22, 50, 54, 60, 56, 78, 42, 41, 61, 52, 50, 52, 32,
42, 55, 45, 58, 43, 0.5, 68, 50, 62, 45, 45, 52, 44, 27, 59, 0, 45, 50, 50, 47, 47, 61, 43, 42, 38, 25, 58, 50, 61, 45, 45, 38, 34, 27, 18, 56, 47, 30, 0, 57]
prog1 = [35, 55, 47, 50, 60, 70, 60, 70, 58, 45, 70, 45, 42, 46, 61, 67, 49, 44, 28, 45, 24, 46, 52,
59, 62, 33, 58, 25, 63, 69, 50, 45, 45, 51, 34, 70, 62, 70, 45, 32, 32, 61, 47, 47, 37, 42, 50, 50, 45, 41, 61, 45, 45, 58, 50, 130, 18, 57, 55, 50, 0, 70]
overdrive1 = [35, 55, 25, 50, 47, 70, 72, 57, 41, 7, 10, 32, 65, 31, 61, 53, 31, 47, 38, 12, 39, 18,
48, 65, 45, 55, 44, 25, 46, 44, 33, 45, 45, 37, 25, 27, 50, 20, 45, 63, 21, 47, 61, 47, 65, 80, 38, 30, 49, 15, 34, 45, 45, 38, 67, 120, 44, 33, 55, 50, 0, 57]
frag20 = [78, 80, 90, 75, 70, 79, 70, 79, 65, 40, 50, 80, 90, 82, 0, 61, 67, 92, 85, 50, 86, 52,
65, 85, 67, 88, 64, 0.5, 95, 70, 95, 50, 80, 87, 71, 50, 85, 0, 80, 75, 50, 70, 70, 90, 65, 80, 61, 50, 68, 60, 90, 67, 50, 60, 51, 50, 35, 85, 47, 50]
prog20 = [61, 80, 70, 75, 90, 70, 90, 102, 84, 78, 105, 67, 63, 68, 0, 99, 80, 66, 46, 83, 40, 73,
80, 90, 93, 50, 86, 78, 89, 98, 75, 80, 50, 64, 55, 100, 90, 110, 80, 50, 74, 90, 70, 70, 56, 80, 79, 55, 65, 59, 90, 50, 90, 90, 75, 210, 35, 86, 92, 80]
overdrive20 = [61, 80, 47, 75, 70, 70, 95, 79, 65, 31, 50, 59, 90, 58, 0, 78, 50, 70, 62, 49, 64,
46, 73, 95, 67, 84, 70, 78, 69, 70, 50, 80, 80, 63, 25, 50, 72, 55, 50, 95, 55, 70, 90, 70, 99, 80, 61, 40, 69, 62, 51, 90, 67, 60, 100, 200, 85, 50, 92, 50]
frag30 = [88, 90, 100, 75, 80, 89, 70, 79, 65, 40, 50, 90, 100, 92, 0, 61, 67, 92, 85, 50, 86, 62,
65, 85, 67, 88, 74, 0.5, 105, 80, 95, 50, 80, 87, 71, 50, 95, 0, 80, 75, 50, 70, 80, 100, 65, 80, 61, 50, 68, 60, 90, 67, 50, 60, 51, 50, 35, 85, 47, 50]
prog30 = [71, 90, 80, 75, 100, 80, 90, 102, 84, 78, 105, 77, 73, 78, 0, 99, 80, 66, 46, 93, 40, 83,
80, 90, 93, 50, 96, 88, 99, 108, 75, 80, 50, 64, 55, 100, 100, 110, 80, 50, 74, 90, 80, 80, 56, 80, 79, 55, 65, 59, 90, 50, 90, 90, 75, 210, 35, 86, 92, 80]
overdrive30 = [71, 90, 57, 75, 80, 80, 95, 79, 65, 31, 50, 69, 100, 68, 0, 78, 50, 70, 62, 59, 64,
56, 73, 95, 67, 84, 80, 88, 79, 80, 50, 80, 80, 63, 25, 50, 82, 55, 50, 95, 55, 70, 100, 80, 99, 80, 61, 40, 69, 62, 51, 90, 67, 60, 100, 200, 85, 50, 92, 50]
char_type = [1, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 0, 0, 0, 2, 3, 1, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 2, 2, 0]
char_core = {
0: [{'core_id': 'core_hollow', 'amount': 25}, {'core_id': 'core_desolate', 'amount': 5}],
1: [{'core_id': 'core_hollow', 'amount': 5}, {'core_id': 'core_desolate', 'amount': 25}],
2: [{'core_id': 'core_hollow', 'amount': 5}, {'core_id': 'core_crimson', 'amount': 25}],
4: [{'core_id': 'core_ambivalent', 'amount': 25}, {'core_id': 'core_desolate', 'amount': 5}],
13: [{'core_id': 'core_scarlet', 'amount': 30}],
21: [{'core_id': 'core_scarlet', 'amount': 30}],
26: [{'core_id': 'core_chunithm', 'amount': 15}],
27: [{'core_id': 'core_chunithm', 'amount': 15}],
28: [{'core_id': 'core_chunithm', 'amount': 15}],
29: [{'core_id': 'core_chunithm', 'amount': 15}],
36: [{'core_id': 'core_chunithm', 'amount': 15}],
42: [{'core_id': 'core_chunithm', 'amount': 15}],
43: [{'core_id': 'core_chunithm', 'amount': 15}],
11: [{'core_id': 'core_binary', 'amount': 25}, {'core_id': 'core_hollow', 'amount': 5}],
12: [{'core_id': 'core_binary', 'amount': 25}, {'core_id': 'core_desolate', 'amount': 5}],
19: [{'core_id': 'core_colorful', 'amount': 30}]
}
cores = ['core_hollow', 'core_desolate', 'core_chunithm', 'core_crimson',
'core_ambivalent', 'core_scarlet', 'core_groove', 'core_generic', 'core_binary', 'core_colorful', 'core_course_skip_purchase']
world_songs = ["babaroque", "shadesoflight", "kanagawa", "lucifer", "anokumene", "ignotus", "rabbitintheblackroom", "qualia", "redandblue", "bookmaker", "darakunosono", "espebranch", "blacklotus", "givemeanightmare", "vividtheory", "onefr", "gekka", "vexaria3", "infinityheaven3", "fairytale3", "goodtek3", "suomi", "rugie", "faintlight", "harutopia", "goodtek", "dreaminattraction", "syro", "diode", "freefall", "grimheart", "blaster",
"cyberneciacatharsis", "monochromeprincess", "revixy", "vector", "supernova", "nhelv", "purgatorium3", "dement3", "crossover", "guardina", "axiumcrisis", "worldvanquisher", "sheriruth", "pragmatism", "gloryroad", "etherstrike", "corpssansorganes", "lostdesire", "blrink", "essenceoftwilight", "lapis", "solitarydream", "lumia3", "purpleverse", "moonheart3", "glow", "enchantedlove", "take", "lifeispiano", "vandalism", "nexttoyou3", "lostcivilization3", "turbocharger", "bookmaker3", "laqryma3", "kyogenkigo", "hivemind", "seclusion", "quonwacca3", "bluecomet", "energysynergymatrix", "gengaozo", "lastendconductor3", "antithese3", "qualia3", "kanagawa3", "heavensdoor3", "pragmatism3", "nulctrl", "avril", "ddd", "merlin3", "omakeno3", "nekonote", "sanskia", 'altair', 'mukishitsu', 'trapcrow', 'redandblue3', 'ignotus3', 'singularity3', 'dropdead3', 'arcahv', 'freefall3', 'partyvinyl3', 'tsukinimurakumo', 'mantis', 'worldfragments', 'astrawalkthrough', 'chronicle']
world_unlocks = ["scenery_chap1", "scenery_chap2",
"scenery_chap3", "scenery_chap4", "scenery_chap5", "scenery_chap6", "scenery_chap7"]
course_banners = ['course_banner_' + str(i) for i in range(1, 12)]
role = ['system', 'admin', 'user', 'selecter']
role_caption = ['系统', '管理员', '用户', '查询接口']
power = ['system', 'select', 'select_me', 'change', 'change_me', 'grant',
'grant_inf', 'select_song_rank', 'select_song_info', 'select_song_rank_top']
power_caption = ['系统权限', '总体查询权限', '自我查询权限', '总体修改权限',
'自我修改权限', '授权权限', '下级授权权限', '歌曲排行榜查询权限', '歌曲信息查询权限', '歌曲排行榜有限查询权限']
role_power = {'system': power,
'admin': ['select', 'select_me', 'change_me', 'grant_inf', 'select_song_rank_top', 'select_song_info'],
'user': ['select_me', 'change_me', 'select_song_rank', 'select_song_info'],
'selector': ['select']
}

View File

@@ -0,0 +1,449 @@
[
{
"course_id": "4.0-dan-1",
"style": 1,
"songs": [
{
"flag_as_hidden": false,
"difficulty": 1,
"id": "inkarusi"
},
{
"flag_as_hidden": false,
"difficulty": 1,
"id": "snowwhite"
},
{
"flag_as_hidden": false,
"difficulty": 1,
"id": "sakurafubuki"
},
{
"flag_as_hidden": false,
"difficulty": 1,
"id": "purgatorium"
}
],
"gauge_requirement": "default",
"requirements": [],
"flag_as_hidden_when_requirements_not_met": false,
"dan_name": "Phase 1",
"course_name": "新世界的第一步",
"can_start": true,
"is_completed": false,
"high_score": 0,
"best_clear_type": -1,
"rewards": [
"fragment300",
"course_banner_1"
]
},
{
"course_id": "4.0-dan-2",
"style": 2,
"songs": [
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "vexaria"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "clotho"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "brandnewworld"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "oblivia"
}
],
"gauge_requirement": "default",
"requirements": [],
"flag_as_hidden_when_requirements_not_met": false,
"dan_name": "Phase 2",
"course_name": "一次心跳的加速",
"can_start": true,
"is_completed": false,
"high_score": 0,
"best_clear_type": -1,
"rewards": [
"fragment400",
"course_banner_2"
]
},
{
"course_id": "4.0-dan-3",
"style": 3,
"songs": [
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "suomi"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "grimheart"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "bookmaker"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "avril"
}
],
"gauge_requirement": "default",
"requirements": [],
"flag_as_hidden_when_requirements_not_met": false,
"dan_name": "Phase 3",
"course_name": "永不屈服的精神",
"can_start": true,
"is_completed": false,
"high_score": 0,
"best_clear_type": -1,
"rewards": [
"fragment500",
"course_banner_3"
]
},
{
"course_id": "4.0-dan-4",
"style": 4,
"songs": [
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "gekka"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "solitarydream"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "kanagawa"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "iconoclast"
}
],
"gauge_requirement": "default",
"requirements": [],
"flag_as_hidden_when_requirements_not_met": false,
"dan_name": "Phase 4",
"course_name": "光芒的永恒之地",
"can_start": true,
"is_completed": false,
"high_score": 0,
"best_clear_type": -1,
"rewards": [
"fragment600",
"course_banner_4"
]
},
{
"course_id": "4.0-dan-5",
"style": 5,
"songs": [
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "faintlight"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "eveninginscarlet"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "kyogenkigo"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "blrink"
}
],
"gauge_requirement": "default",
"requirements": [],
"flag_as_hidden_when_requirements_not_met": false,
"dan_name": "Phase 5",
"course_name": "玻璃之中的残酷",
"can_start": true,
"is_completed": false,
"high_score": 0,
"best_clear_type": -1,
"rewards": [
"fragment700",
"course_banner_5"
]
},
{
"course_id": "4.0-dan-6",
"style": 6,
"songs": [
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "vindication"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "heartjackin"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "ascent"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "macromod"
}
],
"gauge_requirement": "default",
"requirements": [],
"flag_as_hidden_when_requirements_not_met": false,
"dan_name": "Phase 6",
"course_name": "沉浸于悲喜交加",
"can_start": true,
"is_completed": false,
"high_score": 0,
"best_clear_type": -1,
"rewards": [
"fragment800",
"course_banner_6"
]
},
{
"course_id": "4.0-dan-7",
"style": 7,
"songs": [
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "galaxyfriends"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "neokosmo"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "conflict"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "redolentshape"
}
],
"gauge_requirement": "default",
"requirements": [],
"flag_as_hidden_when_requirements_not_met": false,
"dan_name": "Phase 7",
"course_name": "在命运到来之际",
"can_start": true,
"is_completed": false,
"high_score": 0,
"best_clear_type": -1,
"rewards": [
"fragment900",
"course_banner_7"
]
},
{
"course_id": "4.0-dan-8",
"style": 8,
"songs": [
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "corruption"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "neowings"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "valhallazero"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "izana"
}
],
"gauge_requirement": "default",
"requirements": [],
"flag_as_hidden_when_requirements_not_met": false,
"dan_name": "Phase 8",
"course_name": "趋于混沌的时空",
"can_start": true,
"is_completed": false,
"high_score": 0,
"best_clear_type": -1,
"rewards": [
"fragment1000",
"course_banner_8"
]
},
{
"course_id": "4.0-dan-9",
"style": 9,
"songs": [
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "felis"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "lightningscrew"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "seclusion"
},
{
"flag_as_hidden": false,
"difficulty": 2,
"id": "livefastdieyoung"
}
],
"gauge_requirement": "default",
"requirements": [
{
"value": "4.0-dan-8",
"type": "course"
}
],
"flag_as_hidden_when_requirements_not_met": true,
"dan_name": "Phase 9",
"course_name": "分崩离析的自我",
"can_start": true,
"is_completed": false,
"high_score": 0,
"best_clear_type": -1,
"rewards": [
"fragment1000",
"core_generic_10",
"course_banner_9"
]
},
{
"course_id": "4.0-dan-10",
"style": 10,
"songs": [
{
"flag_as_hidden": true,
"difficulty": 2,
"id": "cyaegha"
},
{
"flag_as_hidden": true,
"difficulty": 2,
"id": "divinelight"
},
{
"flag_as_hidden": true,
"difficulty": 2,
"id": "dantalion"
},
{
"flag_as_hidden": true,
"difficulty": 2,
"id": "aegleseeker"
}
],
"gauge_requirement": "default",
"requirements": [
{
"value": "4.0-dan-9",
"type": "course"
}
],
"flag_as_hidden_when_requirements_not_met": true,
"dan_name": "Phase 10",
"course_name": "光与对立的洪流",
"can_start": true,
"is_completed": false,
"high_score": 0,
"best_clear_type": -1,
"rewards": [
"fragment1000",
"core_generic_10",
"course_banner_10"
]
},
{
"course_id": "4.0-dan-11",
"style": 11,
"songs": [
{
"flag_as_hidden": true,
"difficulty": 3,
"id": "infinitestrife"
},
{
"flag_as_hidden": true,
"difficulty": 2,
"id": "grievouslady"
},
{
"flag_as_hidden": true,
"difficulty": 2,
"id": "fractureray"
},
{
"flag_as_hidden": true,
"difficulty": 3,
"id": "tempestissimo"
}
],
"gauge_requirement": "default",
"requirements": [
{
"value": "4.0-dan-10",
"type": "course"
}
],
"flag_as_hidden_when_requirements_not_met": true,
"dan_name": "Phase 11",
"course_name": "创世之曙光",
"can_start": true,
"is_completed": false,
"high_score": 0,
"best_clear_type": -1,
"rewards": [
"fragment2000",
"core_generic_20",
"course_banner_11"
]
}
]

View File

@@ -0,0 +1,25 @@
create table if not exists cache(key text primary key,
value text,
expire_time int
);
create table if not exists user_score(user_id int,
song_id text,
difficulty int,
time_played int,
score int,
shiny_perfect_count int,
perfect_count int,
near_count int,
miss_count int,
health int,
modifier int,
clear_type int,
rating real,
primary key(user_id, song_id, difficulty, time_played)
);
create index if not exists user_score_1 on user_score (song_id, difficulty);
create index if not exists user_score_2 on user_score (time_played);
PRAGMA journal_mode = WAL;
PRAGMA default_cache_size = 4000;

View File

@@ -0,0 +1,650 @@
[
{
"name": "core",
"items": [
{
"type": "pack",
"id": "core",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1615248000000,
"discount_to": 1615852799000
},
{
"name": "shiawase",
"items": [
{
"type": "pack",
"id": "shiawase",
"is_available": true
},
{
"type": "character",
"id": "kou",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "dynamix",
"items": [
{
"type": "pack",
"id": "dynamix",
"is_available": true
},
{
"type": "character",
"id": "sapphire",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "mirai",
"items": [
{
"type": "pack",
"id": "mirai",
"is_available": true
},
{
"type": "character",
"id": "lethe",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "yugamu",
"items": [
{
"type": "pack",
"id": "yugamu",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "lanota",
"items": [
{
"type": "pack",
"id": "lanota",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "nijuusei",
"items": [
{
"type": "pack",
"id": "nijuusei",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1615248000000,
"discount_to": 1615852799000
},
{
"name": "rei",
"items": [
{
"type": "pack",
"id": "rei",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "tonesphere",
"items": [
{
"type": "pack",
"id": "tonesphere",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "groovecoaster",
"items": [
{
"type": "pack",
"id": "groovecoaster",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "zettai",
"items": [
{
"type": "pack",
"id": "zettai",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "chunithm",
"items": [
{
"type": "pack",
"id": "chunithm",
"is_available": true
},
{
"type": "core",
"amount": 3,
"id": "core_generic",
"is_available": true
}
],
"price": 300,
"orig_price": 300
},
{
"name": "prelude",
"items": [
{
"type": "pack",
"id": "prelude",
"is_available": true
},
{
"type": "core",
"amount": 4,
"id": "core_generic",
"is_available": true
}
],
"price": 400,
"orig_price": 400,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "omatsuri",
"items": [
{
"type": "pack",
"id": "omatsuri",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "vs",
"items": [
{
"type": "pack",
"id": "vs",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "extend",
"items": [
{
"type": "pack",
"id": "extend",
"is_available": true
},
{
"type": "core",
"amount": 7,
"id": "core_generic",
"is_available": true
}
],
"price": 700,
"orig_price": 700,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "alice",
"items": [
{
"type": "pack",
"id": "alice",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 500,
"price": 500,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "alice_append_1",
"items": [
{
"type": "pack",
"id": "alice_append_1",
"is_available": true
},
{
"type": "core",
"amount": 3,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 300,
"price": 300,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "ongeki",
"items": [
{
"type": "pack",
"id": "ongeki",
"is_available": true
},
{
"type": "core",
"amount": 4,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 400,
"price": 400,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "maimai",
"items": [
{
"type": "pack",
"id": "maimai",
"is_available": true
},
{
"type": "core",
"amount": 4,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 400,
"price": 400,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "chunithm_append_1",
"items": [
{
"type": "pack",
"id": "chunithm_append_1",
"is_available": true
},
{
"type": "core",
"amount": 3,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 300,
"price": 300
},
{
"name": "observer_append_1",
"items": [
{
"type": "pack",
"id": "observer_append_1",
"is_available": true
},
{
"type": "core",
"amount": 3,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 300,
"price": 300,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "observer",
"items": [
{
"type": "pack",
"id": "observer",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 500,
"price": 500,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "observer_append_2",
"items": [
{
"type": "pack",
"id": "observer_append_2",
"is_available": true
},
{
"type": "core",
"amount": 3,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 300,
"price": 300,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "wacca",
"items": [
{
"type": "pack",
"id": "wacca",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 500,
"price": 500,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "nijuusei_append_1",
"items": [
{
"type": "pack",
"id": "nijuusei_append_1",
"is_available": true
},
{
"type": "core",
"amount": 3,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 300,
"price": 300
},
{
"name": "dividedheart",
"items": [
{
"type": "pack",
"id": "dividedheart",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 500,
"price": 500,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "musedash",
"items": [
{
"type": "pack",
"id": "musedash",
"is_available": true
},
{
"type": "core",
"amount": 4,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 400,
"price": 400,
"discount_from": 1646784000000,
"discount_to": 1647388799000
},
{
"name": "lanota_append_1",
"items": [
{
"type": "pack",
"id": "lanota_append_1",
"is_available": true
},
{
"type": "core",
"amount": 3,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 300,
"price": 300
},
{
"name": "finale",
"items": [
{
"type": "pack",
"id": "finale",
"is_available": true
},
{
"type": "pack",
"id": "epilogue",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 500,
"price": 500
},
{
"name": "ongeki_append_1",
"items": [
{
"type": "pack",
"id": "ongeki_append_1",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 500,
"price": 500
},
{
"name": "extend_2",
"items": [
{
"type": "pack",
"id": "extend_2",
"is_available": true
},
{
"type": "core",
"amount": 7,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 700,
"price": 700,
"discount_from": 1646784000000,
"discount_to": 1647388799000
}
]

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,312 @@
create table if not exists config(id text primary key, value text);
create table if not exists user(user_id int primary key,
name text unique,
password text,
join_date char(20),
user_code char(10),
rating_ptt int,
character_id int,
is_skill_sealed int,
is_char_uncapped int,
is_char_uncapped_override int,
is_hide_rating int,
song_id text,
difficulty int,
score int,
shiny_perfect_count int,
perfect_count int,
near_count int,
miss_count int,
health int,
modifier int,
time_played int,
clear_type int,
rating real,
favorite_character int,
max_stamina_notification_enabled int,
current_map text,
ticket int,
prog_boost int,
email text,
world_rank_score int,
ban_flag text,
next_fragstam_ts int,
max_stamina_ts int,
stamina int,
world_mode_locked_end_ts int
);
create table if not exists login(access_token text,
user_id int,
login_time int,
login_ip text,
login_device text,
primary key(access_token, user_id)
);
create table if not exists friend(user_id_me int,
user_id_other int,
primary key (user_id_me, user_id_other)
);
create table if not exists best_score(user_id int,
song_id text,
difficulty int,
score int,
shiny_perfect_count int,
perfect_count int,
near_count int,
miss_count int,
health int,
modifier int,
time_played int,
best_clear_type int,
clear_type int,
rating real,
primary key(user_id, song_id, difficulty)
);
create table if not exists user_char(user_id int,
character_id int,
level int,
exp real,
is_uncapped int,
is_uncapped_override int,
primary key(user_id, character_id)
);
create table if not exists user_char_full(user_id int,
character_id int,
level int,
exp real,
is_uncapped int,
is_uncapped_override int,
primary key(user_id, character_id)
);
create table if not exists character(character_id int primary key,
name text,
max_level int,
frag1 real,
prog1 real,
overdrive1 real,
frag20 real,
prog20 real,
overdrive20 real,
frag30 real,
prog30 real,
overdrive30 real,
skill_id text,
skill_unlock_level int,
skill_requires_uncap int,
skill_id_uncap text,
char_type int,
is_uncapped int
);
create table if not exists char_item(character_id int,
item_id text,
type text,
amount int,
primary key(character_id, item_id, type)
);
create table if not exists recent30(user_id int primary key,
r0 real,
song_id0 text,
r1 real,
song_id1 text,
r2 real,
song_id2 text,
r3 real,
song_id3 text,
r4 real,
song_id4 text,
r5 real,
song_id5 text,
r6 real,
song_id6 text,
r7 real,
song_id7 text,
r8 real,
song_id8 text,
r9 real,
song_id9 text,
r10 real,
song_id10 text,
r11 real,
song_id11 text,
r12 real,
song_id12 text,
r13 real,
song_id13 text,
r14 real,
song_id14 text,
r15 real,
song_id15 text,
r16 real,
song_id16 text,
r17 real,
song_id17 text,
r18 real,
song_id18 text,
r19 real,
song_id19 text,
r20 real,
song_id20 text,
r21 real,
song_id21 text,
r22 real,
song_id22 text,
r23 real,
song_id23 text,
r24 real,
song_id24 text,
r25 real,
song_id25 text,
r26 real,
song_id26 text,
r27 real,
song_id27 text,
r28 real,
song_id28 text,
r29 real,
song_id29 text
);
create table if not exists user_world(user_id int,
map_id text,
curr_position int,
curr_capture real,
is_locked int,
primary key(user_id, map_id)
);
create table if not exists songplay_token(token text primary key,
user_id int,
song_id text,
difficulty int,
course_id text,
course_state int,
course_score int,
course_clear_type int,
stamina_multiply int,
fragment_multiply int,
prog_boost_multiply int
);
create table if not exists item(item_id text,
type text,
is_available int,
primary key(item_id, type)
);
create table if not exists user_item(user_id int,
item_id text,
type text,
amount int,
primary key(user_id, item_id, type)
);
create table if not exists purchase(purchase_name text primary key,
price int,
orig_price int,
discount_from int,
discount_to int,
discount_reason text
);
create table if not exists purchase_item(purchase_name text,
item_id text,
type text,
amount int,
primary key(purchase_name, item_id, type)
);
create table if not exists user_save(user_id int primary key,
scores_data text,
clearlamps_data text,
clearedsongs_data text,
unlocklist_data text,
installid_data text,
devicemodelname_data text,
story_data text,
createdAt int,
finalestate_data text
);
create table if not exists present(present_id text primary key,
expire_ts int,
description text
);
create table if not exists user_present(user_id int,
present_id text,
primary key(user_id, present_id)
);
create table if not exists present_item(present_id text,
item_id text,
type text,
amount int,
primary key(present_id, item_id, type)
);
create table if not exists chart(song_id text primary key,
name text,
rating_pst int,
rating_prs int,
rating_ftr int,
rating_byn int
);
create table if not exists redeem(code text primary key,
type int
);
create table if not exists user_redeem(user_id int,
code text,
primary key(user_id, code)
);
create table if not exists redeem_item(code text,
item_id text,
type text,
amount int,
primary key(code, item_id, type)
);
create table if not exists role(role_id text primary key,
caption text
);
create table if not exists user_role(user_id int,
role_id text,
primary key(user_id, role_id)
);
create table if not exists power(power_id text primary key,
caption text
);
create table if not exists role_power(role_id text,
power_id text,
primary key(role_id, power_id)
);
create table if not exists api_login(user_id int,
token text,
login_time int,
login_ip text,
primary key(user_id, token)
);
create table if not exists course(course_id text primary key,
course_name text,
dan_name text,
style int,
gauge_requirement text,
flag_as_hidden_when_requirements_not_met int,
can_start int
);
create table if not exists user_course(user_id int,
course_id text,
high_score int,
best_clear_type int,
primary key(user_id, course_id)
);
create table if not exists course_chart(course_id text,
song_id text,
difficulty int,
flag_as_hidden int,
song_index int,
primary key(course_id, song_index)
);
create table if not exists course_requirement(course_id text,
required_id text,
primary key(course_id, required_id)
);
create table if not exists course_item(course_id text,
item_id text,
type text,
amount int,
primary key(course_id, item_id, type)
);
create index if not exists best_score_1 on best_score (song_id, difficulty);
PRAGMA journal_mode = WAL;
PRAGMA default_cache_size = 8000;

View File

@@ -0,0 +1,376 @@
{
"map_id": "byd_bookmaker",
"is_legacy": false,
"chapter": 1001,
"available_from": -1,
"available_to": 9999999999999,
"is_repeatable": false,
"require_id": "bookmaker2",
"require_type": "chart_unlock",
"coordinate": "-650,-650",
"is_beyond": true,
"stamina_cost": 3,
"beyond_health": 300,
"character_affinity": [
23,
34,
47
],
"affinity_multiplier": [
1.3,
5,
3.8
],
"step_count": 31,
"custom_bg": "",
"curr_position": 3,
"curr_capture": 35.81730523472207,
"is_locked": false,
"steps": [
{
"map_id": "byd_bookmaker",
"position": 0,
"capture": 10
},
{
"map_id": "byd_bookmaker",
"position": 1,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 2,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 3,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
],
"restrict_ids": [
"bookmaker",
"viciousheroism",
"battlenoone",
"galaxyfriends",
"rekkaresonance"
],
"restrict_type": "song_id"
},
{
"map_id": "byd_bookmaker",
"position": 4,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 5,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 6,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 7,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 8,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 9,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 10,
"capture": 10,
"items": [
{
"type": "core",
"id": "core_generic",
"amount": 1
}
]
},
{
"map_id": "byd_bookmaker",
"position": 11,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 12,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 13,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 14,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 15,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 16,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 17,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 18,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 19,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 20,
"capture": 10,
"items": [
{
"type": "core",
"id": "core_generic",
"amount": 1
}
]
},
{
"map_id": "byd_bookmaker",
"position": 21,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 22,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 23,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 24,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 25,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 26,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 27,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 28,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 29,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 30,
"capture": 0,
"items": [
{
"id": "bookmaker3",
"type": "world_song"
}
]
}
]
}

View File

@@ -0,0 +1,78 @@
{
"map_id": "byd_lostcivilization",
"is_legacy": false,
"chapter": 1001,
"available_from": -1,
"available_to": 9999999999999,
"is_repeatable": false,
"require_id": "lostcivilization2",
"require_type": "chart_unlock",
"coordinate": "-650,-900",
"is_beyond": true,
"stamina_cost": 3,
"beyond_health": 250,
"character_affinity": [0, 1],
"affinity_multiplier": [1.9, 1.9],
"step_count": 7,
"custom_bg": "",
"curr_position": 0,
"curr_capture": 0,
"is_locked": false,
"steps": [{
"map_id": "byd_lostcivilization",
"position": 0,
"capture": 85
}, {
"map_id": "byd_lostcivilization",
"position": 1,
"capture": 5,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"map_id": "byd_lostcivilization",
"position": 2,
"capture": 5,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"map_id": "byd_lostcivilization",
"position": 3,
"capture": 5,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"map_id": "byd_lostcivilization",
"position": 4,
"capture": 100,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"map_id": "byd_lostcivilization",
"position": 5,
"capture": 50,
"items": [{
"type": "fragment",
"amount": 525
}]
}, {
"map_id": "byd_lostcivilization",
"position": 6,
"capture": 0,
"items": [{
"id": "lostcivilization3",
"type": "world_song"
}]
}]
}

View File

@@ -0,0 +1,114 @@
{
"map_id": "test3",
"is_legacy": true,
"is_beyond": false,
"beyond_health": 100,
"character_affinity": [],
"affinity_multiplier": [],
"chapter": 0,
"available_from": -1,
"available_to": 2106124800000,
"is_repeatable": false,
"require_id": "",
"require_type": "",
"require_value": 0,
"coordinate": "300,200",
"step_count": 12,
"custom_bg": "",
"stamina_cost": 1,
"curr_position": 0,
"curr_capture": 0,
"is_locked": false,
"steps": [{
"position": 0,
"capture": 10
}, {
"position": 1,
"capture": 10,
"items": [{
"type": "fragment",
"amount": 1000
}]
}, {
"position": 2,
"capture": 10,
"restrict_id": "base",
"restrict_type": "pack_id",
"items": [{
"type": "memory",
"amount": 150
}]
}, {
"position": 3,
"capture": 10,
"restrict_id": "base",
"restrict_type": "pack_id",
"step_type": ["randomsong"],
"items": [{
"id": "supernova",
"type": "world_song"
}]
}, {
"position": 4,
"capture": 10,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"position": 5,
"capture": 10,
"step_type": ["speedlimit"],
"speed_limit_value": 60,
"items": [{
"id": "scenery_chap4",
"type": "world_unlock"
}]
}, {
"position": 6,
"capture": 10,
"items": [{
"type": "fragment",
"amount": 1250
}]
}, {
"position": 7,
"capture": 10,
"step_type": ["plusstamina"],
"plus_stamina_value": 2,
"items": [{
"type": "fragment",
"amount": 125
}]
}, {
"position": 8,
"capture": 10,
"items": [{
"type": "fragment",
"amount": 125
}]
}, {
"position": 9,
"capture": 10,
"items": [{
"type": "memory",
"amount": 150
}]
}, {
"position": 10,
"capture": 10,
"items": [{"id": "2", "type": "character"}]
}, {
"position": 11,
"capture": 0,
"items": [{
"type": "core",
"id": "core_crimson",
"amount": 50
}, {
"type": "fragment",
"amount": 125
}]
}]
}

View File

@@ -1,218 +0,0 @@
[{
"name": "core",
"items": [{
"type": "pack",
"id": "core",
"_id": "5fd01460a6e343038b057d28",
"is_available": true
}],
"price": 500,
"orig_price": 500,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "shiawase",
"items": [{
"type": "pack",
"id": "shiawase",
"_id": "5fd01461a6e343038b057d65",
"is_available": true
}, {
"type": "character",
"id": "kou",
"_id": "5fd01461a6e343038b057d64",
"is_available": true
}],
"price": 500,
"orig_price": 500,
"discount_from": 1552089600000,
"discount_to": 1552694399000
}, {
"name": "dynamix",
"items": [{
"type": "pack",
"id": "dynamix",
"_id": "5fd01461a6e343038b057d6f",
"is_available": true
}, {
"type": "character",
"id": "sapphire",
"_id": "5fd01461a6e343038b057d6e",
"is_available": true
}],
"price": 500,
"orig_price": 500,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "mirai",
"items": [{
"type": "pack",
"id": "mirai",
"_id": "5fd01461a6e343038b057d69",
"is_available": true
}, {
"type": "character",
"id": "lethe",
"_id": "5fd01461a6e343038b057d68",
"is_available": true
}],
"price": 500,
"orig_price": 500,
"discount_from": 1552089600000,
"discount_to": 1552694399000
}, {
"name": "yugamu",
"items": [{
"type": "pack",
"id": "yugamu",
"_id": "5fd01460a6e343038b057d29",
"is_available": true
}],
"price": 500,
"orig_price": 500,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "lanota",
"items": [{
"type": "pack",
"id": "lanota",
"_id": "5fd01460a6e343038b057d40",
"is_available": true
}],
"price": 500,
"orig_price": 500,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "nijuusei",
"items": [{
"type": "pack",
"id": "nijuusei",
"_id": "5fd01460a6e343038b057d2a",
"is_available": true
}],
"price": 500,
"orig_price": 500,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "rei",
"items": [{
"type": "pack",
"id": "rei",
"_id": "5fd01460a6e343038b057d4d",
"is_available": true
}],
"price": 500,
"orig_price": 500,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "tonesphere",
"items": [{
"type": "pack",
"id": "tonesphere",
"_id": "5fd01460a6e343038b057d42",
"is_available": true
}],
"price": 500,
"orig_price": 500,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "groovecoaster",
"items": [{
"type": "pack",
"id": "groovecoaster",
"_id": "5fd01460a6e343038b057d5b",
"is_available": true
}],
"price": 500,
"orig_price": 500,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "zettai",
"items": [{
"type": "pack",
"id": "zettai",
"_id": "5fd01460a6e343038b057d4f",
"is_available": true
}],
"price": 500,
"orig_price": 500,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "chunithm",
"items": [{
"type": "pack",
"id": "chunithm",
"_id": "5fd01460a6e343038b057d39",
"is_available": true
}],
"price": 300,
"orig_price": 300
}, {
"name": "prelude",
"items": [{
"type": "pack",
"id": "prelude",
"_id": "5fd01460a6e343038b057d5c",
"is_available": true
}],
"price": 400,
"orig_price": 400
}, {
"name": "omatsuri",
"items": [{
"type": "pack",
"id": "omatsuri",
"_id": "5fd01460a6e343038b057d50",
"is_available": true
}],
"price": 500,
"orig_price": 500
}, {
"name": "vs",
"items": [{
"type": "pack",
"id": "vs",
"_id": "5fd01460a6e343038b057d3c",
"is_available": true
}],
"price": 500,
"orig_price": 500
}, {
"name": "extend",
"items": [{
"type": "pack",
"id": "extend",
"_id": "5fd01460a6e343038b057d5f",
"is_available": true
}],
"price": 700,
"orig_price": 700
}, {
"name": "alice",
"items": [{
"type": "pack",
"id": "alice",
"_id": "5fd01460a6e343038b057d55",
"is_available": true
}],
"orig_price": 500,
"price": 500
}, {
"name": "alice_append_1",
"items": [{
"type": "pack",
"id": "alice_append_1",
"_id": "5fd01460a6e343038b057d33",
"is_available": true
}],
"orig_price": 300,
"price": 300
}]

View File

@@ -1,466 +0,0 @@
[{
"name": "testsingle",
"items": [{
"id": "testsingle",
"type": "single",
"is_available": false
}],
"price": 100,
"orig_price": 100
}, {
"name": "dataerror",
"items": [{
"id": "dataerror",
"type": "single",
"_id": "5fc8306209787401bb857d0f",
"is_available": true
}],
"price": 100,
"orig_price": 100,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "yourvoiceso",
"items": [{
"id": "yourvoiceso",
"type": "single",
"_id": "5fc8306209787401bb857cf7",
"is_available": true
}],
"price": 100,
"orig_price": 100,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "crosssoul",
"items": [{
"id": "crosssoul",
"type": "single",
"_id": "5fc8306209787401bb857d03",
"is_available": true
}],
"price": 100,
"orig_price": 100,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "impurebird",
"items": [{
"type": "single",
"id": "impurebird",
"_id": "5fc8306209787401bb857d04",
"is_available": true
}],
"price": 100,
"orig_price": 100,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "auxesia",
"items": [{
"type": "single",
"id": "auxesia",
"_id": "5fc8306209787401bb857d10",
"is_available": true
}],
"price": 100,
"orig_price": 100,
"discount_from": 1520413239000,
"discount_to": 1521072000000
}, {
"name": "modelista",
"items": [{
"type": "single",
"id": "modelista",
"_id": "5fc8306209787401bb857cf8",
"is_available": true
}],
"price": 100,
"orig_price": 100,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "yozakurafubuki",
"items": [{
"type": "single",
"id": "yozakurafubuki",
"_id": "5fc8306209787401bb857d05",
"is_available": true
}],
"price": 100,
"orig_price": 100,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "surrender",
"items": [{
"type": "single",
"id": "surrender",
"_id": "5fc8306209787401bb857d11",
"is_available": true
}],
"price": 100,
"orig_price": 100,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "metallicpunisher",
"items": [{
"type": "single",
"id": "metallicpunisher",
"_id": "5fc8306209787401bb857cf9",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "carminescythe",
"items": [{
"type": "single",
"id": "carminescythe",
"_id": "5fc8306209787401bb857d06",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "bethere",
"items": [{
"type": "single",
"id": "bethere",
"_id": "5fc8306209787401bb857d12",
"is_available": true
}],
"price": 100,
"orig_price": 100,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "callmyname",
"items": [{
"type": "single",
"id": "callmyname",
"_id": "5fc8306209787401bb857d27",
"is_available": true
}],
"price": 100,
"orig_price": 100,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "fallensquare",
"items": [{
"type": "single",
"id": "fallensquare",
"_id": "5fc8306209787401bb857d1e",
"is_available": true
}],
"price": 100,
"orig_price": 100,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "dropdead",
"items": [{
"type": "single",
"id": "dropdead",
"_id": "5fc8306209787401bb857d07",
"is_available": true
}],
"price": 100,
"orig_price": 100,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "alexandrite",
"items": [{
"type": "single",
"id": "alexandrite",
"_id": "5fc8306209787401bb857d13",
"is_available": true
}],
"price": 100,
"orig_price": 100,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "astraltale",
"items": [{
"type": "single",
"id": "astraltale",
"_id": "5fc8306209787401bb857cfb",
"is_available": true
}],
"price": 100,
"orig_price": 100,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "phantasia",
"items": [{
"type": "single",
"id": "phantasia",
"_id": "5fc8306209787401bb857d1f",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "empireofwinter",
"items": [{
"type": "single",
"id": "empireofwinter",
"_id": "5fc8306209787401bb857d08",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "libertas",
"items": [{
"type": "single",
"id": "libertas",
"_id": "5fc8306209787401bb857d29",
"is_available": true
}],
"price": 100,
"orig_price": 100,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "dottodot",
"items": [{
"type": "single",
"id": "dottodot",
"_id": "5fc8306209787401bb857d20",
"is_available": true
}],
"price": 100,
"orig_price": 100,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "dreadnought",
"items": [{
"type": "single",
"id": "dreadnought",
"_id": "5fc8306209787401bb857d2a",
"is_available": true
}],
"price": 100,
"orig_price": 100,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "mirzam",
"items": [{
"type": "single",
"id": "mirzam",
"_id": "5fc8306209787401bb857d21",
"is_available": true
}],
"price": 100,
"orig_price": 100,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "heavenlycaress",
"items": [{
"type": "single",
"id": "heavenlycaress",
"_id": "5fc8306209787401bb857d0a",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "filament",
"items": [{
"type": "single",
"id": "filament",
"_id": "5fc8306209787401bb857d16",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "avantraze",
"items": [{
"type": "single",
"id": "avantraze",
"_id": "5fc8306209787401bb857d2b",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "battlenoone",
"items": [{
"type": "single",
"id": "battlenoone",
"_id": "5fc8306209787401bb857cfe",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "saikyostronger",
"items": [{
"type": "single",
"id": "saikyostronger",
"_id": "5fc8306209787401bb857d22",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "izana",
"items": [{
"type": "single",
"id": "izana",
"_id": "5fc8306209787401bb857d0b",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "einherjar",
"items": [{
"type": "single",
"id": "einherjar",
"_id": "5fc8306209787401bb857d17",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "laqryma",
"items": [{
"type": "single",
"id": "laqryma",
"_id": "5fc8306209787401bb857d2c",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "amygdata",
"items": [{
"type": "single",
"id": "amygdata",
"_id": "5fc8306209787401bb857cff",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "altale",
"items": [{
"type": "single",
"id": "altale",
"_id": "5fc8306209787401bb857d23",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "feelssoright",
"items": [{
"type": "single",
"id": "feelssoright",
"_id": "5fc8306209787401bb857d2d",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "scarletcage",
"items": [{
"type": "single",
"id": "scarletcage",
"_id": "5fc8306209787401bb857d00",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "teriqma",
"items": [{
"type": "single",
"id": "teriqma",
"_id": "5fc8306209787401bb857d24",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "mahoroba",
"items": [{
"type": "single",
"id": "mahoroba",
"_id": "5fc8306209787401bb857d0d",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "badtek",
"items": [{
"type": "single",
"id": "badtek",
"_id": "5fc8306209787401bb857d2e",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "maliciousmischance",
"items": [{
"type": "single",
"id": "maliciousmischance",
"_id": "5fc8306209787401bb857d19",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "buchigireberserker",
"items": [{
"type": "single",
"id": "buchigireberserker",
"_id": "5fc8306209787401bb857d25",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "galaxyfriends",
"items": [{
"type": "single",
"id": "galaxyfriends",
"_id": "5fc8306209787401bb857d0e",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "xeraphinite",
"items": [{
"type": "single",
"id": "xeraphinite",
"_id": "5fc8306209787401bb857d1a",
"is_available": true
}],
"orig_price": 100,
"price": 100
}, {
"name": "xanatos",
"items": [{
"type": "single",
"id": "xanatos",
"_id": "5fc8306209787401bb857d2f",
"is_available": true
}],
"price": 100,
"orig_price": 100
}]

View File

@@ -0,0 +1,12 @@
{
"songs": [
{
"id": "dement",
"difficulties": [
{
"ratingClass": 3
}
]
}
]
}

View File

@@ -0,0 +1 @@
from .main import link_play

View File

@@ -0,0 +1,24 @@
from os import urandom
from cryptography.hazmat.primitives.ciphers import (
Cipher, algorithms, modes
)
def encrypt(key, plaintext, associated_data):
iv = urandom(12)
encryptor = Cipher(
algorithms.AES(key),
modes.GCM(iv, min_tag_length=12),
).encryptor()
encryptor.authenticate_additional_data(associated_data)
ciphertext = encryptor.update(plaintext) + encryptor.finalize()
return (iv, ciphertext, encryptor.tag)
def decrypt(key, associated_data, iv, ciphertext, tag):
decryptor = Cipher(
algorithms.AES(key),
modes.GCM(iv, tag, min_tag_length=12),
).decryptor()
decryptor.authenticate_additional_data(associated_data)
return decryptor.update(ciphertext) + decryptor.finalize()

View File

@@ -0,0 +1,27 @@
class Config:
'''
Link Play server configuration
'''
'''
服务器地址、端口号、校验码
Server address, port and verification code
'''
HOST = '0.0.0.0'
UDP_PORT = 10900
TCP_PORT = 10901
AUTHENTICATION = 'my_link_play_server'
'''
--------------------------------------------------
'''
TIME_LIMIT = 3600000
COMMAND_INTERVAL = 1000000
COUNTDOWM_TIME = 3999
PLAYER_PRE_TIMEOUT = 3000000
PLAYER_TIMEOUT = 20000000
LINK_PLAY_UNLOCK_LENGTH = 512

View File

@@ -0,0 +1,264 @@
import base64
import logging
import random
import socketserver
import threading
import time
from os import urandom
# import binascii
from .aes import decrypt, encrypt
from .config import Config
from .udp_class import Player, Room, bi
from .udp_parser import CommandParser
# token: {'key': key, 'room': Room, 'player_index': player_index, 'player_id': player_id}
link_play_data = {}
room_id_dict = {} # 'room_id': Room
room_code_dict = {} # 'room_code': Room
player_dict = {} # 'player_id' : Player
clean_timer = 0
lock = threading.RLock()
logging.basicConfig(format='[%(asctime)s] %(levelname)s in %(module)s: %(message)s',
level=logging.INFO)
def random_room_code():
# 随机生成房间号
re = ''
for _ in range(4):
re += chr(random.randint(65, 90))
for _ in range(2):
re += str(random.randint(0, 9))
return re
def unique_random(dataset, length=8, random_func=None):
'''无重复随机且默认非0'''
if random_func is None:
x = bi(urandom(length))
while x in dataset or x == 0:
x = bi(urandom(length))
else:
x = random_func()
while x in dataset:
x = random_func()
return x
def clear_player(token):
# 清除玩家信息和token
del player_dict[link_play_data[token]['player_id']]
del link_play_data[token]
def clear_room(room):
# 清除房间信息
room_id = room.room_id
room_code = room.room_code
del room_id_dict[room_id]
del room_code_dict[room_code]
del room
def memory_clean(now):
# 内存清理
with lock:
clean_room_list = []
clean_player_list = []
for token in link_play_data:
room = link_play_data[token]['room']
if now - room.timestamp >= Config.TIME_LIMIT:
clean_room_list.append(room.room_id)
if now - room.players[link_play_data[token]['player_index']].last_timestamp // 1000 >= Config.TIME_LIMIT:
clean_player_list.append(token)
for room_id in room_id_dict:
if now - room_id_dict[room_id].timestamp >= Config.TIME_LIMIT:
clean_room_list.append(room_id)
for room_id in clean_room_list:
if room_id in room_id_dict:
clear_room(room_id_dict[room_id])
for token in clean_player_list:
clear_player(token)
class UDP_handler(socketserver.BaseRequestHandler):
def handle(self):
client_msg, server = self.request
try:
token = client_msg[:8]
iv = client_msg[8:20]
tag = client_msg[20:32]
ciphertext = client_msg[32:]
if int.from_bytes(token, byteorder='little') in link_play_data:
user = link_play_data[bi(token)]
else:
return None
plaintext = decrypt(user['key'], b'', iv, ciphertext, tag)
except Exception as e:
logging.error(e)
return None
# print(binascii.b2a_hex(plaintext))
commands = CommandParser(
user['room'], user['player_index']).get_commands(plaintext)
if user['room'].players[user['player_index']].player_id == 0:
clear_player(bi(token))
temp = []
for i in commands:
if i[:3] == b'\x06\x16\x12':
temp.append(i)
commands = temp
# 处理不能正确被踢的问题
for i in commands:
iv, ciphertext, tag = encrypt(user['key'], i, b'')
# print(binascii.b2a_hex(i))
server.sendto(token + iv + tag[:12] +
ciphertext, self.client_address)
class TCP_handler(socketserver.StreamRequestHandler):
def handle(self):
self.data = self.rfile.readline().strip()
message = self.data.decode('utf-8')
# print(message)
data = message.split('|')
if data[0] != Config.AUTHENTICATION:
self.wfile.write(b'No authentication')
logging.warning('TCP-%s-No authentication' %
self.client_address[0])
return None
global clean_timer
now = round(time.time() * 1000)
if now - clean_timer >= Config.TIME_LIMIT:
logging.info('Start cleaning memory...')
clean_timer = now
memory_clean(now)
self.wfile.write(data_swap(data[1:]).encode('utf-8'))
def data_swap(data: list) -> str:
# data: list[str] = [command, ...]
if data[0] == '1':
# 开房
# data = ['1', name, song_unlock, ]
# song_unlock: base64 str
name = data[1]
song_unlock = base64.b64decode(data[2])
key = urandom(16)
with lock:
room_id = unique_random(room_id_dict)
room = Room()
room.room_id = room_id
room_id_dict[room_id] = room
player_id = unique_random(player_dict, 3)
player = Player()
player.player_id = player_id
player.set_player_name(name)
player_dict[player_id] = player
player.song_unlock = song_unlock
room.song_unlock = song_unlock
room.host_id = player_id
room.players[0] = player
room.player_num = 1
room_code = unique_random(
room_code_dict, random_func=random_room_code)
room.room_code = room_code
room_code_dict[room_code] = room
token = room_id
player.token = token
link_play_data[token] = {'key': key,
'room': room,
'player_index': 0,
'player_id': player_id}
logging.info('TCP-Create room `%s` by player `%s`' % (room_code, name))
return '|'.join([str(x) for x in (0, room_code, room_id, token, base64.b64encode(key).decode('utf-8'), player_id)])
elif data[0] == '2':
# 入房
# data = ['2', name, song_unlock, room_code]
# song_unlock: base64 str
room_code = data[3].upper()
with lock:
if room_code not in room_code_dict:
# 房间号错误
return '1202'
room = room_code_dict[room_code]
if room.player_num == 4:
# 满人
return '1201'
elif room.state != 2:
# 无法加入
return '1205'
name = data[1]
song_unlock = base64.b64decode(data[2])
key = urandom(16)
with lock:
token = unique_random(link_play_data)
player_id = unique_random(player_dict, 3)
player = Player()
player.player_id = player_id
player.set_player_name(name)
player.token = token
player_dict[player_id] = player
player.song_unlock = song_unlock
room.update_song_unlock()
for i in range(4):
if room.players[i].player_id == 0:
room.players[i] = player
player_index = i
break
link_play_data[token] = {'key': key,
'room': room,
'player_index': player_index,
'player_id': player_id}
logging.info('TCP-Player `%s` joins room `%s`' % (name, room_code))
return '|'.join([str(x) for x in (0, room_code, room.room_id, token, base64.b64encode(key).decode('utf-8'), player_id, base64.b64encode(room.song_unlock).decode('utf-8'))])
elif data[0] == '3':
# 房间信息更新
# data = ['3', token]
token = int(data[1])
with lock:
if token in link_play_data:
r = link_play_data[token]
logging.info('TCP-Room `%s` info update' % room_code)
return '|'.join([str(x) for x in (0, r['room'].room_code, r['room'].room_id, base64.b64encode(r['key']).decode('utf-8'), r['room'].players[r['player_index']].player_id, base64.b64encode(r['room'].song_unlock).decode('utf-8'))])
else:
return '108'
def link_play(ip: str = Config.HOST, udp_port: int = Config.UDP_PORT, tcp_port: int = Config.TCP_PORT):
udp_server = socketserver.ThreadingUDPServer((ip, udp_port), UDP_handler)
tcp_server = socketserver.ThreadingTCPServer((ip, tcp_port), TCP_handler)
threads = [threading.Thread(target=udp_server.serve_forever), threading.Thread(
target=tcp_server.serve_forever)]
[t.start() for t in threads]
[t.join() for t in threads]

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from .config import Config
def b(value, length=1):
return value.to_bytes(length=length, byteorder='little')
def bi(value):
return int.from_bytes(value, byteorder='little')
class Player:
def __init__(self) -> None:
self.player_id = 0
self.player_name = b'\x45\x6d\x70\x74\x79\x50\x6c\x61\x79\x65\x72\x00\x00\x00\x00\x00'
self.token = 0
self.character_id = 0xff
self.last_character_id = 0xff
self.is_uncapped = 0
self.difficulty = 0xff
self.last_difficulty = 0xff
self.score = 0
self.last_score = 0
self.timer = 0
self.last_timer = 0
self.cleartype = 0
self.last_cleartype = 0
self.best_score_flag = 0
self.best_player_flag = 0
self.finish_flag = 0
self.player_state = 1
self.download_percent = 0
self.online = 0
self.last_timestamp = 0
self.extra_command_queue = []
self.song_unlock: bytes = b'\x00' * Config.LINK_PLAY_UNLOCK_LENGTH
self.start_command_num = 0
def set_player_name(self, player_name: str):
self.player_name = player_name.encode('ascii')
if len(self.player_name) > 16:
self.player_name = self.player_name[:16]
else:
self.player_name += b'\x00' * (16 - len(self.player_name))
class Room:
def __init__(self) -> None:
self.room_id = 0
self.room_code = 'AAAA00'
self.countdown = 0xffffffff
self.timestamp = 0
self.state = 0
self.song_idx = 0xffff
self.last_song_idx = 0xffff
self.song_unlock = b'\x00' * Config.LINK_PLAY_UNLOCK_LENGTH
self.host_id = 0
self.players = [Player(), Player(), Player(), Player()]
self.player_num = 0
self.interval = 1000
self.times = 100
self.round_switch = 0
self.command_queue = []
self.command_queue_length = 0
def get_players_info(self):
# 获取所有玩家信息
re = b''
for i in self.players:
re += b(i.player_id, 8) + b(i.character_id) + b(i.is_uncapped) + b(i.difficulty) + b(i.score, 4) + \
b(i.timer, 4) + b(i.cleartype) + b(i.player_state) + \
b(i.download_percent) + b(i.online) + b'\x00' + i.player_name
return re
def get_player_last_score(self):
# 获取上次曲目玩家分数返回bytes
if self.last_song_idx == 0xffff:
return b'\xff\xff\x00\x00\x00\x00\x00\x00\x00' * 4
re = b''
for i in range(4):
player = self.players[i]
if player.player_id != 0:
re += b(player.last_character_id) + b(player.last_difficulty) + b(player.last_score, 4) + b(
player.last_cleartype) + b(player.best_score_flag) + b(player.best_player_flag)
else:
re += b'\xff\xff\x00\x00\x00\x00\x00\x00\x00'
return re
def make_round(self):
# 轮换房主
for i in range(4):
if self.players[i].player_id == self.host_id:
for j in range(1, 4):
if self.players[(i + j) % 4].player_id != 0:
self.host_id = self.players[(i + j) % 4].player_id
break
break
def delete_player(self, player_index: int):
# 删除某个玩家
self.player_num -= 1
if self.players[player_index].player_id == self.host_id:
self.make_round()
self.players[player_index].online = 0
self.players[player_index] = Player()
self.update_song_unlock()
def update_song_unlock(self):
# 更新房间可用歌曲
r = bi(b'\xff' * Config.LINK_PLAY_UNLOCK_LENGTH)
for i in self.players:
if i.player_id != 0:
r &= bi(i.song_unlock)
self.song_unlock = b(r, Config.LINK_PLAY_UNLOCK_LENGTH)
def is_ready(self, old_state: int, player_state: int):
# 是否全部准备就绪
if self.state == old_state:
for i in self.players:
if i.player_id != 0 and (i.player_state != player_state or i.online == 0):
return False
return True
else:
return False
def is_finish(self):
# 是否全部进入结算
if self.state == 8:
return False
for i in self.players:
if i.player_id != 0 and (i.finish_flag == 0 or i.online == 0):
return False
return True
def make_finish(self):
# 结算
self.state = 8
self.last_song_idx = self.song_idx
max_score = 0
max_score_i = []
for i in range(4):
player = self.players[i]
if player.player_id != 0:
player.finish_flag = 0
player.last_timer = player.timer
player.last_score = player.score
player.last_cleartype = player.cleartype
player.last_character_id = player.character_id
player.last_difficulty = player.difficulty
player.best_player_flag = 0
if player.last_score > max_score:
max_score = player.last_score
max_score_i = [i]
elif player.last_score == max_score:
max_score_i.append(i)
for i in max_score_i:
self.players[i].best_player_flag = 1

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import time
from .udp_class import Room, bi
from .config import Config
from .udp_sender import CommandSender
class CommandParser:
def __init__(self, room: Room, player_index: int = 0) -> None:
self.room = room
self.player_index = player_index
def get_commands(self, command):
self.command = command
l = {b'\x06\x16\x01': self.command_01,
b'\x06\x16\x02': self.command_02,
b'\x06\x16\x03': self.command_03,
b'\x06\x16\x04': self.command_04,
b'\x06\x16\x05': self.command_05,
b'\x06\x16\x06': self.command_06,
b'\x06\x16\x07': self.command_07,
b'\x06\x16\x08': self.command_08,
b'\x06\x16\x09': self.command_09,
b'\x06\x16\x0a': self.command_0a,
b'\x06\x16\x0b': self.command_0b
}
r = l[command[:3]]()
re = []
flag_13 = False
for i in range(max(bi(self.command[12:16]), self.room.players[self.player_index].start_command_num), self.room.command_queue_length):
if self.room.command_queue[i][:3] == b'\x06\x16\x13':
if flag_13:
break
flag_13 = True
re.append(self.room.command_queue[i])
if self.room.players[self.player_index].extra_command_queue:
re += self.room.players[self.player_index].extra_command_queue
self.room.players[self.player_index].extra_command_queue = []
if r:
re += r
return re
def command_01(self):
# 给房主
player_id = bi(self.command[24:32])
for i in self.room.players:
if i.player_id == player_id and i.online == 1:
self.room.host_id = player_id
x = CommandSender(self.room)
x.random_code = self.command[16:24]
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_10())
return None
def command_02(self):
x = CommandSender(self.room)
x.random_code = self.command[16:24]
song_idx = bi(self.command[24:26])
flag = 2
if self.room.state == 2:
flag = 0
self.room.state = 3
self.room.song_idx = song_idx
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_11())
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return [x.command_0d(flag)]
def command_03(self):
# 尝试进入结算
x = CommandSender(self.room)
x.random_code = self.command[16:24]
player = self.room.players[self.player_index]
player.score = bi(self.command[24:28])
player.cleartype = self.command[28]
player.difficulty = self.command[29]
player.best_score_flag = self.command[30]
player.finish_flag = 1
player.last_timestamp -= Config.COMMAND_INTERVAL
self.room.last_song_idx = self.room.song_idx
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(self.player_index))
if self.room.is_finish():
self.room.make_finish()
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return None
def command_04(self):
# 踢人
x = CommandSender(self.room)
x.random_code = self.command[16:24]
player_id = bi(self.command[24:32])
flag = 2
if self.room.players[self.player_index].player_id == self.room.host_id and player_id != self.room.host_id:
for i in range(4):
if self.room.players[i].player_id == player_id:
flag = 1
self.room.delete_player(i)
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(i))
self.room.update_song_unlock()
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_14())
break
return [x.command_0d(flag)]
def command_05(self):
pass
def command_06(self):
x = CommandSender(self.room)
x.random_code = self.command[16:24]
self.room.state = 1
self.room.song_idx = 0xffff
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return None
def command_07(self):
x = CommandSender(self.room)
x.random_code = self.command[16:24]
self.room.players[self.player_index].song_unlock = self.command[24:536]
self.room.update_song_unlock()
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_14())
return None
def command_08(self):
self.room.round_switch = bi(self.command[24:25])
x = CommandSender(self.room)
x.random_code = self.command[16:24]
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return None
def command_09(self):
re = []
x = CommandSender(self.room)
x.random_code = self.command[16:24]
player = self.room.players[self.player_index]
if bi(self.command[12:16]) == 0:
player.online = 1
self.room.state = 1
self.room.update_song_unlock()
player.start_command_num = self.room.command_queue_length
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_15())
else:
if x.timestamp - player.last_timestamp >= Config.COMMAND_INTERVAL:
re.append(x.command_0c())
player.last_timestamp = x.timestamp
flag_13 = False
# 离线判断
for i in range(4):
if i != self.player_index:
t = self.room.players[i]
if t.player_id != 0:
if t.last_timestamp != 0:
if t.online == 1 and x.timestamp - t.last_timestamp >= Config.PLAYER_PRE_TIMEOUT:
t.online = 0
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(i))
elif t.online == 0 and x.timestamp - t.last_timestamp >= Config.PLAYER_TIMEOUT:
self.room.delete_player(i)
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(i))
flag_13 = True
flag_11 = False
flag_12 = False
if player.online == 0:
flag_12 = True
player.online = 1
if self.room.is_ready(1, 1):
flag_13 = True
self.room.state = 2
if player.player_state != self.command[32]:
flag_12 = True
player.player_state = self.command[32]
if player.difficulty != self.command[33] and player.player_state != 5 and player.player_state != 6 and player.player_state != 7 and player.player_state != 8:
flag_12 = True
player.difficulty = self.command[33]
if player.cleartype != self.command[34] and player.player_state != 7 and player.player_state != 8:
flag_12 = True
player.cleartype = self.command[34]
if player.download_percent != self.command[35]:
flag_12 = True
player.download_percent = self.command[35]
if player.character_id != self.command[36]:
flag_12 = True
player.character_id = self.command[36]
if player.is_uncapped != self.command[37]:
flag_12 = True
player.is_uncapped = self.command[37]
if self.room.state == 3 and player.score != bi(self.command[24:28]):
flag_12 = True
player.score = bi(self.command[24:28])
if self.room.is_ready(3, 4):
flag_13 = True
self.room.countdown = Config.COUNTDOWM_TIME
self.room.timestamp = round(time.time() * 1000)
self.room.state = 4
if self.room.round_switch == 1:
# 将换房主时间提前到此刻
self.room.make_round()
if self.room.state == 4 or self.room.state == 5 or self.room.state == 6:
timestamp = round(time.time() * 1000)
self.room.countdown -= timestamp - self.room.timestamp
self.room.timestamp = timestamp
if self.room.state == 4 and self.room.countdown <= 0:
# 此处不清楚
self.room.state = 5
self.room.countdown = 5999
flag_11 = True
flag_13 = True
if self.room.state == 5 and self.room.is_ready(5, 6):
self.room.state = 6
flag_13 = True
if self.room.state == 5 and self.room.is_ready(5, 7):
self.room.state = 7
self.room.countdown = 0xffffffff
flag_13 = True
if self.room.state == 5 and self.room.countdown <= 0:
print('我怎么知道这是啥')
if self.room.state == 6 and self.room.countdown <= 0:
# 此处不清楚
self.room.state = 7
self.room.countdown = 0xffffffff
flag_13 = True
if self.room.countdown <= 0:
self.room.countdown = 0
if self.room.state == 7 or self.room.state == 8:
if player.timer < bi(self.command[28:32]) or bi(self.command[28:32]) == 0 and player.timer != 0:
player.last_timer = player.timer
player.last_score = player.score
player.timer = bi(self.command[28:32])
player.score = bi(self.command[24:28])
if player.timer != 0 or self.room.state != 8:
for i in self.room.players:
i.extra_command_queue.append(
x.command_0e(self.player_index))
if self.room.is_ready(8, 1):
flag_13 = True
self.room.state = 1
self.room.song_idx = 0xffff
for i in self.room.players:
i.timer = 0
i.score = 0
if self.room.is_finish():
# 有人退房导致的结算
self.room.make_finish()
flag_13 = True
if flag_11:
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_11())
if flag_12:
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(self.player_index))
if flag_13:
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return re
def command_0a(self):
# 退出房间
self.room.delete_player(self.player_index)
x = CommandSender(self.room)
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(self.player_index))
if self.room.state == 3 or self.room.state == 2:
self.room.state = 1
self.room.song_idx = 0xffff
# self.room.command_queue_length += 1
# self.room.command_queue.append(x.command_11())
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_14())
return None
def command_0b(self):
# 推荐歌曲
song_idx = bi(self.command[16:18])
x = CommandSender(self.room)
for i in range(4):
if self.player_index != i and self.room.players[i].online == 1:
self.room.players[i].extra_command_queue.append(
x.command_0f(self.player_index, song_idx))
return None

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import time
from .udp_class import Room, b
class CommandSender:
def __init__(self, room: Room = Room()) -> None:
self.room = room
self.timestamp = round(time.time() * 1000000)
self.random_code = b'\x11\x11\x11\x11\x00\x00\x00\x00'
def command_0c(self):
return b'\x06\x16\x0c\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(self.room.state) + b(self.room.countdown, 4) + b(self.timestamp, 8) + b'\x0b\x0b\x0b\x0b\x0b\x0b\x0b\x0b\x0b\x0b\x0b'
def command_0d(self, code: int):
return b'\x06\x16\x0d\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(code) + b'\x07\x07\x07\x07\x07\x07\x07'
def command_0e(self, player_index: int):
# 分数广播
player = self.room.players[player_index]
return b'\x06\x16\x0e\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + b(player.player_id, 8) + b(player.character_id) + b(player.is_uncapped) + b(player.difficulty) + b(player.score, 4) + b(player.timer, 4) + b(player.cleartype) + b(player.player_state) + b(player.download_percent) + b'\x01' + b(player.last_score, 4) + b(player.last_timer, 4) + b(player.online)
def command_0f(self, player_index: int, song_idx: int):
# 歌曲推荐
player = self.room.players[player_index]
return b'\x06\x16\x0f\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + b(player.player_id, 8) + b(song_idx, 2) + b'\x06\x06\x06\x06\x06\x06'
def command_10(self):
# 房主宣告
return b'\x06\x16\x10\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(self.room.host_id, 8)
def command_11(self):
return b'\x06\x16\x11\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + self.room.get_players_info() + b'\x08\x08\x08\x08\x08\x08\x08\x08'
def command_12(self, player_index: int):
player = self.room.players[player_index]
return b'\x06\x16\x12\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(player_index) + b(player.player_id, 8) + b(player.character_id) + b(player.is_uncapped) + b(player.difficulty) + b(player.score, 4) + b(player.timer, 4) + b(player.cleartype) + b(player.player_state) + b(player.download_percent) + b(player.online)
def command_13(self):
return b'\x06\x16\x13\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(self.room.host_id, 8) + b(self.room.state) + b(self.room.countdown, 4) + b(self.timestamp, 8) + b(self.room.song_idx, 2) + b(self.room.interval, 2) + b(self.room.times, 7) + self.room.get_player_last_score() + b(self.room.last_song_idx, 2) + b(self.room.round_switch, 1) + b'\x01'
def command_14(self):
return b'\x06\x16\x14\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + self.room.song_unlock + b'\x08\x08\x08\x08\x08\x08\x08\x08'
def command_15(self):
return b'\x06\x16\x15\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.room.get_players_info() + self.room.song_unlock + b(self.room.host_id, 8) + b(self.room.state) + b(self.room.countdown, 4) + b(self.timestamp, 8) + b(self.room.song_idx, 2) + b(self.room.interval, 2) + b(self.room.times, 7) + self.room.get_player_last_score() + b(self.room.last_song_idx, 2) + b(self.room.round_switch, 1) + b'\x09\x09\x09\x09\x09\x09\x09\x09\x09'

View File

View File

@@ -1,69 +1,59 @@
from flask import Flask, request, jsonify, make_response, send_from_directory
import configparser
import base64
import server.auth
import server.info
import server.setme
import server.arcscore
import web.login
import web.index
import server.arcworld
import server.arcdownload
import server.arcpurchase
import os
# encoding: utf-8
import os
from importlib import import_module
from core.config_manager import Config, ConfigManager
if os.path.exists('config.py') or os.path.exists('config'):
# 导入用户自定义配置
ConfigManager.load(import_module('config').Config)
if Config.DEPLOY_MODE == 'gevent':
# 异步
from gevent import monkey
monkey.patch_all()
import sys
from logging.config import dictConfig
from multiprocessing import Process, set_start_method
from traceback import format_exc
from flask import Flask, make_response, request, send_from_directory
import api
import server
import web.index
import web.login
from core.constant import Constant
from core.download import UserDownload
from core.error import ArcError, NoAccess, RateLimit
from core.init import FileChecker
from core.sql import Connect
from server.func import error_return
app = Flask(__name__)
wsgi_app = app.wsgi_app
if Config.USE_PROXY_FIX:
# 代理修复
from werkzeug.middleware.proxy_fix import ProxyFix
app.wsgi_app = ProxyFix(app.wsgi_app, x_proto=1, x_host=1)
if Config.USE_CORS:
# 服务端跨域
from flask_cors import CORS
CORS(app, supports_credentials=True)
def error_return(error_code): # 错误返回
# -7 处理交易时发生了错误
# -5 所有的曲目都已经下载完毕
# -4 您的账号已在别处登录
# -3 无法连接至服务器
# 2 Arcaea服务器正在维护
# 5 请更新Arcaea到最新版本
# 100 无法在此ip地址下登录游戏
# 101 用户名占用
# 102 电子邮箱已注册
# 103 已有一个账号由此设备创建
# 104 用户名密码错误
# 105 24小时内登入两台设备
# 106 账户冻结
# 107 你没有足够的体力
# 113 活动已结束
# 114 该活动已结束,您的成绩不会提交
# 120 封号警告
# 121 账户冻结
# 122 账户暂时冻结
# 123 账户被限制
# 124 你今天不能再使用这个IP地址创建新的账号
# 150 非常抱歉您已被限制使用此功能
# 151 目前无法使用此功能
# 401 用户不存在
# 403 无法连接至服务器
# 501 502 -6 此物品目前无法获取
# 504 无效的序列码
# 505 此序列码已被使用
# 506 你已拥有了此物品
# 601 好友列表已满
# 602 此用户已是好友
# 604 你不能加自己为好友
# 903 下载量超过了限制请24小时后重试
# 905 请在再次使用此功能前等待24小时
# 1001 设备数量达到上限
# 1002 此设备已使用过此功能
# 9801 下载歌曲时发生问题,请再试一次
# 9802 保存歌曲时发生问题,请检查设备空间容量
# 9905 没有在云端发现任何数据
# 9907 更新数据时发生了问题
# 9908 服务器只支持最新的版本请更新Arcaea
# 其它 发生未知错误
return jsonify({
"success": False,
"error_code": error_code
})
os.chdir(sys.path[0]) # 更改工作路径,以便于愉快使用相对路径
app.config.from_mapping(SECRET_KEY=Config.SECRET_KEY)
app.config['SESSION_TYPE'] = 'filesystem'
app.register_blueprint(web.login.bp)
app.register_blueprint(web.index.bp)
app.register_blueprint(api.bp)
app.register_blueprint(server.bp)
@app.route('/')
@@ -80,597 +70,137 @@ def favicon():
return app.send_static_file('favicon.ico')
@app.route('/coffee/12/auth/login', methods=['POST']) # 登录接口
def login():
headers = request.headers
id_pwd = headers['Authorization']
id_pwd = base64.b64decode(id_pwd[6:]).decode()
name, password = id_pwd.split(':', 1)
try:
token = server.auth.arc_login(name, password)
if token is not None:
r = {"success": True, "token_type": "Bearer"}
r['access_token'] = token
return jsonify(r)
else:
return error_return(104) # 用户名或密码错误
except:
return error_return(108)
@app.route('/coffee/12/user/', methods=['POST']) # 注册接口
def register():
name = request.form['name']
password = request.form['password']
try:
user_id, token, error_code = server.auth.arc_register(name, password)
if user_id is not None:
r = {"success": True, "value": {
'user_id': user_id, 'access_token': token}}
return jsonify(r)
else:
return error_return(error_code) # 应该是101用户名被占用毕竟电子邮箱、设备号没记录
except:
return error_return(108)
# 集成式请求,没想到什么好办法处理,就先这样写着
@app.route('/coffee/12/compose/aggregate', methods=['GET'])
def aggregate():
calls = request.args.get('calls')
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
if calls == '[{ "endpoint": "/user/me", "id": 0 }]': # 极其沙雕的判断我猜get的参数就两种
r = server.info.arc_aggregate_small(user_id)
else:
r = server.info.arc_aggregate_big(user_id)
return jsonify(r)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/user/me/character', methods=['POST']) # 角色切换
def character_change():
headers = request.headers
token = headers['Authorization']
token = token[7:]
character_id = request.form['character']
skill_sealed = request.form['skill_sealed']
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
flag = server.setme.change_char(
user_id, character_id, skill_sealed)
if flag:
return jsonify({
"success": True,
"value": {
"user_id": user_id,
"character": character_id
}
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/<path:path>/toggle_uncap', methods=['POST']) # 角色觉醒切换
def character_uncap(path):
character_id = int(path[22:])
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
r = server.setme.change_char_uncap(user_id, character_id)
if r is not None:
return jsonify({
"success": True,
"value": {
"user_id": user_id,
"character": [r]
}
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/friend/me/add', methods=['POST']) # 加好友
def add_friend():
headers = request.headers
token = headers['Authorization']
token = token[7:]
friend_code = request.form['friend_code']
try:
user_id = server.auth.token_get_id(token)
friend_id = server.auth.code_get_id(friend_code)
if user_id is not None and friend_id is not None:
r = server.setme.arc_add_friend(user_id, friend_id)
if r is not None and r != 602 and r != 604:
return jsonify({
"success": True,
"value": {
"user_id": user_id,
"updatedAt": "2020-09-07T07:32:12.740Z",
"createdAt": "2020-09-06T10:05:18.471Z",
"friends": r
}
})
else:
if r is not None:
return error_return(r)
else:
return error_return(108)
else:
if friend_id is None:
return error_return(401)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/friend/me/delete', methods=['POST']) # 删好友
def delete_friend():
headers = request.headers
token = headers['Authorization']
token = token[7:]
friend_id = int(request.form['friend_id'])
try:
user_id = server.auth.token_get_id(token)
if user_id is not None and friend_id is not None:
r = server.setme.arc_delete_friend(user_id, friend_id)
if r is not None:
return jsonify({
"success": True,
"value": {
"user_id": user_id,
"updatedAt": "2020-09-07T07:32:12.740Z",
"createdAt": "2020-09-06T10:05:18.471Z",
"friends": r
}
})
else:
return error_return(108)
else:
if friend_id is None:
return error_return(401)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/song/friend', methods=['GET']) # 好友排名默认最多50
def song_score_friend():
song_id = request.args.get('song_id')
difficulty = request.args.get('difficulty')
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
r = server.arcscore.arc_score_friend(user_id, song_id, difficulty)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/song/me', methods=['GET']) # 我的排名默认最多20
def song_score_me():
song_id = request.args.get('song_id')
difficulty = request.args.get('difficulty')
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
r = server.arcscore.arc_score_me(user_id, song_id, difficulty)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/song', methods=['GET']) # TOP20
def song_score_top():
song_id = request.args.get('song_id')
difficulty = request.args.get('difficulty')
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
r = server.arcscore.arc_score_top(song_id, difficulty)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/song', methods=['POST']) # 成绩上传
def song_score_post():
headers = request.headers
token = headers['Authorization']
token = token[7:]
song_token = request.form['song_token']
song_hash = request.form['song_hash']
song_id = request.form['song_id']
difficulty = int(request.form['difficulty'])
score = int(request.form['score'])
shiny_perfect_count = int(request.form['shiny_perfect_count'])
perfect_count = int(request.form['perfect_count'])
near_count = int(request.form['near_count'])
miss_count = int(request.form['miss_count'])
health = int(request.form['health'])
modifier = int(request.form['modifier'])
beyond_gauge = int(request.form['beyond_gauge'])
clear_type = int(request.form['clear_type'])
submission_hash = request.form['submission_hash']
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
# 增加成绩校验
if not server.arcscore.arc_score_check(user_id, song_id, difficulty, score, shiny_perfect_count, perfect_count, near_count, miss_count, health, modifier, beyond_gauge, clear_type, song_token, song_hash, submission_hash):
return error_return(107)
r, re = server.arcscore.arc_score_post(user_id, song_id, difficulty, score, shiny_perfect_count,
perfect_count, near_count, miss_count, health, modifier, beyond_gauge, clear_type)
if r:
if re:
return jsonify({
"success": True,
"value": re
})
else:
return jsonify({
"success": True,
"value": {"user_rating": r}
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/token', methods=['GET']) # 成绩上传所需的token显然我不想验证
def score_token():
return jsonify({
"success": True,
"value": {
"token": "1145141919810"
}
})
# 世界模式成绩上传所需的token无验证
@app.route('/coffee/12/score/token/world', methods=['GET'])
def score_token_world():
headers = request.headers
token = headers['Authorization']
token = token[7:]
args = request.args
try:
user_id = server.auth.token_get_id(token)
if user_id:
server.arcworld.play_world_song(user_id, args)
return jsonify({
"success": True,
"value": {
"stamina": 12,
"max_stamina_ts": 1599547603825,
"token": "13145201919810"
}
})
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/user/me/save', methods=['GET']) # 从云端同步
def cloud_get():
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
r = server.arcscore.arc_all_get(user_id)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/user/me/save', methods=['POST']) # 向云端同步
def cloud_post():
headers = request.headers
token = headers['Authorization']
token = token[7:]
scores_data = request.form['scores_data']
clearlamps_data = request.form['clearlamps_data']
clearedsongs_data = request.form['clearedsongs_data']
unlocklist_data = request.form['unlocklist_data']
installid_data = request.form['installid_data']
devicemodelname_data = request.form['devicemodelname_data']
story_data = request.form['story_data']
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
server.arcscore.arc_all_post(user_id, scores_data, clearlamps_data, clearedsongs_data,
unlocklist_data, installid_data, devicemodelname_data, story_data)
return jsonify({
"success": True,
"value": {
"user_id": user_id
}
})
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/purchase/me/redeem', methods=['POST']) # 兑换码,依然没有用
def redeem():
return error_return(504)
# 礼物确认
@app.route('/coffee/12/present/me/claim/<present_id>', methods=['POST'])
def claim_present(present_id):
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
flag = server.arcpurchase.claim_user_present(user_id, present_id)
if flag:
return jsonify({
"success": True
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
# 购买为了world模式boost一下
@app.route('/coffee/12/purchase/me/item', methods=['POST'])
def item():
return jsonify({
"success": True
})
@app.route('/coffee/12/purchase/me/pack', methods=['POST']) # 曲包和单曲购买
def pack():
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = server.auth.token_get_id(token)
if user_id:
if 'pack_id' in request.form:
return jsonify(server.arcpurchase.buy_pack(user_id, request.form['pack_id']))
if 'single_id' in request.form:
return jsonify(server.arcpurchase.buy_single(user_id, request.form['single_id']))
else:
return error_return(108)
except:
return error_return(108)
return jsonify({
"success": True
})
@app.route('/coffee/12/purchase/bundle/single', methods=['GET']) # 单曲购买信息获取
def single():
return jsonify({
"success": True,
"value": server.arcpurchase.get_single_purchase()
})
@app.route('/coffee/12/world/map/me', methods=['GET']) # 获得世界模式信息,所有地图
def world_all():
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = server.auth.token_get_id(token)
if user_id:
return jsonify({
"success": True,
"value": {
"current_map": server.arcworld.get_current_map(user_id),
"user_id": user_id,
"maps": server.arcworld.get_world_all(user_id)
}
})
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/world/map/me/', methods=['POST']) # 进入地图
def world_in():
headers = request.headers
token = headers['Authorization']
token = token[7:]
map_id = request.form['map_id']
try:
user_id = server.auth.token_get_id(token)
if user_id:
return jsonify({
"success": True,
"value": server.arcworld.get_user_world(user_id, map_id)
})
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/world/map/me/<map_id>', methods=['GET']) # 获得单个地图完整信息
def world_one(map_id):
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = server.auth.token_get_id(token)
if user_id:
server.arcworld.change_user_current_map(user_id, map_id)
return jsonify({
"success": True,
"value": {
"user_id": user_id,
"current_map": map_id,
"maps": [server.arcworld.get_user_world_info(user_id, map_id)]
}
})
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/serve/download/me/song', methods=['GET']) # 歌曲下载
def download_song():
headers = request.headers
token = headers['Authorization']
token = token[7:]
song_ids = request.args.getlist('sid')
try:
user_id = server.auth.token_get_id(token)
if user_id:
if server.arcdownload.is_able_download(user_id):
re = {}
if not song_ids:
re = server.arcdownload.get_all_songs(user_id)
else:
re = server.arcdownload.get_some_songs(user_id, song_ids)
return jsonify({
"success": True,
"value": re
})
else:
return error_return(903)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/download/<path:file_path>', methods=['GET']) # 下载
def download(file_path):
t = request.args.get('t')
try:
message = server.arcdownload.is_token_able_download(t)
if message == 0:
path = os.path.join('./database/songs', file_path)
if os.path.isfile(path) and not('../' in path or '..\\' in path):
return send_from_directory('./database/songs', file_path, as_attachment=True)
else:
return error_return(109)
with Connect(in_memory=True) as c:
try:
x = UserDownload(c)
x.token = request.args.get('t')
x.song_id, x.file_name = file_path.split('/', 1)
x.select_for_check()
if x.is_limited:
raise RateLimit('You have reached the download limit.', 903)
if not x.is_valid:
raise NoAccess('Expired token.')
x.download_hit()
if Config.DOWNLOAD_USE_NGINX_X_ACCEL_REDIRECT:
# nginx X-Accel-Redirect
response = make_response()
response.headers['Content-Type'] = 'application/octet-stream'
response.headers['X-Accel-Redirect'] = Config.NGINX_X_ACCEL_REDIRECT_PREFIX + file_path
return response
return send_from_directory(Constant.SONG_FILE_FOLDER_PATH, file_path, as_attachment=True, conditional=True)
except ArcError as e:
if Config.ALLOW_WARNING_LOG:
app.logger.warning(format_exc())
return error_return(e)
return error_return()
if Config.DEPLOY_MODE == 'waitress':
# 给waitress加个日志
@app.after_request
def after_request(response):
app.logger.info(
f'{request.remote_addr} - - {request.method} {request.path} {response.status_code}')
return response
# @app.before_request
# def before_request():
# print(request.path)
# print(request.headers)
# print(request.data)
def tcp_server_run():
if Config.DEPLOY_MODE == 'gevent':
# 异步 gevent WSGI server
host_port = (Config.HOST, Config.PORT)
app.logger.info('Running gevent WSGI server... (%s:%s)' % host_port)
from gevent.pywsgi import WSGIServer
WSGIServer(host_port, app, log=app.logger).serve_forever()
elif Config.DEPLOY_MODE == 'waitress':
# waitress WSGI server
import logging
from waitress import serve
logger = logging.getLogger('waitress')
logger.setLevel(logging.INFO)
serve(app, host=Config.HOST, port=Config.PORT)
else:
if Config.SSL_CERT and Config.SSL_KEY:
app.run(Config.HOST, Config.PORT, ssl_context=(
Config.SSL_CERT, Config.SSL_KEY))
else:
return error_return(message)
except:
return error_return(108)
app.run(Config.HOST, Config.PORT)
@app.route('/coffee/<path:path>', methods=['POST']) # 三个设置,写在最后降低优先级
def sys_set(path):
set_arg = path[10:]
headers = request.headers
token = headers['Authorization']
token = token[7:]
value = request.form['value']
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
server.setme.arc_sys_set(user_id, value, set_arg)
r = server.info.arc_aggregate_small(user_id)
r['value'] = r['value'][0]['value']
return jsonify(r)
else:
return error_return(108)
except:
return error_return(108)
def generate_log_file_dict(level: str, filename: str) -> dict:
return {
"class": "logging.handlers.RotatingFileHandler",
"maxBytes": 1024 * 1024,
"backupCount": 1,
"encoding": "utf-8",
"level": level,
"formatter": "default",
"filename": filename
}
def main():
config = configparser.ConfigParser()
path = r'setting.ini'
config.read(path, encoding="utf-8")
HOST = config.get('CONFIG', 'HOST')
PORT = config.get('CONFIG', 'PORT')
app.config.from_mapping(SECRET_KEY='1145141919810')
app.register_blueprint(web.login.bp)
app.register_blueprint(web.index.bp)
log_dict = {
'version': 1,
'root': {
'level': 'INFO',
'handlers': ['wsgi', 'error_file']
},
'handlers': {
'wsgi': {
'class': 'logging.StreamHandler',
'stream': 'ext://flask.logging.wsgi_errors_stream',
'formatter': 'default'
},
"error_file": generate_log_file_dict('ERROR', './log/error.log')
},
'formatters': {
'default': {
'format': '[%(asctime)s] %(levelname)s in %(module)s: %(message)s'
}
}
}
if Config.ALLOW_INFO_LOG:
log_dict['root']['handlers'].append('info_file')
log_dict['handlers']['info_file'] = generate_log_file_dict(
'INFO', './log/info.log')
if Config.ALLOW_WARNING_LOG:
log_dict['root']['handlers'].append('warning_file')
log_dict['handlers']['warning_file'] = generate_log_file_dict(
'WARNING', './log/warning.log')
app.run(HOST, PORT)
dictConfig(log_dict)
Connect.logger = app.logger
if not FileChecker(app.logger).check_before_run():
app.logger.error('Some errors occurred. The server will not run.')
input('Press ENTER key to exit.')
sys.exit()
if Config.LINKPLAY_HOST and Config.SET_LINKPLAY_SERVER_AS_SUB_PROCESS:
from linkplay_server import link_play
process = [Process(target=link_play, args=(
Config.LINKPLAY_HOST, int(Config.LINKPLAY_UDP_PORT), int(Config.LINKPLAY_TCP_PORT)))]
[p.start() for p in process]
app.logger.info(
f"Link Play UDP server is running on {Config.LINKPLAY_HOST}:{Config.LINKPLAY_UDP_PORT} ...")
app.logger.info(
f"Link Play TCP server is running on {Config.LINKPLAY_HOST}:{Config.LINKPLAY_TCP_PORT} ...")
tcp_server_run()
[p.join() for p in process]
else:
tcp_server_run()
if __name__ == '__main__':
set_start_method("spawn")
main()

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@@ -0,0 +1,3 @@
flask>=2.0.2
cryptography>=3.0.0
limits>=2.7.0

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@@ -1 +1,4 @@
python main.py
cd /d %~dp0
:: Develop server
python -B main.py
pause

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@@ -0,0 +1,9 @@
import os
import sys
import linkplay_server
os.chdir(sys.path[0])
if __name__ == '__main__':
linkplay_server.link_play()

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@@ -0,0 +1,17 @@
from core.config_manager import Config
from flask import Blueprint
from . import (auth, course, friend, multiplayer, others, present, purchase,
score, user, world)
bp = Blueprint('server', __name__, url_prefix=Config.GAME_API_PREFIX)
bp.register_blueprint(user.bp)
bp.register_blueprint(auth.bp)
bp.register_blueprint(friend.bp)
bp.register_blueprint(score.bp)
bp.register_blueprint(world.bp)
bp.register_blueprint(purchase.bp)
bp.register_blueprint(present.bp)
bp.register_blueprint(others.bp)
bp.register_blueprint(multiplayer.bp)
bp.register_blueprint(course.bp)

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@@ -1,127 +0,0 @@
import os
import hashlib
from flask import url_for
import sqlite3
import time
time_limit = 3000 # 每个玩家24小时下载次数限制
time_gap_limit = 1000 # 下载链接有效秒数
def get_file_md5(file_path):
# 计算文件MD5
if not os.path.isfile(file_path):
return None
myhash = hashlib.md5()
f = open(file_path, 'rb')
while True:
b = f.read(8096)
if not b:
break
myhash.update(b)
f.close()
return myhash.hexdigest()
def get_one_song(c, user_id, song_id, file_dir='./database/songs'):
# 获取一首歌的下载链接,返回字典
dir_list = os.listdir(os.path.join(file_dir, song_id))
re = {}
now = int(time.time())
c.execute('''delete from download_token where user_id=:a and song_id=:b''', {
'a': user_id, 'b': song_id})
for i in dir_list:
if os.path.isfile(os.path.join(file_dir, song_id, i)) and i in ['0.aff', '1.aff', '2.aff', '3.aff', 'base.ogg']:
token = hashlib.md5(
(str(user_id) + song_id + i + str(now)).encode(encoding='UTF-8')).hexdigest()
token = token[:8]
if i == 'base.ogg':
re['audio'] = {"checksum": get_file_md5(os.path.join(file_dir, song_id, 'base.ogg')),
"url": url_for('download', file_path=song_id+'/base.ogg', t=token, _external=True)}
else:
if 'chart' not in re:
re['chart'] = {}
re['chart'][i[0]] = {"checksum": get_file_md5(os.path.join(file_dir, song_id, i)),
"url": url_for('download', file_path=song_id+'/'+i, t=token, _external=True)}
c.execute('''insert into download_token values(:a,:b,:c,:d,:e)''', {
'a': user_id, 'b': song_id, 'c': i, 'd': token, 'e': now})
return {song_id: re}
def get_all_songs(user_id, file_dir='./database/songs'):
# 获取所有歌的下载链接,返回字典
dir_list = os.listdir(file_dir)
re = {}
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
for i in dir_list:
if os.path.isdir(os.path.join(file_dir, i)):
re.update(get_one_song(c, user_id, i))
conn.commit()
conn.close()
return re
def get_some_songs(user_id, song_ids):
# 获取一些歌的下载链接,返回字典
re = {}
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
for song_id in song_ids:
re.update(get_one_song(c, user_id, song_id))
conn.commit()
conn.close()
return re
def is_token_able_download(t):
# token是否可以下载返回错误码0即可以
errorcode = 0
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select * from download_token where token = :t limit 1''',
{'t': t})
x = c.fetchone()
now = int(time.time())
if x and now - x[4] <= time_gap_limit:
c.execute(
'''select count(*) from user_download where user_id = :a''', {'a': x[0]})
y = c.fetchone()
if y and y[0] <= time_limit:
c.execute('''insert into user_download values(:a,:b,:c)''', {
'a': x[0], 'b': x[3], 'c': now})
else:
errorcode = 903
else:
errorcode = 108
conn.commit()
conn.close()
return errorcode
def is_able_download(user_id):
# 是否可以下载,返回布尔值
f = True
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
now = int(time.time())
c.execute(
'''delete from user_download where user_id = :a and time <= :b''', {'a': user_id, 'b': now - 24*3600})
c.execute(
'''select count(*) from user_download where user_id = :a''', {'a': user_id})
y = c.fetchone()
if y and y[0] <= time_limit:
pass
else:
f = False
conn.commit()
conn.close()
return f

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@@ -1,157 +0,0 @@
import sqlite3
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def get_item(c, type='pack'):
# 读取packs内容返回字典列表
c.execute('''select * from item where type = :a''', {'a': type})
x = c.fetchall()
if not x:
return []
re = []
for i in x:
r = {"name": i[0],
"items": [{
"type": i[1],
"id": i[0],
"is_available": int2b(i[2])
}],
"price": i[3],
"orig_price": i[4]}
if i[5] > 0:
r['discount_from'] = i[5]
if i[6] > 0:
r['discount_to'] = i[6]
re.append(r)
return re
def get_single_purchase():
# main里面没开数据库这里写一下代替
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
re = get_item(c, type='single')
conn.commit()
conn.close()
return re
def buy_pack(user_id, pack_id):
# 曲包购买,返回字典
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select price from item where item_id = :a''', {'a': pack_id})
price = c.fetchone()
if price:
price = price[0]
else:
price = 0
c.execute('''select ticket from user where user_id = :a''', {'a': user_id})
ticket = c.fetchone()
if ticket:
ticket = ticket[0]
else:
ticket = 0
if ticket < price:
conn.commit()
conn.close()
return {
"success": False
}
c.execute('''update user set ticket = :b where user_id = :a''',
{'a': user_id, 'b': ticket-price})
c.execute('''insert into user_item values(:a,:b,'pack')''',
{'a': user_id, 'b': pack_id})
conn.commit()
conn.close()
return {
"success": True
}
def buy_single(user_id, single_id):
# 单曲购买,返回字典
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select price from item where item_id = :a''',
{'a': single_id})
price = c.fetchone()
if price:
price = price[0]
else:
price = 0
c.execute('''select ticket from user where user_id = :a''', {'a': user_id})
ticket = c.fetchone()
if ticket:
ticket = ticket[0]
else:
ticket = 0
if ticket < price:
conn.commit()
conn.close()
return {
"success": False
}
c.execute('''update user set ticket = :b where user_id = :a''',
{'a': user_id, 'b': ticket-price})
c.execute('''insert into user_item values(:a,:b,'single')''',
{'a': user_id, 'b': single_id})
conn.commit()
conn.close()
return {
"success": True
}
def get_user_present(c, user_id):
# 获取用户奖励,返回字典列表
c.execute(
'''select * from present where present_id in (select present_id from user_present where user_id=:a)''', {'a': user_id})
x = c.fetchall()
re = []
if x:
for i in x:
re.append({'expire_ts': i[1],
'description': i[3],
'present_id': i[0],
'items': i[2]
})
return re
def claim_user_present(user_id, present_id):
# 确认并删除用户奖励,返回成功与否的布尔值
flag = False
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select exists(select * from user_present where user_id=:a and present_id=:b)''',
{'a': user_id, 'b': present_id})
if c.fetchone() == (1,):
flag = True
c.execute('''delete from user_present where user_id=:a and present_id=:b''',
{'a': user_id, 'b': present_id})
conn.commit()
conn.close()
return flag

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@@ -1,259 +0,0 @@
import json
import sqlite3
import os
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def get_world_name(file_dir='./database/map'):
# 获取所有地图名称,返回列表
L = []
for root, dirs, files in os.walk(file_dir):
for file in files:
if os.path.splitext(file)[1] == '.json':
L.append(os.path.splitext(file)[0])
return L
def get_world_info(map_id):
# 读取json文件内容返回字典
f = open('./database/map/'+map_id+'.json', 'r')
world_info = json.load(f)
f.close()
return world_info
def get_user_world_info(user_id, map_id):
# 读取json文件内容加上用户信息返回字典
info = get_world_info(map_id)
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select * from user_world where map_id = :a and user_id = :b''',
{'a': map_id, 'b': user_id})
x = c.fetchone()
if x:
info['curr_position'] = x[2]
info['curr_capture'] = x[3]
info['is_locked'] = int2b(x[4])
else:
c.execute('''insert into user_world values(:a,:b,0,0,0)''', {
'a': user_id, 'b': map_id})
conn.commit()
conn.close()
return info
def get_current_map(user_id):
# 得到user的当前图返回字符串
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select current_map from user where user_id = :a''',
{'a': user_id})
x = c.fetchone()
re = ''
if x:
re = x[0]
conn.commit()
conn.close()
return re
def get_world_all(user_id):
# 读取所有地图信息并处理,返回字典列表
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
worlds = get_world_name()
re = []
for map_id in worlds:
info = get_world_info(map_id)
steps = info['steps']
del info['steps']
rewards = []
for step in steps:
if 'items' in step:
rewards.append(
{'items': step['items'], 'position': step['position']})
info['rewards'] = rewards
c.execute('''select * from user_world where map_id = :a and user_id = :b''',
{'a': map_id, 'b': user_id})
x = c.fetchone()
if x:
info['curr_position'] = x[2]
info['curr_capture'] = x[3]
info['is_locked'] = int2b(x[4])
else:
c.execute('''insert into user_world values(:a,:b,0,0,0)''', {
'a': user_id, 'b': map_id})
re.append(info)
conn.commit()
conn.close()
return re
def get_user_world(user_id, map_id):
# 获取用户图信息,返回字典
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select * from user_world where map_id = :a and user_id = :b''',
{'a': map_id, 'b': user_id})
x = c.fetchone()
re = {
"user_id": user_id,
"curr_position": 0,
"curr_capture": 0,
"is_locked": False,
"map_id": map_id
}
if x:
re['curr_position'] = x[2]
re['curr_capture'] = x[3]
re['is_locked'] = int2b(x[4])
else:
c.execute('''insert into user_world values(:a,:b,0,0,0)''', {
'a': user_id, 'b': map_id})
conn.commit()
conn.close()
return re
def change_user_current_map(user_id, map_id):
# 改变用户当前图
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''update user set current_map = :a where user_id=:b''', {
'a': map_id, 'b': user_id})
conn.commit()
conn.close()
return None
def play_world_song(user_id, args):
# 声明是世界模式的打歌,并且记录加成信息
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
stamina_multiply = 1
fragment_multiply = 100
prog_boost_multiply = 0
if 'stamina_multiply' in args:
stamina_multiply = int(args['stamina_multiply'])
if 'fragment_multiply' in args:
fragment_multiply = int(args['fragment_multiply'])
if 'prog_boost_multiply' in args:
prog_boost_multiply = int(args['prog_boost_multiply'])
c.execute('''delete from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', {
'a': user_id, 'b': args['song_id'], 'c': args['difficulty']})
c.execute('''insert into world_songplay values(:a,:b,:c,:d,:e,:f)''', {
'a': user_id, 'b': args['song_id'], 'c': args['difficulty'], 'd': stamina_multiply, 'e': fragment_multiply, 'f': prog_boost_multiply})
conn.commit()
conn.close()
return None
def climb_step(user_id, map_id, step, prev_capture, prev_position):
# 爬梯子,返回奖励列表,台阶列表,当前的位置和坐标,图信息
info = get_world_info(map_id)
step_count = int(info['step_count'])
restrict_ids = [[]] * step_count
capture = [0] * step_count
reward_bundle = [""] * step_count # 暂且不用
restrict_id = [""] * step_count
restrict_type = [""] * step_count
items = [[]] * step_count
step_type = [[]] * step_count
speed_limit_value = [0] * step_count
plus_stamina_value = [0] * step_count
for i in info['steps']:
capture[i['position']] = i['capture']
if 'items' in i:
items[i['position']] = i['items']
if 'restrict_id' in i:
restrict_id[i['position']] = i['restrict_id']
if 'restrict_ids' in i:
restrict_ids[i['position']] = i['restrict_ids']
if 'restrict_type' in i:
restrict_type[i['position']] = i['restrict_type']
if 'step_type' in i:
step_type[i['position']] = i['step_type']
if "speedlimit" in i['step_type']:
speed_limit_value[i['position']] = i['speed_limit_value']
if "plusstamina" in i['step_type']:
plus_stamina_value[i['position']] = i['plus_stamina_value']
if info['is_beyond']: # beyond判断
dt = info['beyond_health'] - prev_capture
if dt >= step:
curr_capture = prev_capture + step
else:
curr_capture = info['beyond_health']
i = 0
t = prev_capture + step
while i < step_count and t > 0:
dt = capture[i]
if dt > t:
t = 0
else:
t -= dt
i += 1
if i >= step_count:
curr_position = step_count - 1
else:
curr_position = i
else:
i = prev_position
j = prev_capture
t = step
while t > 0 and i < step_count:
dt = capture[i] - j
if dt > t:
j += t
t = 0
else:
t -= dt
j = 0
i += 1
if i >= step_count:
curr_position = step_count - 1
curr_capture = 0
else:
curr_position = i
curr_capture = j
rewards = []
steps = []
for i in range(prev_position, curr_position+1):
if items[i]:
rewards.append({'position': i, 'items': items[i]})
x = {
"map_id": map_id,
"position": i,
"restrict_ids": restrict_ids[i],
"capture": capture[i],
"reward_bundle": reward_bundle[i],
"restrict_id": restrict_id[i],
"restrict_type": restrict_type[i]
}
if step_type[i]:
x['step_type'] = step_type[i]
if speed_limit_value[i]:
x['speed_limit_value'] = speed_limit_value[i]
if plus_stamina_value[i]:
x['plus_stamina_value'] = plus_stamina_value[i]
steps.append(x)
return rewards, steps, curr_position, curr_capture, info

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@@ -1,138 +1,65 @@
import sqlite3
import hashlib
import time
import server.arcworld
import base64
from functools import wraps
from core.config_manager import Config
from core.error import ArcError, NoAccess
from core.sql import Connect
from core.user import UserAuth, UserLogin
from flask import Blueprint, g, jsonify, request
from .func import arc_try, error_return
bp = Blueprint('auth', __name__, url_prefix='/auth')
def arc_login(name: str, password: str) -> str: # 登录判断
# 查询数据库中的user表验证账号密码返回并记录token
# token采用user_id和时间戳连接后hash生成真的是瞎想的没用bear
# 密码和token的加密方式为 SHA-256
@bp.route('/login', methods=['POST']) # 登录接口
@arc_try
def login():
headers = request.headers
if Config.ALLOW_APPVERSION: # 版本检查
if 'AppVersion' not in headers or headers['AppVersion'] not in Config.ALLOW_APPVERSION:
raise NoAccess('Invalid app version.', 1203)
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute('''select user_id from user where name = :name and password = :password''', {
'name': name, 'password': hash_pwd})
x = c.fetchone()
if x is not None:
user_id = str(x[0])
now = int(time.time() * 1000)
token = hashlib.sha256((user_id + str(now)).encode("utf8")).hexdigest()
c.execute(
'''select exists(select * from login where user_id = :user_id)''', {"user_id": user_id})
if c.fetchone() == (1,): # 删掉多余token
c.execute('''delete from login where user_id = :user_id''',
{'user_id': user_id})
c.execute('''insert into login(access_token, user_id) values(:access_token, :user_id)''', {
'user_id': user_id, 'access_token': token})
conn.commit()
conn.close()
return token
conn.commit()
conn.close()
return None
def arc_register(name: str, password: str): # 注册
# 账号注册只记录hash密码和用户名生成user_id和user_code自动登录返回token
# token和密码的处理同登录部分
def build_user_code(c):
# 生成9位的user_code用的自然是随机
import random
flag = True
while flag:
user_code = ''.join([str(random.randint(0, 9)) for i in range(9)])
c.execute('''select exists(select * from user where user_code = :user_code)''',
{'user_code': user_code})
if c.fetchone() == (0,):
flag = False
return user_code
def build_user_id(c):
# 生成user_id往后加1
c.execute('''select max(user_id) from user''')
x = c.fetchone()
if x[0] is not None:
return x[0] + 1
request.form['grant_type']
with Connect() as c:
id_pwd = headers['Authorization']
id_pwd = base64.b64decode(id_pwd[6:]).decode()
name, password = id_pwd.split(':', 1)
if 'DeviceId' in headers:
device_id = headers['DeviceId']
else:
return 2000001
device_id = 'low_version'
def insert_user_char(c, user_id):
# 为用户添加所有可用角色
c.execute('''select * from character''')
x = c.fetchall()
if x != []:
for i in x:
c.execute('''insert into user_char values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n,:o)''', {
'a': user_id, 'b': i[0], 'c': i[2], 'd': i[3], 'e': i[4], 'f': i[5], 'g': i[6], 'h': i[7], 'i': i[8], 'j': i[9], 'k': i[10], 'l': i[11], 'm': i[12], 'n': i[14], 'o': i[15]})
user = UserLogin(c)
user.login(name, password, device_id, request.remote_addr)
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute(
'''select exists(select * from user where name = :name)''', {'name': name})
if c.fetchone() == (0,):
user_code = build_user_code(c)
user_id = build_user_id(c)
now = int(time.time() * 1000)
c.execute('''insert into user(user_id, name, password, join_date, user_code, rating_ptt,
character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, is_hide_rating, favorite_character, max_stamina_notification_enabled, current_map, ticket)
values(:user_id, :name, :password, :join_date, :user_code, 0, 0, 0, 0, 0, 0, -1, 0, '', 0)
''', {'user_code': user_code, 'user_id': user_id, 'join_date': now, 'name': name, 'password': hash_pwd})
c.execute('''insert into recent30(user_id) values(:user_id)''', {
'user_id': user_id})
token = hashlib.sha256(
(str(user_id) + str(now)).encode("utf8")).hexdigest()
c.execute('''insert into login(access_token, user_id) values(:access_token, :user_id)''', {
'user_id': user_id, 'access_token': token})
insert_user_char(c, user_id)
conn.commit()
conn.close()
return user_id, token, 0
else:
conn.commit()
conn.close()
return None, None, 101
return jsonify({"success": True, "token_type": "Bearer", 'user_id': user.user_id, 'access_token': user.token})
def token_get_id(token: str):
# 用token获取id没有考虑不同用户token相同情况说不定会有bug
def auth_required(request):
# arcaea登录验证写成了修饰器
def decorator(view):
@wraps(view)
def wrapped_view(*args, **kwargs):
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select user_id from login where access_token = :token''', {
'token': token})
x = c.fetchone()
if x is not None:
conn.commit()
conn.close()
return x[0]
else:
conn.commit()
conn.close()
return None
headers = request.headers
if Config.ALLOW_APPVERSION: # 版本检查
if 'AppVersion' not in headers or headers['AppVersion'] not in Config.ALLOW_APPVERSION:
return error_return(NoAccess('Invalid app version.', 1203))
def code_get_id(user_code):
# 用user_code获取id
with Connect() as c:
try:
user = UserAuth(c)
token = headers.get('Authorization')
if not token:
raise NoAccess('No token.', -4)
user.token = token[7:]
user_id = user.token_get_id()
g.user = user
except ArcError as e:
return error_return(e)
return view(user_id, *args, **kwargs)
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select user_id from user where user_code = :a''',
{'a': user_code})
x = c.fetchone()
if x is not None:
conn.commit()
conn.close()
return x[0]
else:
conn.commit()
conn.close()
return None
return wrapped_view
return decorator

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from core.constant import Constant
from core.course import UserCourseList
from core.item import ItemCore
from core.sql import Connect
from core.user import UserOnline
from flask import Blueprint, request
from .auth import auth_required
from .func import arc_try, success_return
bp = Blueprint('course', __name__, url_prefix='/course')
@bp.route('/me', methods=['GET'])
@auth_required(request)
@arc_try
def course_me(user_id):
with Connect() as c:
user = UserOnline(c, user_id)
core = ItemCore(c)
core.item_id = 'core_course_skip_purchase'
core.select(user)
x = UserCourseList(c, user)
x.select_all()
return success_return({
'courses': x.to_dict_list(),
"stamina_cost": Constant.COURSE_STAMINA_COST,
"course_skip_purchase_ticket": core.amount
})

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from core.sql import Connect
from core.user import UserOnline, code_get_id
from flask import Blueprint, request
from .auth import auth_required
from .func import arc_try, success_return
bp = Blueprint('friend', __name__, url_prefix='/friend')
@bp.route('/me/add', methods=['POST']) # 加好友
@auth_required(request)
@arc_try
def add_friend(user_id):
with Connect() as c:
friend_code = request.form['friend_code']
friend_id = code_get_id(c, friend_code)
user = UserOnline(c, user_id)
user.add_friend(friend_id)
return success_return({
"user_id": user.user_id,
"updatedAt": "2020-09-07T07:32:12.740Z",
"createdAt": "2020-09-06T10:05:18.471Z",
"friends": user.friends
})
@bp.route('/me/delete', methods=['POST']) # 删好友
@auth_required(request)
@arc_try
def delete_friend(user_id):
with Connect() as c:
friend_id = int(request.form['friend_id'])
user = UserOnline(c, user_id)
user.delete_friend(friend_id)
return success_return({
"user_id": user.user_id,
"updatedAt": "2020-09-07T07:32:12.740Z",
"createdAt": "2020-09-06T10:05:18.471Z",
"friends": user.friends
})

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from functools import wraps
from traceback import format_exc
from core.config_manager import Config
from core.error import ArcError
from flask import current_app, g, jsonify
default_error = ArcError('Unknown Error', status=500)
def error_return(e: ArcError = default_error): # 错误返回
# -7 处理交易时发生了错误
# -5 所有的曲目都已经下载完毕
# -4 您的账号已在别处登录
# -3 无法连接至服务器
# 2 Arcaea服务器正在维护
# 9 新版本请等待几分钟
# 100 无法在此ip地址下登录游戏
# 101 用户名占用
# 102 电子邮箱已注册
# 103 已有一个账号由此设备创建
# 104 用户名密码错误
# 105 24小时内登入两台设备
# 106 121 账户冻结
# 107 你没有足够的体力
# 113 活动已结束
# 114 该活动已结束,您的成绩不会提交
# 115 请输入有效的电子邮箱地址
# 120 封号警告
# 122 账户暂时冻结
# 123 账户被限制
# 124 你今天不能再使用这个IP地址创建新的账号
# 150 非常抱歉您已被限制使用此功能
# 151 目前无法使用此功能
# 401 用户不存在
# 403 无法连接至服务器
# 501 502 -6 此物品目前无法获取
# 504 无效的序列码
# 505 此序列码已被使用
# 506 你已拥有了此物品
# 601 好友列表已满
# 602 此用户已是好友
# 604 你不能加自己为好友
# 903 下载量超过了限制请24小时后重试
# 905 请在再次使用此功能前等待24小时
# 1001 设备数量达到上限
# 1002 此设备已使用过此功能
# 1201 房间已满
# 1202 房间号码无效
# 1203 请将Arcaea更新至最新版本
# 1205 此房间目前无法加入
# 9801 下载歌曲时发生问题,请再试一次
# 9802 保存歌曲时发生问题,请检查设备空间容量
# 9803 下载已取消
# 9905 没有在云端发现任何数据
# 9907 更新数据时发生了问题
# 9908 服务器只支持最新的版本请更新Arcaea
# 其它 发生未知错误
r = {"success": False, "error_code": e.error_code}
if e.extra_data:
r['extra'] = e.extra_data
return jsonify(r), e.status
def success_return(value=None):
r = {"success": True}
if value is not None:
r['value'] = value
return jsonify(r)
def arc_try(view):
'''替代try/except记录`ArcError`为warning'''
@wraps(view)
def wrapped_view(*args, **kwargs):
try:
data = view(*args, **kwargs)
if data is None:
return error_return()
else:
return data
except ArcError as e:
if Config.ALLOW_WARNING_LOG:
current_app.logger.warning(format_exc())
user = g.get("user", None)
current_app.logger.warning(
f'{user.user_id if user is not None else ""} - {e.error_code}|{e.api_error_code}: {e}')
return error_return(e)
return wrapped_view

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@@ -1,346 +0,0 @@
import sqlite3
import server.arcworld
import server.arcpurchase
import time
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def get_recent_score(c, user_id):
# 得到用户最近一次的成绩,返回列表
c.execute('''select * from user where user_id = :x''', {'x': user_id})
x = c.fetchone()
if x is not None:
if x[11] is not None:
c.execute('''select best_clear_type from best_score where user_id=:u and song_id=:s and difficulty=:d''', {
'u': user_id, 's': x[11], 'd': x[12]})
y = c.fetchone()
if y is not None:
best_clear_type = y[0]
else:
best_clear_type = x[21]
return [{
"rating": x[22],
"modifier": x[19],
"time_played": x[20],
"health": x[18],
"best_clear_type": best_clear_type,
"clear_type": x[21],
"miss_count": x[17],
"near_count": x[16],
"perfect_count": x[15],
"shiny_perfect_count": x[14],
"score": x[13],
"difficulty": x[12],
"song_id": x[11]
}]
return []
def get_user_character(c, user_id):
# 得到用户拥有的角色列表,返回列表
c.execute('''select * from user_char where user_id = :user_id''',
{'user_id': user_id})
x = c.fetchall()
if x != []:
s = []
for i in x:
char_name = ''
c.execute(
'''select name from character where character_id = :x''', {'x': i[1]})
y = c.fetchone()
if y is not None:
char_name = y[0]
char = {
"is_uncapped_override": int2b(i[14]),
"is_uncapped": int2b(i[13]),
"uncap_cores": [],
"char_type": i[12],
"skill_id_uncap": i[11],
"skill_requires_uncap": int2b(i[10]),
"skill_unlock_level": i[9],
"skill_id": i[8],
"overdrive": i[7],
"prog": i[6],
"frag": i[5],
"level_exp": i[4],
"exp": i[3],
"level": i[2],
"name": char_name,
"character_id": i[1]
}
if i[1] == 21:
char["voice"] = [0, 1, 2, 3, 100, 1000, 1001]
s.append(char)
return s
else:
return []
def get_user_friend(c, user_id):
# 得到用户的朋友列表,返回列表
c.execute('''select user_id_other from friend where user_id_me = :user_id''', {
'user_id': user_id})
x = c.fetchall()
s = []
if x != [] and x[0][0] is not None:
for i in x:
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': i[0], 'y': user_id})
if c.fetchone() == (1,):
is_mutual = True
else:
is_mutual = False
c.execute('''select * from user where user_id = :x''', {'x': i[0]})
y = c.fetchone()
if y is not None:
s.append({
"is_mutual": is_mutual,
"is_char_uncapped_override": int2b(y[9]),
"is_char_uncapped": int2b(y[8]),
"is_skill_sealed": int2b(y[7]),
"rating": y[5],
"join_date": int(y[3]),
"character": y[6],
"recent_score": get_recent_score(c, i[0]),
"name": y[1],
"user_id": i[0]
})
return s
def get_user_singles(c, user_id):
# 得到用户的单曲,返回列表
c.execute('''select * from user_item where user_id = :user_id and type = "single"''',
{'user_id': user_id})
x = c.fetchall()
if not x:
return []
re = []
for i in x:
re.append(i[1])
return re
def get_user_packs(c, user_id):
# 得到用户的曲包,返回列表
c.execute('''select * from user_item where user_id = :user_id and type = "pack"''',
{'user_id': user_id})
x = c.fetchall()
if not x:
return []
re = []
for i in x:
re.append(i[1])
return re
def get_value_0(c, user_id):
# 构造value id=0的数据返回字典
c.execute('''select * from user where user_id = :x''', {'x': user_id})
x = c.fetchone()
r = {}
if x is not None:
user_character = get_user_character(c, user_id)
characters = []
for i in user_character:
characters.append(i['character_id'])
r = {"is_aprilfools": False,
"curr_available_maps": [],
"character_stats": user_character,
"friends": get_user_friend(c, user_id),
"settings": {
"favorite_character": x[23],
"is_hide_rating": int2b(x[10]),
"max_stamina_notification_enabled": int2b(x[24])
},
"user_id": user_id,
"name": x[1],
"user_code": x[4],
"display_name": x[1],
"ticket": x[26],
"character": x[6],
"is_locked_name_duplicate": False,
"is_skill_sealed": int2b(x[7]),
"current_map": x[25],
"prog_boost": 0,
"next_fragstam_ts": -1,
"max_stamina_ts": 1586274871917,
"stamina": 12,
"world_unlocks": ["scenery_chap1", "scenery_chap2", "scenery_chap3", "scenery_chap4", "scenery_chap5"],
"world_songs": ["babaroque", "shadesoflight", "kanagawa", "lucifer", "anokumene", "ignotus", "rabbitintheblackroom", "qualia", "redandblue", "bookmaker", "darakunosono", "espebranch", "blacklotus", "givemeanightmare", "vividtheory", "onefr", "gekka", "vexaria3", "infinityheaven3", "fairytale3", "goodtek3", "suomi", "rugie", "faintlight", "harutopia", "goodtek", "dreaminattraction", "syro", "diode", "freefall", "grimheart", "blaster", "cyberneciacatharsis", "monochromeprincess", "revixy", "vector", "supernova", "nhelv", "purgatorium3", "dement3", "crossover", "guardina", "axiumcrisis", "worldvanquisher", "sheriruth", "pragmatism", "gloryroad", "etherstrike", "corpssansorganes", "lostdesire", "blrink", "essenceoftwilight", "lapis", "solitarydream", "lumia3", "purpleverse"],
"singles": get_user_singles(c, user_id), # ["dataerror", "yourvoiceso", "crosssoul", "impurebird", "auxesia", "modelista", "yozakurafubuki", "surrender", "metallicpunisher", "carminescythe", "bethere", "callmyname", "fallensquare", "dropdead", "alexandrite", "astraltale", "phantasia", "empireofwinter", "libertas", "dottodot", "dreadnought", "mirzam", "heavenlycaress", "filament", "avantraze", "battlenoone", "saikyostronger", "izana", "einherjar", "laqryma", "amygdata", "altale", "feelssoright", "scarletcage", "teriqma", "mahoroba", "badtek", "maliciousmischance", "buchigireberserker", "galaxyfriends", "xeraphinite", "xanatos"]
"packs": get_user_packs(c, user_id),
# ["vs", "extend", "dynamix", "prelude", "core", "yugamu", "omatsuri", "zettai", "mirai", "shiawase", "chunithm", "nijuusei", "groovecoaster", "rei", "tonesphere", "lanota"]
"characters": characters,
"cores": [],
"recent_score": get_recent_score(c, user_id),
"max_friend": 50,
"rating": x[5],
"join_date": int(x[3])
}
return r
def arc_aggregate_small(user_id):
# 返回用户数据
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
r = {"success": True,
"value": [{
"id": 0,
"value": get_value_0(c, user_id)
}]}
conn.commit()
conn.close()
return r
def arc_aggregate_big(user_id):
# 返回用户数据和地图歌曲信息
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
r = {"success": True,
"value": [{
"id": 0,
"value": get_value_0(c, user_id)
}, {
"id": 1,
"value": server.arcpurchase.get_item(c, 'pack')
}, {
"id": 2,
"value": {}
}, {
"id": 3,
"value": {
"max_stamina": 12,
"stamina_recover_tick": 1800000,
"core_exp": 250,
"curr_ts": int(time.time())*1000,
"level_steps": [{
"level": 1,
"level_exp": 0
}, {
"level": 2,
"level_exp": 50
}, {
"level": 3,
"level_exp": 100
}, {
"level": 4,
"level_exp": 150
}, {
"level": 5,
"level_exp": 200
}, {
"level": 6,
"level_exp": 300
}, {
"level": 7,
"level_exp": 450
}, {
"level": 8,
"level_exp": 650
}, {
"level": 9,
"level_exp": 900
}, {
"level": 10,
"level_exp": 1200
}, {
"level": 11,
"level_exp": 1600
}, {
"level": 12,
"level_exp": 2100
}, {
"level": 13,
"level_exp": 2700
}, {
"level": 14,
"level_exp": 3400
}, {
"level": 15,
"level_exp": 4200
}, {
"level": 16,
"level_exp": 5100
}, {
"level": 17,
"level_exp": 6100
}, {
"level": 18,
"level_exp": 7200
}, {
"level": 19,
"level_exp": 8500
}, {
"level": 20,
"level_exp": 10000
}, {
"level": 21,
"level_exp": 11500
}, {
"level": 22,
"level_exp": 13000
}, {
"level": 23,
"level_exp": 14500
}, {
"level": 24,
"level_exp": 16000
}, {
"level": 25,
"level_exp": 17500
}, {
"level": 26,
"level_exp": 19000
}, {
"level": 27,
"level_exp": 20500
}, {
"level": 28,
"level_exp": 22000
}, {
"level": 29,
"level_exp": 23500
}, {
"level": 30,
"level_exp": 25000
}],
"world_ranking_enabled": False,
"is_byd_chapter_unlocked": True
}
}, {
"id": 4,
"value": server.arcpurchase.get_user_present(c, user_id)
}, {
"id": 5,
"value": {
"current_map": server.arcworld.get_current_map(user_id),
"user_id": user_id,
"maps": server.arcworld.get_world_all(user_id)
}
}
]}
conn.commit()
conn.close()
return r

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from core.config_manager import Config
from core.error import ArcError
from core.linkplay import Player, RemoteMultiPlayer, Room
from core.sql import Connect
from flask import Blueprint, request
from .auth import auth_required
from .func import arc_try, success_return
bp = Blueprint('multiplayer', __name__, url_prefix='/multiplayer')
@bp.route('/me/room/create', methods=['POST']) # 创建房间
@auth_required(request)
@arc_try
def room_create(user_id):
if not Config.LINKPLAY_HOST:
raise ArcError('The link play server is unavailable.', 151, status=404)
with Connect() as c:
x = RemoteMultiPlayer()
user = Player(c, user_id)
user.get_song_unlock(request.json['clientSongMap'])
x.create_room(user)
r = x.to_dict()
r['endPoint'] = request.host.split(
':')[0] if Config.LINKPLAY_DISPLAY_HOST == '' else Config.LINKPLAY_DISPLAY_HOST
r['port'] = int(Config.LINKPLAY_UDP_PORT)
return success_return(r)
@bp.route('/me/room/join/<room_code>', methods=['POST']) # 加入房间
@auth_required(request)
@arc_try
def room_join(user_id, room_code):
if not Config.LINKPLAY_HOST:
raise ArcError('The link play server is unavailable.', 151, status=404)
with Connect() as c:
x = RemoteMultiPlayer()
user = Player(c, user_id)
user.get_song_unlock(request.json['clientSongMap'])
room = Room()
room.room_code = room_code
x.join_room(room, user)
r = x.to_dict()
r['endPoint'] = request.host.split(
':')[0] if Config.LINKPLAY_DISPLAY_HOST == '' else Config.LINKPLAY_DISPLAY_HOST
r['port'] = int(Config.LINKPLAY_UDP_PORT)
return success_return(r)
@bp.route('/me/update', methods=['POST']) # 更新房间
@auth_required(request)
@arc_try
def multiplayer_update(user_id):
if not Config.LINKPLAY_HOST:
raise ArcError('The link play server is unavailable.', 151, status=404)
with Connect() as c:
x = RemoteMultiPlayer()
user = Player(c, user_id)
user.token = int(request.json['token'])
x.update_room(user)
r = x.to_dict()
r['endPoint'] = request.host.split(
':')[0] if Config.LINKPLAY_DISPLAY_HOST == '' else Config.LINKPLAY_DISPLAY_HOST
r['port'] = int(Config.LINKPLAY_UDP_PORT)
return success_return(r)

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import json
from urllib.parse import parse_qs, urlparse
from core.download import DownloadList
from core.error import RateLimit
from core.sql import Connect
from core.system import GameInfo
from core.user import UserOnline
from flask import Blueprint, jsonify, request
from werkzeug.datastructures import ImmutableMultiDict
from .auth import auth_required
from .func import arc_try, error_return, success_return
from .present import present_info
from .purchase import bundle_bundle, bundle_pack
from .score import song_score_friend
from .user import user_me
from .world import world_all
bp = Blueprint('others', __name__)
@bp.route('/game/info', methods=['GET']) # 系统信息
def game_info():
return success_return(GameInfo().to_dict())
@bp.route('/serve/download/me/song', methods=['GET']) # 歌曲下载
@auth_required(request)
@arc_try
def download_song(user_id):
with Connect(in_memory=True) as c:
x = DownloadList(c, UserOnline(None, user_id))
x.song_ids = request.args.getlist('sid')
x.url_flag = json.loads(request.args.get('url', 'true'))
if x.url_flag and x.is_limited:
raise RateLimit('You have reached the download limit.', 903)
x.add_songs()
return success_return(x.urls)
@bp.route('/finale/progress', methods=['GET'])
def finale_progress():
# 世界boss血条
return success_return({'percentage': 100000})
@bp.route('/finale/finale_start', methods=['POST'])
def finale_start():
# testify开始对立再见
# 没数据
return success_return({})
map_dict = {'/user/me': user_me,
'/purchase/bundle/pack': bundle_pack,
'/serve/download/me/song': download_song,
'/game/info': game_info,
'/present/me': present_info,
'/world/map/me': world_all,
'/score/song/friend': song_score_friend,
'/purchase/bundle/bundle': bundle_bundle,
'/finale/progress': finale_progress}
@bp.route('/compose/aggregate', methods=['GET']) # 集成式请求
def aggregate():
try:
#global request
finally_response = {'success': True, 'value': []}
#request_ = request
get_list = json.loads(request.args.get('calls'))
if len(get_list) > 10:
# 请求太多驳回
return error_return()
for i in get_list:
endpoint = i['endpoint']
request.args = ImmutableMultiDict(
{key: value[0] for key, value in parse_qs(urlparse(endpoint).query).items()})
resp_t = map_dict[urlparse(endpoint).path]()
if isinstance(resp_t, tuple):
# The response may be a tuple, if it is an error response
resp_t = resp_t[0]
if hasattr(resp_t, "response"):
resp_t = resp_t.response[0].decode().rstrip('\n')
resp = json.loads(resp_t)
if hasattr(resp, 'get') and resp.get('success') is False:
finally_response = {'success': False, 'error_code': resp.get(
'error_code'), 'id': i['id']}
if "extra" in resp:
finally_response['extra'] = resp['extra']
#request = request_
return jsonify(finally_response)
finally_response['value'].append(
{'id': i.get('id'), 'value': resp['value'] if hasattr(resp, 'get') else resp})
#request = request_
return jsonify(finally_response)
except KeyError:
return error_return()

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from core.present import UserPresent, UserPresentList
from core.sql import Connect
from core.user import UserOnline
from flask import Blueprint, request
from .auth import auth_required
from .func import arc_try, success_return
bp = Blueprint('present', __name__, url_prefix='/present')
@bp.route('/me', methods=['GET']) # 用户奖励信息
@auth_required(request)
@arc_try
def present_info(user_id):
with Connect() as c:
x = UserPresentList(c, UserOnline(c, user_id))
x.select_user_presents()
return success_return(x.to_dict_list())
@bp.route('/me/claim/<present_id>', methods=['POST']) # 礼物确认
@auth_required(request)
@arc_try
def claim_present(user_id, present_id):
with Connect() as c:
x = UserPresent(c, UserOnline(c, user_id))
x.claim_user_present(present_id)
return success_return()

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from time import time
from core.error import InputError, ItemUnavailable, PostError
from core.item import ItemFactory, Stamina6
from core.purchase import Purchase, PurchaseList
from core.redeem import UserRedeem
from core.sql import Connect
from core.user import UserOnline
from flask import Blueprint, request
from .auth import auth_required
from .func import arc_try, success_return
bp = Blueprint('purchase', __name__, url_prefix='/purchase')
@bp.route('/bundle/pack', methods=['GET']) # 曲包信息
@auth_required(request)
@arc_try
def bundle_pack(user_id):
with Connect() as c:
x = PurchaseList(c, UserOnline(c, user_id)
).select_from_type('pack')
return success_return(x.to_dict_list())
@bp.route('/bundle/single', methods=['GET']) # 单曲购买信息获取
@auth_required(request)
@arc_try
def get_single(user_id):
with Connect() as c:
x = PurchaseList(c, UserOnline(c, user_id)
).select_from_type('single')
return success_return(x.to_dict_list())
@bp.route('/bundle/bundle', methods=['GET']) # 捆绑包
def bundle_bundle():
return success_return([])
# 感觉上是定死的,没意义啊
# return success_return([{
# "name": "chronicles",
# "items": [{
# "type": "bundle",
# "id": "core"
# }, {
# "type": "bundle",
# "id": "prelude"
# }, {
# "type": "bundle",
# "id": "rei"
# }, {
# "type": "bundle",
# "id": "yugamu"
# }, {
# "type": "bundle",
# "id": "vs"
# }],
# "orig_price": 2000,
# "price": 2000,
# "discount_from": 1657152000000,
# "discount_to": 1758447999000,
# "discount_reason": "chronicle"
# }])
@bp.route('/me/pack', methods=['POST']) # 曲包和单曲购买
@auth_required(request)
@arc_try
def buy_pack_or_single(user_id):
with Connect() as c:
if 'pack_id' in request.form:
purchase_name = request.form['pack_id']
elif 'single_id' in request.form:
purchase_name = request.form['single_id']
else:
return success_return()
x = Purchase(c, UserOnline(c, user_id)).select(purchase_name)
x.buy()
return success_return({
'user_id': x.user.user_id,
'ticket': x.user.ticket,
'packs': x.user.packs,
'singles': x.user.singles,
'characters': x.user.characters_list
})
@bp.route('/me/item', methods=['POST']) # 特殊购买world模式boost和stamina
@auth_required(request)
@arc_try
def buy_special(user_id):
with Connect() as c:
if 'item_id' not in request.form:
raise PostError('`item_id` is required')
item_id = request.form['item_id']
x = Purchase(c, UserOnline(c, user_id))
x.purchase_name = item_id
x.price = 50
x.orig_price = 50
x.discount_from = -1
x.discount_to = -1
x.items = [ItemFactory(c).get_item(item_id)]
x.buy()
r = {'user_id': x.user.user_id, 'ticket': x.user.ticket}
if item_id == 'stamina6':
r['stamina'] = x.user.stamina.stamina
r['max_stamina_ts'] = x.user.stamina.max_stamina_ts
r['world_mode_locked_end_ts'] = -1
return success_return(r)
@bp.route('/me/stamina/<buy_stamina_type>', methods=['POST']) # 购买体力
@auth_required(request)
@arc_try
def purchase_stamina(user_id, buy_stamina_type):
with Connect() as c:
if buy_stamina_type != 'fragment':
raise InputError('Invalid type of buying stamina')
user = UserOnline(c, user_id)
user.select_user_one_column('next_fragstam_ts', -1)
now = int(time()*1000)
if user.next_fragstam_ts > now:
return ItemUnavailable('Buying stamina by fragment is not available yet.', 905)
user.update_user_one_column(
'next_fragstam_ts', now + 24 * 3600 * 1000)
s = Stamina6(c)
s.user_claim_item(user)
return success_return({
"user_id": user.user_id,
"stamina": user.stamina.stamina,
"max_stamina_ts": user.stamina.max_stamina_ts,
"next_fragstam_ts": user.next_fragstam_ts,
'world_mode_locked_end_ts': -1
})
@bp.route('/me/redeem', methods=['POST']) # 兑换码
@auth_required(request)
@arc_try
def redeem(user_id):
with Connect() as c:
x = UserRedeem(c, UserOnline(c, user_id))
x.claim_user_redeem(request.form['code'])
return success_return({"coupon": "fragment" + str(x.fragment) if x.fragment > 0 else ""})

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from time import time
from core.course import CoursePlay
from core.error import InputError
from core.rank import RankList
from core.score import UserPlay
from core.sql import Connect
from core.user import UserOnline
from flask import Blueprint, request
from .auth import auth_required
from .func import arc_try, success_return
bp = Blueprint('score', __name__, url_prefix='/score')
@bp.route('/token', methods=['GET']) # 成绩上传所需的token显然我不想验证
def score_token():
return success_return({'token': '1145141919810'})
@bp.route('/token/world', methods=['GET']) # 世界模式成绩上传所需的token
@auth_required(request)
@arc_try
def score_token_world(user_id):
stamina_multiply = int(
request.args['stamina_multiply']) if 'stamina_multiply' in request.args else 1
fragment_multiply = int(
request.args['fragment_multiply']) if 'fragment_multiply' in request.args else 100
prog_boost_multiply = int(
request.args['prog_boost_multiply']) if 'prog_boost_multiply' in request.args else 0
with Connect() as c:
x = UserPlay(c, UserOnline(c, user_id))
x.song.set_chart(request.args['song_id'], int(
request.args['difficulty']))
x.set_play_state_for_world(stamina_multiply,
fragment_multiply, prog_boost_multiply)
return success_return({
"stamina": x.user.stamina.stamina,
"max_stamina_ts": x.user.stamina.max_stamina_ts,
"token": x.song_token
}
)
@bp.route('/token/course', methods=['GET']) # 课题模式成绩上传所需的token
@auth_required(request)
@arc_try
def score_token_course(user_id):
with Connect() as c:
use_course_skip_purchase = request.args.get(
'use_course_skip_purchase', 'false') == 'true'
user = UserOnline(c, user_id)
user_play = UserPlay(c, user)
user_play.song_token = request.args.get('previous_token', None)
user_play.get_play_state()
status = 'created'
if user_play.course_play_state == -1:
# 没有token课题模式刚开始
course_play = CoursePlay(c, user, user_play)
course_play.course_id = request.args['course_id']
user_play.course_play = course_play
user_play.set_play_state_for_course(
use_course_skip_purchase)
elif 0 <= user_play.course_play_state <= 3:
# 验证token
user_play.update_token_for_course()
else:
# 课题模式已经结束
user_play.clear_play_state()
user.select_user_about_stamina()
status = 'cleared' if user_play.course_play_state == 4 else 'failed'
return success_return({
"stamina": user.stamina.stamina,
"max_stamina_ts": user.stamina.max_stamina_ts,
"token": user_play.song_token,
'status': status
})
@bp.route('/song', methods=['POST']) # 成绩上传
@auth_required(request)
@arc_try
def song_score_post(user_id):
with Connect() as c:
x = UserPlay(c, UserOnline(c, user_id))
x.song_token = request.form['song_token']
x.song_hash = request.form['song_hash']
x.song.set_chart(
request.form['song_id'], request.form['difficulty'])
x.set_score(request.form['score'], request.form['shiny_perfect_count'], request.form['perfect_count'], request.form['near_count'],
request.form['miss_count'], request.form['health'], request.form['modifier'], int(time() * 1000), request.form['clear_type'])
x.beyond_gauge = int(request.form['beyond_gauge'])
x.submission_hash = request.form['submission_hash']
if not x.is_valid:
raise InputError('Invalid score.', 107)
x.upload_score()
return success_return(x.to_dict())
@bp.route('/song', methods=['GET']) # TOP20
@auth_required(request)
@arc_try
def song_score_top(user_id):
with Connect() as c:
rank_list = RankList(c)
rank_list.song.set_chart(request.args.get(
'song_id'), request.args.get('difficulty'))
rank_list.select_top()
return success_return(rank_list.to_dict_list())
@bp.route('/song/me', methods=['GET']) # 我的排名默认最多20
@auth_required(request)
@arc_try
def song_score_me(user_id):
with Connect() as c:
rank_list = RankList(c)
rank_list.song.set_chart(request.args.get(
'song_id'), request.args.get('difficulty'))
rank_list.select_me(UserOnline(c, user_id))
return success_return(rank_list.to_dict_list())
@bp.route('/song/friend', methods=['GET']) # 好友排名默认最多50
@auth_required(request)
@arc_try
def song_score_friend(user_id):
with Connect() as c:
rank_list = RankList(c)
rank_list.song.set_chart(request.args.get(
'song_id'), request.args.get('difficulty'))
rank_list.select_friend(UserOnline(c, user_id))
return success_return(rank_list.to_dict_list())

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@@ -1,155 +0,0 @@
import sqlite3
import server.info
def b2int(x):
# int与布尔值转换
if x:
return 1
else:
return 0
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def change_char(user_id, character_id, skill_sealed):
# 角色改变,包括技能封印的改变,返回成功与否的布尔值
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
x = c.fetchone()
if x is not None:
if skill_sealed == 'false':
skill_sealed = False
else:
skill_sealed = True
c.execute('''update user set is_skill_sealed = :a, character_id = :b, is_char_uncapped = :c, is_char_uncapped_override = :d where user_id = :e''', {
'a': b2int(skill_sealed), 'b': character_id, 'c': x[0], 'd': x[1], 'e': user_id})
conn.commit()
conn.close()
return True
conn.commit()
conn.close()
return False
def change_char_uncap(user_id, character_id):
# 角色觉醒改变,返回字典
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
x = c.fetchone()
r = None
if x is not None and x[0] == 1:
c.execute('''update user set is_char_uncapped_override = :a where user_id = :b''', {
'a': b2int(x[1] == 0), 'b': user_id})
c.execute('''update user_char set is_uncapped_override = :a where user_id = :b and character_id = :c''', {
'a': b2int(x[1] == 0), 'b': user_id, 'c': character_id})
c.execute('''select * from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
y = c.fetchone()
c.execute(
'''select name from character where character_id = :x''', {'x': y[1]})
z = c.fetchone()
if z is not None:
char_name = z[0]
if y is not None:
r = {
"is_uncapped_override": int2b(y[14]),
"is_uncapped": int2b(y[13]),
"uncap_cores": [],
"char_type": y[12],
"skill_id_uncap": y[11],
"skill_requires_uncap": int2b(y[10]),
"skill_unlock_level": y[9],
"skill_id": y[8],
"overdrive": y[7],
"prog": y[6],
"frag": y[5],
"level_exp": y[4],
"exp": y[3],
"level": y[2],
"name": char_name,
"character_id": y[1]
}
conn.commit()
conn.close()
return r
def arc_sys_set(user_id, value, set_arg):
# 三个设置PTT隐藏、体力满通知、最爱角色无返回
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
if 'favorite_character' in set_arg:
value = int(value)
c.execute('''update user set favorite_character = :a where user_id = :b''', {
'a': value, 'b': user_id})
else:
if value == 'false':
value = False
else:
value = True
if 'is_hide_rating' in set_arg:
c.execute('''update user set is_hide_rating = :a where user_id = :b''', {
'a': b2int(value), 'b': user_id})
if 'max_stamina_notification_enabled' in set_arg:
c.execute('''update user set max_stamina_notification_enabled = :a where user_id = :b''', {
'a': b2int(value), 'b': user_id})
conn.commit()
conn.close()
return None
def arc_add_friend(user_id, friend_id):
# 加好友返回好友列表或者是错误码602、604
if user_id == friend_id:
return 604
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': user_id, 'y': friend_id})
r = None
if c.fetchone() == (0,):
c.execute('''insert into friend values(:a, :b)''',
{'a': user_id, 'b': friend_id})
r = server.info.get_user_friend(c, user_id)
else:
return 602
conn.commit()
conn.close()
return r
def arc_delete_friend(user_id, friend_id):
# 删好友,返回好友列表
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': user_id, 'y': friend_id})
r = None
if c.fetchone() == (1,):
c.execute('''delete from friend where user_id_me = :x and user_id_other = :y''',
{'x': user_id, 'y': friend_id})
r = server.info.get_user_friend(c, user_id)
conn.commit()
conn.close()
return r

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from core.character import UserCharacter
from core.config_manager import Config
from core.error import ArcError, NoAccess
from core.item import ItemCore
from core.save import SaveData
from core.sql import Connect
from core.user import User, UserLogin, UserOnline, UserRegister
from flask import Blueprint, request
from .auth import auth_required
from .func import arc_try, success_return
bp = Blueprint('user', __name__, url_prefix='/user')
@bp.route('', methods=['POST']) # 注册接口
@arc_try
def register():
headers = request.headers
if Config.ALLOW_APPVERSION: # 版本检查
if 'AppVersion' not in headers or headers['AppVersion'] not in Config.ALLOW_APPVERSION:
raise NoAccess('Invalid app version.', 1203)
with Connect() as c:
new_user = UserRegister(c)
new_user.set_name(request.form['name'])
new_user.set_password(request.form['password'])
new_user.set_email(request.form['email'])
if 'device_id' in request.form:
device_id = request.form['device_id']
else:
device_id = 'low_version'
new_user.register()
# 注册后自动登录
user = UserLogin(c)
user.login(new_user.name, new_user.password,
device_id, request.remote_addr)
return success_return({'user_id': user.user_id, 'access_token': user.token})
@bp.route('/me', methods=['GET']) # 用户信息
@auth_required(request)
@arc_try
def user_me(user_id):
with Connect() as c:
return success_return(UserOnline(c, user_id).to_dict())
@bp.route('/me/character', methods=['POST']) # 角色切换
@auth_required(request)
@arc_try
def character_change(user_id):
with Connect() as c:
user = UserOnline(c, user_id)
user.change_character(
int(request.form['character']), request.form['skill_sealed'] == 'true')
return success_return({'user_id': user.user_id, 'character': user.character.character_id})
# 角色觉醒切换
@bp.route('/me/character/<int:character_id>/toggle_uncap', methods=['POST'])
@auth_required(request)
@arc_try
def toggle_uncap(user_id, character_id):
with Connect() as c:
user = User()
user.user_id = user_id
character = UserCharacter(c, character_id)
character.change_uncap_override(user)
character.select_character_info(user)
return success_return({'user_id': user.user_id, 'character': [character.to_dict()]})
# 角色觉醒
@bp.route('/me/character/<int:character_id>/uncap', methods=['POST'])
@auth_required(request)
@arc_try
def character_first_uncap(user_id, character_id):
with Connect() as c:
user = UserOnline(c, user_id)
character = UserCharacter(c, character_id)
character.select_character_info(user)
character.character_uncap(user)
return success_return({'user_id': user.user_id, 'character': [character.to_dict()], 'cores': user.cores})
# 角色使用以太之滴
@bp.route('/me/character/<int:character_id>/exp', methods=['POST'])
@auth_required(request)
@arc_try
def character_exp(user_id, character_id):
with Connect() as c:
user = UserOnline(c, user_id)
character = UserCharacter(c, character_id)
character.select_character_info(user)
core = ItemCore(c)
core.amount = - int(request.form['amount'])
core.item_id = 'core_generic'
character.upgrade_by_core(user, core)
return success_return({'user_id': user.user_id, 'character': [character.to_dict()], 'cores': user.cores})
@bp.route('/me/save', methods=['GET']) # 从云端同步
@auth_required(request)
@arc_try
def cloud_get(user_id):
with Connect() as c:
user = User()
user.user_id = user_id
save = SaveData(c)
save.select_all(user)
return success_return(save.to_dict())
@bp.route('/me/save', methods=['POST']) # 向云端同步
@auth_required(request)
@arc_try
def cloud_post(user_id):
with Connect() as c:
user = User()
user.user_id = user_id
save = SaveData(c)
save.set_value(
'scores_data', request.form['scores_data'], request.form['scores_checksum'])
save.set_value(
'clearlamps_data', request.form['clearlamps_data'], request.form['clearlamps_checksum'])
save.set_value(
'clearedsongs_data', request.form['clearedsongs_data'], request.form['clearedsongs_checksum'])
save.set_value(
'unlocklist_data', request.form['unlocklist_data'], request.form['unlocklist_checksum'])
save.set_value(
'installid_data', request.form['installid_data'], request.form['installid_checksum'])
save.set_value('devicemodelname_data',
request.form['devicemodelname_data'], request.form['devicemodelname_checksum'])
save.set_value(
'story_data', request.form['story_data'], request.form['story_checksum'])
save.set_value(
'finalestate_data', request.form.get('finalestate_data'), request.form.get('finalestate_checksum'))
save.update_all(user)
return success_return({'user_id': user.user_id})
@bp.route('/me/setting/<set_arg>', methods=['POST']) # 三个设置
@auth_required(request)
@arc_try
def sys_set(user_id, set_arg):
with Connect() as c:
value = request.form['value']
user = UserOnline(c, user_id)
if 'favorite_character' == set_arg:
user.change_favorite_character(int(value))
else:
value = 'true' == value
if 'is_hide_rating' == set_arg or 'max_stamina_notification_enabled' == set_arg:
user.update_user_one_column(set_arg, value)
return success_return(user.to_dict())
@bp.route('/me/request_delete', methods=['POST']) # 删除账号
@auth_required(request)
@arc_try
def user_delete(user_id):
raise ArcError('Cannot delete the account.', 151, status=404)

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from core.sql import Connect
from core.user import UserOnline
from core.world import UserMap, get_world_all
from flask import Blueprint, request
from .auth import auth_required
from .func import arc_try, success_return
bp = Blueprint('world', __name__, url_prefix='/world')
@bp.route('/map/me', methods=['GET']) # 获得世界模式信息,所有地图
@auth_required(request)
@arc_try
def world_all(user_id):
with Connect() as c:
user = UserOnline(c, user_id)
user.select_user_about_current_map()
return success_return({
"current_map": user.current_map.map_id,
"user_id": user_id,
"maps": [x.to_dict(has_map_info=True, has_rewards=True) for x in get_world_all(c, user)]
})
@bp.route('/map/me', methods=['POST']) # 进入地图
@auth_required(request)
@arc_try
def world_in(user_id):
with Connect() as c:
arcmap = UserMap(c, request.form['map_id'], UserOnline(c, user_id))
if arcmap.unlock():
return success_return(arcmap.to_dict())
@bp.route('/map/me/<map_id>', methods=['GET']) # 获得单个地图完整信息
@auth_required(request)
@arc_try
def world_one(user_id, map_id):
with Connect() as c:
arcmap = UserMap(c, map_id, UserOnline(c, user_id))
arcmap.change_user_current_map()
return success_return({
"user_id": user_id,
"current_map": map_id,
"maps": [arcmap.to_dict(has_map_info=True, has_steps=True)]
})

View File

@@ -1,7 +0,0 @@
[CONFIG]
HOST = 192.168.1.113
PORT = 80
[WEB]
USERNAME = admin
PASSWORD = admin

View File

@@ -20,4 +20,4 @@
{% endfor %} {% block content %}{% endblock %}
</section>
<footer id="footer" class="footer">Made by Lost@2020</footer>
<footer id="footer" class="footer">Made by Lost@2020-2022</footer>

View File

@@ -16,26 +16,54 @@
<span class="char-name">{{char['name']}}</span>
<br />
<span>Level: </span>
<span class="char-num">{{char['level']}}</span>
<span>Max level: </span>
<span class="char-num">{{char['max_level']}}</span>
<br />
<span>Frag: </span>
<span class="char-num">{{char['frag']}}</span>
<span>Frag-level 1: </span>
<span class="char-num">{{char['frag1']}}</span>
<br />
<span>Prog: </span>
<span class="char-num">{{char['prog']}}</span>
<span>Prog-level 1: </span>
<span class="char-num">{{char['prog1']}}</span>
<br />
<span>Overdrive: </span>
<span class="char-num">{{char['overdrive']}}</span>
<span>Overdrive-level 1: </span>
<span class="char-num">{{char['overdrive1']}}</span>
<br />
<span>Frag-level 20: </span>
<span class="char-num">{{char['frag20']}}</span>
<br />
<span>Prog-level 20: </span>
<span class="char-num">{{char['prog20']}}</span>
<br />
<span>Overdrive-level 20: </span>
<span class="char-num">{{char['overdrive20']}}</span>
<br />
<span>Frag-level 30: </span>
<span class="char-num">{{char['frag30']}}</span>
<br />
<span>Prog-level 30: </span>
<span class="char-num">{{char['prog30']}}</span>
<br />
<span>Overdrive-level 30: </span>
<span class="char-num">{{char['overdrive30']}}</span>
<br />
<span>Skill id: </span>
<span class="char-num">{{char['skill_id']}}</span>
<br />
<span>Skill unlock level: </span>
<span class="char-num">{{char['skill_unlock_level']}}</span>
<br />
<span>Uncapped skill id: </span>
<span class="char-num">{{char['skill_id_uncap']}}</span>
<br />

View File

@@ -20,24 +20,6 @@
<span class="char-num">{{item['is_available']}}</span>
<br />
<span>Price: </span>
<span class="char-num">{{item['price']}}</span>
<br />
<span>Original price: </span>
<span class="char-num">{{item['orig_price']}}</span>
<br />
<span>Discount from: </span>
<span class="char-num">{{item['discount_from']}}</span>
<br />
<span>Discount to: </span>
<span class="char-num">{{item['discount_to']}}</span>
<br />
</div>
{% if not loop.last %}

View File

@@ -11,6 +11,9 @@
<div class="name">{{user['name']}}
<span class="rank">UID: {{user['user_id']}}</span>
<span class="rank">User code: {{user['user_code']}}</span>
{% if user['ban_flag'] %}
<span class="rank">Banned</span>
{% endif %}
</div>
<div class="join-date">注册于 Registered in: {{user['join_date']}}</div>
<div class="ptt">PTT: {{'%0.2f'|format(user['rating_ptt']/100|float)}}</div>

View File

@@ -0,0 +1,55 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}All presents{% endblock %}</h1>
{% endblock %}
{% block content %}
{% if posts %}<br />
{% for present in posts %}
<div class="char-present">
<span>Id: </span>
<span class="name">{{present['present_id']}}</span>
<br />
<span>Expire time: </span>
<span class="char-num">{{present['expire_ts']}}</span>
<br />
<span>Description: </span>
<span class="char-num">{{present['description']}}</span>
<br />
{% if present['items'] %}<br />
{% for x in present['items'] %}
<span>Item id: </span>
<span class="char-num">{{x['item_id']}}</span>
<br />
<span>Item type: </span>
<span class="char-num">{{x['type']}}</span>
<br />
<span>Amount: </span>
<span class="char-num">{{x['amount']}}</span>
<br />
{% if not loop.last %}
<br />
{% endif %}
{% endfor %}
{% endif %}
</div>
{% if not loop.last %}
<br />
<hr />
<br />
{% endif %}
{% endfor %}
{% endif %}
{% endblock %}

View File

@@ -0,0 +1,65 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}All purchases{% endblock %}</h1>
{% endblock %}
{% block content %}
{% if posts %}<br />
{% for item in posts %}
<div class="char-item">
<span>Name: </span>
<span class="name">{{item['purchase_name']}}</span>
<br />
<span>Price: </span>
<span class="char-num">{{item['price']}}</span>
<br />
<span>Original price: </span>
<span class="char-num">{{item['orig_price']}}</span>
<br />
<span>Discount from: </span>
<span class="char-num">{{item['discount_from']}}</span>
<br />
<span>Discount to: </span>
<span class="char-num">{{item['discount_to']}}</span>
<br />
<span>Whether it is allowed to purchase with exchange certificate: </span>
<span class="char-num">{{item['discount_reason']}}</span>
<br />
{% if item['items'] %}<br />
{% for x in item['items'] %}
<span>Item id: </span>
<span class="char-num">{{x['item_id']}}</span>
<br />
<span>Item type: </span>
<span class="char-num">{{x['type']}}</span>
<br />
<span>Amount: </span>
<span class="char-num">{{x['amount']}}</span>
<br />
{% if not loop.last %}
<br />
{% endif %}
{% endfor %}
{% endif %}
</div>
{% if not loop.last %}
<br />
<hr />
<br />
{% endif %}
{% endfor %}
{% endif %}
{% endblock %}

View File

@@ -0,0 +1,58 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}All redeem codes{% endblock %}</h1>
{% endblock %}
{% block content %}
{% if posts %}<br />
{% for redeem in posts %}
<div class="char-redeem">
<span>Code: </span>
<span class="name">{{redeem['code']}}</span>
<br />
<span>Type: </span>
<span class="char-num">
{% if redeem['type'] == 0 %}
仅可使用一次 It can only be used once.
{% elif redeem['type'] == 1 %}
每个用户仅可以使用一次 Each user can only use it once.
{% endif %}
</span>
<br />
{% if redeem['items'] %}<br />
{% for x in redeem['items'] %}
<span>Item id: </span>
<span class="char-num">{{x['item_id']}}</span>
<br />
<span>Item type: </span>
<span class="char-num">{{x['type']}}</span>
<br />
<span>Amount: </span>
<span class="char-num">{{x['amount']}}</span>
<br />
{% if not loop.last %}
<br />
{% endif %}
{% endfor %}
{% endif %}
<div><a href="/web/redeem/{{redeem['code']}}">使用者 Players who have used it.</a></div>
</div>
{% if not loop.last %}
<br />
<hr />
<br />
{% endif %}
{% endfor %}
{% endif %}
{% endblock %}

View File

@@ -11,7 +11,7 @@
<span>Sid: </span>
<span class="song-title">{{song['song_id']}}</span>
<br />
<span>Name_en: </span>
<span>Name: </span>
<span class="song-title">{{song['name_en']}}</span>
<br />
<div>铺面定数 Chart const: </div>

View File

@@ -0,0 +1,37 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Ban the user{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/banuser" method="post">
<div class="title">Ban the user</div>
<label for="name">Arcaea Username</label>
<input name="name" id="name">
or<br />
<label for="user_code">Arcaea User Code</label>
<input name="user_code" id="user_code">
<br />
<div class="content">提示:重设用户密码即可解封账号</div>
<div class="content">Tip: Reset the user password to unseal the account.</div>
<br />
<input type="submit" value="Execute">
</form>
<br />
<hr />
<form action="/web/banuser/deleteuserscore" method="post">
<div class="title">Delete all of the user's scores</div>
<label for="name">Arcaea Username</label>
<input name="name" id="name">
or<br />
<label for="user_code">Arcaea User Code</label>
<input name="user_code" id="user_code">
<br />
<div class="content">警告!这个操作具有破坏性,且不可恢复。</div>
<div class="content">Warning! This operation is destructive and unrecoverable.</div>
<br />
<input type="submit" value="Execute">
</form>
{% endblock %}

View File

@@ -12,15 +12,6 @@
<label for="level">Level</label>
<input name="level" id="level">
<label for="frag">Frag</label>
<input name="frag" id="frag">
<label for="prog">Prog</label>
<input name="prog" id="prog">
<label for="overdrive">Overdrive</label>
<input name="overdrive" id="overdrive">
<div>
<select name="skill_id">
<option value="">Skill id</option>

View File

@@ -5,37 +5,43 @@
{% block content %}
<form action="/web/changeitem" method="post">
<div class="title">Change the item</div>
<div class="title">Add the item</div>
<label for="item_id">ID of the item</label>
<input name="item_id" id="item_id" required>
<label for="type">Type</label>
<div>
<select name="type">
<option value='single'>Single</option>
<option value='single' selected>Single</option>
<option value='pack'>Pack</option>
<option value='world_song'>World song</option>
<option value='character'>Character</option>
</select>
</div>
<br />
<div class="content">可修改项 Modifiable items:</div>
<div><label for="is_available">是否可用 Is available:</label>
<br />
<br />
<label><input type="radio" name="is_available" value=1>True</label>
<label><input type="radio" name="is_available" checked value=1>True</label>
<br />
<label><input type="radio" name="is_available" value=0>False</label>
</div>
<label for="price">Price</label>
<input name="price" id="price">
<label for="orig_price">Original price</label>
<input name="orig_price" id="orig_price">
<label for="discount_from">Discount from</label>
<input type="datetime-local" name="discount_from" id="discount_from">
<label for="discount_to">Discount to</label>
<input type="datetime-local" name="discount_to" id="discount_to">
<div class="content">如果某些不需要修改,留空即可</div>
<div class="content">If some things do not need to be modified, leave it blank.</div>
<div class="content">时间填写是一个HTML5控件</div>
<div class="content">Time filling is an HTML5 control.</div>
<input type="submit" value="Edit">
<br />
<input type="submit" value="Add">
</form>
<form action="/web/changeitem/delete" method="post">
<div class="title">Delete the item</div>
<label for="item_id">ID of the item</label>
<input name="item_id" id="item_id" required>
<label for="type">Type</label>
<div>
<select name="type">
<option value='single' selected>Single</option>
<option value='pack'>Pack</option>
<option value='world_song'>World song</option>
<option value='character'>Character</option>
</select>
</div>
<br />
<input type="submit" value="Delete">
</form>
{% endblock %}

View File

@@ -0,0 +1,50 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Change the presents{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/changepresent/addpresent" method="post">
<div class="title">Add the present</div>
<label for="present_id">ID of the present</label>
<input name="present_id" id="present_id" required>
<label for="description">Description of the present</label>
<input name="description" id="description" required>
<label for="expire_ts">Expire time</label>
<input type="datetime-local" name="expire_ts" id="expire_ts" required>
<br />
<label for="item_id">ID of the item</label>
<input name="item_id" id="item_id" required>
<label for="type">Type</label>
<div>
<select name="type">
<option value='single' selected>Single song</option>
<option value='world_song'>World song</option>
<option value='world_unlock'>World unlock scene</option>
<option value='character'>Character</option>
<option value='core'>Character core</option>
<option value='fragment'>Fragment</option>
<option value='memory'>Memory</option>
<option value='anni5tix'>Anniversary 5 ticket</option>
</select>
</div>
<label for="amount">Amount</label>
<input name="amount" id="amount" value="1" required>
<br />
<div class="content">时间填写是一个HTML5控件</div>
<div class="content">Time filling is an HTML5 control.</div>
<input type="submit" value="Add">
</form>
<br />
<hr />
<form action="/web/changepresent/deletepresent" method="post">
<div class="title">Delete the present</div>
<label for="present_id">ID of the present</label>
<input name="present_id" id="present_id" required>
<input type="submit" value="Delete">
</form>
{% endblock %}

View File

@@ -0,0 +1,36 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Change the purchases{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/changepurchase" method="post">
<div class="title">Add the purchase</div>
<label for="purchase_name">Purchase name</label>
<input name="purchase_name" id="purchase_name" required>
<label for="price">Price</label>
<input name="price" id="price">
<label for="orig_price">Original price</label>
<input name="orig_price" id="orig_price">
<label for="discount_from">Discount from</label>
<input type="datetime-local" name="discount_from" id="discount_from">
<label for="discount_to">Discount to</label>
<input type="datetime-local" name="discount_to" id="discount_to">
<div>是否允许使用兑换券购买 Whether it is allowed to purchase with Anniversary 5 ticket:
<label><input type="radio" name="discount_reason" value="0">No</label>
<label><input type="radio" name="discount_reason" value="anni5tix">Yes</label>
</div>
<div class="content">时间填写是一个HTML5控件</div>
<div class="content">Time filling is an HTML5 control.</div>
<br />
<input type="submit" value="Add">
</form>
<form action="/web/changepurchase/delete" method="post">
<div class="title">Delete the purchase</div>
<label for="purchase_name">Purchase name</label>
<input name="purchase_name" id="purchase_name" required>
<br />
<input type="submit" value="Delete">
</form>
{% endblock %}

View File

@@ -0,0 +1,48 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Change the purchase's items{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/changepurchaseitem" method="post">
<div class="title">Add the purchase's item</div>
<label for="purchase_name">Purchase name</label>
<input name="purchase_name" id="purchase_name" required>
<label for="item_id">ID of the item</label>
<input name="item_id" id="item_id" required>
<label for="type">Type</label>
<div>
<select name="type">
<option value='single' selected>Single song</option>
<option value='pack'>Song pack</option>
<option value='world_song'>World song</option>
<option value='character'>Character</option>
<option value='core'>Core</option>
</select>
</div>
<label for="amount">Amount</label>
<input name="amount" id="amount" value="1" required>
<br />
<input type="submit" value="Add">
</form>
<form action="/web/changepurchaseitem/delete" method="post">
<div class="title">Delete the purchase's item</div>
<label for="purchase_name">Purchase name</label>
<input name="purchase_name" id="purchase_name" required>
<label for="item_id">ID of the item</label>
<input name="item_id" id="item_id" required>
<label for="type">Type</label>
<div>
<select name="type">
<option value='single' selected>Single</option>
<option value='pack'>Pack</option>
<option value='world_song'>World song</option>
<option value='character'>Character</option>
<option value='core'>Core</option>
</select>
</div>
<br />
<input type="submit" value="Delete">
</form>
{% endblock %}

View File

@@ -0,0 +1,64 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Change the redeem codes{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/changeredeem/addredeem" method="post">
<div class="title">Add the redeem</div>
<div>指定生成 Specify generation</div>
<label for="code">The redeem code</label>
<input name="code" id="code">
<div>Or</div>
<div>随机批量生成 Batch generation at random</div>
<label for="redeem_amount">Redeem code amount</label>
<input name="redeem_amount" id="redeem_amount">
<br />
<div>Redeem code type:
<br />
<br />
<label><input type="radio" name="redeem_type" value="0" checked>仅可使用一次 It can only be used once.</label>
<br />
<label><input type="radio" name="redeem_type" value="1">每个用户仅可以使用一次 Each user can only use it once.</label>
</div>
<br />
<label for="item_id">ID of the item</label>
<input name="item_id" id="item_id" required>
<label for="type">Type</label>
<div>
<select name="type">
<option value='single' selected>Single song</option>
<option value='pack'>Song pack</option>
<option value='world_song'>World song</option>
<option value='world_unlock'>World unlock scene</option>
<option value='character'>Character</option>
<option value='core'>Character core</option>
<option value='fragment'>Fragment</option>
<option value='memory'>Memory</option>
<option value='anni5tix'>Anniversary 5 ticket</option>
</select>
</div>
<label for="amount">Amount</label>
<input name="amount" id="amount" value="1" required>
<br />
<div class="content">兑换码长度为10~20。</div>
<div class="content">The length of redeem code is 10 ~ 20.</div>
<div class="content">随机生成数量不得超过1000。</div>
<div class="content">The amount of batch generation should not be more than 1000.</div>
<input type="submit" value="Add">
</form>
<br />
<hr />
<form action="/web/changeredeem/deleteredeem" method="post">
<div class="title">Delete the redeem</div>
<label for="code">The redeem code</label>
<input name="code" id="code" required>
<input type="submit" value="Delete">
</form>
{% endblock %}

View File

@@ -0,0 +1,38 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Change the scores{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/changescore/delete" method="post">
<div class="title">Delete the scores</div>
<label for="sid">SID of the song</label>
<input name="sid" id="sid">
<label for="difficulty">Difficulty</label>
<select name='difficulty' id='difficulty'>
<option value="-1" selected>All</option>
<option value="0">Past</option>
<option value="1">Present</option>
<option value="2">Future</option>
<option value="3">Beyond</option>
</select>
<br />
<label for="name">Arcaea Username</label>
<input name="name" id="name">
or<br />
<label for="user_code">Arcaea User Code</label>
<input name="user_code" id="user_code">
<br />
<br />
<div class="content">上述三项是查询参数,如果留空,则被认为是全部,都不填则认为是错误的。</div>
<div class="content">The above three are query parameters. If they are left blank, they are considered all. However,
if you don't fill in all of them, it's wrong.</div>
<br />
<br />
<input type="submit" value="Delete">
</form>
{% endblock %}

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